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Tachyon Beam - Updated Values

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  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    decronia wrote: »
    If theirs is suped it it shows just how weak it is. I have yet to have my shields taken down by a spheres TB. The shield neutraliser used by the cubes and log on the other hand is an entirely different kettle of fish.

    I have plenty of times, though the idea that it was more than one at a time certainly makes sense. As for the shield neutralizer....
    The shield neutralizer is total BS. You can get 5 at once, and a single one takes you from full shields WITH high resists (EPTS running and high power levels) to no shields in 2 seconds. And... if you CLEAR it, you don't get those shields back. You just stop the drain.
    Yeah man, those things are even more powerful than the canon ones. Doesn't miss, shield heals barely slow it down, and the Borg spam them more than a BFAW Boat shoots beams.

    Nothing stops it aside from HE and you get no immunity from getting nailed with it after you clear it and your HE runs out.

    Getting gang banged with Shield Neutralizer and Tachyon beam is not fun.
    You want to make sci chars viable and useful again? Give them a new boff skill that starts at ENS and goes to LtCDR: Borg Shield Neutralizer. Affected by flow caps and subspace decompiler. Do NOT gimp it for players. Give us what the borg get. It still will only be partially effective against citadels and the like, but it will do something. Against lesser bosses it will be much more useful.

    I'm thinking 1 minute cooldown, 20 seconds shared cooldown, 20 seconds duration (because that's how long it seems to last when used on us, but the borg get to use it much more often).

    I would approve of that.

    Or make it a console or weapon, like the Kinetic Cutting beam or Omega Plasma.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    captaind3 wrote: »
    I would approve of that.

    Or make it a console or weapon, like the Kinetic Cutting beam or Omega Plasma.

    Nah, I want it to be a skill, to provide a purpose to sci chars on a team other than doing straight up DPS via pgens. Ssuddenly having a sci on BDA allows you to MAYBE get all 3 boss ships at the end.

    Also make it a skill so that if you want the full force that the borg normally use, you devote a LtCDR seat to it, but if you want a lesser one, a LT, and if you just want a minor one, you get ENS-level. That means sci-heavy cruisers also get a new option to help the team out. Also, the cooldown could allow stacking a pair of them with minimal down-time, or if you TRULY want to go nuts, load 3 of them for near-constant uptime on them. That's a lot of effort to devote to a single skill build, but remember it's not even DPS. It's allowing others to DPS with you. It also caters to the sci-heavy seating of science ships, which might have a LtCDR and a CMDR to play around with.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    Nah, I want it to be a skill, to provide a purpose to sci chars on a team other than doing straight up DPS via pgens. Ssuddenly having a sci on BDA allows you to MAYBE get all 3 boss ships at the end.

    Also make it a skill so that if you want the full force that the borg normally use, you devote a LtCDR seat to it, but if you want a lesser one, a LT, and if you just want a minor one, you get ENS-level. That means sci-heavy cruisers also get a new option to help the team out. Also, the cooldown could allow stacking a pair of them with minimal down-time, or if you TRULY want to go nuts, load 3 of them for near-constant uptime on them. That's a lot of effort to devote to a single skill build, but remember it's not even DPS. It's allowing others to DPS with you. It also caters to the sci-heavy seating of science ships, which might have a LtCDR and a CMDR to play around with.

    I get what you're saying...I was toying around with it being attached to a Borg Secondary Deflector too, but I see your logic.

    That said, I still don't feel like I'm doing any damage with Particle Generators at all, so I can't speak to that. How does that work what skills does one use, what order what timing?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2015
    Presidio is the best one of the pack. Geneva is a good healboat but looks like a pigeon, Concorde bare useless with cmdr/ltcmdr engies, not meant for combat or healing.

    So no, huzzah to who bought just one ship :D

    to me, the others are useless and the trait doesn't justify their purchase

    not this time, this time a ship with a COM/LTC eng isn't necessarily the worst choice. if you go command skill heavy with that hybrid COM station, you still got a whole LTC eng for you eng needs.

    i dont know enough about the command skills to know if there are that many worth using, but if enough outweigh the benefit of a LTC tac or LTC sci skill, then the LTC eng ship has a use. its the only one that can run a LTC and COM command skill, wile also useing EPtS3, etc.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    Pgens are exotic damage. You can slot consoles to boost them, as well as some deflectors and such. If you're interested in exotic damage, level up to 15 in R&D: Science, and use that trait. Then get as many pgens as you can on your build, and you'll just get more damage out of things like: grav well, isometric, TBR.

    For a full list, see here:

    http://sto.gamepedia.com/Skill:_Starship_Particle_Generators
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2015
    Presidio is the best one of the pack. Geneva is a good healboat but looks like a pigeon, Concorde bare useless with cmdr/ltcmdr engies, not meant for combat or healing.

    So no, huzzah to who bought just one ship :D

    to me, the others are useless and the trait doesn't justify their purchase

    I let someone buy me (I had some extra purple rocks) the romulan 3 pack.

    2 of the traits are usable. The brace for impact one is nice for getting back into cloak while under fire. Its also one of the few traits you can control the use of... all the options for magic saves when your almost dead for the roms are nice and all. Having a trait effect something you can use to actively complement a play style is nice.

    I hope they do this with all there 3 packs from here out though. (give the same traits to all factions) it will make it so much easier for many people to turn there alts into a purple rock farming slave pen. lol
    not this time, this time a ship with a COM/LTC eng isn't necessarily the worst choice. if you go command skill heavy with that hybrid COM station, you still got a whole LTC eng for you eng needs.

    i dont know enough about the command skills to know if there are that many worth using, but if enough outweigh the benefit of a LTC tac or LTC sci skill, then the LTC eng ship has a use. its the only one that can run a LTC and COM command skill, wile also useing EPtS3, etc.

    Why are you guys talking like you fly these things... there just trait delivery systems. 2-3 rounds of SB24 and you can dismiss them.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    Pgens are exotic damage. You can slot consoles to boost them, as well as some deflectors and such. If you're interested in exotic damage, level up to 15 in R&D: Science, and use that trait. Then get as many pgens as you can on your build, and you'll just get more damage out of things like: grav well, isometric, TBR.

    For a full list, see here:

    http://sto.gamepedia.com/Skill:_Starship_Particle_Generators

    Particle Manipulator. I've got level 15, but I'm not seeing the trait. I'll try again when I log in.

    Well I'm specced for Gravity Well and Tyken's, I've gotten chewed out for using TBR so I'll stick to those.

    I'm also almost at the point where I can craft the Science school console, just need the DOFF.

    OK, thanks for the info o7
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited February 2015
    not this time, this time a ship with a COM/LTC eng isn't necessarily the worst choice. if you go command skill heavy with that hybrid COM station, you still got a whole LTC eng for you eng needs.

    i dont know enough about the command skills to know if there are that many worth using, but if enough outweigh the benefit of a LTC tac or LTC sci skill, then the LTC eng ship has a use. its the only one that can run a LTC and COM command skill, wile also useing EPtS3, etc.

    I'm afraid you're wrong on that ddis. I've spent half of the day trying out all command abilities before finding the ones that are actually worth slotting. There's none that actually boosts damage, more like ways to make the target more likely to be damaged by someone.

    Suppression Barrage III is the perfect counter to Surgical Strikes 3, which kills accuracy, outgoing damage and ship movements, but doesn't enhance your damage. Movement debuff is not clearable even with Omega, but is balanced by a long cooldown. I was told by a friend of mine who flies escorts that, when hit by Suppression Barrage III, any ship is going to be harmless, and unable to outrun anyone.

    The Concorde, even with command abilities slotted, is too hell-bent on engi side. I run my Presidio with two copies of AtD, EPTS3 and EPTE1, Overwhelm I and Suppression Barrage III in commander and ensign slots. You're slotting probably one more engi power, or a higher ranking command power, but that lt tac is always going to be the major setback the Concorde will never overcome.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited February 2015
    You'll only get chewed out for using TBR if you don't have the DOff that turns it from Blow to Suck.

    Balling 3 ships around your ship? No problem.

    Pushing any number of ships in any number of directions and scattering them? Problem.
  • janus1975janus1975 Member Posts: 739 Arc User
    edited February 2015
    I thought it would be useful to take my two science-based toons (sci toons with actual science-focused builds) and look at their Tachyon Beam III rack-rate stats before and after:

    Vesta Class USS Verona, in orbit around New Romulus

    Before

    -317 all shields each pulse (10 pulse max)
    Deals 253.1 radiation damage (50% shield penetration) every second

    0.4 sec
    0.83 sec activate
    28.6 sec recharge

    Starship Flow Capacitors: 94

    After

    -617.1 all shields each pulse (10 pulse max)
    Deals 253.1 radiation damage (50% shield penetration) every second

    0.4 sec
    0.83 sec activate
    19 sec recharge

    Korath Class IKS Zogozin, in orbit around Qo'nos

    Before

    -380 all shields each pulse (10 pulse max)

    0.4 sec
    0.83 sec activate
    30 second recharge

    Starship Flow Capacitors: 120

    After

    -686.4 all shields each pulse (10 pulse max)

    0.4 sec
    0.83 sec activate
    20 second recharge

    Note: stats according to the full notes list that are shown in the "Available Skills - Drag to Tray". No attempt to boost powers (e.g. changing power levels or hitting batteries, EP to Aux etc) or change other stats in order to make a straight "like for like" comparison.

    So looks like it was a bona fide boost to tachyon beam... thanks! :)
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    ^Cool.
    You'll only get chewed out for using TBR if you don't have the DOff that turns it from Blow to Suck.

    Balling 3 ships around your ship? No problem.

    Pushing any number of ships in any number of directions and scattering them? Problem.

    Ah. Well I don't have that BOFF, have to look them up...probably cost a nacelle and a ******** on the exchange by now.

    EDIT: WTF??? The scientific proper name for the male gonad is CENSORED??? COME ON!!!!
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited February 2015
    captaind3 wrote: »
    ^Cool.



    Ah. Well I don't have that BOFF, have to look them up...probably cost a nacelle and a ******** on the exchange by now.

    EDIT: WTF??? The scientific proper name for the male gonad is CENSORED??? COME ON!!!!

    It's a doff.

    to make it easier for you to find, it's "Graga Mal" on the exchange.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    It's a doff.

    to make it easier for you to find, it's "Graga Mal" on the exchange.

    Yeah, typo. Graga Mal, though, thanks for the heads up.

    I don't have any of those special war power doffs. Don't have Marion either.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Seems the minimum boost Bort coded into the Tachyon Beam change was 30%. Even on the very high end I got to 31.7% boost which seems to indicate a function that tends to 30% when reaching infinity.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited February 2015
    I always dreamed of tach beam applying a secondary reverse tac team effect to the victim. Drain shields and move shield capacity AWAY from the facing the tach beam is hitting.
    Allows tach beam users to kinda punch a hole in shields faster.

    I shall keep dreaming...
    AFMJGUR.jpg
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited February 2015
    Well, im trying it for some internal tests, i have to say tachyon beam is now useful again. Good buff, ty :)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    nandospc wrote: »
    Well, im trying it for some internal tests, i have to say tachyon beam is now useful again. Good buff, ty :)

    I agree. I was even cycling two in a stf today. I was able to drain the shields off of everything, even the tac cube in ISA. With the deflector doff it kept my tykens and energy siphon going too.
  • pulserazorpulserazor Member Posts: 590 Arc User
    edited February 2015
    Face it, none of us will be happy until Tachyon beam is buffed to the point we can invert it, shoot it into the devoron system and create a spacial anomoly that will grow larger as it travels back in time and prevents star trek online from ever being developed.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2015
    pulserazor wrote: »
    Face it, none of us will be happy until Tachyon beam is buffed to the point we can invert it, shoot it into the devoron system and create a spacial anomoly that will grow larger as it travels back in time and prevents star trek online from ever being developed.

    I think someone needs a Snickers.
  • atlantraatlantra Member Posts: 0 Arc User
    edited February 2015
    I thank cryptic for this buff. I suggest everyone stay clear of lucho80 in PVP LOL. I'm sure his Tachyon beam III is draining 2000+. It's gonna be a lot of un-shielded ships if people start hopping on the tachyon bandwagon.


    Again Thank you cryptic, but be careful. Crazy people like me loves underrated skills.
    There's a rumor some consoles add proton damage to Tachyon beams.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
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  • nileight1nileight1 Member Posts: 249 Arc User
    edited February 2015
    pulserazor wrote: »
    Face it, none of us will be happy until Tachyon beam is buffed to the point we can invert it, shoot it into the devoron system and create a spacial anomoly that will grow larger as it travels back in time and prevents star trek online from ever being developed.

    You win the forums today.
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited February 2015
    If anybody wants a bit of data:

    http://postimg.org/image/3kb8b81aj/full/
    giphy.gif
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited February 2015
    atlantra wrote: »
    I thank cryptic for this buff. I suggest everyone stay clear of lucho80 in PVP LOL. I'm sure his Tachyon beam III is draining 2000+. It's gonna be a lot of un-shielded ships if people start hopping on the tachyon bandwagon.


    .

    It's Lucho's payback time against all of those partgens tbrsers and fbers " haxxors " !!! :P
    P58WJe7.jpg


  • simeion1simeion1 Member Posts: 898 Arc User
    edited February 2015
    I always dreamed of tach beam applying a secondary reverse tac team effect to the victim. Drain shields and move shield capacity AWAY from the facing the tach beam is hitting.
    Allows tach beam users to kinda punch a hole in shields faster.

    I shall keep dreaming...


    Sounds like a good doff. The high jack shield control doff.
    320x240.jpg
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited February 2015
    I'm surprised I'm saying this but it seems to be fairly good now. Done some testing and the buff to the ability combined with the lower cooldown seems to have done the trick.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    captaind3 wrote: »
    Particle Manipulator. I've got level 15, but I'm not seeing the trait. I'll try again when I log in.

    I just recently got it on my sci, but it didn't show up as a trait for about 15 minutes. It did show up, just give it time.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2015
    sharxtreme wrote: »
    Don't know about that. Armor penetration fix, neutronic torp and ionic turbulence fix will make great difference for first time since release of Delta Rising.

    They are still ignoring the massive white elephant in the room. Stacking debuffs and bypassing weapon power drain is out of hand, it just amplifies any small problem into huge problems.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    Speaking of Tachyons, 'Improved Tachyon Beam' Trait worth training up that ship for?! Looks kinda underwhelming to me.
    3lsZz0w.jpg
  • treksavanttreksavant Member Posts: 10 Arc User
    edited February 2015
    So jumped into an ISA today and spheres promptly drained my shields in a few secs, and my resist skill is max (but no resist consoles). Is this intended?

    Of course I went BOOM a few secs later once I realized I had zero shields and several torps coming for me. Same thing when the spheres pop after killing transformer. Seems there is no way to counter this, and I used EPS, TSS and even BFI with three shield doff.

    I mean really, is this working as intended... I see TB is updated, but c'mon. ISA is now unplayable, at least for me.

    If someone knows how to counter, please help! Or maybe they can fix this?
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited February 2015
    sci team and letting the Kirks take the aggro helps...
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