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[Elite] Difficulty ?

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  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    This is an amusing analysis for Pugging this mission advanced. Elite does not pop anymore for pug which is also telling of your analysis. Before I quit playing this abomination there were many times when I freed 12 in the first round and the other 4 players freed 2 = fail.

    Second and third round I might free 8 while the others free ZERO.

    In some 60 tries at the mission ZERO pug successes - for the #1 featured DR new mission queue.

    In most missions if you can carry 50% solo you will win. Not this one. If you can solo rounds 2 and 3 hats off to you.

    I didn't say anywhere this was PUG.
    I do it with people that call it from DPS channels. But it is as I said. Will prolly make a video doing it alone on 1 side without firing one shot.
    PUG problem with this mission is that people don't play PUG much anyway so learning curve is enormous.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    sharxtreme wrote: »
    I didn't say anywhere this was PUG.
    I do it with people that call it from DPS channels. But it is as I said. Will prolly make a video doing it alone on 1 side without firing one shot.
    PUG problem with this mission is that people don't play PUG much anyway so learning curve is enormous.

    ah, I have no interest in premades so it's apples and string beans being compared.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    personally I pug the ground a lot

    BHE is my favorite because I alone can keep the mission from failing by taking the fail condititions out myself killing the 3 alarm bugs

    The 3 ground STfs are very easy for me except IGA/Fails with pugs :/ but they don't pop much in the Qs

    The Fail conditions are what kills the ground Qs because the pugs don't learn anything because the GAME doesn't teach them what is going on or why they fail

    As a player I don't have time to teach them in the few seconds you can type

    players should not have to go to the wiki
    should not have to come to the forums
    Too learn how to do the content

    The content should teach them and it doesn't

    another thing wounds and damage

    every wound should slow you by 10% and cause shiops to smoke and players to limp !
    each magor by 20%
    each critical by 30%
    until you have only 10% movement left with 90% or more wounds or damage

    So many run around with damage on their ships and wounds on there characters completely obilivious to the lack of effectiviness they have with those wounds and damage

    The Fail condititions are one of the biggest reasons pugs are doing so poorly and the Qs so dead
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited February 2015
    sharxtreme wrote: »
    I can't agree there. Listen me out.
    In space in DR they have introduced Battle of Korfez which is perfectly doable in full PUG.
    First 10 times at least i won it that way. You need some high damage SPIKES but mobility and teamwork is more important.

    and
    Borg Disconected Elite
    See, those two missions are done right.
    I can completely ALONE clear at least half objectives throughout BDE just by saving ships and not firing 1 shot in a ship that can cloak. 0 DPS.
    With 1 players on each side doing same you can do complete mission given how final 3 bosses are optional.
    with 2 players on each side without anyone cloaking you can win it.
    Further more, 2 players that will engage the enemy so others can save, don't need to push out DPS.
    They just need to generate enough threat. With a cpt threat skill, AoE attacks, consoles, Delta Doffs etc.
    They can have weapon power on minimum, focused on threat and survival, with minimum DPS and still do their part super effective.

    Now ground.
    DR introduced Bug Hunt.
    It can be a bit chaotic in PUG group until you see what other people strengths are. Can they AoE, are they good in single target takedown, do the debuff, expose, etc.
    Perfectly adaptable for any cpt. class with enough mobility.

    What they did wrong was with revamp of ISA, CSA etc
    Pumping enemy HP and high enemy hits naturally brought "need" for more DPS.

    Bit older missions like Viscous Cycle and Undine Assault are in completely different league.
    VCE is solvable without killing 1 enemy ship(and most fast runs are done that way) and just killing planet killers.
    while Undine Assault is a very hard mission that requires everything from the team.

    Remember now cheap IGE was in s6? cross the invisible line? that's cheapest mechanic used in any video game. KAGE is just needlessly strechted out, and CGE well, yeah it is fun and dynamic until it becomes a speed run.

    Nukara missions NTTE and NSDTE are easy but satisfying.

    UIE is so boring i almost never do it anymore.

    DRSE IMO stands out like a perfectly balanced, fun and dynamic mission on a good old-school type of map.

    But, yes. Bringing people to high DPS with tricks like Plasma Doping, gold AP FAW, neutronic Spread, recommending TR-116 as a must have and some other abilities didn't reflect good on quality of gameplay.
    Like we are starting to see in many threads; condescension from some players that suddenly came to good DPS and who's understanding of the missions or mechanics is very limited beyond recommended setups for DPS.

    You basically agree with my assessment then. Space mostly encourages DPS and sure, there's a few that aren't quite like that, but they're the exception on the most part. I mean you can get away with shooting in some instances in ANRA but it's still dubious for pugs, like most the missions now. I accept the ones you quoted are somewhat an exception but that is what they are.

    Honestly most the ground missions are way to easy. In a number of cases the mobs got higher difficulty mobs added and truthfully it doesn't make all that much of a difference, there is little challenging content, though that said it isn't as easy for people who aren't as good at ground (which is most people).

    On the point of gear though, I really don't think what you've put there is right. I mean, if you know how stuff works you'll know that there are huge swathes of gear in this game that are completely useless, and that was before 116's or plasma doping (which isn't necessarily top dog anyway). I mean I could write a list much longer than my arm of all the gear in this game that ought to be competitive but simply isn't and hasn't been for years, and a lot of it was junk when it was brand new.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    I have come up with a unified PUG formula. There is only 1 exception to this rule that I have discovered and that is borg disconnected.

    The rule is if you can solo 50% of the mission objectives it is puggable. Anything less will likely fail.

    I can not accomplish this in NTTE and ANRA. Therefore these, and BDA, are off my list of missions. Sad as they would be favorites.


    This demonstrates clearly the difference between PUG and premade where you only need accomplish roughly 20% of the objectives.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    I have come up with a unified PUG formula. There is only 1 exception to this rule that I have discovered and that is borg disconnected.

    The rule is if you can solo 50% of the mission objectives it is puggable. Anything less will likely fail.

    I can not accomplish this in NTTE and ANRA. Therefore these, and BDA, are off my list of missions. Sad as they would be favorites.


    This demonstrates clearly the difference between PUG and premade where you only need accomplish roughly 20% of the objectives.

    NTTE problem now is if one teammate shoots Concusive Tachyo on boss which will regen his shields to full, but it's perfectly puggable.

    Your formula might be correct to win 100% with 100% of possible combinations of teammates if you can carry half of it alone. But lets not regard average PUG player as such that it can only pull 10%.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    sharxtreme wrote: »
    NTTE problem now is if one teammate shoots Concusive Tachyo on boss which will regen his shields to full, but it's perfectly puggable.

    Your formula might be correct to win 100% with 100% of possible combinations of teammates if you can carry half of it alone. But lets not regard average PUG player as such that it can only pull 10%.

    Yeah, that is the intent of the formula. The risk reward analysis prevents me from ever doing borg disconnected again. I'll do Azure once a week and Nukara 2 or 3 times. The success rate there on Nukara is closer to 20% now that I have more data. Azure is closer to 10% - let's call it 15%

    A number of people have speculated that the devs are unable to distinguish in their metrics between pugs and privates. If true, I think this would explain a lot. I would like to know what the company's desired fail rate is for some of these missions, and what the overall goal for all missions is going forward.

    People seem to love to forget that on Oct 13 we had let's say 5% 'fail' rate, mostly from giving up on borg ground missions. What is the desired fail rate now? 50% Higher?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    A number of people have speculated that the devs are unable to distinguish in their metrics between pugs and privates. If true, I think this would explain a lot.

    Agreed but it would be very awkward. The right groups can grind dil faster on elite maps than ever while a wide a majority of sto players not even dare to queue up cuz of various reasons so the queue list stays empty for the most part.

    I hoarded my marks for last dil event and turned them in even though they took away the bonus. Despite the fact that I haven’t played more than b4 last dil event I came out twice as rich as the last time. Reason was that aside from playing only borg stf I changed my play style to elite maps and thereby grab the 5 different daily mark rewards and that on multiple alts.

    Think cryptic and pwe managed precisely what they wanted. Keep the 10% enthusiastics in game with the opportunity of a successful pve experience while giving the 90% averages a reason to rather pay instead of play.
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