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[Elite] Difficulty ?

keravnioskeravnios Member Posts: 142 Arc User
Won't talk about Advanced or Normal but some of the Elite games are not Elite.

Here's a list of what can be easily won:
Space:
1. VCE (you still haven't fixed the spatial anomaly.)
2. Korfez (Benthans still impossible cause you need a team of 6-7 not 5, rest easy)
3. BDE (Some dmg boost to the borg plz) (Dreads r k)
Ground:
1. BHE Queen dies in 15 seconds and bugs are funny.
2. NTTE x5 tacs = win
3. UIE (You can't loose this)
4. DRSE (Requested. R&D rifle + good team = easy win)

Don't touch stf's I didn't mention as the win% is low. Boost rewards if you want us to play them all.

Also would like to request an Infected Space Elite with 0 cooldown and 0 rewards. No drops too. (More shields to the mini-borg plz)

When you finish increasing the difficulty, hopefully smarter AI and better combos than x10 hull/ shields, consider boosting the rewards as well.

Vote for less grind & more fun.

Why I posted this? I enjoy difficult & rewarding games.


Let the rage begin.
Post edited by keravnios on
«13

Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    keravnios wrote: »

    Why I posted this? I enjoy difficult & rewarding games.


    Let the rage begin.

    So do I.

    Please add Defend Rhi Station Elite to the list.

    If 2-3 players know what to do this map is a sure way for 2-2,5 Dil+Salvage+Mats/6mins. If you have 4-5 alts CD time of that map becomes irrelevant.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • keravnioskeravnios Member Posts: 142 Arc User
    edited February 2015
    So do I.

    Please add Defend Rhi Station Elite to the list.

    If 2-3 players know what to do this map is a sure way for 2-2,5 Dil+Salvage+Mats/6mins. If you have 4-5 alts CD time of that map becomes irrelevant.

    Done :) Its a hard map if you use energy weapons, almost impossible. Swords medium to hard.
    TR-116B = easy :(
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited February 2015
    Dafuq? DRSE is easy with just the Omega Carbine at Mk XII...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    keravnios wrote: »
    Done :) Its a hard map if you use energy weapons, almost impossible. Swords medium to hard.
    TR-116B = easy :(

    You are right sir. For my 8 toons the sniper rifle in combination with the Zefram shotgun makes a dream team. A friend of mine buffes his Tier 5 Delta reput tachyon thingy with various tac abilities and pretty much one blasts the opponents. I use the light with my engineer b4 engaging the orbital strike in combination with the trait which turns it into a tracing beam.

    Why I like this map?
    Team play! My fleemates and I manage phase two by all entering the great hall (start there cuz of 2 Elachi groups in one room which get easily aggravated and spread). Then we make a team split equal in strength. Half heads left path, half right. The team reunites in the end cuz this map is just a circle.

    What do I need for the map?
    Key role seems to be “brust damage”. If you are able to kill a Elachi group quickly you are well off. If you give them time to engage all their gadgeds you cuold end up in trouble.

    What’s a no go?
    If you are not sure about being able to handle an Elachi group all by urself better follow the others. Worst thing is a long term aggravated group of Elachi which have the habbit to run to the other side of the stage and you have no means to rescue a hostage until all soldiers of a group are dead.


    I’m beginning to love this map!
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited February 2015
    Congrats you just caused npcs to hit 100% harder, getting their hp buffed by an additional 800% and timers shortened by 80%.

    All jokes aside everything that just remotely differs from the lines above is as alien to cryptic as their reasoning and thoughts to us.

    So better watch out when you ask them for "improvements".
  • nikolaykuznetsovnikolaykuznetsov Member Posts: 149 Arc User
    edited February 2015
    keravnios wrote: »

    Why I posted this? I enjoy difficult & rewarding games.

    Then play Elite with tip of your nose while yor hands are behind the back.
    Max. One-Hit: 114,966 (Quantum Torpedo - Salvo II (Federation Typhoon Class Battleship))
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    Someone is completing content besides myself and my 4 racist signature friends?!?!?

    This must be stopped immediately!!!!!!!!!!!!!!!!!!!!!
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • keravnioskeravnios Member Posts: 142 Arc User
    edited February 2015
    Someone is completing content besides myself and my 4 racist signature friends?!?!?

    This must be stopped immediately!!!!!!!!!!!!!!!!!!!!!

    Yeah sorry m8 we just finished BDE with all 3 dreads down. We hadn't planned for it though so didn't get the Optional.
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited February 2015
    keravnios wrote: »
    Won't talk about Advanced or Normal but some of the Elite games are not Elite.

    Here's a list of what can be easily won:
    Space:
    1. VCE (you still haven't fixed the spatial anomaly.)
    2. Korfez (Benthans still impossible cause you need a team of 6-7 not 5, rest easy)
    3. BDE (Some dmg boost to the borg plz) (Dreads r k)

    Haven't played these. I PUG and PUGs don't fill for that content.
    Ground:
    1. BHE Queen dies in 15 seconds and bugs are funny.
    2. NTTE x5 tacs = win
    3. UIE (You can't loose this)
    4. DRSE (Requested. R&D rifle + good team = easy win)
    Let the rage begin.

    BHE queen is easy if you have a potent, usually pre made, team. Otherwise, the queen is enough of a challenge. No further changes necessary.

    NTTE is easy with competent team. Tacs are usually a liability in there though. You want loads of engineers and science in there.

    UIE can be lost if people don't read. Either that or the trolls frequent that queue since it is so easy to disrupt. Especially when waiting with the answer on the 10th interview. Competent team it's easy though. No changes necessary.

    DRSE is easy with competent team. Too many peeps go in there without rebreathers though and think a TR or shotgun alone is enough. Also no changes necessary.

    If you find the elite content too easy then follow my lead, stop using premade and PUG for the added challenge.

    Edit: currently the biggest hindrance in elite ground is the horrible lag. That needs to be fixed before talking about any sort of rebalance
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • paxdawnpaxdawn Member Posts: 767 Arc User
    edited February 2015
    questerius wrote: »
    Haven't played these. I PUG and PUGs don't fill for that content.


    BHE queen is easy if you have a potent, usually pre made, team. Otherwise, the queen is enough of a challenge. No further changes necessary.

    1 very high DPS player usually is enough for BHE and can carry the whole team.
    questerius wrote: »
    NTTE is easy with competent team. Tacs are usually a liability in there though. You want loads of engineers and science in there.

    Tacs are optimal for NTTE since you have a very short time in NTTE. Not unlike in BHE wherein you need sustained DPS thus more favorable to Eng toons.

    Sci. They are not needed in the ground nor they are competitive. Optimal toons in NTTE are Tacs followed by Engs.
    questerius wrote: »
    If you find the elite content too easy then follow my lead, stop using premade and PUG for the added challenge.

    I doubt the OP do most premades. Private queues are not premades. You still have to queue up and you have no idea what your teammate builds are initially. The difference between PuGs and DPS channel is that DPS channels have minimum requirements. So you at least know your teammates have the basic knowledge of the game.
  • questeriusquesterius Member Posts: 8,505 Arc User
    edited February 2015
    paxdawn wrote: »
    1 very high DPS player usually is enough for BHE and can carry the whole team.



    Tacs are optimal for NTTE since you have a very short time in NTTE. Not unlike in BHE wherein you need sustained DPS thus more favorable to Eng toons.

    Sci. They are not needed in the ground nor they are competitive. Optimal toons in NTTE are Tacs followed by Engs.



    I doubt the OP do most premades. Private queues are not premades. You still have to queue up and you have no idea what your teammate builds are initially. The difference between PuGs and DPS channel is that DPS channels have minimum requirements. So you at least know your teammates have the basic knowledge of the game.

    Before the changes to BHE i used to solo the bug queen, but nowadays i cannot carry a team any more. Perhaps due to the lag (which usually prevents heals from activating in time).

    Perhaps your experience and mine differ for NTTE, but whenever i see many tacs in a team i know I have to work my (engineer) butt off to let the queue succeed.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • daciaeternadaciaeterna Member Posts: 219 Arc User
    edited February 2015
    I agree with increasing difficulty in all listed games.

    Also an increase in rewards on stf's especially those that take a long time will surely encourage people to play them more often.
    I am up for an elite version of fleet alert too.
      HcmgIKI.png
    • keravnioskeravnios Member Posts: 142 Arc User
      edited February 2015
      I agree with increasing difficulty in all listed games.

      Also an increase in rewards on stf's especially those that take a long time will surely encourage people to play them more often.
      I am up for an elite version of fleet alert too.

      Agreed. And we want NWS back. You don't have to remove it to "fix it".
    • sinn74sinn74 Member Posts: 1,149 Arc User
      edited February 2015
      I agree with increasing difficulty in all listed games.

      Also an increase in rewards on stf's especially those that take a long time will surely encourage people to play them more often.
      I am up for an elite version of fleet alert too.

      I guarantee anything with increased rewards will bring more people to them. Of course, many will not care if they can actually complete them, or contribute. So you'll see increased complaints about leechers.
    • jellico1jellico1 Member Posts: 2,719
      edited February 2015
      keravnios wrote: »
      Won't talk about Advanced or Normal but some of the Elite games are not Elite.

      Here's a list of what can be easily won:
      Space:
      1. VCE (you still haven't fixed the spatial anomaly.)
      2. Korfez (Benthans still impossible cause you need a team of 6-7 not 5, rest easy)
      3. BDE (Some dmg boost to the borg plz) (Dreads r k)
      Ground:
      1. BHE Queen dies in 15 seconds and bugs are funny.
      2. NTTE x5 tacs = win
      3. UIE (You can't loose this)
      4. DRSE (Requested. R&D rifle + good team = easy win)

      Don't touch stf's I didn't mention as the win% is low. Boost rewards if you want us to play them all.

      Also would like to request an Infected Space Elite with 0 cooldown and 0 rewards. No drops too. (More shields to the mini-borg plz)

      When you finish increasing the difficulty, hopefully smarter AI and better combos than x10 hull/ shields, consider boosting the rewards as well.

      Vote for less grind & more fun.

      Why I posted this? I enjoy difficult & rewarding games.


      Let the rage begin.


      The best way to fix this is to upgrade the difficulty for ((( private Qs ))) and not pugs

      increase the kinetic and phy resistance of npcs to about 175
      Fire and cold to 125

      leave pugs as they are but remove the fail troll condititions

      pre made teams make this content easy
      Jellico....Engineer ground.....Da'val Romulan space Sci
      Saphire.. Science ground......Ko'el Romulan space Tac
      Leva........Tactical ground.....Koj Romulan space Eng

      JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
    • john98837john98837 Member Posts: 761 Arc User
      edited February 2015
      As the OP I also enjoy difficult and rewarding games, problem with what they call elite in this game is its not very rewarding. Elites should pay you for the extra time they take vs advanced, for the most part they don't, your just wasting your time for some little token of dil, and an R&D box thats not worth much of anything, so really your just playing for the challenge.

      I would like to know just when are we going to be getting ISE, CSE, KSE, IGE, CGE, and KGE. Those were some of the most popular stfs pre DR and yet we still don't have elites for them 4 months later. Instead we get elites for queues people never cared about like UIE and Vault Ensnared.
    • keravnioskeravnios Member Posts: 142 Arc User
      edited February 2015
      jellico1 wrote: »


      The best way to fix this is to upgrade the difficulty for ((( private Qs ))) and not pugs

      increase the kinetic and phy resistance of npcs to about 175
      Fire and cold to 125

      leave pugs as they are but remove the fail troll condititions

      pre made teams make this content easy

      We need rewards too!! x3 rewards for private queues and x3 difficulty sounds k
    • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
      edited February 2015
      questerius wrote: »
      Haven't played these. I PUG and PUGs don't fill for that content.


      BHE queen is easy if you have a potent, usually pre made, team. Otherwise, the queen is enough of a challenge. No further changes necessary.

      NTTE is easy with competent team. Tacs are usually a liability in there though. You want loads of engineers and science in there.

      UIE can be lost if people don't read. Either that or the trolls frequent that queue since it is so easy to disrupt. Especially when waiting with the answer on the 10th interview. Competent team it's easy though. No changes necessary.

      DRSE is easy with competent team. Too many peeps go in there without rebreathers though and think a TR or shotgun alone is enough. Also no changes necessary.

      If you find the elite content too easy then follow my lead, stop using premade and PUG for the added challenge.

      Edit: currently the biggest hindrance in elite ground is the horrible lag. That needs to be fixed before talking about any sort of rebalance

      I used to farm/pug NTTE a lot some time ago, when the boss had less health , but I kept farming it for a little while even after ... All in all, I think that it's not really a matter of tacs , engies and scis, but a matter of competent players ... a few times I failed it although my ground tac toon packs a punch in terms of DPS ; on the contrary, I used to be hopeful when I ended up with a team of full tacs : unfortunately, I ended up finding out that most of them didn't know what tactical initiative is ... 'nuff said.
      I am aware of how useful rebreathers are in DRSE and they are maybe a must in pugs but it seems to me that it's most important to do damage and to know where to go and what to do in every phase and to split the team in phase 2, otherwise ... trouble.
      As for UIE, there's the language issue : not everyone in the world speaks english or german.
      As for scis, I must sadly agree with paxdawan : granted that a good sci is always better any day than a tac noob, they lack DPS.
      I and the OP would also appreciate a lighter graphic for VCE : too much stuff that you must go there with low graphic settings, unless you have a 1000 dollar computer or stuff like that.
      P58WJe7.jpg


    • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
      edited February 2015
      I pugged all the elite content today except the borg. I failed transdimentional all 3 times. Since the change I've succeeded once and failed about 10 times. I would say they are getting close to the desired 0.0% pug success rate.
      Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

      "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
      edited February 2015
      I agree with increasing difficulty in all listed games.

      Also an increase in rewards on stf's especially those that take a long time will surely encourage people to play them more often.
      I am up for an elite version of fleet alert too.

      After Cryptic’s adjustments to game and the way they did it I'd really appreciate it if they would keep the difficulty the way it is atm on the said ground maps.

      They are fairly, one may say easily, doable in a elite team but remain quiet challenging when a team fails to apply rules, follow mission directives or simply hasn’t the critical DPS mass at its disposal. I also think that luck often is a 6th team member especially in NTTE where the position of the project leader during the final fight has a noteworthy influence.

      As far as rewards are concerned you are absolutely correct. There is a massive imbalance already. Granted, cuz no dps is needed in UIE the reward seems fair but Bug Hunt also takes about 3 times as long and is on the same difficulty as DRE & NTTE and just rewards the same. Consequence on my teams is that its simply left out more and more often.

      I have no idea how an elite mode of the clssic Borg STF should be rewarded and I bet cryptic hasent either. Considering how they treat them I feel like being pushed into newer maps by them via rewards, fails and CD times which is just disappointing but coming from cryptic not surprising.
      animated.gif
      Looking for a fun PvE fleet? Join us at Omega Combat Division today.
      felisean wrote: »
      teamwork to reach a goal is awesome and highly appreciated
    • keravnioskeravnios Member Posts: 142 Arc User
      edited February 2015
      The only game that had an [Elite] difficulty to it but was still doable was NWS. They removed it now game is BORING. If this game makes people quit at end-game means it will die in 1-2 years.
    • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
      edited February 2015
      keravnios wrote: »
      They removed it now game is BORING. If this game makes people quit at end-game means it will die in 1-2 years.

      LOL... since launch people have been predicting the game will die at some random point in the future because it doesn't play out the way they personally feel it should... However here we are celebrating the 5 year mark and while I'm sure they'll announce STO is going to shut down any day now... I'm not exactly holding my breath for it.

      Someone needs to put together a STO deathwatch and document how many times the game has been predicted to "die" and by what time... it could make for some great laughs.
      =/\= ================================= =/\=
      Captain Ariel Trueheart Department of Temporal Investigations
      U.S.S. Valkyrie - NCC 991701
      =/\= ================================= =/\=
    • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
      edited February 2015
      LOL... since launch people have been predicting the game will die at some random point in the future because it doesn't play out the way they personally feel it should... However here we are celebrating the 5 year mark and while I'm sure they'll announce STO is going to shut down any day now... I'm not exactly holding my breath for it.

      Someone needs to put together a STO deathwatch and document how many times the game has been predicted to "die" and by what time... it could make for some great laughs.

      I've thought of using a doom clock as signature. Right now it's set for May 15th.
      Last October I scoffed at doomsayers. Content that was playable by 75% of the playerbase is now playable by less than 10%. The top 1% of these would like it to be less than 1%.

      Look, I like the upgrade system and some of the fancy new gadgets. I just don't see how appealing to a tiny group of big spenders can be sustainable. It feels very much to me as a well-organized 6-12 month big cashout.

      The variance in queues is just silly. I still have not successfully pugged BDA. Gave up for good on it. Transdimention elite prior to recent buff was unloseable. Now it's in the single digits for success. Just failed again with a solid team - by about 5 to 10 seconds.

      Yet there are some that are also plenty easy. And that's fine if it were meant to be this way but what will happen is the easy ones will be brought under 10% success one by one. It's very much of an experiment to see how much zero rewards players will accept and still sometimes try.

      As I've said many times, once the anniversary is over we will see if these changes are sustainable. I don't think so but maybe I'm wrong. If the new more complex more expensive model works without an event to prop it up I'll embrace it.
      Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

      "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    • p4hajujup4hajuju Member Posts: 214 Arc User
      edited February 2015
      The guy who started this thread should just pug those ground ones alone, no friends or dps-channel people.
      Specially Undine Infiltration and where the people know the answers always and thenl the oops.
      Galavant!
      "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
    • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
      edited February 2015
      keravnios wrote: »
      Won't talk about Advanced or Normal but some of the Elite games are not Elite.

      Here's a list of what can be easily won:
      Space:
      1. VCE (you still haven't fixed the spatial anomaly.)
      2. Korfez (Benthans still impossible cause you need a team of 6-7 not 5, rest easy)
      3. BDE (Some dmg boost to the borg plz) (Dreads r k)
      Ground:

      Add HSE, I've managed to tank my way to completion (as in >50% of shots in and 0 deaths). Get a tank, get a debuffer, or get 5 good dps'ers - it's an elite queue, so it has a challenge, but if you have basic coordination and a parsed ~50k+ team, you can do it.
      SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

      SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

      Tacs are overrated.

      Game's best wiki

      Build questions? Look here!
    • keravnioskeravnios Member Posts: 142 Arc User
      edited February 2015
      Add HSE, I've managed to tank my way to completion (as in >50% of shots in and 0 deaths). Get a tank, get a debuffer, or get 5 good dps'ers - it's an elite queue, so it has a challenge, but if you have basic coordination and a parsed ~50k+ team, you can do it.

      Y I know its easy with 5x 50kers but there are not many 50kers. Yet.
      p4hajuju wrote: »
      The guy who started this thread should just pug those ground ones alone, no friends or dps-channel people.
      Specially Undine Infiltration and where the people know the answers always and thenl the oops.

      I puged isa and won it. I'm good thank you. I stoped puging 1 week after DR when people started catching up to lvl 60. Elite's should be available to those who can beat Advanced with good scores.
      Not everyone.
    • snipey47asnipey47a Member Posts: 485 Media Corps
      edited February 2015
      keravnios wrote: »
      Won't talk about Advanced or Normal but some of the Elite games are not Elite.

      Here's a list of what can be easily won:
      Space:
      1. VCE (you still haven't fixed the spatial anomaly.)
      2. Korfez (Benthans still impossible cause you need a team of 6-7 not 5, rest easy)
      3. BDE (Some dmg boost to the borg plz) (Dreads r k)
      Ground:
      1. BHE Queen dies in 15 seconds and bugs are funny.
      2. NTTE x5 tacs = win
      3. UIE (You can't loose this)
      4. DRSE (Requested. R&D rifle + good team = easy win)

      Don't touch stf's I didn't mention as the win% is low. Boost rewards if you want us to play them all.

      Also would like to request an Infected Space Elite with 0 cooldown and 0 rewards. No drops too. (More shields to the mini-borg plz)

      When you finish increasing the difficulty, hopefully smarter AI and better combos than x10 hull/ shields, consider boosting the rewards as well.

      Vote for less grind & more fun.

      Why I posted this? I enjoy difficult & rewarding games.


      Let the rage begin.

      What is Hive Space & Ground Elite too easy for you? And how many times did you complete NWS Elite before they took it away?
    • snipey47asnipey47a Member Posts: 485 Media Corps
      edited February 2015
      keravnios wrote: »
      Y I know its easy with 5x 50kers but there are not many 50kers. Yet.



      I puged isa and won it. I'm good thank you. I stoped puging 1 week after DR when people started catching up to lvl 60. Elite's should be available to those who can beat Advanced with good scores.
      Not everyone.

      How many 50kers are there? I'm curious to know as I want to get to that level someday and you seem to know the lay of the land.

      Thank you.
    • paxdawnpaxdawn Member Posts: 767 Arc User
      edited February 2015
      I've thought of using a doom clock as signature. Right now it's set for May 15th.
      Last October I scoffed at doomsayers. Content that was playable by 75% of the playerbase is now playable by less than 10%. The top 1% of these would like it to be less than 1%.

      Normal should be playable to all of the players unless you and your group is utterly abysmal. If you want to do elite, you must be an elite level player and in an elite group just to do it. It is called Elite mission for a reason.
      The variance in queues is just silly. I still have not successfully pugged BDA. Gave up for good on it. Transdimention elite prior to recent buff was unloseable. Now it's in the single digits for success. Just failed again with a solid team - by about 5 to 10 seconds.

      Those shouldnt be unPuGgable unless you can carry your whole groups load, which mean DPS and tagging for BDE. DPS for NTTE.

      In NTTE, you need around 350k Hp to kill all mobs in a certain amount of time with the project leader being around 170k+ Hp. In BHE its around 1M, with the spawnmother having 100k Hp able to heal itself with 100k HP.

      However, PuG ground elites fail since you will group with lower than 50 DPS per player, which is insufficient for the HP of mobs and time of the mission. So you must compensate PuGs by bringing ave 600 DPS toon which can burst around 1k-2k DPS. So bringing "good" ground toons in PuGs is insufficient since you are expecting everyone to be good as well. And good would be relative.

      For ground Elite missions, "Good/solid" should be defined as doing 400 DPS per toon or more. So bringing a solid/good ground team means everyone can parse 400 DPS. Otherwise, that group aint good nor solid.
    • oridjerraaoridjerraa Member Posts: 313 Arc User
      edited February 2015
      I was running pretty much all the spaces stf's daily either in a pug or with fleet mates. Now my fleet is mostly playing others games and the queues are like playing Russian roulette with a fully loaded revolver.

      Ground is fun, best way to grind up R&D mats, but boy do I miss The Breach, among many others I miss.

      I've not played a Breach since oct 13th, 2014. It's a shame.
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