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Useless hull armor

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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2015
    I don't understand, did OP forget to put like.. shields on their ship? Its not like they even go down anyway.
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  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited February 2015
    bjornfried wrote: »
    Well that does make sense. Like a pink painted, and lit magnesiumflares carrying, stealthbomber in a covered operation ...
    Picard would say:"You have adaptive hull armor. Use it!"

    eheh, by all means my heal Odyssey is comparable to, in 1945 terms, a SuperFortress bomber :P

    +60% resists are a pain to overcome, getting to absolute impossible if we consider 300 shield emitters skill lol
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    bjornfried wrote: »
    Thats no solution. I want a realistic protection which means, up to 100%, Like it would be in the reality. You dont understand that? Fine, than bugger off! You are not helpfull.

    What reality do you live in? No combat vessel in existence is invulnerable.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
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  • olliereportolliereport Member Posts: 721
    edited February 2015
    diminishing returns, it's kind of a game thing, it's used all over

    I felt the same way you did when I first saw it
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    bjornfried wrote: »
    My Oddy was at 75 k hull points and over 60 % protection on the most common weapons . before they nerfed it for the absolutely stupid DR Ad on. i dont care if they wont give us 100% . i just want it back to the way it was before. I mean ships dont get weaker just because they "sail in to new, uncharted, teritory". Thats just bull****.

    Technically, it makes perfect sense. If you don't know what weapons your enemy has when you "sail into new, uncharted territory" then you can't adequately prepare your defenses against them. Especially if they're using something you've never seen before.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    bjornfried wrote: »
    Of course they arent! Still you cant kill a warship with accid rounds. You dont read the post at all budy. I sayd: "if you where protected against plasma, you still have to dell with the heat damage and the kinetik energy. The only thing you did not worry about is those plasma burns because against those you are protected.
    So get lost!

    I did read your post. I'll quote it back to you again so you can too.
    I want a realistic protection which means, up to 100%, Like it would be in the reality.

    Now I'll quote myself so you can see it in proper context.
    What reality do you live in? No combat vessel in existence is invulnerable.

    There is nothing in this reality that is completely immune to anything.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
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  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2015
    bjornfried wrote: »
    You dont get it. A fierfighter is protected to 100% against a housefire, for a relatively long time, do you deny that? And the hull armorplatings are doing the same job. So please get lost or i block you.

    "for a relatively long time" is by definition not 100% invulnerability. They will eventually succumb to the fire in one way or another, so they may have very high resistance but they are not immune.

    Armor plating is similarly not invulnerable. Or are you saying a tank has never been lost in a war? That a battleship has never been sunk?

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    My Odyssey sits at 50% base, can get higher than 60 in combat. To reach 75% you're going to need external help.

    It's possible to get your own ship up to ~70%, and spike it up to 74% kinetic should you really feel like it, but going over 75% requires Ablative Armor, since it's classified as 'bonus resist', and goes in it's own curve. Ablative will take your resist to between 90% and 97.4% for the duration.

    ~50% seems to be a good way to go, from a CBA perspective.
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  • olliereportolliereport Member Posts: 721
    edited February 2015
    bjornfried wrote: »
    Yeah. I mean thats betrayal.

    well, kind of

    but they do it for a reason, to keep any one stat from taking over the game

    like I said, I felt similarly when I understood this, but it's just part of these games

    everyone does it, (I mean, just about every game)

    so once I understood that, I got over it
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    The OP seems to not know that "heat" and plasmaburn from borg are one at the same, as the borg fire plasmabeams, which are emitting...plasmaenergy. Just like the plasmaburns.
  • abystander0abystander0 Member Posts: 649 Arc User
    edited February 2015
    To the OP:

    The people disagreeing with you DO get it. The one who isn't understanding is you.

    100% resistance to damage would be pointless and completely unrealistic (even within the IP). Looking for "realism" in a scifi game is kind of silly, especially this one, since Star Trek IP has this habit of choosing "is it cool" over "do the physics of this work?"

    I get that you want to be a the hero in a game. It's not heroic, though, if you don't face any sort of danger.

    Again, you getting damaged, and even exploding is completely canon.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited February 2015
    Including fleet consoles with any +Res variant?

    Yes. My Eng slots are filled completely with Universals (Assimilated, Leech, Valdore on my Rom, Bioneural Infusion Circuits, etc.) If I had a spare slot, I'd use the Zero-Point Conduit. Literally no room for any sort of armor console.

    I also only ever take Rank 3 in the two armor skills.
    bjornfried wrote: »
    And at lvl 60 npc's should die like flys. tsk* Posers...

    They do. You just suck, sorry.
  • berginsbergins Member Posts: 3,453 Arc User
    edited February 2015
    bjornfried wrote: »
    Thats no solution. I want a realistic protection which means, up to 100%, Like it would be in the reality. You dont understand that? Fine, than bugger off! You are not helpfull.
    You do understand that, in reality, physics would take hold of your armored ship and shake it apart, right? Any ship that was 100% invulnerable to attack would have no open points, which means no weapons ports, no engine ports, etc... It would basically have to be a small planet, with the crew trapped inside, unable to do anything. Even then, there are "Planet Killers" in game, so...
    bjornfried wrote: »
    You dont get it. A fierfighter is protected to 100% against a housefire, for a relatively long time, do you deny that? And the hull armorplatings are doing the same job. So please get lost or i block you.
    A Firefighter is not 100% protected against a house fire. There are stories in the news all the time about firefighters loosing their lives trying to save someone else in a fire. The only way a FF is 100% safe is when he's at rest in the firehouse.

    It seems you are taking Adam Savage's catchphrase a little too much to heart.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • kianazerokianazero Member Posts: 247 Arc User
    edited February 2015
    bjornfried wrote: »
    You dont get it. A fierfighter is protected to 100% against a housefire, for a relatively long time, do you deny that? And the hull armorplatings are doing the same job. So please get lost or i block you.

    Hmmm.

    *Google*

    Firefighter killed, five injured in Macon house fire.

    No, I don't think firefighters are 100% protected against a housefire.
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited February 2015
    Guess you popped again because of a borg probe returning fire, eh?

    Resistencies are fine the way they are, depending on the BO-Abilities, its rather easy to get 55-60% hull resistencies (on a cruiser, on escorts and co around 40%) with a single neutronium and 70%+ shieldres, thus negating a huge amount of enemy fire.

    What you want is just a bad players remedy.
  • nailer1985nailer1985 Member Posts: 0 Arc User
    edited February 2015
    bjornfried wrote: »
    Ok you trolls.
    Start reading betwen the letters! Wil ya?
    No ****ing 21st Century Destroyer, is a "easy to destroy", target for another one.
    It swimms, and swimms, and fires on you back till no one is still alive on it. And if his computersystem's are still running it may be even able, to fire after all sailors, are dead till all ammo is gone.

    Hah, no. One or two Harpoons puts everything smaller than a carrier at the bottom of the sea. Only variable there is how many you'd need to actually fire at the target in order to overwhelm the CIWS.

    Heavily-armored battleships were obsolete before WW2 was over. Naval combat and tank-versus-tank combat share some similarities inasmuch as the guy who finds the enemy first and shoots the enemy first is usually the guy who wins.

    Particularly with tanks, it's all about optics/sensors, mobility, and first-shot-kill probability, because they're all pretty much capable of one-shotting each other.

    "If you can be seen, you can be hit. If you can be hit, you can be penetrated. If you can be penetrated, you can be killed."
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,676 Community Moderator
    edited February 2015
    bjornfried wrote: »
    Ok you trolls.
    Start reading betwen the letters! Wil ya?
    No ****ing 21st Century Destroyer, is a "easy to destroy", target for another one.
    It swimms, and swimms, and fires on you back till no one is still alive on it. And if his computersystem's are still running it may be even able, to fire after all sailors, are dead till all ammo is gone.

    And i want nothing less, from a so called "Futre Spaceship" thatis build not only, for "science" but also for full fletched war.
    And of course firefighters die.
    But mostly not because of "some fire". But because they Air suport is gone, or something heavy felt on them or they just lost conciousness. And plasma beams stil hurt your ship, even without to "set it on fire" (Which is by the way impossible, because we are in space) So you can FU!
    You nothing knowing, coutchpotato Google trolls.
    Need "google"?
    Here!
    https://vimeo.com/15612301 And that ship wasnt even armed.

    Dude... you became the Troll the minute you started ATTACKING people with logical counter-arguments.

    In game mechanics, 100% Resistance = TOTAL negation of Damage which means INVULNERABILITY. Essentially you would be flying a Godship. That would throw what little balance we have out the window, nuke PvP even more than it is, and basically render this game pointless to play.

    There is absolutely nothing in reality that has that kind of resistance. Castles crumble, armor fails, protective gear can be damaged...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    edited February 2015
    Just type IDDQD in the console window, then IDKFA if you run low on torpedoes.
  • docfrederdocfreder Member Posts: 3 Arc User
    edited February 2015
    nailer1985 wrote: »
    Hah, no. One or two Harpoons puts everything smaller than a carrier at the bottom of the sea. Only variable there is how many you'd need to actually fire at the target in order to overwhelm the CIWS.

    Heavily-armored battleships were obsolete before WW2 was over. Naval combat and tank-versus-tank combat share some similarities inasmuch as the guy who finds the enemy first and shoots the enemy first is usually the guy who wins.

    Particularly with tanks, it's all about optics/sensors, mobility, and first-shot-kill probability, because they're all pretty much capable of one-shotting each other.

    "If you can be seen, you can be hit. If you can be hit, you can be penetrated. If you can be penetrated, you can be killed."

    Being Ex Military I'll tell you That is very very true Armor gets added weapons get advanced for more Pen armor negated Heck the most survivable tank is only that because they put the engine in the front so the round has more to go through to kill the crew and with that I suggest you do what I do Forget Damage Res. Just go for more Hull I got an advanced obelisk with 108k hull I take lots of damage but I don't Die same thing with a modern carrier it will take lots of damage but it keeps on fighting not because of Armor but just because there is so much that can be damaged or destroyed before it sinks. Just my two bits. Trolls Go at it :D
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2015
    I believe the OP is flying a Titanic or, a Hindenburg. :eek:

    When what they should be flying, is an STO vessel! :confused:

    :D:P
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited February 2015
    Wow will nobody tell the OP that your BO layout is best place to improve your defense.
    download.jpg
  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    edited February 2015
    Wow will nobody tell the OP that your BO layout is best place to improve your defense.

    OP-Tarrant just wants to look good, not listen to Avon.
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