25 prematurely ending attempts, for which 5 rewarded absolutely nothing!
Compared to the day prior to this one, my rare count jumped up by +750% but, this could be related to luck and, the fact that the instance I was in was quiet 90% of the time!
Compared to days prior to this since game changes, my VR count remains 0%!
After running this mini-game now for the past 4 days and, combining my total attempts at just over 1000.
I can truly say, that the so called rare chance at a fragment in regards to myself, stands at a whopping 0% as of recent changes to the mini games reward system.
We were told there is supposed to be a rare chance, at obtaining either a VR fragment and/or a rare shard and, while the shard part remains true.
The likelihood of obtaining one. with high scores seems to fall within the 1% range!
This has got to be the most TRIBBLE built reward system for, what is supposed to be rare items!
The odds are equal to, if not worse than the lockbox grand prize chances!
Oh and BTW, the npc's who ask if you wish to dock as bases, keeps spamming after so long when playing this mini game as well.
Just sitting there for hours they will not spam this but, sit there playing this mini game and they will, this needs fixed as well!
Random observation with absolutely no scientific basis or numbers to back it up: Occasionally I TRIBBLE up or get lag and score low, about half my shards seem to come from a score of 1700. Now admittedly, I haven't played anywhere near as much as some people, but that strikes me as potentially significant.
I was tempted to have a few (READ: Lots) of runs deliberately scoring 1700 to check, but the urge to do as best I can is too much.
Random observation with absolutely no scientific basis or numbers to back it up: Occasionally I TRIBBLE up or get lag and score low, about half my shards seem to come from a score of 1700. Now admittedly, I haven't played anywhere near as much as some people, but that strikes me as potentially significant.
I was tempted to have a few (READ: Lots) of runs deliberately scoring 1700 to check, but the urge to do as best I can is too much.
The observation and, testing is in regards to the Devs statement (mainly the yellow section)!
Hey guys. We'd like to put an end to speculation over this, and instead let players just kick back and enjoy the Anniversary event, so we're going to do our best to explain today's changes to the Mini-Game. Hopefully it will set everyone's minds at ease.
When the Omega Stabilization Mini-Game went live, we began to notice a few design shortcomings in the reward structure:
- Many players were opening the game, and not interacting with it, having come to believe that their performance in the mini-game was detached from the random rewards.
- Earning a high score in the Mini-Game did not guarantee any sort of increase in rewards.
Today’s patch was intended to solve both of the above issues, by changing the reward structure so that earning a higher score now guarantees better rewards, making engagement in the game mean something that is easily verifiable, and always worthwhile.
The old scoring/reward system was built around random chance that gradually increased in score. But it still meant that even when earning a Perfect Score (2600) there was still a decent chance of receiving nothing more than a single Common Material.
Here is the new reward structure, based on Score, as they stand after today’s patch:
0-850 = 1 Common
851-1300 = 2 Common
1301-1700 = 3 Common
1701-2000 = 1 Uncommon + 1 Common
2001-2300 = 1 Uncommon + 2 Common
2301+ = 1 Uncommon + 3 Common
In addition to the above guaranteed rewards, scoring anywhere above 1301 grants you an additional small chance to receive a Rare or Very Rare Material.
(All Common Traces received in all of the above rewards will match the color of the node interacted with.)
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
It notes a small chance, well 1-3% roughly would be a rare & small chance indeed for the rare shards but, many people observing a complete 0% for the VR fragments, would in fact not be a small chance!
It would be no chance or, a 0% chance!
Hence the reason for my testing and, so many player(s) complaints!
I'm not doubting your figures, I'm pondering the possibility that it's <Gasp!> Bugged! As in, the possibility the greater odds are supposed to be say from 1701+ but due to a programming error, only kick in on exactly 1700. Not an uncommon type of mistake. (Of course, if it is an error that kicks in on exactly 1701, you're completely out of luck).
I'm not doubting your figures, I'm pondering the possibility that it's <Gasp!> Bugged! As in, the possibility the greater odds are supposed to be say from 1701+ but due to a programming error, only kick in on exactly 1700. Not an uncommon type of mistake. (Of course, if it is an error that kicks in on exactly 1701, you're completely out of luck).
Yes, there is that granted possibility and, would require testing of this measure!
I am simply doing testing, for those who score higher than the 1700 region, as to show that there in fact could be a possibility with the reward system being bugged or, flawed in its handling of rewards.
I am trying to encourage other's to make the same observation and, to possibly list their own findings as well so, we can try to offer up similar results to what you are giving as an example!
If it is in fact bugged and, not handing out the possibility of VR's to scores exceeding 1700, than having hard #'s from myself and, other's alike can try to further prove it is a reality!
Than, maybe we can actually get some Dev intervention to look into it for people and, not just settle for nothing!
Ok, after finally on 2-13-15 getting 1 VR fragment with a score of 2400 (finally), some conclusions have come to my mind!
1: Either the patch on 2-12-15, has resolved the possible issue that may have occurred, if there was really an issue.
2: The VR fragments are indeed time gated in some fashion, meaning they have created some system, that ultimately decides how many become available at a certain time period and, awarded randomly to scores above 1300.
3: The odds of achieving one of the VR fragments for a score of 1300+ at any given time, is roughly 0.1% based on initial testing.
Any one of these would seem very likely and, any one of these could be in combination with each other.
So, why the need for such restrictions if 2 and/or 3, is the culprit? This isn't the lockbox game! In fact with the odds as is, it's worse.
If 1 was the culprit, than the chance of gaining one with a high score, is now a possibility! But, doesn't sidestep the fact, that people were pretty much screwed over by a fallible program!
My final stats from the "Feb 5th" patch till the end of the event:
Completed 1903 games with score above 1300.
Shards received - 41
Frags received - 11
Chance of getting a shard is ~2,15%
Chance of getting a frag is ~0,578%
Combined chance of getting shards and frags is ~2,73%
Comments
225 total attempts
2300 score average
135 perfect scores of 2600
0 fragments
5 shards
150 silvers
423 commons
25 prematurely ending attempts, for which 5 rewarded absolutely nothing!
Compared to the day prior to this one, my rare count jumped up by +750% but, this could be related to luck and, the fact that the instance I was in was quiet 90% of the time!
Compared to days prior to this since game changes, my VR count remains 0%!
Praetor of the -RTS- Romulan Tal Shiar fleet!
DS9 & Bajor
250+ attempts
10% or 1 in every 10 attempts automatically ended prematurely
average score of 2300
95 perfect scores of 2600
0 fragments
0 shards
150 silvers
568 commons
Also, it seems the wormhole at DS9, causes either massive lag spikes or, frame rate drops enough to cause the min-game to freeze up when it closes!
If I had to grade your changes to this mini-game and, base it on the quality of its operation and rewards, you would most certainly get a big fat F-!
Garbage
Will post tongihts later on
Praetor of the -RTS- Romulan Tal Shiar fleet!
200+ attempts w/50+ prematurely ending
2400 average score
135 perfect scores of 2600
0 fragments
4 shards
150 silvers
508 commons
After running this mini-game now for the past 4 days and, combining my total attempts at just over 1000.
I can truly say, that the so called rare chance at a fragment in regards to myself, stands at a whopping 0% as of recent changes to the mini games reward system.
We were told there is supposed to be a rare chance, at obtaining either a VR fragment and/or a rare shard and, while the shard part remains true.
The likelihood of obtaining one. with high scores seems to fall within the 1% range!
This has got to be the most TRIBBLE built reward system for, what is supposed to be rare items!
The odds are equal to, if not worse than the lockbox grand prize chances!
Oh and BTW, the npc's who ask if you wish to dock as bases, keeps spamming after so long when playing this mini game as well.
Just sitting there for hours they will not spam this but, sit there playing this mini game and they will, this needs fixed as well!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Day 4:
66 games, 0 shards and 0 frags.
Day 5:
76 games, 1 shard, 0 frags.
Day 6:
73 games, 2 shards, 0 frags.
Day 7:
75 games, 5 shards, 0 frags.
Average % for 4-7 days is ~2,76. Average % for the last week is ~2,78.
All games below 1300 score were excluded from any of my stats.
I was tempted to have a few (READ: Lots) of runs deliberately scoring 1700 to check, but the urge to do as best I can is too much.
The observation and, testing is in regards to the Devs statement (mainly the yellow section)!
Hey guys. We'd like to put an end to speculation over this, and instead let players just kick back and enjoy the Anniversary event, so we're going to do our best to explain today's changes to the Mini-Game. Hopefully it will set everyone's minds at ease.
When the Omega Stabilization Mini-Game went live, we began to notice a few design shortcomings in the reward structure:
- Many players were opening the game, and not interacting with it, having come to believe that their performance in the mini-game was detached from the random rewards.
- Earning a high score in the Mini-Game did not guarantee any sort of increase in rewards.
Today’s patch was intended to solve both of the above issues, by changing the reward structure so that earning a higher score now guarantees better rewards, making engagement in the game mean something that is easily verifiable, and always worthwhile.
The old scoring/reward system was built around random chance that gradually increased in score. But it still meant that even when earning a Perfect Score (2600) there was still a decent chance of receiving nothing more than a single Common Material.
Here is the new reward structure, based on Score, as they stand after today’s patch:
0-850 = 1 Common
851-1300 = 2 Common
1301-1700 = 3 Common
1701-2000 = 1 Uncommon + 1 Common
2001-2300 = 1 Uncommon + 2 Common
2301+ = 1 Uncommon + 3 Common
In addition to the above guaranteed rewards, scoring anywhere above 1301 grants you an additional small chance to receive a Rare or Very Rare Material.
(All Common Traces received in all of the above rewards will match the color of the node interacted with.)
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
It notes a small chance, well 1-3% roughly would be a rare & small chance indeed for the rare shards but, many people observing a complete 0% for the VR fragments, would in fact not be a small chance!
It would be no chance or, a 0% chance!
Hence the reason for my testing and, so many player(s) complaints!
And, I have the #'s to back it up with!!!
Praetor of the -RTS- Romulan Tal Shiar fleet!
I'm not doubting your figures, I'm pondering the possibility that it's <Gasp!> Bugged! As in, the possibility the greater odds are supposed to be say from 1701+ but due to a programming error, only kick in on exactly 1700. Not an uncommon type of mistake. (Of course, if it is an error that kicks in on exactly 1701, you're completely out of luck).
Yes, there is that granted possibility and, would require testing of this measure!
I am simply doing testing, for those who score higher than the 1700 region, as to show that there in fact could be a possibility with the reward system being bugged or, flawed in its handling of rewards.
I am trying to encourage other's to make the same observation and, to possibly list their own findings as well so, we can try to offer up similar results to what you are giving as an example!
If it is in fact bugged and, not handing out the possibility of VR's to scores exceeding 1700, than having hard #'s from myself and, other's alike can try to further prove it is a reality!
Than, maybe we can actually get some Dev intervention to look into it for people and, not just settle for nothing!
Praetor of the -RTS- Romulan Tal Shiar fleet!
1: Either the patch on 2-12-15, has resolved the possible issue that may have occurred, if there was really an issue.
2: The VR fragments are indeed time gated in some fashion, meaning they have created some system, that ultimately decides how many become available at a certain time period and, awarded randomly to scores above 1300.
3: The odds of achieving one of the VR fragments for a score of 1300+ at any given time, is roughly 0.1% based on initial testing.
Any one of these would seem very likely and, any one of these could be in combination with each other.
So, why the need for such restrictions if 2 and/or 3, is the culprit? This isn't the lockbox game! In fact with the odds as is, it's worse.
If 1 was the culprit, than the chance of gaining one with a high score, is now a possibility! But, doesn't sidestep the fact, that people were pretty much screwed over by a fallible program!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Completed 1903 games with score above 1300.
Shards received - 41
Frags received - 11
Chance of getting a shard is ~2,15%
Chance of getting a frag is ~0,578%
Combined chance of getting shards and frags is ~2,73%
I think that's more or less precision numbers.
I only got a shard once, never a frag. I didn't play 1,000 games though, more like 100 or so.