- Modified scoring and rewards so that higher scores are guaranteed to grant increased amounts of Common and Uncommon Omega Materials.
- A small chance of Rare and Very Rare still exists, in addition to these guaranteed rewards.
- Resolved an issue where the Omega Molecule Stabilization mission would not complete when scanning Omega Particles in Sol System.
- Resolved an issue where the Omega Molecule Stabilization mission could not be completed due to no Omega Particles appearing in the Bajor System.
I would like clarification on the first item. It tells me that a higher score can award more than one component, common and/or uncommon,
in addition to the rare and very rare rolls. So I can get, like, 3 components or so after a single game, provided I get a high score?
This worries me because it's just a little
too good to be true (if you know what I mean). Regardless, this will be a great and welcome change for those who are skilled at the minigame.
P.S.: The above patch notes, listed in today's Holodeck Release, are nowhere in Tribble patch notes. Oversight?
Comments
This.
But honestly, as long as it dosen't add a new bug where it dosen't reward at all (wouldn't be surprised, look back at the "tides of ice" debacle) it's an improvement.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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When the Omega Stabilization Mini-Game went live, we began to notice a few design shortcomings in the reward structure:
- Many players were opening the game, and not interacting with it, having come to believe that their performance in the mini-game was detached from the random rewards.
- Earning a high score in the Mini-Game did not guarantee any sort of increase in rewards.
Todays patch was intended to solve both of the above issues, by changing the reward structure so that earning a higher score now guarantees better rewards, making engagement in the game mean something that is easily verifiable, and always worthwhile.
The old scoring/reward system was built around random chance that gradually increased in score. But it still meant that even when earning a Perfect Score (2600) there was still a decent chance of receiving nothing more than a single Common Material.
Here is the new reward structure, based on Score, as they stand after todays patch:
0-850 = 1 Common
851-1300 = 2 Common
1301-1700 = 3 Common
1701-2000 = 1 Uncommon + 1 Common
2001-2300 = 1 Uncommon + 2 Common
2301+ = 1 Uncommon + 3 Common
In addition to the above guaranteed rewards, scoring anywhere above 1301 grants you an additional small chance to receive a Rare or Very Rare Material.
(All Common Traces received in all of the above rewards will match the color of the node interacted with.)
Cryptic - Lead Systems Designer
"Play smart!"
...#LLAP...
Hopefully this is the same chance as before? I seem to have better luck than most with the very rares, heh.
The good:
Guaranteed slivers and 3 commons (Commons I'll sell. Ain't nobody have time for that!)
The bad:
Still early end bug
Now rewards to to inventory instead of R&D tab
Seems the rare/vr drop rate went down a lot for 2600 scores
You can't produce fragments/shards in sets of 5 anymore so more grinding
This^^
this was like a punch to the face. I hope this wasn't intentional.
This!
It doesn't mean players will produce fewer techs. They will produce the same amount, but hate doing it (rather than enjoying it). Also their other R&D progress will hit a brick wall.
You guys need to go back to game design 101. These are really basic mistakes.
...#LLAP...
We're investigating this issue. It appears to only affect the PADD and Omega projects. Other components appear to allow quantity, just as before. It was not an intended change.
Cryptic - Lead Systems Designer
"Play smart!"
Hmm? It makes us log in more often. Its not a mistake. :P
Ok thanks for the response and for your effort into looking into this...
I will try to stop jumping to conclusions, but given all thats happened in the past few months it is hard...
...#LLAP...
So far every perfectly scored game netted me 1 sliver and 3 traces. And nothing else. Thanks Cryptic!
No, it's quite clear to everyone that scored 2000 and higher consistently, that it was worthwhile. Those players not interacting... either they're watching tv, browsing or simply are bots.
It's very hard. I can't get ragingly upset about a game like some people, I can be disappointed, though. I'm very disappointed with how poorly information is getting out to us. We can't even trust the official blog anymore. At least the devs like Borticus do a good job of keeping us informed
Show your math, please. Slivers were always the most common reward at high scores.
0 shards/frag in ~30minigames. 2000score minimum, up to 2600.
Before the patch, I've gotten slivers, shards, and fragments with scores between 2400 to 2600. Shards and Fragments weren't as common but I still got them. Now it's just rewarding me with nothing but slivers and traces. NO shards or fragments at all.
EDIT: Okay, after playing about 25 games, I've finally gotten a shard. Before the patch, 25 games would've gotten me at least 4-5 shards and 1-2 fragments at high scores. Still there was a nerf, and this is no longer worthwhile. I've also recorded the last dozen games I played leading up to finally obtaining a shard if anyone wishes to see visual proof.
the next big nerf
**** you cryptic
I'm still pissed about the lag and random crashing. Doffing and collecting particles are the only damn things I can do without my game TRIBBLE up. Now this minigame is a waste of time. I should sell my fragments before they drop lower in price.
I've made a bug reports after the patch.
In any case, it's either a nerf, or a bug. But it's not the same ratio as we had pre-patch. By far.
Quite frankly, with such a low chance to have anything but a sliver, I wonder what's the point in going above 1701 point.
My fleet was using this as a social thing, get a few people online, spread out between DS9, Drozana and Wolf359, play the games and beam to eachother's ships for trading traces. FYI Reds were going for 2 yellows and 3 blues before downtime.
-Edit: I take back what I said about spawn nerf, looks like it just had to slowly build back up, just did about ten minutes in Wolf 359 of constant gaming... too bad I only got 3 that went the distance, but I did manage to pull some bonuses out of them.... overall think I'll go back to clicking and watching TV. Less annoying when the game cuts off five seconds in.