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Featured Episode - Dust to Dust

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  • captinjacksparowcaptinjacksparow Member Posts: 114 Arc User
    edited January 2015
    sojournerx wrote: »
    Great to see/hear Kim Rhodes again, but my god, Garrett Wang couldn't act twenty years ago and still can't act today. Listening to that wet dishrag is terribly painful.
    You sir are either trolling, or stupid. Harry Kim was one of the best characters on Voyager, and Garret is a good actor.
  • crm14916crm14916 Member Posts: 1,531 Arc User
    edited January 2015
    warpedcore wrote: »
    Ok, help me out here. What Boff? I didn't get any Boff offers.

    Depending on how you get through the maze (hint: She's hanging out in the far right corner) there's a Kobali gal that got trapped there when the maze went up. When you meet her, she talks about an Officer Exchange program they're putting together, and you get an option to add her to your crew. Click yes, since she's got command abilities...

    :)
    CM
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  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited January 2015
    crm14916 wrote: »
    Depending on how you get through the maze (hint: She's hanging out in the far right corner) there's a Kobali gal that got trapped there when the maze went up. When you meet her, she talks about an Officer Exchange program they're putting together, and you get an option to add her to your crew. Click yes, since she's got command abilities...

    :)
    CM



    Thank you :)
  • edited January 2015
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  • hfmuddhfmudd Member Posts: 881 Arc User
    edited January 2015
    Great mission. A nice mix of action/combat, puzzle solving, and story, and the voice acting from both (all three?) of the principals was top-notch. And I liked that young Harry Kim was written spot-on; if there was one constant about him besides his utterly terrible luck, it was that he was absolutely obsessive when it came to Voyager and getting back there (e.g., "Non Sequitur", "Timeless", etc).

    One thing about the platform jumping that frustrated the heck out of me until I *looked* where I was stepping - some segments of the platforms are 'off' while others have FX on them. Don't step/land on the glowing parts, or the platform will instantly retract and down you go. ("Only in the footsteps of Vaad will he proceed." ;) )
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  • sojournerxsojournerx Member Posts: 69 Arc User
    edited January 2015
    You sir are either trolling, or stupid. Harry Kim was one of the best characters on Voyager, and Garret is a good actor.

    Oh, please. I inferred that I liked Rhodes and said nothing about Harry Kim as a character, but I disagree, Garrett Wang is not a good actor. He is very wooden and sniveled all through Voyager. I had hoped he wouldn't blow a voiceover, but I was wrong. It's like he is reading a storybook to a three year-old; exaggerated reading without any soul. I liked the overall episode though; bringing back Jhet'leya/Lindsay Ballard was smart to tie into a Harry Kim story.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited January 2015
    hfmudd wrote: »
    Great mission. A nice mix of action/combat, puzzle solving, and story, and the voice acting from both (all three?) of the principals was top-notch. And I liked that young Harry Kim was written spot-on; if there was one constant about him besides his utterly terrible luck, it was that he was absolutely obsessive when it came to Voyager and getting back there (e.g., "Non Sequitur", "Timeless", etc).

    One thing about the platform jumping that frustrated the heck out of me until I *looked* where I was stepping - some segments of the platforms are 'off' while others have FX on them. Don't step/land on the glowing parts, or the platform will instantly retract and down you go. ("Only in the footsteps of Vaad will he proceed." ;) )

    I agree with all of this. The voice acting was great, the episode had a very trek feel to it where it focused on the people and not combat. I did like the puzzles but wow the bridge room on hard is exactly as advertised "hard" ^.^

    Big thanks to Garett and Kim they were wonderful. And I did like how Garret even used different pitch in his voice to sound older and younger.

    >.>

    <.<

    I may or may not have called in sick to work today so I could play STO more today.

    Seriously, top notch work, please more puzzles in the future and more options on how easy/difficult they are.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited January 2015
    Revisiting this on a different captain, I accidentally went in on advanced, and couldn't get past the sliding floors. I sustained critical injures, and soon ran out of critical regenerators. I just had to give it up. I will try it again on normal, and hope I can still get through. This might not be one that I repeat in the future. I just don't have the twitch ability. In real life, dex is a dump stat for me.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    crm14916 wrote: »
    Depending on how you get through the maze (hint: She's hanging out in the far right corner) there's a Kobali gal that got trapped there when the maze went up. When you meet her, she talks about an Officer Exchange program they're putting together, and you get an option to add her to your crew. Click yes, since she's got command abilities...

    :)
    CM
    Also, there's a yellow marker on the minimap that shows you where she is. I found her just to the right of the second set of stairs.


    Oh and... yeah. The bit with the moving floors.... that was pretty awesome. I of course chose hard because it seemed fun, and yeah, it was not easy.
    rickpaaa wrote: »
    Revisiting this on a different captain, I accidentally went in on advanced, and couldn't get past the sliding floors. I sustained critical injures, and soon ran out of critical regenerators. I just had to give it up. I will try it again on normal, and hope I can still get through. This might not be one that I repeat in the future. I just don't have the twitch ability. In real life, dex is a dump stat for me.
    You shouldn't have bothered using them. After you get inside there's no combat, so injuries are irrelevant, unless they make you run slower.

    One thing I thought of after I finished is that it'd likely be easier with something other than a full auto rifle. You just need to zap-zap-zap as fast as you can, full auto doesn't.
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  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited January 2015
    crm14916 wrote: »
    Depending on how you get through the maze (hint: She's hanging out in the far right corner) there's a Kobali gal that got trapped there when the maze went up. When you meet her, she talks about an Officer Exchange program they're putting together, and you get an option to add her to your crew. Click yes, since she's got command abilities...

    :)
    CM

    she is not only in the far right corner. Did that mission a few times now to claim some more Kobali BOffs (but only one actually joined my crew, the other ones are just candidates) TheBoff was at different locations. far right corner, far left corner, middl- rigt, middle left. But since there is a marker on the map you can see where she is.
  • draogndraogn Member Posts: 49 Arc User
    edited January 2015
    I am afraid you will have to do it again and again 3 times if you want the full Kobali space set.… good luck

    The irritation from the mission is greater then my desire to collect those three pieces, so I'll just ignore them.
  • chiselheadchiselhead Member Posts: 14 Arc User
    edited January 2015
    please no more Kobali, I refused the doff and refused the boff available in this mission, I want to be the architect for the end of them I don't want to help them
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited January 2015
    sojournerx wrote: »
    Oh, please. I inferred that I liked Rhodes and said nothing about Harry Kim as a character, but I disagree, Garrett Wang is not a good actor. He is very wooden and sniveled all through Voyager. I had hoped he wouldn't blow a voiceover, but I was wrong. It's like he is reading a storybook to a three year-old; exaggerated reading without any soul. I liked the overall episode though; bringing back Jhet'leya/Lindsay Ballard was smart to tie into a Harry Kim story.

    That wasn't Garrett Wang's fault, it was Berman & Braga's. They were determined that Harry was going to be the perpetual Ensign Noob so they always directed him to express dull surprise at everything. Welcome to the idiocy that is Voyager.

    Garrett Wang is a genuinely good actor, but there's this old saw in programming: Garbage in, garbage out.

    As for the mission? Barely any opportunity to call the Kobali on their bull****, but at least here there's a clear reason for us to be helping them since their internal issues impinge on mission security.
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  • zaichalzaichal Member Posts: 96 Arc User
    edited January 2015
    I'm a bit disappointed by the episode, to be honest. Maybe it's because I don't like the current obsession Cryptic have for the Kobali, which doesn't seem to reflect player opinion.

    Made it through the maze without taking a single wrong turn, since I've a good sense of direction. Expected an accolade, didn't get. Instead I found out I was supposed to do some busywork by finding a zombie boff and clicking on a vaadwaur console to get more accolades.

    At the end of the mission on my main, I did not get the the Twinsouls accolade for completing the mission. A couple of my alts did get it. I've ran through it twice on my main and still don't have that accolade.

    That said, Garrett Wang did an excellent job voicing older and younger Harry Kim. I just wish older Kim wasn't so quick to call younger Kim 'Keten'. Considering one of the reasons why Lyndsay Ballard's kobalification couldn't be reversed because there wasn't enough of her original human DNA, 'Keten' going back to Kobali to be brainwashed doesn't make sense when there's a quantum duplicate running around.

    Still, it's good they got the original actress to voice Jhet'leya. Although she wasn't Harry Kim's best friend, I'm pretty sure that was Tom Paris.
  • raventomoeraventomoe Member Posts: 723 Arc User
    edited January 2015
    Well, I found the Kobali and when I read through the dialogue, she asked to join my crew. But the join crew option never displayed, and I have space on my crew roster and candidates roster. It is now saying that I can only have one of this unique item. I have checked my inventory, reclaim store, candidate roster, crew roster, etc. and I have had no luck... Never even got a chance to say yes for her to join the crew...

    Check the Tab in your Character Window for Bridge Stations for your ship...there should be something at the bottom that says how many BOffs you have in reserve as candidates for your crew.
    starswordc wrote: »
    That wasn't Garrett Wang's fault, it was Berman & Braga's. They were determined that Harry was going to be the perpetual Ensign Noob so they always directed him to express dull surprise at everything. Welcome to the idiocy that is Voyager.

    Garrett Wang is a genuinely good actor, but there's this old saw in programming: Garbage in, garbage out.

    As for the mission? Barely any opportunity to call the Kobali on their bull****, but at least here there's a clear reason for us to be helping them since their internal issues impinge on mission security.

    You kinda get too but Jet makes it clear they are willing to let Harry/Keten make his own choices too and in the end...well no spoilers for the epilogue bit till later.
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  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited January 2015
    This is the best mission in the game. It's only really hurt by timing-based activities that undoubtedly suffer with laggier connections, but I appreciate and approve of puzzles that require actually playing the game to complete rather than just doing basic math and pressing F.

    I do have a question, though. The retracting platforms section... I tried that on Very Hard and was promised 5 seconds, but I realized quickly that sometimes that didn't happen. I noticed there seemed to be some electrical effects sometimes, and when that happened the platform would immediately retract again, but I could never reliably recreate it without jumping onto the platforms and dying, so it made it very difficult to see if there was a pattern or if I was imagining things. Tell me, did I miss a mechanic or some other such factor that was making it harder, or is that section just wonky?
  • gurluasgurluas Member Posts: 464 Arc User
    edited January 2015
    jexsamx wrote: »
    This is the best mission in the game. It's only really hurt by timing-based activities that undoubtedly suffer with laggier connections, but I appreciate and approve of puzzles that require actually playing the game to complete rather than just doing basic math and pressing F.

    I do have a question, though. The retracting platforms section... I tried that on Very Hard and was promised 5 seconds, but I realized quickly that sometimes that didn't happen. I noticed there seemed to be some electrical effects sometimes, and when that happened the platform would immediately retract again, but I could never reliably recreate it without jumping onto the platforms and dying, so it made it very difficult to see if there was a pattern or if I was imagining things. Tell me, did I miss a mechanic or some other such factor that was making it harder, or is that section just wonky?

    If you step on that electric stuff, the platform instantly retracts.
    So avoid it.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited January 2015
    gurluas wrote: »
    If you step on that electric stuff, the platform instantly retracts.
    So avoid it.

    Oh damnit, I thought it might be something like that but when the game started putting me on those high crosswalks when I respawned I just gave up and went for distance hoping to respawn at the next crosswalk. Thanks, I'll know that for next time, if there is a next time. Should be a piece of cake.
    zaichal wrote: »
    Maybe it's because I don't like the current obsession Cryptic have for the Kobali, which doesn't seem to reflect player opinion.

    What, you mean the closed-minded idiocy that treats human morality as an objective fact? The immediate willingness to condemn them to death because they view life and death differently than we do? The backward-thinking viewpoint that the Kobali are somehow evil? That player opinion? Because that opinion is stupid.

    Granted, the Kobali are stupid too, but that's because of Voyager's dumb writers - how do you **** up your race so bad that you can't reproduce yet have the know-how to [pi]reverse death itself[/i]? It's just amazing to me that Star Trek fans - all-inclusive forward-thinking IDIC and all that - can be so damned bigoted. And over corpses! It's down to beliefs, which in turn renders it little different than calling for the death of Muslims because you disagree with them!

    The only reason I'm not actively disgusted by that behavior is because the Kobali are fictional so wishing they'd get nuked to hell is ultimately harmless and not necessarily indicative of any actual bigotry. Maybe just closed-mindedness or an inability to look at things from a perspective that isn't your own.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    zaichal wrote: »

    Still, it's good they got the original actress to voice Jhet'leya. Although she wasn't Harry Kim's best friend, I'm pretty sure that was Tom Paris.

    People can have more than one best friend
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  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited January 2015
    gurluas wrote: »
    If you step on that electric stuff, the platform instantly retracts.
    So avoid it.

    I'm ashamed to say how many times I plummeted to my death last night before I realised that parts of the floor were electrified and that's what was causing it. After making that connection, it was pretty easy.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited January 2015
    crm14916 wrote: »
    Depending on how you get through the maze (hint: She's hanging out in the far right corner) there's a Kobali gal that got trapped there when the maze went up. When you meet her, she talks about an Officer Exchange program they're putting together, and you get an option to add her to your crew. Click yes, since she's got command abilities...

    :)
    CM

    I wonder... what happens if you complete the maze - will she still be standing there when all the "maze servers" are going down?

    The "History" consoles seemed to stay around, but does she?
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  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited January 2015
    I wonder... what happens if you complete the maze - will she still be standing there when all the "maze servers" are going down?

    The "History" consoles seemed to stay around, but does she?

    I looked back after completing the maze, wondering the same thing, and didn't see her.
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  • questeriusquesterius Member Posts: 8,481 Arc User
    edited January 2015
    jexsamx wrote: »
    This is the best mission in the game. It's only really hurt by timing-based activities that undoubtedly suffer with laggier connections, but I appreciate and approve of puzzles that require actually playing the game to complete rather than just doing basic math and pressing F.

    I do have a question, though. The retracting platforms section... I tried that on Very Hard and was promised 5 seconds, but I realized quickly that sometimes that didn't happen. I noticed there seemed to be some electrical effects sometimes, and when that happened the platform would immediately retract again, but I could never reliably recreate it without jumping onto the platforms and dying, so it made it very difficult to see if there was a pattern or if I was imagining things. Tell me, did I miss a mechanic or some other such factor that was making it harder, or is that section just wonky?

    While i liked the puzzles in the end (not during with the lagg) i hope they'll add an option to skip puzzles (kind of like how the computer took over if you messed up the slingshot too often).

    As it is today i must say i do not look forward to replaying the mission for the gear.
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  • chiselheadchiselhead Member Posts: 14 Arc User
    edited January 2015
    so when is the episode coming out where we can join forces with the Vaadwaur and destroy the Kobali, so many of us want to do just that, they lie to us, and steal our dead, and please tell us why Starfleet is willing to ignore the prime directive in aiding this repulsive race.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    bjornfried wrote: »
    I dont know i think the best missions are those time traveling missions. Saving the Enterprise meeting scoty and Mc coy. That was classy.
    Hey what happend to section 31? He promissed me to give me a new mission!

    I agree the time travel ones actuallly felt star trek like Dust to Dust just sounds like any run of the mill sci-fi show would have. I liked the puzzle and the option of normal hard and very hard
    and also that there was little shooting when in the temple. Pity the story is again helping the Kobali with there screwups
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  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited January 2015
    chiselhead wrote: »
    so when is the episode coming out where we can join forces with the Vaadwaur and destroy the Kobali, so many of us want to do just that, they lie to us, and steal our dead, and please tell us why Starfleet is willing to ignore the prime directive in aiding this repulsive race.

    Maybe one of the foundry aurhors should make a mission where we can destroy some kobali.
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  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited February 2015
    bjornfried wrote: »
    But lets make shure to NOT commit Genozide. That would make us worse than a Kobali gone all terran or... "Whatwastheyrname" Wadvaaur.

    There already dead so it's not genocide. It more like clean up as they are zombies in my opinion
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