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Old ESD

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  • jarfarujarfaru Member Posts: 579 Arc User
    edited December 2014
    Seems like a waste of resorces to me. Just like club 47 which alot of players were claiming to miss but yet its always empty.
  • catriecatrie Member Posts: 0 Media Corps
    edited December 2014
    jarfaru wrote: »
    Seems like a waste of resorces to me. Just like club 47 which alot of players were claiming to miss but yet its always empty.

    It's empty because it's not available to both factions. There's plenty of people that would use it, if it were placed where everyone could get to it. When it's locked to one faction, it's not going to get as much use.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    jarfaru wrote: »
    Seems like a waste of resorces to me. Just like club 47 which alot of players were claiming to miss but yet its always empty.

    It is a waste of resources. That said, I do think the hard work put into the older iterations of various zones should still be available for access by means other than the Foundry.

    I am also openly hypocritical about what I perceive to be a waste of resources and what I would personally enjoy seeing in the game. The two do not always align.

    I would personally love to see more ship interiors, while simultaneously acknowledging they too would be a waste of resources without being hooked into the game somehow -- for instance making new missions with said interiors on them.
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  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited December 2014
    tacofangs wrote: »

    Scale has always been a persistent issue in STO.
    iconians wrote: »
    It is a waste of resources. That said, I do think the hard work put into the older iterations of various zones should still be available for access by means other than the Foundry.

    I am also openly hypocritical about what I perceive to be a waste of resources and what I would personally enjoy seeing in the game. The two do not always align.

    I would personally love to see more ship interiors, while simultaneously acknowledging they too would be a waste of resources without being hooked into the game somehow -- for instance making new missions with said interiors on them.

    Remember when they said we'd one day be able to use The Foundry to build our own starship interiors? Ha!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited December 2014
    I dont.....it was ugly, and the new station feels like a real spaceport and Taco and party did a great job.
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  • annemarie30annemarie30 Member Posts: 2,698 Arc User
    edited December 2014
    if i were motivated i would search for the old ESD needs a Revamp threads too see how many of the people b*tching in that one are b*tching in this one
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  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited December 2014
    if i were motivated i would search for the old ESD needs a Revamp threads too see how many of the people b*tching in that one are b*tching in this one

    lol I'm not one of them. I had no problem with the old esd and despise the new one. The fact that I see the new one as a grab at job security is besides the point. I do however like the new 'Space Hooters'. All the old esd needed (to appease the whiners) was a look at console (read bank) placement.
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited December 2014
    Such as Starbase 39. Just add whatever parts of the old ESD are worth preserving (and aren't already present) to that map and there you go.

    I agree. Starbase 39 always seemed unfinished. K-7 just sucks, and Drozanna is nearby with gambling and women - it's way more enticing.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited December 2014
    I really dislike the idea of repurposing old ESD to anywhere new. It really is just not up to our current standards in terms of art.
    xtern1ty wrote: »
    btw taco... any idea when we might have the shipyard open again like the club has?

    Uh. . . wha? The shipyard is open already. Where have you been outfitting your ship?
    cpc2011a wrote: »
    I see the new one as a grab at job security

    ORLY?
    Only YOU can prevent forum fires!
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  • azniadeetazniadeet Member Posts: 1,871 Arc User
    edited December 2014
    The new ESD is among the most beautiful maps in the game. It is superior to the old ESD is every way.

    At least in my mind...

    Old ESD got a nice sendoff. If you miss it, go play Surface Tension, pay it a visit.
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited December 2014
    tacofangs wrote: »
    I really dislike the idea of repurposing old ESD to anywhere new. It really is just not up to our current standards in terms of art.



    Uh. . . wha? The shipyard is open already. Where have you been outfitting your ship?



    ORLY?

    Was about to say: yes, really

    But then...
    azniadeet wrote: »
    The new ESD is among the most beautiful maps in the game. It is superior to the old ESD is every way.

    At least in my mind...

    Old ESD got a nice sendoff. If you miss it, go play Surface Tension, pay it a visit.

    Yeah I forgot it got destroyed in surface tension...open foot insert mouth...sorry Taco it wasn't a shot specifically at you.

    Although I'd still like to get some understanding of how/why the newer graphics seem to be causing lag. Probably just a texturing/rendering thing. Anyway, my humble apologies.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2014
    In terms of looks, the current ESD hub is very nice. Kudos to Taco and crew for a job well done.



    However, I preferred the last incarnation. It was practical and had a no-BS feel about it. A place to conduct your "business" before the next assignment. Plus, it was a hell of a lot less laggy and loaded faster on both of my machines. There was always something comforting about the first thing heard, when coming out of the transporter room, was techno music blaring out of Club 47. And the creepy Bolian staring at Lt. Jotun wiggling her TRIBBLE on the dance floor, was funny. :P
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    tacofangs wrote: »
    Uh. . . wha? The shipyard is open already. Where have you been outfitting your ship?

    Probably either means when the Shipyard had its own unique area in Old ESD or back in Season 9 beta when players could access the shuttlebay area until Starfleet OSHA implemented forcefields to prevent Captains getting seriously injured from getting hit by incoming shuttles and leaping to their doom.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2014
    Not that I dislike the new ESD (It's a very nice station, and much more convienient)...but lately, seems like all of a sudden, I really miss the old ESD. It had character, and some charm to it.
    The New ESD is great, but seems a little cold, and lacks the charm, the old ESD had.


    Anyone else miss the old ESD ?
    Maybe they could re-purpose the map somehow (wishful thinking I know)

    in otherwords your nostalgic for the old esd. i bet cryptic have that hidden somewhere or deleted like the old stf's so many are nostalgic for.

    missing something with so much history, sure there will be some love for what was, but bringing it back? change is a tough thing for some to take and cryptic are very much unforgiving on the issue of going back on something big as history has shown over the last 4 years.
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  • snowpig74snowpig74 Member Posts: 267 Arc User
    edited December 2014

    Anyone else miss the old ESD ?
    Maybe they could re-purpose the map somehow (wishful thinking I know)

    which one of the two iterations? ;)
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited December 2014
    my 0.02 cents, is for the OLD ESD style to be put out with task force Omega. Need a space station out there anyways.
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  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    Step 1: Delete the Captain's Table map

    Step 2: Replace it with the old ESD map

    Subscribers are happy, people who want to revisit old ESD have to subscribe, everybody wins.

    Job done.
    [SIGPIC][/SIGPIC]
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    The old ESD was trash, as a new player it is endless confusing to find anything, you run around in circles constantly looking for things, and even if you know where it is, you have to run in a giant circle to get to it. It wasn't practical at all.

    New player retention is more important than people remembering the good ole days.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited December 2014
    tacofangs wrote: »
    I really dislike the idea of repurposing old ESD to anywhere new. It really is just not up to our current standards in terms of art.

    I know this may not make much sense to you, but speaking in general about STO , I think your "current standards" are a part of your problems , and one of the three reasons as to why the quantity of content has been lacking for a while now .
  • ragingloliragingloli Member Posts: 63 Arc User
    edited December 2014
    Old ESD was terrible, and I am glad it got torched.
    Now they need to do the same to the Academy.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited December 2014
    aelfwin1 wrote: »
    I know this may not make much sense to you, but speaking in general about STO , I think your "current standards" are a part of your problems , and one of the three reasons as to why the quantity of content has been lacking for a while now .

    I think that is unfair to say, the environments in the game are fantastic and we have a lot of really great looking spaces now, lacking is the quality of the actual missions.
    Delirium Tremens
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    Nothing to do anymore.
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    Visit our Youtube channel
  • toivatoiva Member Posts: 3,276 Arc User
    edited December 2014
    The previous ESD map (not talking about the original one) definitely wasn't fit to represent ESD.

    That said, it wasn't as laggy as current large and nice zones are. I'd have no problem with using it as some half forgotten station somehere... (It's not like it's been large enough to be ESD, anyway.)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    js26568 wrote: »
    Step 1: Delete the Captain's Table map

    Step 2: Replace it with the old ESD map

    Subscribers are happy, people who want to revisit old ESD have to subscribe, everybody wins.

    Job done.
    nuh-uh.... the captain's table is actually a pretty cool looking map and replacing it would remove something unique from the game.
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  • thomasp94232thomasp94232 Member Posts: 129 Arc User
    edited December 2014
    The only thing I don't like about the new ESD is that sometimes when you turn the camera you can see the walls being drawn in. I run STO on a pretty high-end PC so I can't imagine how bad this must be on players with mid to low end PCs. This problem seems to be especially bad when you are in the exchange/bank area and you turn the camera to look out the doorway to the main area of ESD.

    Other than that I like the new ESD, I especially like the new club, though I feel that it was a wasted effort and nobody will use it. I was expecting Q to be in the new club for the winter event this year.

    I hope that a redesign for DS9 is in the works because the locations of the ship selection room and bank/exchange room on the current map makes no sense.

    I've been here since beta
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    in otherwords your nostalgic for the old esd. i bet cryptic have that hidden somewhere or deleted like the old stf's so many are nostalgic for.

    missing something with so much history, sure there will be some love for what was, but bringing it back? change is a tough thing for some to take and cryptic are very much unforgiving on the issue of going back on something big as history has shown over the last 4 years.

    Pretty much this,

    I don't dislike the new ESD, just feeling a bit nostalgic for the old one. (Don't really know why)
    But I suppose the best thing to do would be to replay that Undine Episode if I want to see it again. (That mission reminds me of ME3 when you return to a destroyed Citadel).

    And one thing I really do like and appreciate about the new ESD is the amout of water and plant life scattered around, and the open concept.

    Though if I were able to, I would add some colorful plant life to the area to compliment the greens already there.
    I think that would work well against the cool coloring palette used for the walls and flooring.

    but in any event,
    You've done good work here Taco ! (I'm just feeling nostalgic for times past i guess)
    Thanks for commenting in the thread sir !
    [img][/img]OD5urLn.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    nuh-uh.... the captain's table is actually a pretty cool looking map and replacing it would remove something unique from the game.

    Captain's table is quite a nice map, we just need more reasons to visit it.
    Maybe some special doff missions..

    Also I think it would be cool if there was a few mini games added to maps...like poker, maybe even tri dimentional chess....kadiscot (however that's spelled)

    Im not sure how hard it would be to implement these mini games, but would add hours of playtime for some of the players..

    I mentioned poker, and tri dimentional chess mini games to my fleet mates, and they had agree'd it would be fun, to sit around and play poker or try some of these games we've seen on star trek !

    These would work well in almost any map...but especially at the captain's table and Risa for example.

    *And if we ever were to get Poker in game.. please make green poker visors available to us*
    Like Data would wear on TNG :D
    [img][/img]OD5urLn.jpg
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    OP: No, I much prefer the new ESD over the old.

    Repupose the map? Fine with me.

    And keep the Captain's Table. :)
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited December 2014
    reyan01 wrote: »
    Whilst I don't think for one moment that Cryptic would confirm or deny it, I have a VERY difficult time beleiving that the old ESD model doesn't exist somewhere, even if it's only on a Dev's own PC or portable HDD or something.

    Not sure why you'd need us to confirm it, considering the old ESD is both in Surface Tension AND the Foundry. . .

    aelfwin1 wrote: »
    I know this may not make much sense to you, but speaking in general about STO , I think your "current standards" are a part of your problems , and one of the three reasons as to why the quantity of content has been lacking for a while now .

    How so?
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    tacofangs wrote: »
    I really dislike the idea of repurposing old ESD to anywhere new. It really is just not up to our current standards in terms of art.

    Sometimes you have to go back, to actually move forward ... There are some who say you can't go back. Yes, you can.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited December 2014
    tacofangs wrote: »

    How so?

    Quite simply put, you are not the first Dev to use that exact expression to justify something in the game .
    Other examples may not be relevant to you as they do not single out art , and I do not expect you to respond to issues other then art .

    But just to give you two examples non the less , once that sentence was used to justify the quality over quantity of FE's (as in , now FE's take longer to produce because of our current standards), and the removal of the Exploration Clusters was explained away in the same manner .

    Again , I do not expect you to represent these choices, but simply to understand that whenever that single sentence was used to explain something to us , the implications were always "you now have less because of our current standards" .

    Now before I make my next point, I would just like to point out that I do not see everything as "wrong" with the way things are .

    Some things are nice, some are amazing but some are -- to me, questionable .
    One of those things are the number of missions in DR .
    And before we get to the numbers, I'll just mention that the reasoning provided for some of the "thin" seasons prior to DR was that DR was being worked on in parallel to seasons 9 & 9.5 .

    And now we get to the numbers :
    DR = 12 missions and 6 patrols .
    LoR = 40+ missions including tutorial missions and ROM & Kdf content .

    That's 18 vs 40 something , and a lot more new ships too .

    That is my answer to you , when you question my supposition about "our current standards" ... , because unless I am mistaken (and that's entirety possible) , the price that we the players are paying for this "new standard" may be a bit over the top .


    A lot over the top ... , not that I'm singling you out as the cause ... :) .
    However I can't help but to be reminded of a saying of Geko's : "we've gotten better at getting better" , in reference to the behind the scenes efforts in this "new standard" .

    And with all due respect , I'm having trouble seeing that when I compare DR with LoR .
    But who knows , maybe the fault is mine ... , either for not being able to tell apart expansions that were both visually pleasing for the most part or perhaps my fault lies with either expecting too much due to LoR,, or perhaps because I can count to 12 ... on a good day . ;)
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