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Skill Point Update

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  • bridgernbridgern Member Posts: 711 Arc User
    edited November 2014
    On Tribble, the DR Patrols

    Tribble Argala Normal NPC Kills (Kazon) = 10330

    Tribble Argala Normal NPC Kills (Kazon) + Mission Turn In Bonus = 20989

    One Specialization Point cost at Level 60 158863 Skill Points

    158863 / 20989= 7,5 Argala Runs
    Bridger.png
  • dova25dova25 Member Posts: 475
    edited November 2014
    bridgern wrote: »
    On Tribble, the DR Patrols

    Tribble Argala Normal NPC Kills (Kazon) = 10330

    Tribble Argala Normal NPC Kills (Kazon) + Mission Turn In Bonus = 20989

    One Specialization Point cost at Level 60 158863 Skill Points

    158863 / 20989= 7,5 Argala Runs

    How is doffing on Tribble ?

    Personally only the thought to play more patrols give me headaches .I used doffing to level up but i have a long way to go.
    (In this moment all my alts are parked at what level are they and my main haven't finished any of the 3 lines of specialization. )
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  • bridgernbridgern Member Posts: 711 Arc User
    edited November 2014
    dova25 wrote: »
    How is doffing on Tribble ?

    It seems to be giving a lot more skill points, but I don't doff a lot so no guaranty on that.

    But for me it looked like a 12 or 20 hour project gave me 7.5K Skill Points
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  • js26568js26568 Member Posts: 0 Arc User
    edited November 2014
    So Tribble is paying out more skill points than Holodeck?

    Here's hoping they copy that across soon.

    Of course, if Devs are only playing on Tribble then that would explain why they think XP & Spec Points are working as intended...
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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
    bridgern wrote: »
    On Tribble, the DR Patrols

    Tribble Argala Normal NPC Kills (Kazon) = 10330

    Tribble Argala Normal NPC Kills (Kazon) + Mission Turn In Bonus = 20989

    One Specialization Point cost at Level 60 158863 Skill Points

    158863 / 20989= 7,5 Argala Runs

    you mean they ARE bringing back the awesomenesses?! :D
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    js26568 wrote: »
    So Tribble is paying out more skill points than Holodeck?

    Yes. Roughly 2x the SP for doff assignments, and probably about 2x for critter kills.


    For doffing I've copied over a character with some finished assignments and then collected rewards on holo and tribble. Tribble is giving just shy of 2x the SP reward from doffing.


    For critter kills, rather than measuring SP numbers directly I'm measuring how much time it takes to fill a skill bar at the top of the screen with a stop watch. It's taking half as much time on Tribble, which is essentially the same amount of time that it took before the Nov 20th nerf patch that is the subject of this thread started by pwgroverclvlnd.


    But there's a wrinkle. I have no idea if the 2x SP event is still active on Tribble. It was turned on during DR testing to help testers level faster and I have no idea if it was ever turned off because I wasn't paying attention to it.


    I have not tested SP from actual mission rewards. Only critter kills and doff rewards.

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    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited November 2014
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    dova25 wrote: »
    How is doffing on Tribble ?

    I see that they have activated the double delta patrol experience on tribble. This should bring the leveling rate by doing this content slightly above where it was before the most recent atomicnerf.

    I suspect this means the rest is WAI.

    On tribble the R&D material cost reduction is also live.

    Shame these couldn't have been done yesterday on holodeck.

    I see no information regarding doffing so I assume it is still atomicnerfed.

    I doff religiously. If I find good exp missions and crit a lot I can do 2 minibars (out of 10) a day. This is logging in 2 to 3 times a day to doff. So 5 days per spec point = 300 days to max specialization with aggressive doffing. If you only care about getting to level 80, this = 150 days. I don't grind much patrols for exp. With the low exp for queues I would say it will take me 120 days to get to level 80. Around early february. Then level 110 maybe in the summer event if we make it that far.
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    I see no information regarding doffing so I assume it is still atomicnerfed.

    >2 posts ago in neon pink.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited November 2014
    Seems quite clear at this point they only want to shoehorn everyone into DR content, I mean why don't they just buff rewards everywhere and then let people decide how they want to level?

    They really are so petty.
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    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited November 2014
    >2 posts ago in neon pink.

    Yes, but as he said they may have 2x exp boost running there. Stealth buff? Unlikely but we can hope.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Yes. Roughly 2x the SP for doff assignments, and probably about 2x for critter kills.

    Hmm, last time people used XP 'as seen on Tribble', a lot of people got accused of exploitative behavior, as they allegedly should have known it was too good to be true. Would be nice if the powers that be could confirm the new numbers are actually 'working as intended.'
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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited November 2014
    Seems quite clear at this point they only want to shoehorn everyone into DR content, I mean why don't they just buff rewards everywhere and then let people decide how they want to level?

    They really are so petty.

    The thing is the change will not affect people playing DR content. Frankly DR patrols are no different the the Genesis maps. At least with that there was some variety.

    DR content is flat out static nooot dynamic.

    Cryptic really need to boos the specialization points back. Then still working on Genesis and also other ways to make the levels more dynamic.

    Let's say a player does a patrol with a high DPS overpowered ship, maybe a Iconian scout ship pops up with a intelligent AI and high hull.

    Anyway, back to the point.

    Stupid move on Cryptic on the best expansioon over 17 times!
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    js26568 wrote: »
    So Tribble is paying out more skill points than Holodeck?

    Here's hoping they copy that across soon.

    Of course, if Devs are only playing on Tribble then that would explain why they think XP & Spec Points are working as intended...

    I'm pretty sure they said in the Tribble patch notes a week or two ago that the XP nerf (they said 'changes') weren't in effect on Tribble yet and would come with a future patch. But since I haven't seen those changes mentioned in any Tribble patch notes yet, it's possible that current Tribble figures will not be the same as live server figures even after the Double XP increase to Delta Patrols go live.
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  • bridgernbridgern Member Posts: 711 Arc User
    edited November 2014
    A 30 Minute Doff-Mission on Holodeck VS. Tribble

    Holodeck/Tribble

    Specialization Experience:162/316

    Expertise:180/352
    Bridger.png
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    So, Tribble is universally paying out more XP on everything.

    Question is, has it always been this way? Did they test this on Tribble and then move it to Holodeck even though the values are different?

    Or did they just implement this new gain into Tribble to test for move to Holodeck during next patch?

    Trying to determine if they're actually making/testing a change, or if they just didn't test properly to begin with.
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  • edited November 2014
    This content has been removed.
  • omerta22omerta22 Member Posts: 1 Arc User
    edited November 2014
    That hasn't already been said. This was just ridiculous! I have the distinct feeling Cryptic you either start getting this right, or a whole lot of people are going to ditch this game and the most important part . . . they're going to take their money with them.

    1st BIGGEST mistake you made was making the initial game so ALT friendly and then with the DR expansion making it damn near impossible for anyone to play them because of the difficulties leveling . . . not to mention the DIL cost.

    And now this . . . :mad:
  • dmensionhatrossdmensionhatross Member Posts: 64 Arc User
    edited November 2014
    Yes, but as he said they may have 2x exp boost running there. Stealth buff? Unlikely but we can hope.

    While I do hope you're right, surely they could have posted their plans to fix the issue somewhere in this thread to quell some of the discontent? Unless there is no fix incoming so no need to comment.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    Don't forget to remove your first Predictive Algorithms before activating the double one, apparently it's bugged and if you don't remove it you will never be able to.

    Hehe; should have seen your post the other day, as just this very day I finished Intel, and ran into this very issue. :) People were quick to bring the solution, though. Thx anyway.
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  • swatopswatop Member Posts: 566 Arc User
    edited November 2014
    main question would be if this tribble xp has been there before this way or if this is new

    if its been there for a long time already then its probably just a misconfiguration/bug
    if its new then it might come to holodeck with the next patch
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited November 2014
    Come on now ladies, we all know you've been leveling 18 hours a day
  • lored2deathlored2death Member Posts: 6 Arc User
    edited November 2014
    While I do hope you're right, surely they could have posted their plans to fix the issue somewhere in this thread to quell some of the discontent? Unless there is no fix incoming so no need to comment.

    They don't like to use their own forums to communicate. It's become madness.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited November 2014
    vestereng wrote: »
    Come on now ladies, we all know you've been leveling 18 hours a day

    Heck no. Since we aren't getting much specialization I only do the 20 hour R&D thing. Then I log off. Chat with a friend if they are on. Definitely not a queue.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    They don't like to use their own forums to communicate. It's become madness.

    Yeah, it's really ridiculous.

    They occasionally stop by, put up a post about how they want to better communicate with us, then they disappear for months ignoring everything posted.

    Sometimes I honestly don't know why Perfect World even keeps these forums up. They certainly don't use them for feedback.
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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    It's because when they do pop in and say things, they often turn out to be false or misleading and then everyone erupts, kinda like this thread really.

    They wonder why, never considering for a second that the actions they took/statements they made could even be close to being at fault...
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  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited November 2014
    rsoblivion wrote: »
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."

    Interesting quote.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited November 2014
    we have taken extra care to make sure that the speed at which players level up will remain the same as it is now. This means that if a player chooses to level up from level 51 to 52 using exclusively missions and it currently requires that they play 3 missions to do so, then after the update it will still take 3 missions to level up from 51 to 52 if you use them as your sole source of skill points. This is true for whatever method a player might choose for leveling up – whether it is missions, duty officer assignments or critter kills.

    Still waiting for you to address this.

    Mistake or lie? The more you dodge the issue and try and ignore it, the more it seems like an attempt to pass off a nerf and hope no one notices.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited November 2014
    Yeah, it's really ridiculous.

    They occasionally stop by, put up a post about how they want to better communicate with us, then they disappear for months ignoring everything posted.

    Sometimes I honestly don't know why Perfect World even keeps these forums up. They certainly don't use them for feedback.
    Yes they do. They read almost everything here. They just don't bother to post most of the time.

    Patch notes are proof that they do listen to us(you know, because 'doing' is better than 'saying'). Hell, on this very subject, we got a Tribble patch that boosts patrol mission exp by 100%, so the live patch isn't too far off. And the reason they probably don't tell us what they're gonna do is because we take all of it as "promises".

    And before anyone claims that they don't listen to us, stop cherry picking or being ignorant to what everyone besides you wants. The devs have very well demonstrated that they do listen to us. They listen to objective problems with the game, not subjective "wants". And if they haven't objectively made the game better, then there is a reason for that. And "they just don't want to" is not a reason. It's an excuse for forum posters to whine and complain, period.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    orangeitis wrote: »
    Patch notes are proof that they do listen to us(you know, because 'doing' is better than 'saying'). Hell, on this very subject, we got a Tribble patch that boosts patrol mission exp by 100%, so the live patch isn't too far off.
    So far it seems it's only the patrol reward itself, which is not that much. The XP kill on tribble is doubled, but we still don't know if it's something that will happen on holodeck or just the old tribble patch that was not removed.
    Don't get me wrong, it's a step in the good direction, but the road is very long, et they are making really tiny steps.

    Even if the patrol were rewarding as much as japori before nerf (not gonna happen, but whatever), we would still have to grind them to close level gaps in the story. And to grind them for spec point after lvl60, because endgame content is rewarding far too low xp.

    They need to increase xp earned across the board, and even more for endgame content (queued missions, bz missions which currently reward no xp....). I want to earn my spec point by playing the game my way, not by grinding argala a thousand time.

    As a conclusion, even if they improve the patrol to the way they were before, it may alleviate the need for a xp a little bit, but not fully. And it will not alleviate the grind at all.

    Makes the patrol a way to grind spec point AND increase endgame content xp reward. You can't do both at the same time anyway, so you either choose to make spec point fast, but it's repetitive and you earn pretty much nothing else, or you do endgame content for marks/dil/whatever, and earn some spec point, albeit slowly, in the process.
    Currently, you can either grind argala for hundreds times, or never hope to see the spec trees completed in your lifetime.
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