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faw out of controll

eurialoeurialo Member Posts: 667 Arc User
Don't you think faw is totally out of control? I just played an isa and it wasn't fun at all... not because we failed it, but because of faw... just 2 ship were enough to clear everything in a few seconds... no ability, no manouvering, no strategy... really a few seconds and everything has been done.


looking at the leaderboard I can see players with more than 100k dps, one of them can deal the same damage of more than 3 escorts like mine... It's crazy, there is no way to balance pve queues if there is so much power creep.
[SIGPIC][/SIGPIC]

Playing STO spamming FAW is like playing chess using always the computer's suggested moves
Post edited by eurialo on
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  • edited November 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    You know that's why Hawk is no longer with Cryptic, right? Cause of mentioning a thing or two about FAW here and there...which in turn set about the machinations of a secret cabal of FAW worshipers that brought about his eventual ruin.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited November 2014
    The OP clearly doesn't know what he's talking about. He's hopping on the bandwagon of "I saw others yelling this, so I'll repeat it"...

    FAW does, in fact, require careful piloting and use. You can't just fire it off willy-nilly. That only works in a few situations. You need to mind your distance to targets, you need to position yourself for a broadside, you need to watch your cooldown timers, you need to have heals ready because you WILL agro the world (if done right). To say it's mindless is vapid and ignorant.


    I defend it when comments like this come up, but I think, however, it IS overpowered in a couple of specific areas. I think overcapping is the culprit, and having hard caps where excess power just disappears and is not counted in cryptic's wonky damage calculator, would reign it in a bit. IMO tac-heavy escorts using DHCs should be the kings of DPS. That just isn't the case. I think reigning in the overcap-abusing FAW would return them to a closer parity or even lower them below cannon abilities. However, that doesn't mean I can condone such ill-informed posts as the OP, who clearly don't know what they decry.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited November 2014
    Funny considering the many "advanced is too hard"-threads out there^^

    But be aware, that kind of damage has everything to do with piloting skills, build-knowledge and such. We could use handphasers against the borg and mob the "floor" with their cubes. There is a mission in this game named "knowledge is the key" which describes it pretty good.
    But dont worry, if we were to use CSV with DHCs, the outcome would be the same ;)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2014
    woodwhity wrote: »
    *trim*

    Piloting for the super high end maybe (and even then, its more just exploiting flaws in the game than anything else), but even just as a starting point a trained monkey can do 30k if they spend enough money and follow instructions so 'complicated' you could write it on a post-it.

    That said OP, its more than JUST FAW alone, but rather a number of mechanics that become silly powerful when minmaxed enough, all stacked together to create that gamebreaking stuff. FAW is only the most visible component of it, a symptom but not the cause.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    As a potential aside, I'd like to bring up the point of classical content design in regard to single target and area of effect damage...and how...we don't really have that going for us - there's a disconnect.

    As a "cliche" example, perhaps, of how a run might go...

    Entrance - Trash Mobs
    The "+" - Trash Mobs
    Go Left - MiniBoss
    Go Right - MiniBoss
    Go Forward - MainBoss & Trash Mobs

    With scatterings of Trash Mobs between those points.

    So you're going to have engagements where you want your AoE and where you want your ST...and even where you'll want AoE and ST split amongst the group.

    STO doesn't really do that...almost everything is designed around AoE damage. Maps tend to be designed around either FAW or CSV...so wham, bam...they shine. You go into other areas of the game where that's not the case, where the focus is on single target damage - and - it's different.

    So while it may be true that for folks to parse the numbers they do with FAW requires all sorts of planning, gearing, and skill on their end - you have to keep in mind just how over the top all those numbers are for the content...and instead, take a look at the mindless spacebar mashing that can complete the content and what that requires one actually to do.

    It's possible to bash all sorts of things without it being a bash against all sorts of other things...one can /facepalm various abilities and content without that taking anything away from those that excel at that content or with certain abilities.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    One thing i would like changed for BFAW (or possibly a separate ability) is that it only fires in the direction you are aiming. That way it can actually be used for taking out a group of NPCs rather than just spamming and aggro'ing everything around you.
    Rather than spamming all around you or in a fixed arc it would only target things in the 180 degree arc you are looking at.
    I'm thinking it would work similar to CSV but as it allows the beams to fire faster it could be almost like a combo of CSV & CRF for beams.

    Too many times I've tried to take out a group of enemies with BFAW only to aggro some dude i didn't even know was near me because it shoots all over the place.
    Surely my boffs can work out that if we're targeting the probes to starboard, don't go and aggro the tac cube of the port bow!

    With beams you really only go full on AOE aggro or you go single target with BO, there's no middle ground for dealing with specific groups in the way a cannon user can.
    SulMatuul.png
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2014
    eurialo wrote: »
    Don't you think faw is totally out of control? I just played an isa and it wasn't fun at all... not because we failed it, but because of faw... just 2 ship were enough to clear everything in a few seconds... no ability, no manouvering, no strategy... really a few seconds and everything has been done.


    looking at the leaderboard I can see players with more than 100k dps, one of them can deal the same damage of more than 3 escorts like mine... It's crazy, there is no way to balance pve queues if there is so much power creep.

    I'm confused. If two of the five team members were enough to kill everything in a few seconds...how the hell did you fail?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    odyssey47 wrote: »
    I'm confused. If two of the five team members were enough to kill everything in a few seconds...how the hell did you fail?

    He didn't say they failed. He said it was not fun "not because we failed it"...so it wasn't a complaint about a failed run..it's a complaint about a successful run that wasn't fun.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited November 2014
    T\ You need to mind your distance to targets, you need to position yourself for a broadside,

    It's tough to even imagine the difficulty that involves...

    with NPC's that haven't moved in years. Dang tuff!

    Damn instance has only been out a few years and ALREADY it's on farm?

    Who else know's about this?
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited November 2014
    He didn't say they failed. He said it was not fun "not because we failed it"...so it wasn't a complaint about a failed run..it's a complaint about a successful run that wasn't fun.

    Ah ok, I misinterpreted it.
  • eurialoeurialo Member Posts: 667 Arc User
    edited November 2014
    The OP clearly doesn't know what he's talking about. He's hopping on the bandwagon of "I saw others yelling this, so I'll repeat it"...

    FAW does, in fact, require careful piloting and use. You can't just fire it off willy-nilly. That only works in a few situations. You need to mind your distance to targets, you need to position yourself for a broadside, you need to watch your cooldown timers, you need to have heals ready because you WILL agro the world (if done right). To say it's mindless is vapid and ignorant.


    I defend it when comments like this come up, but I think, however, it IS overpowered in a couple of specific areas. I think overcapping is the culprit, and having hard caps where excess power just disappears and is not counted in cryptic's wonky damage calculator, would reign it in a bit. IMO tac-heavy escorts using DHCs should be the kings of DPS. That just isn't the case. I think reigning in the overcap-abusing FAW would return them to a closer parity or even lower them below cannon abilities. However, that doesn't mean I can condone such ill-informed posts as the OP, who clearly don't know what they decry.


    I have had my ship with a faw build... I know exactally what a faw build can do.

    and no, you do not need any carefull piloting to deal 50-60k dps because you do not need to take your target in a small firing arc, may be to deal 85-100k dps because you want to have as many target as possible around you, not to deal 50-60k. And romulan toons also have the shield absorptive frequency generator: the more damage you deal the more healing you have.

    you simply need to join a dps-xxxxx invite for an stf to see what I am telling about.


    p.s.
    I know exactally it's not faw but several mechanics combined with faw... but all of that mechanics are nothing without a firing mode to hit everything around you in a 10km sphere, a lot of times in a few seconds without missing one target. That's why you can't do easly more than 25-30k dps using a solo cannons build.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • eurialoeurialo Member Posts: 667 Arc User
    edited November 2014
    odyssey47 wrote: »
    I'm confused. If two of the five team members were enough to kill everything in a few seconds...how the hell did you fail?

    we didn't fail... simply it wasn't funny because my 25-27k dps contortrix (I do not think it's bad for a solo cannons build) was useless. They destroyed everything in a few seconds.

    i
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • chi1701dchi1701d Member Posts: 174 Arc User
    edited November 2014
    Is FAW to blame or is it the large number of damage buffs being applied to it through captain skills, boffs skills, boff passives (and stacking), doffs, traits and specialisation trees?
  • eurialoeurialo Member Posts: 667 Arc User
    edited November 2014
    chi1701d wrote: »
    Is FAW to blame or is it the large number of damage buffs being applied to it through captain skills, boffs skills, boff passives (and stacking), doffs, traits and specialisation trees?

    FAW is at the first place. All of the buff, boff passives, captain skills... do not give you the ability to do the same using cannons and csv. Remember: csv allow you to hit up to 3 targets at the same time, only if you have a selected target, and only if the selectet target is i your 45 degree firing arc within 10km... all of the 3 npcs must stay in your firing arc.

    Using faw you do not need to have a selected target, just targettable objects within 10km, each of your weapons hit 2 target at the same time for several seconds (csv is only 2 firing sequences), so you can hit much more than 3 targets at the same time, and never missing (csv can miss).

    Dealing more than 30k dps with a solo cannons build is not easy even if you pay and upgrade the best items in the game
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    Does go back to having three Weapon Enhancements for each.

    The Rapid...
    The Spread/Multiple...
    The Heavy...

    CRF...Cannon Rapid.
    CSV...Cannon Spread.
    HY...Torpedo Heavy.
    TS...Torpedo Spread.
    BO...Beam Heavy.
    FAW...Beam Rapid and Spread.
  • spectre907spectre907 Member Posts: 0 Arc User
    edited January 2015
    Bfaw does not in any way "shoot everything around you". No beam array under faw may fire outside its own arc. Target leaves the arc? It's no longer getting fired upon. Front and aft 90* only get hits from their respective arrays, and each array may only hit two targets. It doesn't require careful piloting eh? Ok. Strap some epic mk14 crtdx4 DBBs to your dreadnought warbird, equip bfaw, and then come back and tell us all about how positioning doesn't matter.

    Yes, I'll concede that arrays do have limited 360* coverage, but they also fire on one fewer target per array, as well as deal severely lower damage per hit within their optimum effective range vs DHCs. There's a reason dhc's are essentially mandatory for elite-level nws while arrays just can't compete. Match the tools to the task at hand.

    And please op, try harder to get good abilities nerfed. now that levelling even with these "op pls nerf" abilities takes a staggering amount of time, let's have them make the grind even longer. I'm sure everyone will appreciate it.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    Oh, a necro! Wheeee!
    spectre907 wrote: »
    Bfaw does not in any way "shoot everything around you".

    8 beams, no target selected, you could potentially hit 16 targets, eh? Each beam selecting two targets...
    spectre907 wrote: »
    No beam array under faw may fire outside its own arc. Target leaves the arc? It's no longer getting fired upon.

    Not true. Many weapons continue their firing cycle after the target leaves the arc. Lol, do you really think folks are maintaining 70 degree broadsides? Heh...seriously?
    spectre907 wrote: »
    Front and aft 90* only get hits from their respective arrays, and each array may only hit two targets.

    Beam Arrays have a 250 arc. Only the front and aft 110 get hits from their respective arrays...outside of the nagging issue of weapon cycles continuing outside of their arcs.

    180 front
    180 aft
    360 total

    The 250 arc provides 35 on each side into the opposing arc. 180 - 70 = 110.

    That you saw it as 90 is likely evidence of experiencing the issue of weapons continuing their cycles while out of arc.
    spectre907 wrote: »
    It doesn't require careful piloting eh? Ok. Strap some epic mk14 crtdx4 DBBs to your dreadnought warbird, equip bfaw, and then come back and tell us all about how positioning doesn't matter.

    For this challenge, can the person have even the most basic understanding of how to turn a ship against enemies that generally sit still?
    spectre907 wrote: »
    Yes, I'll concede that arrays do have limited 360* coverage, but they also fire on one fewer target per array, as well as deal severely lower damage per hit within their optimum effective range vs DHCs.

    So the 250 arc or the 90 arc weapons have less coverage than the 45 arc weapons? Curious.

    You uh, um, also realize that the range penalty for cannons is higher than it is for beams? Well, obviously not with what you stated there...but uh, it is.

    ~10km, cannons are doing ~40% of their damage.
    ~10km, beams are doing ~60% of their damage.

    Where you get into the fun with the Beams and DHCs would be the base for a Beam Array being 100, a Beam Bank being 130, and the Dual Heavy Cannons being 174. This is somewhat offset by the base of Turrets being 45 and the 45 arc of the DHCs.

    876 with a 45 arc vs. 800 with a 70 arc. That sort of thing...course, you also have to figure in the RoF of the 2/3 & 4/3 vs. 4/5...toss in the range penalty. Get into various other things, etc, etc, etc.
    spectre907 wrote: »
    There's a reason dhc's are essentially mandatory for elite-level nws while arrays just can't compete. Match the tools to the task at hand.

    Couldn't say in the least what was mandatory for NWS...will have to leave that to other folks.
    spectre907 wrote: »
    And please op, try harder to get good abilities nerfed. now that levelling even with these "op pls nerf" abilities takes a staggering amount of time, let's have them make the grind even longer. I'm sure everyone will appreciate it.

    And there's the crux of the matter...waaaah, don't fix my broken stuff, omgherd this crazy stuff will take me even longer and I need it all yesterday!

    /facepalm
  • notrealednanotrealedna Member Posts: 1,028
    edited January 2015
    You know that's why Hawk is no longer with Cryptic, right? Cause of mentioning a thing or two about FAW here and there...which in turn set about the machinations of a secret cabal of FAW worshipers that brought about his eventual ruin.

    lets them pve heroes play with broken content and wonder why the game is not fun no matter how much new bs they get.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    lets them pve heroes play with broken content and wonder why the game is not fun no matter how much new bs they get.

    Heh, I'd forgotten I'd said that...lol.

    Still think it's funny how neither LinkedIn nor Twitter showed any new job, and it looked like he quit to go play WoW.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited January 2015
    odyssey47 wrote: »
    I'm confused. If two of the five team members were enough to kill everything in a few seconds...how the hell did you fail?

    Its very easy to fail... AFK penalty !! If you fly to slow after a pair of high-dps'rs and all is gone before you get there, at the end you didn't do damage, you will be market as afk !!!
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited January 2015
    bones1970 wrote: »
    Its very easy to fail... AFK penalty !! If you fly to slow after a pair of high-dps'rs and all is gone before you get there, at the end you didn't do damage, you will be market as afk !!!

    Do you still get marked AFK if you're healing them? I know CC pays attention to healer work, but do the other queues? Sure, they might not want it, but if you never shoot anything you should be able to use Full Impulse to keep up and toss heals at them... or are we talking the folks that never take damage because they purge all before them in the helfires of oblivion?

    Oh, as a side note, B:FAW lands up to 10 strikes per volley (at 2+ targets), at a slower cyclic rate than cannons (usually two volleys per B:FAW), at random targets. C:SV lands up to 12 stikes per volley (at 3+ targets), at a faster cyclic rate than beams (usually three volleys per C:SV), at targets within a cone around your current target. Both require an amount of positioning, B:FAW to keep your targets within your 70 broadside arcs (or at east two within the arc of each weapon across both 250 arcs) and C:SV to keep them in a cone around your current target (usually that cone needs to be within the forward 180 degrees, unless for some odd reason you're using nothing but turrets). The main failings of C:SV compared to B:FAW are the cone AoE and faster damage dropoff for cannons... the combination makes it extremely difficult to maintain optimal range and strike the necessary 3 targets to exceed the performance of B:FAW... but C:SV can strike more targets per activation and can be used against specific targets as long as you've locked onto one (rather than through positioning).
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • edited January 2015
    This content has been removed.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    You know that's why Hawk is no longer with Cryptic, right? Cause of mentioning a thing or two about FAW here and there...which in turn set about the machinations of a secret cabal of FAW worshipers that brought about his eventual ruin.


    So that's what happened. I was beginning to wonder ;)
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited January 2015
    Shoot, two *other* players doing the work for me? So I can get the reward with minimal effort then go do something else?

    Yes, please.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2015
    Maybe OP, you'd like to trade those 2 competent DPSers with noobs who do things like having Beam Overloads slotted on an all cannons build?
    XzRTofz.gif
  • thisslerthissler Member Posts: 2,055 Arc User
    edited January 2015
    eurialo wrote: »
    Don't you think faw is totally out of control? I just played an isa and it wasn't fun at all... not because we failed it, but because of faw... just 2 ship were enough to clear everything in a few seconds... no ability, no manouvering, no strategy... really a few seconds and everything has been done.


    looking at the leaderboard I can see players with more than 100k dps, one of them can deal the same damage of more than 3 escorts like mine... It's crazy, there is no way to balance pve queues if there is so much power creep.

    Look, it took these guys years to figure out debuff stacking and the wonders of negative resistance. It takes practice to maneuver around stationary targets to get the correct ranges.

    Remember, there's a REASON they parse teams in ISA. It will come to you if you think on it.
  • eurialoeurialo Member Posts: 667 Arc User
    edited January 2015
    I think someone need a drawing...

    However before talking about how much a skilled pilot you have to be or how much difficult is dealing 40-50k dps using faw, just try to do the same using the ship you like, the gears you want except using a cannons only build.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • jellico1jellico1 Member Posts: 2,719
    edited January 2015
    power usage and total power available is what fuels the excessive DPS

    In season 6 if you didn't have DHCs you basically couldn't destroy anything solo with a beam boat unless you were a Klingon with the plasmonic leach

    plasmonic leach started it...EPS consoles before that............now there are even more ways to prop up excessive power levels and to maintain your spikes of power which is where the dps comes from

    beam overload is a pvp only skill balanced for pvp and dos very little damage in pve content its not even worth slotting on your ship

    That leaves BfaW as the only special attack that does damage

    Beams need a scatter volley type attack and a rapid fire type attack first then tone down the Bfaw

    but across the board weapons need to draw more power than they do now
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    jellico1 wrote: »
    power usage and total power available is what fuels the excessive DPS

    Fuels all sorts of things, eh? Used to be a...fudge, brainfart...choice isn't the word I'm looking for...meh. Ah, opportunity cost. STO used involve more opportunity costs. With Subsystem Power, sure - you could have this, maybe this and that, and so forth...now it's just...wheee, got everything! But, imho, it's not just Subsystems they did that with...it's been Cryptic's campaign since the F2P to eliminate opportunity costs. Much like Exploration Clusters, they had too many players getting lost in exploring opportunity costs.
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