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Vaadwaur Heavy Artilerry Vessel HP issue (Normal difficulty)

suavekssuaveks Member Posts: 1,736 Arc User
edited April 2015 in PC Gameplay Bug Reports
While running several Delta Quadrant patrol missions on Normal Difficulty I've noticed that most Vaadwaur Heavy Artillery Vessels spawn with ~900,000 to ~1,300,000 HP.

Screenshot - http://i.imgur.com/5mhGKfE.jpg

Note the enemy's HP and the mission's difficulty level.


At first I thought these were supposed to be boss-type enemies, but that couldn't be the case, as sometimes other VHAV spawn with proper ~125,000 HP. Most of them though seem to spawn with Elite difficulty stats. As a result it takes forever to defeat them, plus they reward mere ~200 SP upon defeat.

I've stumbled upon these high-HP ships while doing several different patrol missions solo on normal.
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Post edited by suaveks on
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Comments

  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    Need more than just beams on this type of targets. Special weapons on this type to weaken their shields over a long period of time. Don't use a boarding shuttle team. On this type of target I see like what you see in scoring.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2014
    No idea what you're sayin. That plus the fact it's a bug report, not a cry for help. These ships simply shouldn't be as durable on Normal and I'm almost sure they weren't a week ago.
    PyKDqad.jpg
  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2014
    I've encountered this too. On Normal they have about 115,000 health, so to have a 900,000+ elite level version spawn on NORMAL difficulty is definitely a bug.
  • eldritchoneldritchon Member Posts: 15 Arc User
    edited November 2014
    I finally gave up and spent the 20+ minutes taking it down in the mission I had this issue in. The more annoying thing....it continuously spawns assault cruisers. By the end I had 6 of them plus the artillery vessel. I just ignored the assault cruisers and had to pretty much spam every eng, tac sci and intel power to stay on its tail end, not pop and keep its shields and HP going down.

    I can't imagine what a lone escort would have done considering there were times when the assault cruisers and the artillery vessel pulled out the oh so fun barrage attack. Oh and did I mention it seems to also have the ability to do the Vaadwaur fairy dust (that is what it sounds like) disappearing trick more than once in a 10 second span.

    On a lighter note, all the other ships that spawned in the mission were not nearly as annoying as what they have been.

    Here's to hoping I won't have to sit through that again.
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited November 2014
    I haven't played a DR mission for about a week until today, and I encountered this problem.

    It took me several minutes to take a single one down. I knew something was wrong, but I just stuck it out to get the mission finished. All the other ships appeared normal, but not the Heavy Artillery Vessel.
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited November 2014
    Wow, you're a science Remulan in a Derrie and doing so much DPS? Holy meow! :)
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • admiraldunwalladmiraldunwall Member Posts: 57 Arc User
    edited November 2014
    Encountered this on advanced (actually made a thread on this a few days ago, disappeared into the deep unknown).

    http://i.imgur.com/7UmTmsE.png

    Going from melting the usual mobs to suddenly wondering why I was having pre-patch-slogfest flashbacks was not fun. They were tedious enough to deal with pre-patch, now it's just outright painful!
    tumblr_n8bewt4QjC1qm2fu4o2_r1_400.gif
    "Polls are so annoying, let's make a poll to see who agrees!"
  • edited November 2014
    This content has been removed.
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2014
    These ships spawn in The Battle of Korfez as well. And even though this is an Elite difficulty mission I'm certain this wasn't the case a week ago, as all other ships there have quite normal HP values.

    On the other hand I've completed the last story mission today and found no VHAV with such HP values. There were tons of these ships around, but they had about 125k HP as they should.
    PyKDqad.jpg
  • renew1981renew1981 Member Posts: 0 Arc User
    edited November 2014
    I also encountered this 2 of them where set to over a million other i encountered where set at 150k the missions where called : know your enemies and i believe the second one was capture the flag i also remember it from a mission called unity ( federation )
  • wahoofxwahoofx Member Posts: 13 Arc User
    edited November 2014
    I've noticed that when multiple Vaadwaur Heavy Artillery vessels are spawning...some of them will go down like normal ones should, and some will have the super-hp values like you're listing above and take forever to destroy on normal settings.

    Edit: I noticed it starting today (Sunday, 9 Nov 2014), only in "Better With Friends," "Revolution," and "Taking Care of Enemies." It did not occur in "Takedown."
  • erei1erei1 Member Posts: 4,081 Arc User
    edited November 2014
    It seems to occur only in patrol missions (including "story" missions). So far I haven't met them in non-patrol story mission involving vaadwaur.
    [SIGPIC][/SIGPIC]
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    erei1 wrote: »
    It seems to occur only in patrol missions (including "story" missions). So far I haven't met them in non-patrol story mission involving vaadwaur.

    I encountered two of them... I cant remember the first one if it was a patrol type story mission or a regular story type mission. But the second one was definately a story mission. It was in the mission "All That Glitters" where Gaul comes in to stop the fight in space and you meet him in the Talaxian mining asteroid and he goes all nutso on the cook. That last fight in that mission Voyager and some Turei NPC ships are "helping" you. The VHAV that came in had 785K health. And another odd thing i noticed is that it seemed to be flying straight and really really fast. My ship that i killed him with is pretty geared out and it took me roughly 4 minutes to kill him. The funny thing was by the time he died Voyager and the Turei ships were trailing behind us at 12-13km. I mostly flew straight as well since i was trying to hammer the ship on the same shield facing. I only noticed very minor difficulty trying to keep up with him, but my engine power in combat is about 86 and i'm in a Faeht which is pretty maneuverable. I didnt pay much attention to how much my attacks were hitting for, so no idea on how his resists were.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited November 2014
    just did the Xiokel patrol

    target ship and dummy ships were normal ~ 100k hp

    2 spawns at the end one normal 100k hp, the other ~ 1 mill hp

    focused on the first and took it down easily the other took a while and this was with 2 benthans and 2 hasiri helping me

    while it made for an interesting battle (before today I didn't even know that haziri AI will actually buff YOU during a fight) I would never expect an inexperienced player going through the story for the first time to beat something like that

    I hope this gets fixed soon, my kdf alts haven't gone through the story yet and some of their builds aren't nearly as good
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited November 2014
    I can confirm this as well.

    Three times yesterday I came across these brutes. Took an age to bring each one down and popped a few times in the process.

    I'm wondering if this is systemic to DR as I've also come across almost unbeatable Vaadwuar in the Kobali ground zones. I can hammer away at them and their health hardly moves. I originally put that down to lag but now I'm not so sure! lol

    EDIT: Both space and ground instances were played on "Normal" setting.
    server_hamster6.png
  • jtmarshjtmarsh Member Posts: 0 Arc User
    edited November 2014
    I flew a fleet Defiant. 4x front Elite Fleet Phaser Canons MkXIII Elite Fleet Phaser Turrents on the back with 1 cutting bean all MKIII and all Elite of course.

    While I was killed the first try.. The second time I beat that ship. It took great flying and using all my consoles and special stuff. Was it hard?? IDK if I call it hard but was it as easy as just flying around and wipping out a squad of 3x lesser enemy ships with very little shield drain and with your eyes closed. No its harder than that.

    By far I am not a 10k or whatever dps player. I hate those guys because they always want to post there rankings and im last or second last lol.
  • swamarianswamarian Member Posts: 1,506 Arc User
    edited November 2014
    I've run into this in patrols as well. I was level 60 and the artillery vessels had roughly 950,000 hp. Once my hp dropped below 50%, I was able to call for aid, which helped. The ship that arrived survived the entire fight, and was able to take out the other Vaadwaur ships for me. I have no idea how much hp it had, though.
    (I have a plasma build, with the Romulan rep torpedoes. I just wore the stupid thing down over time. Nothing over mark 12, except for my armor, which is 14. One of my tactical consoles is gold, because I got lucky, though.)
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2014
    We're investigating this issue. Thank you for bringing it to our attention.

    Currently, all I can say is that Hull values that high are not intended to be present when playing content on Normal difficulty.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2014
    Investigation over. We found an Elite Vaadwaur Battleship that was occasionally sneaking into the Normal encounter templates. After giving her Captain a stern talking-to, we plugged the hole she was sneaking in through.

    The good news is, now you know how well (or not) your current ship fares when facing down an Elite battleship! ;)
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Investigation over. We found an Elite Vaadwaur Battleship that was occasionally sneaking into the Normal encounter templates. After giving her Captain a stern talking-to, we plugged the hole she was sneaking in through.

    The good news is, now you know how well (or not) your current ship fares when facing down an Elite battleship! ;)

    Was the Captain also sneaking into Advanced? I saw one earlier in an Advanced mission (can't recall the name, but it's the one where you save both the Cooperative and Octanti vessels) with 946,553 HP. I only checked it because it seemed to be taking a hell of a lot longer to kill than the one I'd met in the previous mission.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2014
    Was the Captain also sneaking into Advanced? I saw one earlier in an Advanced mission (can't recall the name, but it's the one where you save both the Cooperative and Octanti vessels) with 946,553 HP. I only checked it because it seemed to be taking a hell of a lot longer to kill than the one I'd met in the previous mission.

    Yes. Also double-dipping into the hitpoint boost on Elite. All of these issues will be fixed with the same data change that was just checked in.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Yes. Also double-dipping into the hitpoint boost on Elite. All of these issues will be fixed with the same data change that was just checked in.

    Good to know! Thanks for looking into that.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • summerwolfesummerwolfe Member Posts: 0 Arc User
    edited November 2014
    Yes. Also double-dipping into the hitpoint boost on Elite. All of these issues will be fixed with the same data change that was just checked in.

    Great to see this getting fixed.. I ran into VHAV with ~ 540,000 HP during a DQ patrol as part of "Enemies in All the Usual Places", it was the last 'boss' in the last patrol for that mission and with my Dyson Sci Destroyer (KDF version) running Mk XII gear it took me dying four times before I had him down to 9% at which point I gave up and warped out.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited November 2014
    Investigation over. We found an Elite Vaadwaur Battleship that was occasionally sneaking into the Normal encounter templates. After giving her Captain a stern talking-to, we plugged the hole she was sneaking in through.

    The good news is, now you know how well (or not) your current ship fares when facing down an Elite battleship! ;)

    That must have been dangerous trying to rake an angry Vaadwaur over the coals. I hope you went in with heavy armor and lots of guns.

    But seriously, glad to know I won't have to worry about that if my alt ever makes it to that mission.

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  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2014
    Was kinda unpleasant ending up facing two of those in a patrol with my teenie weenie shrimp-like Dauntless. With Mk XI blue gear. And Boffs used based on whether they at least slightly fit from other builds without retraining them.

    I guess at least till next patch, I won't enter missions against Vaadwaur in science ships, not even on normal. Just to be sure.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
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  • generaldisaster#4313 generaldisaster Member Posts: 373 Arc User
    edited November 2014
    eldritchon wrote: »
    I finally gave up and spent the 20+ minutes taking it down in the mission I had this issue in. The more annoying thing....it continuously spawns assault cruisers. By the end I had 6 of them plus the artillery vessel. I just ignored the assault cruisers and had to pretty much spam every eng, tac sci and intel power to stay on its tail end, not pop and keep its shields and HP going down.

    I can't imagine what a lone escort would have done considering there were times when the assault cruisers and the artillery vessel pulled out the oh so fun barrage attack. Oh and did I mention it seems to also have the ability to do the Vaadwaur fairy dust (that is what it sounds like) disappearing trick more than once in a 10 second span.

    On a lighter note, all the other ships that spawned in the mission were not nearly as annoying as what they have been.

    Here's to hoping I won't have to sit through that again.


    My patrol escort refit is fast enough to get out of the way of most of the barrages, but was still getting swatted down hard.


    that is until i tried my breen absolute zero space set. mine set is still the default MK XI, but it provided adequate protection enough for me to swat the heavy artillery ship on my own. It took a little while, but i did not get swatted once. alternatively use the ancient carrier ship. if you got it when it was first released, you should also have a set of very rare swarmers for the hanger. my ancient carrier does not have good weapons, but using both swarmer squadrons and using what little firepower i had, i was able to overwhelm the artillery ship. I have taken on two artillery ships at once using both these methods, and lived to tell the tale
    Star Treking, across the universe. Only going forward because we can't find reverse...
  • zellkarrathzellkarrath Member Posts: 182 Arc User
    edited November 2014
    Has this issue been resolved yet? I'm just wondering as I am still running into Heavy Artillery Ships with 900,000 health on the Normal difficulty patrol mission "Gone Dark". I can't progress any further due to this. :(
  • questeriusquesterius Member Posts: 8,497 Arc User
    edited November 2014
    Has this issue been resolved yet? I'm just wondering as I am still running into Heavy Artillery Ships with 900,000 health on the Normal difficulty patrol mission "Gone Dark". I can't progress any further due to this. :(

    Maybe on tribble, but i ran into a1.2-1.3M one during a patrol on normal difficulty.
    Don't remember the system, but it is the one where you work together with the Hirogen hunters against the vaadwaur.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2014
    Has this issue been resolved yet? I'm just wondering as I am still running into Heavy Artillery Ships with 900,000 health on the Normal difficulty patrol mission "Gone Dark". I can't progress any further due to this. :(

    Since it was only fixed internally yesterday, and there hasn't been a patch this morning... no. :P
    It'll hopefully be in Thursday's patch. If you really want to run the mission before then, might be worth trying to get somebody in game to team up with who can help you take it down.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • skorpikusskorpikus Member Posts: 0 Arc User
    edited November 2014
    While the Heavy Artillery ships aren't really hard, even with purple mk XII they take 5-10 mins each to take down. It just makes for a really long and boring fight.
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