helo!!, any one at home cryptic, pw?
those numbers are not for red alert, it is like structural integrity at 20%.
using steam numbers doesnt mean a damned thing. you need the whole picture before you could claim something is wrong.. and since cryptic dont share that type of data your working on a badly drawn guess to attract visitors to your thread.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
helo!!, any one at home cryptic, pw?
those numbers are not for red alert, it is like structural integrity at 20%.
Uh. . . are we looking at the same chart? I see one that says that STO has a higher average player count than anytime before (except LOR). . . What am I missing?
Uh. . . are we looking at the same chart? I see one that says that STO has a higher average player count than anytime before (except LOR). . . What am I missing?
The fact that LoR was a solid flat topped-mount for 2-3 months ... while DR crashed down nosediving to "business as usual" within 2-3 weeks ... people checking the game, after the next "Expansion" is nothing "special" it's the matter of how long they want to stay afterwards ...
PS : Even last years Winter Event (~4500) kept more people ingame (~3500 now, last Monday)
=> nah sorry not the highest average player count anymore, not even within the last term pre-DR), if this Trend continues we'll actually be at an all-time low (~2500 per day ... already lost 2000 within 2 weeks, just 1000 more to go)
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
The fact that LoR was a solid flat topped-mount for 2-3 months ... while DR crashed down nosediving to "business as usual" within 2-3 weeks ... people checking the game, after the next "Expansion" is nothing "special" it's the matter of how long they want to stay afterwards ...
The data provided does not back up your statement. The peak means nothing as each peak also has a valley. The average number of players playing each day is the determining factor not the peak and valley values. Nearly a month in the daily average is still around 900 over where it was in September, pre-DR; and that coincides with the LoR data.
If the LoR data is indicative then DR will have 2 decent months and then a rapid decline back to the average.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
No, it's not good for actual number amounts but it is good for trends. And that trend looks very correct to me. DR is hyped up, so it spikes, then with the whole communication failure, the nerfs, etc. it takes a nosedive. Then our EP comes on and apologizes, so it levels out for a bit, then creeps back down.
Take a look at the graph around LoR. Same thing happens. It's a shallower drop, but it happened.
granted ... if you pick the 15th and ignore the rest you'll get 800
Isn't that what ~3500 per day is already ...
Look at the Steam chart provided at the beginning of this thread.
Average Daily Steam Players in August: 1,764
Average Daily Steam players in September: 1,774
Average Daily Steam players in October: 2,536
Average over the last 30 days - which includes 1 week of pre-DR: 2,608
Average Daily Steam player in April, 2013 - pre-LoR: 1,673
Average Daily Steam player in May, 2013 - LoR's launch: 2,656
Average Daily Steam player in June, 2013: 2,595
Average Daily Steam player in July, 2013 - 2 months after LoR: 1,788
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Look at the Steam chart provided at the beginning of this thread.
Average Daily Steam Players in August: 1,764
Average Daily Steam players in September: 1,774
Average Daily Steam players in October: 2,536
Average over the last 30 days - which includes 1 week of pre-DR: 2,608
Average Daily Steam player in April, 2013 - pre-LoR: 1,673
Average Daily Steam player in May, 2013 - LoR's launch: 2,656
Average Daily Steam player in June, 2013: 2,595
Average Daily Steam player in July, 2013 - 2 months after LoR: 1,788
So what ... look at the daily average not monthly ... which says squat because it includes the mandatory peak happening with every Expansion ...
Besides if November Numbers will not skyrocket back up for some reason ... we will be back to (below) average after 1 "decent month" ... "Decent" meaning 1 week peek improving numbers for the other 3 weeks ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
So what ... look at the daily average not monthly ... which says squat because it includes the mandatory peak happening with every Expansion ...
Besides if November Numbers will not skyrocket back up for some reason ... we will be back to (below) average after 1 "decent month" ...
The daily value is meaningless as it simply shows peaks and valleys depending on the day of the week - with weekends getting a big bump over weekdays. The monthly value gives you a firm figure as to how many people logged in and are regularly playing.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Would it not be easy if you would of took a poll asd to how many members do not use steam to log in then add the number to your steam data ?? You can start with me I dont use steam Ive logged in everyday for the past four years so please add one more to your chart.
The monthly value gives you a firm figure as to how many people logged in and are regularly playing.
Are you serious, that's exactly what it doesn't show ... regularly playing meaning on a daily basis, or at least not : October the 14th never to be seen again ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Would it not be easy if you would of took a poll asd to how many members do not use steam to log in then add the number to your steam data ?? You can start with me I dont use steam Ive logged in everyday for the past four years so please add one more to your chart.
To be honest, the sample size of people who are using Steam is enough to use the trends in the graph as an idea about how the whole player-base is reacting.
I just don't see the issue other people are: yeah, there's a dip from a peak after the expansion. It's steeper (occured quicker) than the one after LoR. But it's where it's been for last 10 months or so as far as I can tell.
It's a really good read for anyone interested in statistics and I think some people might learn a few things, especially the ones who are picking small points of data...
To be honest, the sample size of people who are using Steam is enough to use the trends in the graph as an idea about how the whole player-base is reacting.
I just don't see the issue other people are: yeah, there's a dip from a peak after the expansion. It's steeper (occured quicker) than the one after LoR. But it's where it's been for last 10 months or so as far as I can tell.
You would think there is a bunch economists playing this game. Clearly the chart shows the avg number of daily players playing more now than ever. We also do not know how they measure success.
This release could still be the best ever from a revenue perspective. This is how most companies measure success. In a F2P game, more players doesn't mean more revenue necessarily. This release could have sold more packs, upgrade tokens, crafting boxes, lock boxes, etc which resulted in higher launch revenues than previous launches.
None of my friends even use Steam to play the game, not even those that have Steam accounts. I think most folks have also come to learn that it is better to play STO a little while after a new launch to let the bugs and tweaks get resolved before they dive in. These were very big game changes this last time and some folks may have jumped in and decided to let the dust settle first.
The chart clearly shows STO has steadily increased its player base on Steam. Anyone that knows charting and economics knows you get rid of the anomalies and look for the trends. LoR and DR are anomalies and the day to day player numbers are the trend. The trend is your friend as we say in the business. The trend has steadily increased in player numbers. The next step is forecasting the trend. Historically this game does well over the holidays with all the events and promotions they do between now and February. I would expect the trend to continue and some of those players that have been waiting for the dust to settle will most likely return. The game is free so people can come and go anytime.
Gold Sub since March 2010
Lifetime Sub since June 2010
Are you serious, that's exactly what it doesn't show ... regularly playing meaning on a daily basis, or at least not : October the 14th never to be seen again ...
No. Regularly playing means how many actual people you have in the long-term rather then the peaks and valleys values. For every 3,000 player day there needs to be a 1,000 player day in the month for there to be a 2,000 player average. From a business standpoint what matters is how many consistent players you have no matter the event going on. Monthly gives you a baseline trend value. Daily simply gives you the leap-frog value.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The fact that LoR was a solid flat topped-mount for 2-3 months ... while DR crashed down nosediving to "business as usual" within 2-3 weeks ... people checking the game, after the next "Expansion" is nothing "special" it's the matter of how long they want to stay afterwards ...
Zoom in to the last two months. The sharpest dip is from today, which is to be expected: the peak number of players in the game over a day that isn't done yet, particularly on the day it has server maintenance, is going to be much lower than the metrics for the full days before it. Even Valve's Team Fortress 2 shows this dip. (Dota 2 not so much, since it's more popular in Europe and China, moving the peak to earlier in the day relative to STO and TF2)
Secondly, there's noticeable peaks and valleys in the graph. The valleys are the weekdays (not as many play during the week), the peaks are weekends. Peak to peak and valley to valley, there are still more players on post-DR than pre-DR.
Third, comparing this year to the last two years, there were pre-DR gains rather than what's apparently usually a drop in players from June to October.
Fourth, the fully zoomed out graph marks the highest number of concurrent players over the entire month. Next year, if you look at the chart again, you'll see that the graph will have smoothed out a lot, with the DR launch being the biggest peak since LoR.
You would think there is a bunch economists playing this game. Clearly the chart shows the avg number of daily players playing more now than ever. We also do not know how they measure success.
Nope ... sorry
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
However, looking at the peaks and troughs over the previous month, my thoughts are that it could pop back up again and keep on an even keel. It could also spiral out of control and go to 0 active users. I might win the Euromillions lottery, buy the devs and tell them they need to give everyone every lockbox ship in the game.
Also: the more obvious peaking and troughing over the last month or two is because the graph has better resolution over the last few months. The further back in time, it's plotting fewer datums. Go back far enough and it's only plotting a datum once a month.
Zoom in to the last two months. The sharpest dip is from today, which is to be expected: the peak number of players in the game over a day that isn't done yet, particularly on the day it has server maintenance, is going to be much lower than the metrics for the full days before it.
Your point being ... I was talking about last Monday (not today) because the 1y Graph goes from Monday to Monday ...
Secondly, there's noticeable peaks and valleys in the graph. The valleys are the weekdays (not as many play during the week), the peaks are weekends. Peak to peak and valley to valley, there are still more players on post-DR than pre-DR.
Of course there are ... still more players than pre-DR ... maybe ~200 daily ... but the trend is obvious ...
Fourth, the fully zoomed out graph marks the highest number of concurrent players over the entire month. Next year, if you look at the chart again, you'll see that the graph will have smoothed out a lot, with the DR launch being the biggest peak since LoR.
Of course DR is the biggest peak since LoR ... that's pretty much mandatory for an Exp ... that was not the point, though ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
helo!!, any one at home cryptic, pw?
those numbers are not for red alert, it is like structural integrity at 20%.
so whats bad about it?
in the last 30 days there are more Avg. Players then was here since may 2013 and are more peak players since june 2013.
in fact discounting may & june 2013 there are more Avg. Players & more peak players then ever.
that seems pretty good from where im sitting.
also don't forget that's only a measure of players using steam, if you factor in players using ARC and players still using the old launcher the figures are vastly higher.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
in the last 30 days there are more Avg. Players then was here since may 2013 and are more peak players since june 2013.
in fact discounting may & june 2013 there are more Avg. Players & more peak players then ever.
that seems pretty good from where im sitting.
I guess it's pointless at this point ... just wait till you get Average Players in Nov., because that's obviously what matters (not the week-to-week / day-to-day - trend) ... and we'll try again ...
PS : I ate 30 loafs of bread on the 1st of October ... so it doesn't matter I was starving the other 29 days, since the average is still 1 loaf of bread per day, and that's more than enough ...
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
So sick of this. Steam charts are only an accurate representation of those who use Steam. That's it. Only Cryptic and PWE know all of the numbers.
We just had elections and in my state almost every pre-election poll turned out wrong. Either had the wrong candidate winning or the margin for victory way off. Moral of the story: using data from a subset of the whole as a representation of the whole is very often not accurate.
There is a difference. Steam is not asking questions with vague or poorly articulated goals intended to obtain a specific answer. In politics the purpose of a survey isn't to attain the truth, it is to attain a result to persuade people a position will be the winning side so they can vote on the winning side. (Many people deliberately vote for who they feel will win, sadly enough.) Further, this was an off-cycle election - which are notorious for results outside of predictions. The sampling at the ballot box itself is not necessarily reflective of the electorate since a great many will only show up at a presidential election.
While Steam may not show all the member accounts, I can tell you that I no longer log in regularly even though I am head of my small guild. The only people on my TS that are logging in semi-regularly now are those who manage in other larger fleets. Die hard fans of Star Trek in my TS who for years would not play any other game, even temporarily, have left for other games. Some of my members have uninstalled STO completely.
Further, when I do log in - it has nothing to do with any expectation of playing for fun. That was updated out.
Be daring, be different, be impractical, be anything that will assert integrity of purpose and imaginative vision against the play-it-safers, the creatures of the commonplace, the slaves of the ordinary. ~ Cecil Beaton
Even with the great explanations by some, others still are hung up on, "many don't use steam" or "these aren't hard numbers so who cares". What we are looking at is the trending after the release of DR. It's on a decline.
Still, it's not a big deal, and I'll expect to see it further decline in the days ahead. LOR did the same thing, I don't see why DR won't. From what I've been seeing so far, STO is fine for the immediate future.
Retired. I'm now in search for that perfect space anomaly.
I guess it's pointless at this point ... just wait till you get Average Players in Nov., because that's obviously what matters (not the week-to-week / day-to-day - trend) ... and we'll try again ...
PS : I ate 30 loafs of bread on the 1st of October ... so it doesn't matter I was starving the other 29 days, since the average is still 1 loaf of bread per day ...
the only thing I can say for sure is there are a heck of a load of my fleet who have returned or are playing for longer since the launch of DR and a fair few new players I have encountered also.
the problem with statistics is people can read into them whatever they want to.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I guess it's pointless at this point ... just wait till you get Average Players in Nov., because that's obviously what matters (not the week-to-week / day-to-day - trend) ... and we'll try again ...
So let me see if I got this right...
My last few posts have been talking about the Monthly Averages for Steam players in STO and you dismissed all of that Monthly data to try and make your point via day-to-day trend values and then turn around and say that the Monthly Average is what matters rather then the day-to-day trends? Really?
At least you came to your senses.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
My last few posts have been talking about the Monthly Averages for Steam players in STO and you dismissed all of that Monthly data to try and make your point via day-to-day trend values and then turn around and say that the Monthly Average is what matters rather then the day-to-day trends? Really?
At least you came to your senses.
Sorry I forgot my *Sarcasm Sign* (sigh) -> no you didn't ...
thought it was pretty obvious, at least with my last statement :
PS : I ate 30 loafs of bread on the 1st of October ... so it doesn't matter I was starving the other 29 days, since the average is still 1 loaf of bread per day ..
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
My last few posts have been talking about the Monthly Averages for Steam players in STO and you dismissed all of that Monthly data to try and make your point via day-to-day trend values and then turn around and say that the Monthly Average is what matters rather then the day-to-day trends? Really?
At least you came to your senses.
ok forget the last 30 days, the Avg. Players for October 2014 is 2,536.0 that's the highest since June 2013 of 2,595.7 also the Peak Players for October 2014 5,432 is the highest since June 2013 of 6,143 and still discounting may & june 2013 there are more Avg. Players & more peak players then ever.
as the OP said we really need to see nov & dec figures before drawing a conclusion.
this peak could be short lived as it was in may & june 2013 you really need to forget these 2 months and measure by the rest because sometimes players are bound to flock in for a new season or expansion you need to look at the hard core who play the rest of the time to form an opinion.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Comments
using steam numbers doesnt mean a damned thing. you need the whole picture before you could claim something is wrong.. and since cryptic dont share that type of data your working on a badly drawn guess to attract visitors to your thread.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Uh. . . are we looking at the same chart? I see one that says that STO has a higher average player count than anytime before (except LOR). . . What am I missing?
The fact that LoR was a solid flat topped-mount for 2-3 months ... while DR crashed down nosediving to "business as usual" within 2-3 weeks ... people checking the game, after the next "Expansion" is nothing "special" it's the matter of how long they want to stay afterwards ...
PS : Even last years Winter Event (~4500) kept more people ingame (~3500 now, last Monday)
=> nah sorry not the highest average player count anymore, not even within the last term pre-DR), if this Trend continues we'll actually be at an all-time low (~2500 per day ... already lost 2000 within 2 weeks, just 1000 more to go)
If the LoR data is indicative then DR will have 2 decent months and then a rapid decline back to the average.
Take a look at the graph around LoR. Same thing happens. It's a shallower drop, but it happened.
Not sure what you're talking about :
Daily Average :
Sept 01 : 3700
Sept 15 : 2800
Sept 30 : 3500
Nov 03 : 3500
granted ... if you pick the 15th and ignore the rest you'll get 800
Isn't that what ~3500 per day is already ... average
Average Daily Steam Players in August: 1,764
Average Daily Steam players in September: 1,774
Average Daily Steam players in October: 2,536
Average over the last 30 days - which includes 1 week of pre-DR: 2,608
Average Daily Steam player in April, 2013 - pre-LoR: 1,673
Average Daily Steam player in May, 2013 - LoR's launch: 2,656
Average Daily Steam player in June, 2013: 2,595
Average Daily Steam player in July, 2013 - 2 months after LoR: 1,788
So what ... look at the daily average not monthly ... which says squat because it includes the mandatory peak happening with every Expansion ...
Besides if November Numbers will not skyrocket back up for some reason ... we will be back to (below) average after 1 "decent month" ... "Decent" meaning 1 week peek improving numbers for the other 3 weeks ...
You're missing the sharp and rapid downward trendline for abandonment
Would it not be easy if you would of took a poll asd to how many members do not use steam to log in then add the number to your steam data ?? You can start with me I dont use steam Ive logged in everyday for the past four years so please add one more to your chart.
If this would be true ... the graph would go up because of weekends, but it's still sinking like the titanic... (on a weekly basis)
As I said before the monthly average means squat because 1 week of DR Launch improves the average numbers of the other 3 weeks of back to normal ...
Are you serious, that's exactly what it doesn't show ... regularly playing meaning on a daily basis, or at least not : October the 14th never to be seen again ...
To be honest, the sample size of people who are using Steam is enough to use the trends in the graph as an idea about how the whole player-base is reacting.
I just don't see the issue other people are: yeah, there's a dip from a peak after the expansion. It's steeper (occured quicker) than the one after LoR. But it's where it's been for last 10 months or so as far as I can tell.
It's a really good read for anyone interested in statistics and I think some people might learn a few things, especially the ones who are picking small points of data...
Do you think its going to stop dropping today?
The trendline is obvious
This release could still be the best ever from a revenue perspective. This is how most companies measure success. In a F2P game, more players doesn't mean more revenue necessarily. This release could have sold more packs, upgrade tokens, crafting boxes, lock boxes, etc which resulted in higher launch revenues than previous launches.
None of my friends even use Steam to play the game, not even those that have Steam accounts. I think most folks have also come to learn that it is better to play STO a little while after a new launch to let the bugs and tweaks get resolved before they dive in. These were very big game changes this last time and some folks may have jumped in and decided to let the dust settle first.
The chart clearly shows STO has steadily increased its player base on Steam. Anyone that knows charting and economics knows you get rid of the anomalies and look for the trends. LoR and DR are anomalies and the day to day player numbers are the trend. The trend is your friend as we say in the business. The trend has steadily increased in player numbers. The next step is forecasting the trend. Historically this game does well over the holidays with all the events and promotions they do between now and February. I would expect the trend to continue and some of those players that have been waiting for the dust to settle will most likely return. The game is free so people can come and go anytime.
Lifetime Sub since June 2010
Zoom in to the last two months. The sharpest dip is from today, which is to be expected: the peak number of players in the game over a day that isn't done yet, particularly on the day it has server maintenance, is going to be much lower than the metrics for the full days before it. Even Valve's Team Fortress 2 shows this dip. (Dota 2 not so much, since it's more popular in Europe and China, moving the peak to earlier in the day relative to STO and TF2)
Secondly, there's noticeable peaks and valleys in the graph. The valleys are the weekdays (not as many play during the week), the peaks are weekends. Peak to peak and valley to valley, there are still more players on post-DR than pre-DR.
Third, comparing this year to the last two years, there were pre-DR gains rather than what's apparently usually a drop in players from June to October.
Fourth, the fully zoomed out graph marks the highest number of concurrent players over the entire month. Next year, if you look at the chart again, you'll see that the graph will have smoothed out a lot, with the DR launch being the biggest peak since LoR.
Nope ... sorry
What I think is that my opinion is irrelevant.
However, looking at the peaks and troughs over the previous month, my thoughts are that it could pop back up again and keep on an even keel. It could also spiral out of control and go to 0 active users. I might win the Euromillions lottery, buy the devs and tell them they need to give everyone every lockbox ship in the game.
Also: the more obvious peaking and troughing over the last month or two is because the graph has better resolution over the last few months. The further back in time, it's plotting fewer datums. Go back far enough and it's only plotting a datum once a month.
Your point being ... I was talking about last Monday (not today) because the 1y Graph goes from Monday to Monday ...
Of course there are ... still more players than pre-DR ... maybe ~200 daily ... but the trend is obvious ...
Of course DR is the biggest peak since LoR ... that's pretty much mandatory for an Exp ... that was not the point, though ...
so whats bad about it?
in the last 30 days there are more Avg. Players then was here since may 2013 and are more peak players since june 2013.
in fact discounting may & june 2013 there are more Avg. Players & more peak players then ever.
that seems pretty good from where im sitting.
also don't forget that's only a measure of players using steam, if you factor in players using ARC and players still using the old launcher the figures are vastly higher.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I guess it's pointless at this point ... just wait till you get Average Players in Nov., because that's obviously what matters (not the week-to-week / day-to-day - trend) ... and we'll try again ...
PS : I ate 30 loafs of bread on the 1st of October ... so it doesn't matter I was starving the other 29 days, since the average is still 1 loaf of bread per day, and that's more than enough ...
There is a difference. Steam is not asking questions with vague or poorly articulated goals intended to obtain a specific answer. In politics the purpose of a survey isn't to attain the truth, it is to attain a result to persuade people a position will be the winning side so they can vote on the winning side. (Many people deliberately vote for who they feel will win, sadly enough.) Further, this was an off-cycle election - which are notorious for results outside of predictions. The sampling at the ballot box itself is not necessarily reflective of the electorate since a great many will only show up at a presidential election.
While Steam may not show all the member accounts, I can tell you that I no longer log in regularly even though I am head of my small guild. The only people on my TS that are logging in semi-regularly now are those who manage in other larger fleets. Die hard fans of Star Trek in my TS who for years would not play any other game, even temporarily, have left for other games. Some of my members have uninstalled STO completely.
Further, when I do log in - it has nothing to do with any expectation of playing for fun. That was updated out.
Still, it's not a big deal, and I'll expect to see it further decline in the days ahead. LOR did the same thing, I don't see why DR won't. From what I've been seeing so far, STO is fine for the immediate future.
the only thing I can say for sure is there are a heck of a load of my fleet who have returned or are playing for longer since the launch of DR and a fair few new players I have encountered also.
the problem with statistics is people can read into them whatever they want to.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
My last few posts have been talking about the Monthly Averages for Steam players in STO and you dismissed all of that Monthly data to try and make your point via day-to-day trend values and then turn around and say that the Monthly Average is what matters rather then the day-to-day trends? Really?
At least you came to your senses.
Sorry I forgot my *Sarcasm Sign* (sigh) -> no you didn't ...
http://img4.wikia.nocookie.net/__cb20140603145414/warframe/images/f/fc/Sarcasm.jpg
thought it was pretty obvious, at least with my last statement :
But once I figured out that I could "Pin the program to the taskbar" in windows 7/8 I never launched it via Steam ever again.
ok forget the last 30 days, the Avg. Players for October 2014 is 2,536.0 that's the highest since June 2013 of 2,595.7 also the Peak Players for October 2014 5,432 is the highest since June 2013 of 6,143 and still discounting may & june 2013 there are more Avg. Players & more peak players then ever.
as the OP said we really need to see nov & dec figures before drawing a conclusion.
this peak could be short lived as it was in may & june 2013 you really need to forget these 2 months and measure by the rest because sometimes players are bound to flock in for a new season or expansion you need to look at the hard core who play the rest of the time to form an opinion.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.