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"Why Scimitar is OP"

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  • edited November 2014
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    edalgo wrote: »
    Oh the Avenger isn't even close.

    It can bring the pain but Fed v Rom. More SROs. Cmdr Tactical slot. PETS! 5 tac consoles v 4.

    I've gotten 37k DPS in ISA using my Fed T5U Avenger. But 1. It's a phaser build. 2. I reduced it's DPS slightly for survivability.

    Now if I change to all Mk XIV AP CrtD x4 and change my Aux2Sif for DEM1 and have 1 hell of an amazing run getting GDF without dying Maybe just Maybe I could reach 45k-50k DPS. Maybe Sarcasm or Ryan could do 55-60k.

    That's MAX potential.

    Scimitar? Double that! It was just done.

    And ya know what, if the Scimitar was brought down to that level, nobody would really complain since it wouldn't be outdoing most ships by over a factor of 2.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    I lovevtje scims damage potential. Takes technique. I dont fly arrays but dbb. Doff layout and boff seating is perfect for a variety of builds. I encourage you all to buy it and fly it.
    STO NPC AI LEVEL--->
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    hojain2020 wrote: »
    I lovevtje scims damage potential. Takes technique. I dont fly arrays but dbb. Doff layout and boff seating is perfect for a variety of builds. I encourage you all to buy it and fly it.

    What so we can all fly easy buttons? No. And that's the problem with the scimitar and you highlighted it. PERFECT.

    Shouldn't be PERFECT.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • priestofsin420priestofsin420 Member Posts: 419
    edited November 2014
    The scimitar is OP because she's perfect.

    Perfect weapon layouts, a hanger, and a perfect Boff seating. She's a predator.

    I'm honestly a fool for not flying one, as is any romulan who refuses to fly one.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • zzzspina01zzzspina01 Member Posts: 313 Arc User
    edited November 2014
    this guy did a good review on this subject. its all about your own level of game play. if I had his build. I would still get my but kicked. LOL. https://www.youtube.com/watch?v=DzBSM1ISzlE
    I cant brain I have the dumb
  • hojain2020hojain2020 Member Posts: 417 Arc User
    edited November 2014
    Actually the scimitar hit 100 k for some because of the PERFECT gear... why is there no discussion that the reason some DPS ships are hitting the really high end is because of the epic gold stuff that can now be crafted.. ofcourse if you have the money to do it.
    I say nerf all gear back down a bit. An EPIC GOLD vul Locater does 37% plasma damage and 1.9 crit. thats OP. Stick on 4 or 5 in tact slots and you will deal ridiculous damage. Crit D epic gold beams are OP as well nerf them. Basically anything gold nerf it!! Dont blame the ships blame the OP gear that DR has introduced.
    STO NPC AI LEVEL--->
    bollywood15_zpskyztknwo.gif
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    It is no longer OP, is this an old thread or something? Or was the OP reading old threads??

    There are now many ships with 5 frontals and/or 5 tac consoles and other very strong ships like the nicor or the new t6 ships (kdf raptor, etc) that should be able to keep pace or even surpass a scim.

    The scim has 3 things that keep it near the top. Cloak / damage increase and negates poor handling somewhat. ROM ship so it is crewed by SRO rom officers. And ROM ship, so it can slot the valdore if wanted -- and big hits with that = big heals, though its kind of a wasted console for the elite it keep the typical scim driver out of trouble.
  • svindal777svindal777 Member Posts: 856 Arc User
    edited November 2014
    My Scimitar should be buffed severely, all other scimitars (and every other ship also) should get hit with the nerfbat 18 times.
    Well excuse me for having enormous flaws that I don't work on.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    scrooge69 wrote: »
    Sooo I saw a lot of ppl complaining the Scimitar is OP so I decided to make this threat and tell ppl why


    first fact is that the Scimitar is in fact very strong due to its 5/3 weapons + hanger

    also a fact that to do tons of dmg 70% is PILOTING
    basicly HOW you fly/handle your ship and the scimi is a brick in space
    thats where most ppl fail and barely get 10K out of it from what I see among pugs since DR


    Soooo directed to all those ppl calling the SHIP OP or anything OP
    think about it

    it's balanced throu the hard piloting

    since the t5u thing, bug ship, scimmy and the galaxy fail have been normalized properly, i havent seen any op ship this or that type of thread since dr launch, but i have seen the occasional kazon raider UP threads because of the lack of console and the cost for t5u :P.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • bareelbareel Member Posts: 3 Arc User
    edited November 2014
    Is the scimitar OP? Or are it's competent pieces OP?

    Tactical consoles are the most desirable, they are the only slots top tier ship builds do not use for universal consoles. The Scimitar has 5.

    Romulan space traits are leaps ahead of federation traits and you can still use a pirate or two from the KDF if you want. The Scimitar gets 5 boffs for these traits.

    Tactical boff abilities give the most damage potential, additionally because of the myrid of methods one can use to reduce boff cooldowns a ship layout with a more even spread of boff seats will end up having more abilities to use. The Scimitar has a set Cmdr Tactical, Lt Sci, Lt Engineer providing a solid base with universal Lt Cmdr and Ensign allowing for the 'ideal' boff seating.

    Universal +DMG boosts are very strong. Ambush with battlecloak plus the right bells and whistles allow the Scimitar to maintain this powerful buff.

    The warbird penalty, lower power settings, is no longer much of a penalty thanks primarily to the leech console, warpcores, and keeping two emergency power to X abilities active 100% of the time without any significant drawbacks.

    While the 5/3 weapon setup helps keep more weapons on target longer and the hanger also help they are not the big issues. Ditto for beam overcap, FaW, weapon damage falloff, recluse support, etc etc. Also the Scimi is one of the highest skill cap ships in the game for PvE as a player must balance buff rotations, distance to target, ambush bonus, and low survivability.

    The scimitar is only slighly over budget with it's bells n whistles. It just manages to cherry pick the best of bonuses and the weakest penalties. A nerf to beams, ambush bonus, romulan space traits, hanger pets, leech console, cooldown doffs, tactical consoles either directly or indirectly by buffing their counterparts, would have a huge impact on the Scimitar.

    The problem with nerfing things in this particular case is the potentially unintended effects it could have on other ships that are barely desirable as it is. At the same time buffing other things like say cannons could make the scimitar perform even better. Nerfing other things, like the Ambush bonus, would reduce the performance a skilled pilot can get out of the ship and I don't think that should happen either. It's a complicated issue.

    I still think though a nerf has been needed for quite some time on the leech console.
  • lianthelialianthelia Member Posts: 7,899 Arc User
    edited November 2014
    scrooge69 wrote: »
    HAHA sing powers.....

    if I activate the weapon power thing my DMG is goingDOWN

    only usefull thing is the quantum absorbation to keep you from dien but still it lwoers your dmg
    cus u loose a lot of power


    well ok 5 tac pconsoles I forgot

    How does it lower your damage at all? There is no Sing core that boosts weapon damage...and isn't a single Scimitar that does maximum dps with any kind of Sci powers that would need Aux increased.
    Can't have a honest conversation because of a white knight with power
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    talonxv wrote: »
    What so we can all fly easy buttons? No. And that's the problem with the scimitar and you highlighted it. PERFECT.

    Shouldn't be PERFECT.

    If you think it is easy to fly, you have not flown one. Its a slow turning cow that gets hung on your teammate's ships, enemy, environment, and more. It is not a fragile ship but its very easy to set one up to do a FAW aggro on the entire map and it can't take THAT much damage so it HAS to either blow everything up quickly or be geared and piloted with a great deal of skill or it will go down in flames.

    I have it, and I hate it, to be honest. It can bring the damage but I can do more than enough damage in my other ships without the aggravation of having to have a perfect build and perfect technique. Ever since I got my nicor, my main rom has never looked back.

    The scim is not perfect. I could very easily improve it in a dozen ways, starting with the wingspan and turn rate. If I could get a 20 turn rate in 1/4 the size flying DHC while using a real warp core, having 2 hangar bays with elite mesh widows, .... oh, its not perfect at all. Granted, such things WOULD be way OP, but "perfect" would be grossly OP, by definition.
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited November 2014
    lianthelia wrote: »
    How does it lower your damage at all? There is no Sing core that boosts weapon damage...and isn't a single Scimitar that does maximum dps with any kind of Sci powers that would need Aux increased.

    [Amp] Bonus, Nukara T4
  • edited November 2014
    This content has been removed.
  • calaminthacalamintha Member Posts: 0 Arc User
    edited November 2014
    nagyervin wrote: »
    This. ^^^

    Let it stay that way. I always like when see a scimi in a STF. Nowadays it's a guarantee, that STF will not fail :)

    You obviously haven't played with my wife.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2014
    hojain2020 wrote: »
    Actually the scimitar hit 100 k for some because of the PERFECT gear... why is there no discussion that the reason some DPS ships are hitting the really high end is because of the epic gold stuff that can now be crafted.. ofcourse if you have the money to do it.
    I say nerf all gear back down a bit. An EPIC GOLD vul Locater does 37% plasma damage and 1.9 crit. thats OP. Stick on 4 or 5 in tact slots and you will deal ridiculous damage. Crit D epic gold beams are OP as well nerf them. Basically anything gold nerf it!! Dont blame the ships blame the OP gear that DR has introduced.
    And any other ship with perfect gear CANNOT HIT THOSE LEVELS. Sorry equals BROKEN.
    noroblad wrote: »
    If you think it is easy to fly, you have not flown one. Its a slow turning cow that gets hung on your teammate's ships, enemy, environment, and more. It is not a fragile ship but its very easy to set one up to do a FAW aggro on the entire map and it can't take THAT much damage so it HAS to either blow everything up quickly or be geared and piloted with a great deal of skill or it will go down in flames.

    I have it, and I hate it, to be honest. It can bring the damage but I can do more than enough damage in my other ships without the aggravation of having to have a perfect build and perfect technique. Ever since I got my nicor, my main rom has never looked back.

    The scim is not perfect. I could very easily improve it in a dozen ways, starting with the wingspan and turn rate. If I could get a 20 turn rate in 1/4 the size flying DHC while using a real warp core, having 2 hangar bays with elite mesh widows, .... oh, its not perfect at all. Granted, such things WOULD be way OP, but "perfect" would be grossly OP, by definition.

    I did try it out. It flies like a brick, but makes up with it with just about everything else that no other ship can get to.

    Get enough arrays, get marion and a few other things, get the highest A2B and FAW and then spam and do damage nobody can match.

    Yeah, sorry ship is broken. Perfectly tuned, it can turn out no other numbers ANY OTHER SHIP in the game can reach, by about a factor of 2. Slow turn rate. pfft doesn't even have to turn!
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    opo98 wrote: »
    In most high DPS runs, some scimmy pilots forget to deploy their pets and still get 70k. The Scimitar has been the "Fat Momma" of DPS ever since LOR.

    It pays for its effectiveness by being an unwieldy fat cow IMO.

    Pretty well sums it up, turn rate can be boosted but when you do that the inertia creates serious issues that tank some serious experience and finesse. The maneuverability of a destroyer with the inertia of a battleship But if you can learn to play into that inertia is it too can be fun. Running down headlong into a target, full stop spin a 180 while inertia still keeps carrying you back and start hitting the target on its flank.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited November 2014
    opo98 wrote: »
    Plus Shinzon used the Scimitar 3pc set!

    Think of all the other consoles he could have used! :D

    Yes, stacked fleet vulnerability exploiter and locator consoles with appropriate energy type and he could have APA decloak one shoted Picard.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    The Scim didn't hit 100k just because of perfect gear, but a perfect storm of conditions.

    The most important likely being two Recluse carriers stacking 10 copies of APB3 on targets.

    Further, as much as butthurt people like to whine that piloting doesn't come into it, he did minimize drop off by being just out of range of the gate, which also meant that that 100k DPS was only wasted on an invulnerable target (the transformer before the generators melted) for ~5s in the entire match.

    The funny thing about this topic is that (as an Eng in a JHDC doing over 30k) whenever I see a Scimitar, one of two things happen. Either it's a high DPS run and things will blow up quickly, or it's an insufficient DPS run and they'll keep blowing up. :P
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited November 2014
    darkjeff wrote: »
    whenever I see a Scimitar, one of two things happen. Either it's a high DPS run and things will blow up quickly, or it's an insufficient DPS run and they'll keep blowing up. :P

    Yeah, I've seen more 3K Scimitars and I've seen 30K+!
    animated.gif
  • lowy1lowy1 Member Posts: 964 Arc User
    edited November 2014
    hojain2020 wrote: »
    Actually the scimitar hit 100 k for some because of the PERFECT gear... why is there no discussion that the reason some DPS ships are hitting the really high end is because of the epic gold stuff that can now be crafted.. ofcourse if you have the money to do it.
    I say nerf all gear back down a bit. An EPIC GOLD vul Locater does 37% plasma damage and 1.9 crit. thats OP. Stick on 4 or 5 in tact slots and you will deal ridiculous damage. Crit D epic gold beams are OP as well nerf them. Basically anything gold nerf it!! Dont blame the ships blame the OP gear that DR has introduced.

    That does not nerf the BoFF layout or the fact the Romulans can put Superior Operatives in EVERY Slot. Frankly, nerfing locators to that would make bucko difference. Weapons maybe, but not huge, it's the 5/3 layout with Romulan Plasma and having the best pets outside of Meshweavers and JHAS.
    HzLLhLB.gif

  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    darkjeff wrote: »
    The Scim didn't hit 100k just because of perfect gear, but a perfect storm of conditions.

    The most important likely being two Recluse carriers stacking 10 copies of APB3 on targets.

    Further, as much as butthurt people like to whine that piloting doesn't come into it, he did minimize drop off by being just out of range of the gate, which also meant that that 100k DPS was only wasted on an invulnerable target (the transformer before the generators melted) for ~5s in the entire match.

    The funny thing about this topic is that (as an Eng in a JHDC doing over 30k) whenever I see a Scimitar, one of two things happen. Either it's a high DPS run and things will blow up quickly, or it's an insufficient DPS run and they'll keep blowing up. :P


    The problem with these epeen vids is the way DPS is calculated. There are 2 ways:

    1) The DPS you see listed on your weapon when you mouseover it. Say, an AP DBB is listed for 597 DPS. That is the damage per second of your weapon firing, say, at a blank wall. Regardless of all your buffs, ceteris paribus, its maximum is a steady number: constant as the Northern star.

    2) Then there's the epeen DPS, the way ACT tracks it, for instance. It's a very deceptive number, really, as it uses the time spent by the entire team. If your team sucks, your own DPS is suddenly significantly lower too. And vice versa. Ever seen a 'stub' in ACT, of like 4 secs? Then it tells me, with a straight face, I did like 44k. Of course I didn't: it's just the way ACT determines DPS.

    So, what ACT does is far more measure overall team efficiency, rather than weapon DPS. Like someone else's Recluse 5x beta-stacking a Cube doesn't increase your own weapon output at all. And yet, as a result of the team effort, ACT will let now you know you did wickedly awesome DPS, as an individual. On the rare occassions I've had the privilege of flying with a real high DPS team, suddenly my own DPS was twice as high too. Except, it really wasn't, of course.

    Tl;dr: show me log of a single Scim doing 50k DPS, and I'll start crying for a nerf too. :) Otherwise it's just team number trickery (not falsified data, mind you: merely data that doesn't really says what people think it does).
    3lsZz0w.jpg
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    Really not one post have I seen the truth.

    You can take the same BOFFs, DOFFs, and equipment off another ship.
    (From a known good setup of course.)
    When you put the same setup on the Scimatar it gets 5k or more instant DPS.

    The ship must have hidden variables that allows for it to do more damage.

    Many people think it's this way on purpose to sell.
    download.jpg
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    meimeitoo wrote: »
    The problem with these epeen vids is the way DPS is calculated. There are 2 ways:

    1) The DPS you see listed on your weapon when you mouseover it. Say, an AP DBB is listed for 597 DPS. That is the damage per second of your weapon firing, say, at a blank wall. Regardless of all your buffs, ceteris paribus, its maximum is a steady number: constant as the Northern star.

    2) Then there's the epeen DPS, the way ACT tracks it, for instance. It's a very deceptive number, really, as it uses the time spent by the entire team. If your team sucks, your own DPS is suddenly significantly lower too. And vice versa. Ever seen a 'stub' in ACT, of like 4 secs? Then it tells me, with a straight face, I did like 44k. Of course I didn't: it's just the way ACT determines DPS.

    So, what ACT does is far more measure overall team efficiency, rather than weapon DPS. Like someone else's Recluse 5x beta-stacking a Cube doesn't increase your own weapon output at all. And yet, as a result of the team effort, ACT will let now you know you did wickedly awesome DPS, as an individual. On the rare occassions I've had the privilege of flying with a real high DPS team, suddenly my own DPS was twice as high too. Except, it really wasn't, of course.

    Tl;dr: show me log of a single Scim doing 50k DPS, and I'll start crying for a nerf too. :) Otherwise it's just team number trickery (not falsified data, mind you: merely data that doesn't really says what people think it does).

    ACT is correct. Your dps is the damage done over time taken. If the time is longer for whatever reason, dps is lower. If the time is shorter, dps is higher. That is how math works. Your dps is semi-constant, true, but you can't measure it in a STF where there are delays to fly somewhere or wait for a spawn or team slows you down by messing up the pulls or whatever.

    If you want to measure YOUR dps, kill something tough solo and compute it.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    noroblad wrote: »
    ACT is correct. Your dps is the damage done over time taken. If the time is longer for whatever reason, dps is lower. If the time is shorter, dps is higher. That is how math works.

    If you want to measure YOUR dps, kill something tough solo and compute it.



    That means your DPS could be the same as another person.

    But because they did Infected in less time with five other people they get a higher number for bragging rights.
    download.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2014
    noroblad wrote: »
    ACT is correct. Your dps is the damage done over time taken. If the time is longer for whatever reason, dps is lower. If the time is shorter, dps is higher. That is how math works. Your dps is semi-constant, true, but you can't measure it in a STF where there are delays to fly somewhere or wait for a spawn or team slows you down by messing up the pulls or whatever.

    If you want to measure YOUR dps, kill something tough solo and compute it.

    Didn't say ACT has it wrong; only that the numbers do not reallly congrue with the way people tend to interpret them. Basically, it 'pretends' to list personal DPS-es, whereas there's nothing really individual about them at all, as it's *always* a function of the team effort. Which is why 'Here is my 30k build' posts are rather meaningless (and usually they slot the very same stuff I do).

    Indeed, solo-killing something big would give a far better picture.
    3lsZz0w.jpg
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited November 2014
    That means your DPS could be the same as another person.

    But because they did Infected in less time with five other people they get a higher number for bragging rights.

    Your damage over time taken. Other variables do affect this, which, again, is why you do dps tests SOLO. Anything listing dps in a group is flawed and any numbers provided from such are only for amusement purposes, totally worthless data. Whether you test on one tough mob or a group of trash depends ... but a real dps test to me is solo vs one very tough enemy. AOE is usually against trash and used to beef up epeen values. Hit 50k dps shooting a giant group of shuttles does not impress me. Hit 50k vs 1 elite tac cube solo does.
  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited November 2014
    I don't disagree with about how to measure DPS.

    Let's talk about what nobody wants to said and what the OP is asking.

    The Scimtator has hidden PROCs, EXTRA MULTPlERs that are not list in its stats at the shipyard.

    We all know this, just nobody wants to talk about it due to they all are worried it will get nerfed.

    How do you explain to person who just bought a Fleet Ar'kif that yes it's very similar.

    No you will not do the same DPS as a Scimatar, sorry I know what the shipyard stats say.

    Yes when you broadside they should be equal but they are not.
    download.jpg
  • darkdog13darkdog13 Member Posts: 209 Arc User
    edited November 2014
    I think the model size allows it to be the best broadside ship for such a slow ship it is really easy to get it to broadside with almost no turning.

    5 tac consoles
    5 sro's
    Great boff layout
    5/3 weapon layout
    11 consoles total
    2.5% acc/10% energy weapon damage/2.5% crit from the ship spec
    Pretty much best pets in game considering it only uses 2 of them and almost does more then every carrier using 4 frigates.
    Good shield mod of 1.1 and not bad hull either.
    On top of all that the valdore console.
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