I quite playing STO for a while because of the added grind in Delta Rising so I thought I'd go play Star Wars: The Old Republic. That game is soooooo grindy. It has amazing class stories but it is bogged down by all sorts of other kiil/fetch quests and other MMO bull****. I hate constantly having to worry about updating to the best gear, having enough credits, running across a huge maps just for a damn cutscene (although usually a really really good one), and so on. That game is 20 percent awesomeness, 80 percent MMO bull****. After playing that, STO doesn't seem quite as grindy anymore lol. I think i'm coming back to STO for the moment. Nevertheless, maybe I'm just not an MMO person. I miss the days when I would just start up a single player game and have an amazing engaging experience without it being like another job.
yeah, mmo are not for you... and I would guess many rpgs aren't you thing ether. goood news is single player games still exist go find one and play it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I'm over there as well and have to say that they did the only thing that would've EVER made me go back there, let alone subscribe: give subscribers who bought the expansion the 12 x Class Story Mission XP. You just level your characters from the beginning through Hutt Cartel on the story missions alone. It's so nice to just fly by all of those quest giver markers on my way to where the real action is.
Between that and the fact that I have crafting alts that can make all the gear mods any of my toons will ever need, it's turned SWTOR into a whole new game for me. Just buy cheap moddable gear on the AH or with your planet comms and you're set for the rest of your leveling experience. Plus all of your skills are free (including those wallet-busting riding skill upgrades).
I still DOFF in this game and contribute to my mostly-abandoned fleet, but I'm waiting things out hoping that the devs will get their heads on straight again and fix some of the newer changes that aren't exactly well-liked right now. Until then, I'm happy in SWTOR as surprising as I am to even utter something like that. lol
I don't know, I love RPG's, my favorite game series of all time is the Mass Effect games, followed closely by Star Wars: Knights of the Old Republic and the fallout series (Fallout 3 and Fallout New Vegas).
then you just plain need to chill out. not trying to be rude but the only real difference between alot of the things you said you didn't like and the same thing in rpgs you listed, and they are in them I played them, is time even long rpg only last 40 - 50 hours. mmo take months or years in theory a mmo could never end. you don't need to do or get anything right now you don't want to chase that gear/rep/shiny/whatever right now don't. it just going to make it seem like a grind. but just doing what you feel like makes it fun.
too many people don't get that more so here then most mmos I've played.
if you don't like the time scale then get out now before you turn into one of the morons always trying to justify their whining. you'll be happier for it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
then you just plain need to chill out. not trying to be rude but the only real difference between alot of the things you said you didn't like and the same thing in rpgs you listed, and they are in them I played them, is time even long rpg only last 40 - 50 hours. mmo take months or years in theory a mmo could never end. you don't need to do or get anything right now you don't want to chase that gear/rep/shiny/whatever right now don't. it just going to make it seem like a grind. but just doing what you feel like makes it fun.
too many people don't get that more so here then most mmos I've played.
if you don't like the time scale then get out now before you turn into one of the morons always trying to justify their whining. you'll be happier for it.
Sooooo, I guess you've never played a Bethesda RPGS game? I'm still adding mods to fallout 3. And new Vegas and Skyrem. Last I checked I had over 300 hours on my latest character in skyrim, and I have a lot of characters.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
I hate constantly having to worry about updating to the best gear, having enough credits, running across a huge maps just for a damn cutscene (although usually a really really good one), and so on.
Then don't worry. See, you're not required to play the game in any particular way, you can potter along at any pace that you are comfortable with and enjoy the content for what it is. Some people like finishing things at a pace, that is where they get enjoyment, some people prefer taking their time, some people prefer roleplaying, some people prefer pvping exclusively, some people prefer exploring and learning all there is to know, others the social aspects that come with teamwork or guilds.
Play whatever way you are comfortable with, that's it. The maps I can't help you with, that's just poor design.
yep, i think MMOs aren't your thing. The grind is inherent and a huge part actually of any MMO (good or bad).
But single player games (including RPGs), atleast the good ones, do not have (m)any grind elements in them.
SWTOR isn't too bad, since it has a very long single player storyline and even for every class. So SWTOR is actually a pretty good single player RPG...STO is only mediocre in that regard, but it too has a fairly substantial storyline mission pool, although there is not much replay value to it. Once you played a char from each faction, you have basically seen it all, after that the grind starts.
On the other hand you could just take a pause inbetween content, and only come back once new story missions are implemented. Pretty much what i do, appart from logging in for an hour daily to refine dilithium...i don't really consider it grinding since it is jut klicking one button.
This is my first and only so far MMO. I am here primarily because of the IP th game is based on. My playstyle could probably be considered hardcore casual, lol. I'll play at the best possible speed and attempting to be the best possible player I can be. But when it is time to do something else, I go do something else.
Whenthe very first Reputation system came out, I thought, 'Holy TRIBBLE! I'll never finish this!' When the second came out shortly afterwards, I allowed myself to get frustrated. Because I thought I had to have everything completed right away. Played this way for months and got more and more aggravated about all of the "time gates" and "Pay 2 Win" barriers and all the other terms people throw around in public to express their displeasure at be denied immediate access to the latest highly desirable shinys.
When I started playing golf, it did not take long for me to realize the game was much more fun when a) I stopped comparing my game to Tiger's, and b) I stopped worrying about the score. I applied this to playing STO. Now I really enjoy the game a lot. When I stopped trying to be the first one to the end, the one with the highest DPS, the one with the latest Rep gear I really started to have fun with STO.
My best ship does a measly little 9800 DPS. It does this all of the time and I could absorb an InvisiTorp from the old ISE Cube and keep rolling. My Fleet Leaders are forever and a day trying to get me to improve my DPS and other things. Yet whenever they and I are on at the same time, I am usually one of the first ones they send an Invite to for anything. They tell me I am a good Fleet mate and they enjoy playing the game with me because...long dramatic pause here... We have fun when we play STO together.
Fun is the primary result of playing the game well. Fun is the sole reason to play STO at all. Others have different answers to the what's fun for you question. I am okay with this. If owning a Scimi and doing in excess of 30k DPS is what makes the game fun for you then Rrock On, My Brothas.
Never let yourself get so caught up in this week's fetchit run that you lose sight of having fun being the raison d'etre for any game in the first place.
A six year old boy and his starship. Living the dream.
I quite playing STO for a while because of the added grind in Delta Rising so I thought I'd go play Star Wars: The Old Republic. That game is soooooo grindy. It has amazing class stories but it is bogged down by all sorts of other kiil/fetch quests and other MMO bull****. I hate constantly having to worry about updating to the best gear, having enough credits, running across a huge maps just for a damn cutscene (although usually a really really good one), and so on. That game is 20 percent awesomeness, 80 percent MMO bull****. After playing that, STO doesn't seem quite as grindy anymore lol. I think i'm coming back to STO for the moment. Nevertheless, maybe I'm just not an MMO person. I miss the days when I would just start up a single player game and have an amazing engaging experience without it being like another job.
I kinda feel the same.
The good thing about MMOs to me is that they tend to be build for more replayability then single player games. But with that comes usually grind, required gear, required multiplayer missions to see parts of the storyline. And I am not really that much into that.
But MMOs can only live if they can keep their players playing,and they have no chance of doing that with just single player content. It would be over too quickly for the cost of developing it.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Try Mechwarrior Online. Its a PVP combat game but the combat you do is actually fun. It is only a grindy game if you have to have a lot of mechs in your hanger. Many people love switching mechs so this can occur.
I tried the new Mirror Event once. It sucks so hard I am not going to run it even on a single toon.
I quite playing STO for a while because of the added grind in Delta Rising so I thought I'd go play Star Wars: The Old Republic. That game is soooooo grindy. It has amazing class stories but it is bogged down by all sorts of other kiil/fetch quests and other MMO bull****. I hate constantly having to worry about updating to the best gear, having enough credits, running across a huge maps just for a damn cutscene (although usually a really really good one), and so on. That game is 20 percent awesomeness, 80 percent MMO bull****. After playing that, STO doesn't seem quite as grindy anymore lol. I think i'm coming back to STO for the moment. Nevertheless, maybe I'm just not an MMO person. I miss the days when I would just start up a single player game and have an amazing engaging experience without it being like another job.
if you really want to be annoyed, play LOTRO. "want to go into Mirkwood? buy the expansion! Buy the new snazzy outfit before you meet Elrond! want a horse? buy it!"
and to the guy posting above me.. can i has ur suffs?
I play STO because of the ST part of its name, and this game has taught me that MMOs are not fun, are not good games, and are something I should avoid generally. The Neverwinter ads they email me are a waste of bandwidth.
(This game didn't have to teach me that Star Trek games are bad, with the exception of a few gems like Armada and Elite Force, that has always been the case)
MMO games are based on the oxymoronic premise that people need more people in their lives.
The truth is games were originally made to get away from all your problems which were caused by people.
Sadly some people can not socialize anywhere but an MMO with the anonymity that comes with the internet.
MMO developers don't have to write competent AI programs when they can just let people be the AI.
SWTOR unfortunately has fallen under the raid mentality. Hopefully the people that decided to pursue this course get fired soon so we might get some more SOLO content.
...and these modern/Western MMOs are much less grindy than the older & more Eastern ones.
I'm kind of surprised there haven't been any "ha, you think THIS is grindy! coughCasualcough" responses yet, but I suppose this game probably didn't attract many Old School mmo'ers. :P
thinking about stories I've heard from the "good old days" in games like Everquest or Final Fantasy 11, where you had to be in a group to survive, and leveling at high levels involved taking that group to a good monster spawning area and grinding it - in that group - for 6+ hours a day. For a level or less a day. And if you died, you lost XP.
Then there's my personal experience with a crappy Aeria f2p game I tried a year ago. You could solo, but once I was above lv20, all the new "story" quests that unlocked when you leveled only filled like 5% of your XP bar. All that was left after that was running the same dungeon (there was only one per level bracket) over & over, or doing the same 3-4 repeatable quests over & over ("kill 60 <insert monster name here>" style quests). And those would get you 1-3 % of a level. Yeah, there's a game that tried to force you to buy XP boosts. :rolleyes:
find a sandbox style mmo these are basically quest based dungeons and dragon style in a new wrapper.
I can list a few but I dont know if that is allowed here but there are sandbox type mmo's that dont require you to follow a quest line to level up and go kill and grind like that but they are not named swtor or sto or WoW or.. EQ or.. the list is endless
a couple that come off the top of my head are
xyson -
eve sort of.. it has levels though..
there are a few under development by soe (landmark, eqnext, h1z1)
they are less popular because people get "borred" because they have no direction nothing to reach for
I don't know, I love RPG's, my favorite game series of all time is the Mass Effect games, followed closely by Star Wars: Knights of the Old Republic and the fallout series (Fallout 3 and Fallout New Vegas).
in the case of ME, you dont focus on the level aspect and your not locked behind walled off content because of your level but rather which content you choose that unlocks the next segment of the storyline. thats just pure rpg and the rest of it is just gravy.
in thecase of mmo's your restricted behind levelwalls and other impediments. thats just the way it is in mmos.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
In their elitist little minds they can't conceive the fact that they could double the available content by freeing up "Heroic" (read outrageously boosted hit points (sound familier?)) missions and allowing them to be SOLO'd.
A lot of the stuff you list is present in the RPGs you listed, KOTOR is guilty as hell for making you backtrack through areas, admittedly I can see why they did it, the maps and areas were extremely impressive in 2003 when the game came out and it would of been a shame to use them once.
That said you could just be getting burned out on RPGs or MMOs, it happens to everyone who plays them a lot eventually trust me, best bet is to play another game for awhile until you get that itch back again for MMOs/RPGs that you have to scratch.
In their elitist little minds they can't conceive the fact that they could double the available content by freeing up "Heroic" (read outrageously boosted hit points (sound familier?)) missions and allowing them to be SOLO'd.
guess im an idiot by rights and the same could be said for the rest of us who play tor. tor community is no different then that from sto its just one or two that exploit the system for their own ends, sounds familiar to a recent specgate.
you should really take the time to come up with something better then that.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The saddest thing to me about this thread, is that in lamenting the sad state of current MMOs, no one has even mentioned role-playing.
Role-playing games, to my mind, are about collaborative efforts to create narratives, in which the game mechanics provide grounding to the narratives. In STO, and in most of the current MMOs I've seen, there's no collaboration possible. There's simply a pre-determined narrative, in which the player cannot make any narrative decisions at all. The narrative doesn't even admit the existence of more than one protagonist. There's no basis at all for role-playing. No decision a character makes can change the personal narrative or change the course of development of the game environment.
(I've seen a few threads talk about role-playing in STO, and they simply meant standing around and talking. That's not a role-playing game, since there's no grounding.)
There are plenty of great multi-player online games. The point of participating in an MMO with persistent characters in a persistent world, to my mind, is to facilitate role-playing, and if you've got a mediocre multi-player game with no role-playing, what's the point?
Games were invented to take people away from the problems in their life.
People are the main source of ALL problems in life.
Thus MMO games are oxymoronic in forcing people who are trying to get away from problems to play with the primary source of problems.
Do you realise just how you contradict yourslef here?
If you believe that interaction with people is the main source of your problems than isn't it contradictory that you'd want to escape from those problems in MMOs of all places? I'm sure you realize MMO stands for Massive Multiplayer Online, so the problem here is not in the MMOs but in your choice of games.
Do you realise just how you contradict yourslef here?
If you believe that interaction with people is the main source of your problems than isn't it contradictory that you'd want to escape from those problems in MMOs of all places? I'm sure you realize MMO stands for Massive Multiplayer Online, so the problem here is not in the MMOs but in your choice of games.
Im an introvert I deal with people in society sparingly. I have no problem playing MMO's and just letting society in these games do whatevers and play around or beside them lol. Its possible to be a solo player in an MMO. Its actually a misconception that mmo's were created with the idea that people must group to take part or have fun. Soloing in an MMO is allowed and the best games allow for all types of gameplay style not just one.
I also gave SWTOR a try and first impressions I thought it was quite good.
soon I realized the limitations to the game and how the actual missions actually took often seconds to complete but no more then a few minutes at most, most of the gameplay was taken up by traversing between the mission pickup point and returning after it was complete.
I could have lived with that but the crunch come when I got to play the space missions, it was like you were stuck on a predetermined track and could not turn around to shoot a target you had missed, you had to wait till the next time the game took you around the course to have another try.
star trek online is far superior in every respect by an order of magnitude that would cause the SWTOR server to melt down if it tried to work out its drawbacks in comparison.
glad to say I didn't stop playing sto while I tried out SWTOR just played that extra, that probably made its glaring faults all the more apparent.
added to that the fact that SWTOR is a virtual money pit and if you don't pay is crippled so bad its virtually unplayable even down to charging FTP players to access new content.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
I quite playing STO for a while because of the added grind in Delta Rising so I thought I'd go play Star Wars: The Old Republic. That game is soooooo grindy. It has amazing class stories but it is bogged down by all sorts of other kiil/fetch quests and other MMO bull****. I hate constantly having to worry about updating to the best gear, having enough credits, running across a huge maps just for a damn cutscene (although usually a really really good one), and so on. That game is 20 percent awesomeness, 80 percent MMO bull****. After playing that, STO doesn't seem quite as grindy anymore lol. I think i'm coming back to STO for the moment. Nevertheless, maybe I'm just not an MMO person. I miss the days when I would just start up a single player game and have an amazing engaging experience without it being like another job.
WHat do you expect when leveling in STO is so easy...could go from 1-50 in a week without even having to try to hard, I can't speak for now but that's how it was pre-DR.
Can't have a honest conversation because of a white knight with power
Comments
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Between that and the fact that I have crafting alts that can make all the gear mods any of my toons will ever need, it's turned SWTOR into a whole new game for me. Just buy cheap moddable gear on the AH or with your planet comms and you're set for the rest of your leveling experience. Plus all of your skills are free (including those wallet-busting riding skill upgrades).
I still DOFF in this game and contribute to my mostly-abandoned fleet, but I'm waiting things out hoping that the devs will get their heads on straight again and fix some of the newer changes that aren't exactly well-liked right now. Until then, I'm happy in SWTOR as surprising as I am to even utter something like that. lol
then you just plain need to chill out. not trying to be rude but the only real difference between alot of the things you said you didn't like and the same thing in rpgs you listed, and they are in them I played them, is time even long rpg only last 40 - 50 hours. mmo take months or years in theory a mmo could never end. you don't need to do or get anything right now you don't want to chase that gear/rep/shiny/whatever right now don't. it just going to make it seem like a grind. but just doing what you feel like makes it fun.
too many people don't get that more so here then most mmos I've played.
if you don't like the time scale then get out now before you turn into one of the morons always trying to justify their whining. you'll be happier for it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Sooooo, I guess you've never played a Bethesda RPGS game? I'm still adding mods to fallout 3. And new Vegas and Skyrem. Last I checked I had over 300 hours on my latest character in skyrim, and I have a lot of characters.
Then don't worry. See, you're not required to play the game in any particular way, you can potter along at any pace that you are comfortable with and enjoy the content for what it is. Some people like finishing things at a pace, that is where they get enjoyment, some people prefer taking their time, some people prefer roleplaying, some people prefer pvping exclusively, some people prefer exploring and learning all there is to know, others the social aspects that come with teamwork or guilds.
Play whatever way you are comfortable with, that's it. The maps I can't help you with, that's just poor design.
But single player games (including RPGs), atleast the good ones, do not have (m)any grind elements in them.
SWTOR isn't too bad, since it has a very long single player storyline and even for every class. So SWTOR is actually a pretty good single player RPG...STO is only mediocre in that regard, but it too has a fairly substantial storyline mission pool, although there is not much replay value to it. Once you played a char from each faction, you have basically seen it all, after that the grind starts.
On the other hand you could just take a pause inbetween content, and only come back once new story missions are implemented. Pretty much what i do, appart from logging in for an hour daily to refine dilithium...i don't really consider it grinding since it is jut klicking one button.
Whenthe very first Reputation system came out, I thought, 'Holy TRIBBLE! I'll never finish this!' When the second came out shortly afterwards, I allowed myself to get frustrated. Because I thought I had to have everything completed right away. Played this way for months and got more and more aggravated about all of the "time gates" and "Pay 2 Win" barriers and all the other terms people throw around in public to express their displeasure at be denied immediate access to the latest highly desirable shinys.
When I started playing golf, it did not take long for me to realize the game was much more fun when a) I stopped comparing my game to Tiger's, and b) I stopped worrying about the score. I applied this to playing STO. Now I really enjoy the game a lot. When I stopped trying to be the first one to the end, the one with the highest DPS, the one with the latest Rep gear I really started to have fun with STO.
My best ship does a measly little 9800 DPS. It does this all of the time and I could absorb an InvisiTorp from the old ISE Cube and keep rolling. My Fleet Leaders are forever and a day trying to get me to improve my DPS and other things. Yet whenever they and I are on at the same time, I am usually one of the first ones they send an Invite to for anything. They tell me I am a good Fleet mate and they enjoy playing the game with me because...long dramatic pause here... We have fun when we play STO together.
Fun is the primary result of playing the game well. Fun is the sole reason to play STO at all. Others have different answers to the what's fun for you question. I am okay with this. If owning a Scimi and doing in excess of 30k DPS is what makes the game fun for you then Rrock On, My Brothas.
Never let yourself get so caught up in this week's fetchit run that you lose sight of having fun being the raison d'etre for any game in the first place.
I kinda feel the same.
The good thing about MMOs to me is that they tend to be build for more replayability then single player games. But with that comes usually grind, required gear, required multiplayer missions to see parts of the storyline. And I am not really that much into that.
But MMOs can only live if they can keep their players playing,and they have no chance of doing that with just single player content. It would be over too quickly for the cost of developing it.
I tried the new Mirror Event once. It sucks so hard I am not going to run it even on a single toon.
ok
and to the guy posting above me.. can i has ur suffs?
(This game didn't have to teach me that Star Trek games are bad, with the exception of a few gems like Armada and Elite Force, that has always been the case)
But hey, it is Star Trek, at least.
MMO games are based on the oxymoronic premise that people need more people in their lives.
The truth is games were originally made to get away from all your problems which were caused by people.
Sadly some people can not socialize anywhere but an MMO with the anonymity that comes with the internet.
MMO developers don't have to write competent AI programs when they can just let people be the AI.
SWTOR unfortunately has fallen under the raid mentality. Hopefully the people that decided to pursue this course get fired soon so we might get some more SOLO content.
I'm kind of surprised there haven't been any "ha, you think THIS is grindy! coughCasualcough" responses yet, but I suppose this game probably didn't attract many Old School mmo'ers. :P
thinking about stories I've heard from the "good old days" in games like Everquest or Final Fantasy 11, where you had to be in a group to survive, and leveling at high levels involved taking that group to a good monster spawning area and grinding it - in that group - for 6+ hours a day. For a level or less a day. And if you died, you lost XP.
Then there's my personal experience with a crappy Aeria f2p game I tried a year ago. You could solo, but once I was above lv20, all the new "story" quests that unlocked when you leveled only filled like 5% of your XP bar. All that was left after that was running the same dungeon (there was only one per level bracket) over & over, or doing the same 3-4 repeatable quests over & over ("kill 60 <insert monster name here>" style quests). And those would get you 1-3 % of a level. Yeah, there's a game that tried to force you to buy XP boosts. :rolleyes:
I can list a few but I dont know if that is allowed here but there are sandbox type mmo's that dont require you to follow a quest line to level up and go kill and grind like that but they are not named swtor or sto or WoW or.. EQ or.. the list is endless
a couple that come off the top of my head are
xyson -
eve sort of.. it has levels though..
there are a few under development by soe (landmark, eqnext, h1z1)
they are less popular because people get "borred" because they have no direction nothing to reach for
in the case of ME, you dont focus on the level aspect and your not locked behind walled off content because of your level but rather which content you choose that unlocks the next segment of the storyline. thats just pure rpg and the rest of it is just gravy.
in thecase of mmo's your restricted behind levelwalls and other impediments. thats just the way it is in mmos.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
In their elitist little minds they can't conceive the fact that they could double the available content by freeing up "Heroic" (read outrageously boosted hit points (sound familier?)) missions and allowing them to be SOLO'd.
That said you could just be getting burned out on RPGs or MMOs, it happens to everyone who plays them a lot eventually trust me, best bet is to play another game for awhile until you get that itch back again for MMOs/RPGs that you have to scratch.
guess im an idiot by rights and the same could be said for the rest of us who play tor. tor community is no different then that from sto its just one or two that exploit the system for their own ends, sounds familiar to a recent specgate.
you should really take the time to come up with something better then that.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
OK,
How about:
Games were invented to take people away from the problems in their life.
People are the main source of ALL problems in life.
Thus MMO games are oxymoronic in forcing people who are trying to get away from problems to play with the primary source of problems.
Freudian enuff for ya?
Role-playing games, to my mind, are about collaborative efforts to create narratives, in which the game mechanics provide grounding to the narratives. In STO, and in most of the current MMOs I've seen, there's no collaboration possible. There's simply a pre-determined narrative, in which the player cannot make any narrative decisions at all. The narrative doesn't even admit the existence of more than one protagonist. There's no basis at all for role-playing. No decision a character makes can change the personal narrative or change the course of development of the game environment.
(I've seen a few threads talk about role-playing in STO, and they simply meant standing around and talking. That's not a role-playing game, since there's no grounding.)
There are plenty of great multi-player online games. The point of participating in an MMO with persistent characters in a persistent world, to my mind, is to facilitate role-playing, and if you've got a mediocre multi-player game with no role-playing, what's the point?
Do you realise just how you contradict yourslef here?
If you believe that interaction with people is the main source of your problems than isn't it contradictory that you'd want to escape from those problems in MMOs of all places? I'm sure you realize MMO stands for Massive Multiplayer Online, so the problem here is not in the MMOs but in your choice of games.
Im an introvert I deal with people in society sparingly. I have no problem playing MMO's and just letting society in these games do whatevers and play around or beside them lol. Its possible to be a solo player in an MMO. Its actually a misconception that mmo's were created with the idea that people must group to take part or have fun. Soloing in an MMO is allowed and the best games allow for all types of gameplay style not just one.
soon I realized the limitations to the game and how the actual missions actually took often seconds to complete but no more then a few minutes at most, most of the gameplay was taken up by traversing between the mission pickup point and returning after it was complete.
I could have lived with that but the crunch come when I got to play the space missions, it was like you were stuck on a predetermined track and could not turn around to shoot a target you had missed, you had to wait till the next time the game took you around the course to have another try.
star trek online is far superior in every respect by an order of magnitude that would cause the SWTOR server to melt down if it tried to work out its drawbacks in comparison.
glad to say I didn't stop playing sto while I tried out SWTOR just played that extra, that probably made its glaring faults all the more apparent.
added to that the fact that SWTOR is a virtual money pit and if you don't pay is crippled so bad its virtually unplayable even down to charging FTP players to access new content.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
WHat do you expect when leveling in STO is so easy...could go from 1-50 in a week without even having to try to hard, I can't speak for now but that's how it was pre-DR.