The TR-116 is a very visually distinct weapon, so could we Please have a new and less generic model for the TR-116B thats based on the actual prop?
I mean to be fair, if it does not look like this, then you can't actually call it a TR-116.
Can't support this enough. While I am a fan of the photonic "holoarmor" for Federation technology, the TR-116 really just has a distinct style that works perfectly. It's sleek enough to fit right into the current art style of the game. Not only does it look quite similar to the standard Phaser rifle, it has just enough "barrel" to suggest a bullet-based weapon.
...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
rattler2Member, Star Trek Online ModeratorPosts: 58,582Community Moderator
edited October 2014
I wouldn't mind them at least removing the Orange glowy bits on the current model. But yea... would be cool to have the canon model, even if what we have now is basically a refined production model and the one in the show was basically a prototype.
I want a TR shotgun. Firing real pellets, that is what I want.
Bonus points if it's modeled after the Jackhammer, as expounded upon here. Upon review of that thread, though, I realize the exact mechanics of the 'Bear Trap' kit weren't explicitly clear, so I will attempt to make it so here...
primary fire: x kinetic damage w/dropoff vs. up to 3 targets in cone; 50% +6 repel chance; 20m range). - after all, PWAs are 'energy shotguns', so it seemed logical to use their base attack trait here.
secondary fire: see below.
special: Bear Trap (places a directional mine at your current location; mine lasts for y seconds or until triggered; when triggered, fires a version of the weapon's primary fire that does 10x damage out to 10m). - this is basically a tiny one-shot turret; its deployment is an ability available as long as the weapon is equipped, but has to be slotted into the action bar separately, much like the Omega set's integral remodulator.
As for its alt-fire, two mutually-exclusive possibilities came to mind.
double-tap: fires two primary shots in rapid succession. - an homage to the original Jackhammer being full-auto only but having a fire rate low enough that you could squeeze off single shots if desired
slug: keeps the projectile intact for a high-damage single-target attack (2x primary damage; 66% +9 repel chance; 30m range; exploit). - TV and movies (and many games, for that matter) seem to forget that these exist; this alt-fire is a weaker 'offspring' from those of the HD and sniper rifles.
Of course, implementing this would require modifying the Adapted MACO PWA similarly (i.e. give it the arcwave alt-fire common to all PWAs; make the GL a separately-slottable action)
And speaking of shotties.... you'll want to check out what is available from the upcoming Mirror Invasion.
Sort of related: I suppose it's justified with the particular weapon mentioned above... but I wish the PWAs were held to the shoulder by default. With the exception of Romulan models (indeed, all Romulan longarms for whatvever reason), they have stocks for a reason.
+1 to op. The weapons guys have been doing really good work lately between the new Mirror Universe Shotgun and the new Rep Phaser rifle. Let the pre-order kiddies keep their special skin and let us get the canon look for the craftable gun. We need so many more canon weapons.
Possibly have a kinetic weapons bundle for the C-store, but with a 25th century design to the them
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Yeah....I'd be OK with a little mild rectonning by making the Tr-116a keep the visualization it has now whilst the more accessible B-variant have the canon looks from the screenie of the prop the OP posted.
That said, when possible, actual screen props should ALWAYS be used as a reference for everything.
The TR-116 is a very visually distinct weapon, so could we Please have a new and less generic model for the TR-116B thats based on the actual prop?
I mean to be fair, if it does not look like this, then you can't actually call it a TR-116.
Honestly, I don't care if they are the canon model, as long as they get rid of that stupid, glowy TRIBBLE at the end that no one ever asked for.
On all the high-tier phaser rifles.
After all, I've yet to hear anyone say, "Man, I love this weird, glowy TRIBBLE they plastered all over the end of my otherwise nice-looking phaser rifle!"
Comments
It really should look like the prop.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
+1
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And no glowy parts.
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As for its alt-fire, two mutually-exclusive possibilities came to mind.
Of course, implementing this would require modifying the Adapted MACO PWA similarly (i.e. give it the arcwave alt-fire common to all PWAs; make the GL a separately-slottable action)
Sort of related: I suppose it's justified with the particular weapon mentioned above... but I wish the PWAs were held to the shoulder by default. With the exception of Romulan models (indeed, all Romulan longarms for whatvever reason), they have stocks for a reason.
-Lord Commander Solar Macharius
It's pretty much this hard to keep just one timeline intact. ♪
That said, when possible, actual screen props should ALWAYS be used as a reference for everything.
Completely agree!
On all the high-tier phaser rifles.
After all, I've yet to hear anyone say, "Man, I love this weird, glowy TRIBBLE they plastered all over the end of my otherwise nice-looking phaser rifle!"
~CaptainSmirk
Would be great to see the "original" TR-116 as seen on screen.
The occular we have already
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