I have heard alot of the rage about the community about the revamped queues being harder than before. Hell, I've BEEN in those queues and the Borg take forever to take down now in a decent STF-Advance. It is a significant step up from where they were before.
However, I am begging you, Cryptic, DO NOT LISTEN TO THE RAGE! Stay fast your decision and let the community adapt to these new queues. This provides a real challenge for people to look forward to in the game. It breaks the cycle of abusing the PvP queues or seeing how fast they can race a Constitution class through an endgame queue. This will mean more traffic and more cheeks-in-seats as we try to rise to the new PvE challenge in our own ships. It is also a good incentive for people to buy your new T6 ships in order to complete the new queues easier (in theory) or to dump Zen-to-Dil into the game to upgrade all their gear so they can have a competitive edge again in the endgame. It also raises the bar for the standard of player needed in the endgame of STO, which in turn will attract more hardcore players from your competitors who are looking for more and different challenges.
The larger hit points on all the NPCs resumes the feeling that Star Trek originally had, Tall ships at Sea, as opposed to the TIE fighter zippity-doo-dah dogfighting style of before. Battles between two ships take several minutes instead of several seconds. This increases the time to think of and execute tactics. It also increases the immersion of hard-core trekkies of the feel that these are big vessels, with the lives of hundreds onboard. This also brings back the nail biting and exhilarating experience of completing the mission by the skin of your teeth. How amazing it feels to slug it out for 15 minutes, sweating it out with the borg, and then finally sending the Kang out with 30 seconds left on the clock. That's what this game needs! More moments of near death experience and triumph in the face of incredible odds!
To all the community members whinging about the content: It is possible. It can be done. Ask around. Try something new. Learn how to build a better ship. Relearn the tactics of the game. These are not impossible. These are challenges to rise above!
Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
1) They already are nerfing it, please use the serach function.
2) More mob hp=/= more fun
3) more mob hp =/= more difficulty
Mechanics > Adding 2 0's to the end of mob hp[which is pretty much all they did].
I
This provides a real challenge for people to look forward to in the game.
No it doesn't, with one exception - beating 'time gate' objectives. This isn't fun and only puses us back further to the Star Trek Online: Escorts Rising. There is no increase in tactics, it's merely 'get more deeps'. Stop fooling yourself here.
It is also a good incentive for people to buy your new T6 ships in order to complete the new queues easier (in theory) or to dump Zen-to-Dil into the game to upgrade all their gear so they can have a competitive edge again in the endgame.
Do you honestly understand the game math that drives the game? Want to take a stab at the general increase that a T6 ship is going to gain in percentage for a player(assuming you just swap ships but maintain spec, gear etc). Or are you just blindly throwing this one out.
It also raises the bar for the standard of player needed in the endgame of STO, which in turn will attract more hardcore players from your competitors who are looking for more and different challenges.
Theres a lot of games out there that release 'metrics' of their games. I know Final Fantasy is one. In an interview they were saying that the 'hardcore' population(ones challenging hardest content in teh game) were under 5% of the current active population. Sooooooo yea.
The larger hit points on all the NPCs resumes the feeling that Star Trek originally had, Tall ships at Sea, as opposed to the TIE fighter zippity-doo-dah dogfighting style of before. Battles between two ships take several minutes instead of several seconds.
I'll agree with you here. Although I will say it's not necessarily more fun. They didn't become harder; just gained more hull and shields -- so I just have to park at 5km for 2 mins pressing space, instead of the normal 15 seconds. Bigger isn't always better.
This increases the time to think of and execute tactics.
Want to expand on this? STO in a nut shell; got cannons? Get to 5km alpha strike - wait. Got beams, get broadside alpha strike - wait. These units didn't gain new AI and abilities - they literally just got more health. No change in tactics needed.
How amazing it feels to slug it out for 15 minutes, sweating it out with the borg, and then finally sending the Kang out with 30 seconds left on the clock. That's what this game needs! More moments of near death experience and triumph in the face of incredible odds!
It's too bad that those 15 minutes are an absolute chore.
To all the community members whinging about the content: It is possible. It can be done. Ask around. Try something new. Learn how to build a better ship. Relearn the tactics of the game. These are not impossible. These are challenges to rise above!
You see, there IS a difficulty level for people who want a "challenge" and to "rise to the occasion", it's called Elite. Go play that and leave other players who aren't freaking masochists alone.
Pretty much this.
Not everything needs to be about the hardcore player. I absolutly hate how 5% of the player base seems to think that 100% of the game needs to be balanced around them. It happens in every single game. They whine and cry and rage and throw temper tantrums on forums hoping to bully the devs and everyone else into their vision of "fun"
So in this case the devs listened and gave the cries and whiners their elite. But that wasn't good enough. The same criers and whiners need to come in and say that the entire game needs to be about them and revolve around them and their concept of fun.
You guys are comparing the revamped endgame instances with what are essentially low-developed characters and builds and not being very familiar with the way things are. When the average is Lv60 with more new Rep Tiers fully unlocked, to include Delta Rep, Starship Masteries, the new standard for equipment sitting at Mk XIII and XIV, and people getting the grasp of gameplay more, then the game will become much more manageable.
But no, we have fresh 60s, tons of low 50s trying harder difficulty content with their DR noob equipment, not being thoroughly familiar with the revamped instances, who encounter difficulty and rage. Rage that they can't faceroll the instances in 6 minutes anymore on the highest end content.
Cry me a river.
I have issues with diminished rewards.
I have issues with the mission timers not being reasonable.
The game has turned up a notch. What I like seeing in the various chat channels are the people raging like the world had ended, like Cryptic stole their Easter Candy. What I see are bad players finally shining through. Where as before DR you literally got away with lots of stupid things, especially just powering through with "Moar Firepowah." Not so anymore, and I enjoy seeing bad players exposing themselves on the channels.
You guys are comparing the revamped endgame instances with what are essentially low-developed characters and builds and not being very familiar with the way things are. When the average is Lv60 with more new Rep Tiers fully unlocked, to include Delta Rep, Starship Masteries, the new standard for equipment sitting at Mk XIII and XIV, and people getting the grasp of gameplay more, then the game will become much more manageable.
But no, we have fresh 60s, tons of low 50s trying harder difficulty content with their DR noob equipment, not being thoroughly familiar with the revamped instances, who encounter difficulty and rage. Rage that they can't faceroll the instances in 6 minutes anymore on the highest end content.
Cry me a river.
I have issues with diminished rewards.
I have issues with the mission timers not being reasonable.
The game has turned up a notch. What I like seeing in the various chat channels are the people raging like the world had ended, like Cryptic stole their Easter Candy. What I see are bad players finally shining through. Where as before DR you literally got away with lots of stupid things, especially just powering through with "Moar Firepowah." Not so anymore, and I enjoy seeing bad players exposing themselves on the channels.
You guys are comparing the revamped endgame instances with what are essentially low-developed characters and builds and not being very familiar with the way things are. When the average is Lv60 with more new Rep Tiers fully unlocked, to include Delta Rep, Starship Masteries, the new standard for equipment sitting at Mk XIII and XIV, and people getting the grasp of gameplay more, then the game will become much more manageable.
But no, we have fresh 60s, tons of low 50s trying harder difficulty content with their DR noob equipment, not being thoroughly familiar with the revamped instances, who encounter difficulty and rage. Rage that they can't faceroll the instances in 6 minutes anymore on the highest end content.
Cry me a river.
I have issues with diminished rewards.
I have issues with the mission timers not being reasonable.
The game has turned up a notch. What I like seeing in the various chat channels are the people raging like the world had ended, like Cryptic stole their Easter Candy. What I see are bad players finally shining through. Where as before DR you literally got away with lots of stupid things, especially just powering through with "Moar Firepowah." Not so anymore, and I enjoy seeing bad players exposing themselves on the channels.
I guess my question to you is, who cares if they're bad. As long as they stick to normals and are having fun, what skin off you back is it if they're bad or not?
Should elites be nerfed, absolutly not. In fact they're being buffed, something I actually like seeing. I wish the AI was a challenge because more HPs does not equal a challenge, but I can live with that.
But elites are for all of you people whose precious ego revolves around STO and the amount of DPS you can do. Far be it from me to crush your ego's.
But let the people who couldn't care about STO outside of having fun regardless of how bad they are have their fun. It doesn't effect you at all unless you're trying to PUG an elite. Then that's you issue.
I suppose they can leave it alone. Since advanced is now much more difficult than the old elites I'm doing normals for the first time in years, and they're so comically easy I'll be going back to my old T5 ship while I wait for a KDF T6 that doesn't suck. I still have a few months to go to level up crafting so I can upgrade my gear.
working as intended, right ?
GG cryptic, Star citizen ground should be up in a few weeks.
I kinda wish they wouldn't nerf it but to many people whine because they want their easy mode 3 minute elites...
Or at the very least they need to add abilities to npcs...why can't they do this? I mean how hard would it be for npcs to use a few boff abilities? Maybe instead of just adding numbers more npcs can use EPTS or ST...or any healing abilities.
I mean it's the Borg for god sakes...they love to assimilate knowledge...you think they'd have assimilated enough engineers and science officers to learn such abilities!
Can't have a honest conversation because of a white knight with power
1) They already are nerfing it, please use the serach function.
2) More mob hp=/= more fun
3) more mob hp =/= more difficulty
Mechanics > Adding 2 0's to the end of mob hp[which is pretty much all they did].
...
Well no improved AI could have made it more challanging without giving the npcs *something* to make them stay alive longer as all estf targets were bascially dead as soon as they entered 10km range. So instead of giving them rsp or stuff like that increased hp are not a bad start.
Obviously in a perfect world (lol) we would have enemy groups applying group tactics , flying formations, target specific players doing loads of dmg and maybe add a whole new set of additional abilities for them to use against players.
But since this is never gonna happen i settle for increased hp and stuff of that kind as its better than nothing.
And at least for me, seeing spheres actually doing dmg before dying and having to fire multiple times at targets and all that does increase my immersion a lot or the other way around, its not decreasing my immersion by feeling like plastic models to be blown up on sight.
Not saying its the perfect solution or anything, ofc its the "easy way out" but its much much better than it was before and actually does provide extra challange as they do stay alive long enough to do a good chunk of dmg before going down. BUT its still far better than nothing and still better than dreaming about things cryptic will never ever do.
And finally, to be honest, would you really like cryptic to try for more AI / more mechanical based stuff? i mean they cant even get the simplest balancing problems done and you want them to go for even much more complex things? This would definitly end in total desaster.
Oh and if you really think about what tactics players use and want those to be used by the npcs, dont know about you, but to me the result would be hillariously stupid. I mean the basic idea is to get close, stay there and fire away with everything you have. So would you *really* want 5 spheres to come, see the players, identify the easy to destroy or high dmg ones, and just use epte, fly to 1km range, form all around the target and fire away with alpha and stuff? and if you try flying away, the use evasive to stay on, perfectly done because really smart AI and all that..
Not everything needs to be about the hardcore player. I absolutly hate how 5% of the player base seems to think that 100% of the game needs to be balanced around them. It happens in every single game. They whine and cry and rage and throw temper tantrums on forums hoping to bully the devs and everyone else into their vision of "fun"
So in this case the devs listened and gave the cries and whiners their elite. But that wasn't good enough. The same criers and whiners need to come in and say that the entire game needs to be about them and revolve around them and their concept of fun.
It gets worse:
How do these players reach Elite status? They play a LOT.
How can they have the time to play so much? They are most likely on the dole, be it school or some other hand out that we the casual players are working to provide them with.
So it's a double face slap.
Please have a bit of humility if you don't have to work for a living.
When the average is Lv60 with more new Rep Tiers fully unlocked, to include Delta Rep, Starship Masteries, the new standard for equipment sitting at Mk XIII and XIV, and people getting the grasp of gameplay more, then the game will become much more manageable.
sincerely, i doubt that even if you have a full MK XIV ship, you would be able to destroy a single vila.
and until we get gold/epic (they are not for me), how we can get the r&d materials?
I kinda wish they wouldn't nerf it but to many people whine because they want their easy mode 3 minute elites...
Or at the very least they need to add abilities to npcs...why can't they do this? I mean how hard would it be for npcs to use a few boff abilities? Maybe instead of just adding numbers more npcs can use EPTS or ST...or any healing abilities.
I mean it's the Borg for god sakes...they love to assimilate knowledge...you think they'd have assimilated enough engineers and science officers to learn such abilities!
There really needs to be a differentiation of what folks are talking about in their posts...
ELITE IS NOT what the majority of the posters around here are talking about.
They are talking about ADVANCED & NORMAL being above and beyond what most of them are accustomed to playing.
These ARE NOT the Levels that players with a "DPS-Mentality" should be offering any suggestions about.
Folks who keep saying that they DON'T want the Levels nerffed, really should acquire some Reading Comprehension skills.
ELITE Is All Yours.
Nobody to my knowledge (and I have read a very large portion of these threads over the last week) has expressed a desire in any way-shape-or-form, to have that level nerffed in any manner what so ever.
As a matter of fact, Borticus has posted that that level of play, will be Buffed 110% with next Thursdays patch.
There is your CHALLANGE... Go Min/Max to your hearts content.
And kindly leave the rest of us to enjoy the game in a manner that fits OUR PLAYSTYLES.
You don't have to like it, but you do have to accept it because, if those of us that don't Min/Max
decide to leave (and that would be a very large proportion), there is no way in hell you are going to be able to monetarily support the game by yourselves.
As I said at the start, folks really do need to distinguish what level of play they are discussing when they post.
Because the conversation is becoming like one WALL talking to another WALL and not only can they not See each other, but neither of them can Hear as well.
:rolleyes:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
There really needs to be a differentiation of what folks are talking about in their posts...
ELITE is NOT what the majority of the posters around here are talking about.
They are talking about ADVANCED & NORMAL being above and beyond what most of them are accustomed to playing.
These ARE NOT the Levels that folks with a "DPS-Mentality" should be offering any suggestions about.
Folks who keep saying that they DON'T want the Levels nerffed, really should acquire some Reading Comprehension skills.
ELITE Is All Yours.
Nobody to my knowledge (and I have read a very large portion of these threads over the last week) has expressed a desire in any way-shape-or-form, to have that level nerffed in any manner.
As a matter of fact, Borticus has posted that that level of play will be buffed 110% with next Thursdays patch.
There is your CHALLANGE... Go Min/Max to your hearts content.
And kindly leave the rest of us to enjoy the game in a manner that fits OUR PLAYSTYLE.
You don't have to like it, but you do have to accept it because, if those of us that don't Min/Max
decide to leave (and that would be a very large proportion), there is no way in hell you are going to be able to monetarily support the game by yourselves.
As I said at the start, folks really do need to distinguish what level of play they are discussing when they post.
Because the conversation is becoming like one WALL talking to another WALL and not only can they not see each other, but neither of them can Hear as well.
:rolleyes:
well even that, its not a problem of "leaving someone something"... its that somethings needs to be stable for a long long time because it may take cryptic another 4 years before they add or change anything about difficulty again..
if you are casual or not, even the crazys dont have all the new shiny and stuff already, so even those min-maxers are far away from a new X2 max setup with all epic gear, starships traits filled, specializations maxed and all that.
you have to factor in that it will be a good bit tougher in the first few weeks/month simply because of that. You cant balance this stuff for your stats now, or otherwise it will be much easier once you had the time to upgrade your gear further.
also, total casuals have normal to go to, why would they need 2 settings to be extremely easy? 5 or even 10 settings would allow for a much broader control but since we only have 3 its obviously not a good idea to have normal and make advanced normal +10% and elite normal * 10 or something. There needs to be a good step up in difficulty with each setting.
Also I dont really get the part where the so called low time casuals would need 2 settings just for them as they are well low time and casuals, so one setting meaning normal difficulty should be enough. Leave advanced to the not so great but more time type of player, and elite for the loads of time and at least a basic sense of what to do kind of player and all is well maybe not fine but much better than before, where almost all players could do elite setting without any problem at all.
There really needs to be a differentiation of what folks are talking about in their posts...
ELITE IS NOT what the majority of the posters around here are talking about.
They are talking about ADVANCED & NORMAL being above and beyond what most of them are accustomed to playing.
These ARE NOT the Levels that players with a "DPS-Mentality" should be offering any suggestions about.
Folks who keep saying that they DON'T want the Levels nerffed, really should acquire some Reading Comprehension skills.
ELITE Is All Yours.
Nobody to my knowledge (and I have read a very large portion of these threads over the last week) has expressed a desire in any way-shape-or-form, to have that level nerffed in any manner what so ever.
As a matter of fact, Borticus has posted that that level of play, will be Buffed 110% with next Thursdays patch.
There is your CHALLANGE... Go Min/Max to your hearts content.
And kindly leave the rest of us to enjoy the game in a manner that fits OUR PLAYSTYLES.
You don't have to like it, but you do have to accept it because, if those of us that don't Min/Max
decide to leave (and that would be a very large proportion), there is no way in hell you are going to be able to monetarily support the game by yourselves.
As I said at the start, folks really do need to distinguish what level of play they are discussing when they post.
Because the conversation is becoming like one WALL talking to another WALL and not only can they not See each other, but neither of them can Hear as well.
:rolleyes:
What is so bad about regular? Was able to 4 man a BD and kill all 3 dreads with a pug...Advanced does seem a little strong when you get a lot of people who don't know what they're doing...
Can't have a honest conversation because of a white knight with power
no rep items in rewards - no borg processors and etc.
I think STFs should be like this:
1. normal - for newbs to try and learn what to do. easy as it is now for new 50s with white gear.
2. advanced - for people who need some marks and rep items, but not too hard/boring for casuals. no 30 min for crystalline. should be doable with very rare mk11 and good build an about 10 minutes.
3. elite - for people who want it. t6/t5u ships, fleet gear mk14 etc.
if you want real challenge (as you think it is now at advanced) - just go to 60 and get all mk14 for real ELITE.
and if optional is REQUIRED to not fail, why is it called optional at all?
What is so bad about regular? Was able to 4 man a BD and kill all 3 dreads with a pug...Advanced does seem a little strong when you get a lot of people who don't know what they're doing...
Advanced is one of those gray areas where the Dev's are probably going to have to fiddle with it a couple of times before things settle down.
Normal only needs a slight nerf because it's is playing havoc with players who are below 50 and don't have whatever "shinies" are the rage at the moment, to be able to get through it.
Remember, what the Dev's changed with D.R., did not just effect the STF's.
It also Super-buffed all the Low Level Missions and Fleet Areas that one can start playing at level 10.
They became near impossible to complete for any new player coming to the game and thus possibly actually chasing them away.
Most people who had been completing the OLD Elite STF's with their T-5 ships and average gear, now have suddenly found that they can no longer accomplish that with D.R.'s drastic changes. All in a matter of about 24 hours.
The average player doesn't really consider that a FUN addition to the game.
Sure, eventually, they will acquire better gear and might learn to better coordinate with their fellow players in STF's, but up till now that WASN'T a definitive requirement to play the game.
The DEV's "Changed the Rules"over night, with little to no notice for a large majority of the player-base.
Not everyone comes to the forums, nor do they read the Blogs.
And it is probably a much larger portion of the games population than most folks around here realize.
What we read here, is obviously only the very small tip of the over-all player population.
And going by the outcry here, it's probably safe to say that many more players are just giving up and not playing the game.
Judging by how quickly Cryptic announced that They were going to "adjust" the levels, it's probably also safe to say that They saw a drastic drop while culling Their player-data from the first few days and decided to make the changes as soon as possible to quell the exodus.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
yes, thats not fun, thats just boring..no rep items in rewards - no borg processors and etc.
I think STFs should be like this:
1. normal - for newbs to try and learn what to do. easy as it is now for new 50s with white gear.
2. advanced - for people who need some marks and rep items, but not too hard/boring for casuals. no 30 min for crystalline. should be doable with very rare mk11 and good build an about 10 minutes.
3. elite - for people who want it. t6/t5u ships, fleet gear mk14 etc.
if you want real challenge (as you think it is now at advanced) - just go to 60 and get all mk14 for real ELITE.
and if optional is REQUIRED to not fail, why is it called optional at all?
Wait- what ?
You can just 'get' mk XIV stuff ?
You mean nobody has to spend thousands (millions) gambling in the upgrade system ?
You'll get no argument from me on that topic, but...,
That is what They do on the whole.
Mind you, Borticus has been trying to slowly change that, but he's only one guy and time isn't really on his side most days.
We can only hope that this will be a learning lesson for the Dev's, as well as the player-base for future additions to the game.
Be careful what you ask for and always expect it to blow up in your face.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Comments
2) More mob hp=/= more fun
3) more mob hp =/= more difficulty
Mechanics > Adding 2 0's to the end of mob hp[which is pretty much all they did].
No it doesn't, with one exception - beating 'time gate' objectives. This isn't fun and only puses us back further to the Star Trek Online: Escorts Rising. There is no increase in tactics, it's merely 'get more deeps'. Stop fooling yourself here.
Do you honestly understand the game math that drives the game? Want to take a stab at the general increase that a T6 ship is going to gain in percentage for a player(assuming you just swap ships but maintain spec, gear etc). Or are you just blindly throwing this one out.
Theres a lot of games out there that release 'metrics' of their games. I know Final Fantasy is one. In an interview they were saying that the 'hardcore' population(ones challenging hardest content in teh game) were under 5% of the current active population. Sooooooo yea.
I'll agree with you here. Although I will say it's not necessarily more fun. They didn't become harder; just gained more hull and shields -- so I just have to park at 5km for 2 mins pressing space, instead of the normal 15 seconds. Bigger isn't always better.
Want to expand on this? STO in a nut shell; got cannons? Get to 5km alpha strike - wait. Got beams, get broadside alpha strike - wait. These units didn't gain new AI and abilities - they literally just got more health. No change in tactics needed.
It's too bad that those 15 minutes are an absolute chore.
Just..LOL.
Unless you want to nerf dil further?
I don't know, can't you just donate yours if you don't want it and let the rest of us keep ours?
Pretty much this.
Not everything needs to be about the hardcore player. I absolutly hate how 5% of the player base seems to think that 100% of the game needs to be balanced around them. It happens in every single game. They whine and cry and rage and throw temper tantrums on forums hoping to bully the devs and everyone else into their vision of "fun"
So in this case the devs listened and gave the cries and whiners their elite. But that wasn't good enough. The same criers and whiners need to come in and say that the entire game needs to be about them and revolve around them and their concept of fun.
you should try "viscous cycle advanced", and you would be also angry
But no, we have fresh 60s, tons of low 50s trying harder difficulty content with their DR noob equipment, not being thoroughly familiar with the revamped instances, who encounter difficulty and rage. Rage that they can't faceroll the instances in 6 minutes anymore on the highest end content.
Cry me a river.
I have issues with diminished rewards.
I have issues with the mission timers not being reasonable.
The game has turned up a notch. What I like seeing in the various chat channels are the people raging like the world had ended, like Cryptic stole their Easter Candy. What I see are bad players finally shining through. Where as before DR you literally got away with lots of stupid things, especially just powering through with "Moar Firepowah." Not so anymore, and I enjoy seeing bad players exposing themselves on the channels.
So you are a TRIBBLE.
I guess my question to you is, who cares if they're bad. As long as they stick to normals and are having fun, what skin off you back is it if they're bad or not?
Should elites be nerfed, absolutly not. In fact they're being buffed, something I actually like seeing. I wish the AI was a challenge because more HPs does not equal a challenge, but I can live with that.
But elites are for all of you people whose precious ego revolves around STO and the amount of DPS you can do. Far be it from me to crush your ego's.
But let the people who couldn't care about STO outside of having fun regardless of how bad they are have their fun. It doesn't effect you at all unless you're trying to PUG an elite. Then that's you issue.
working as intended, right ?
GG cryptic, Star citizen ground should be up in a few weeks.
Awoken Dead
Now shaddup about the queues, it's a BUG
Or at the very least they need to add abilities to npcs...why can't they do this? I mean how hard would it be for npcs to use a few boff abilities? Maybe instead of just adding numbers more npcs can use EPTS or ST...or any healing abilities.
I mean it's the Borg for god sakes...they love to assimilate knowledge...you think they'd have assimilated enough engineers and science officers to learn such abilities!
Well no improved AI could have made it more challanging without giving the npcs *something* to make them stay alive longer as all estf targets were bascially dead as soon as they entered 10km range. So instead of giving them rsp or stuff like that increased hp are not a bad start.
Obviously in a perfect world (lol) we would have enemy groups applying group tactics , flying formations, target specific players doing loads of dmg and maybe add a whole new set of additional abilities for them to use against players.
But since this is never gonna happen i settle for increased hp and stuff of that kind as its better than nothing.
And at least for me, seeing spheres actually doing dmg before dying and having to fire multiple times at targets and all that does increase my immersion a lot or the other way around, its not decreasing my immersion by feeling like plastic models to be blown up on sight.
Not saying its the perfect solution or anything, ofc its the "easy way out" but its much much better than it was before and actually does provide extra challange as they do stay alive long enough to do a good chunk of dmg before going down. BUT its still far better than nothing and still better than dreaming about things cryptic will never ever do.
And finally, to be honest, would you really like cryptic to try for more AI / more mechanical based stuff? i mean they cant even get the simplest balancing problems done and you want them to go for even much more complex things? This would definitly end in total desaster.
Oh and if you really think about what tactics players use and want those to be used by the npcs, dont know about you, but to me the result would be hillariously stupid. I mean the basic idea is to get close, stay there and fire away with everything you have. So would you *really* want 5 spheres to come, see the players, identify the easy to destroy or high dmg ones, and just use epte, fly to 1km range, form all around the target and fire away with alpha and stuff? and if you try flying away, the use evasive to stay on, perfectly done because really smart AI and all that..
It gets worse:
How do these players reach Elite status? They play a LOT.
How can they have the time to play so much? They are most likely on the dole, be it school or some other hand out that we the casual players are working to provide them with.
So it's a double face slap.
Please have a bit of humility if you don't have to work for a living.
sincerely, i doubt that even if you have a full MK XIV ship, you would be able to destroy a single vila.
and until we get gold/epic (they are not for me), how we can get the r&d materials?
There really needs to be a differentiation of what folks are talking about in their posts...
ELITE IS NOT what the majority of the posters around here are talking about.
They are talking about ADVANCED & NORMAL being above and beyond what most of them are accustomed to playing.
These ARE NOT the Levels that players with a "DPS-Mentality" should be offering any suggestions about.
Folks who keep saying that they DON'T want the Levels nerffed, really should acquire some Reading Comprehension skills.
ELITE Is All Yours.
Nobody to my knowledge (and I have read a very large portion of these threads over the last week) has expressed a desire in any way-shape-or-form, to have that level nerffed in any manner what so ever.
As a matter of fact, Borticus has posted that that level of play, will be Buffed 110% with next Thursdays patch.
There is your CHALLANGE... Go Min/Max to your hearts content.
And kindly leave the rest of us to enjoy the game in a manner that fits OUR PLAYSTYLES.
You don't have to like it, but you do have to accept it because, if those of us that don't Min/Max
decide to leave (and that would be a very large proportion), there is no way in hell you are going to be able to monetarily support the game by yourselves.
As I said at the start, folks really do need to distinguish what level of play they are discussing when they post.
Because the conversation is becoming like one WALL talking to another WALL and not only can they not See each other, but neither of them can Hear as well.
:rolleyes:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
well even that, its not a problem of "leaving someone something"... its that somethings needs to be stable for a long long time because it may take cryptic another 4 years before they add or change anything about difficulty again..
if you are casual or not, even the crazys dont have all the new shiny and stuff already, so even those min-maxers are far away from a new X2 max setup with all epic gear, starships traits filled, specializations maxed and all that.
you have to factor in that it will be a good bit tougher in the first few weeks/month simply because of that. You cant balance this stuff for your stats now, or otherwise it will be much easier once you had the time to upgrade your gear further.
also, total casuals have normal to go to, why would they need 2 settings to be extremely easy? 5 or even 10 settings would allow for a much broader control but since we only have 3 its obviously not a good idea to have normal and make advanced normal +10% and elite normal * 10 or something. There needs to be a good step up in difficulty with each setting.
Also I dont really get the part where the so called low time casuals would need 2 settings just for them as they are well low time and casuals, so one setting meaning normal difficulty should be enough. Leave advanced to the not so great but more time type of player, and elite for the loads of time and at least a basic sense of what to do kind of player and all is well maybe not fine but much better than before, where almost all players could do elite setting without any problem at all.
Go for it Bort- that'll give them epeen waving doo hbags the challenge they crave.
Awoken Dead
Now shaddup about the queues, it's a BUG
What is so bad about regular? Was able to 4 man a BD and kill all 3 dreads with a pug...Advanced does seem a little strong when you get a lot of people who don't know what they're doing...
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
I think STFs should be like this:
1. normal - for newbs to try and learn what to do. easy as it is now for new 50s with white gear.
2. advanced - for people who need some marks and rep items, but not too hard/boring for casuals. no 30 min for crystalline. should be doable with very rare mk11 and good build an about 10 minutes.
3. elite - for people who want it. t6/t5u ships, fleet gear mk14 etc.
if you want real challenge (as you think it is now at advanced) - just go to 60 and get all mk14 for real ELITE.
and if optional is REQUIRED to not fail, why is it called optional at all?
Advanced is one of those gray areas where the Dev's are probably going to have to fiddle with it a couple of times before things settle down.
Normal only needs a slight nerf because it's is playing havoc with players who are below 50 and don't have whatever "shinies" are the rage at the moment, to be able to get through it.
Remember, what the Dev's changed with D.R., did not just effect the STF's.
It also Super-buffed all the Low Level Missions and Fleet Areas that one can start playing at level 10.
They became near impossible to complete for any new player coming to the game and thus possibly actually chasing them away.
Most people who had been completing the OLD Elite STF's with their T-5 ships and average gear, now have suddenly found that they can no longer accomplish that with D.R.'s drastic changes.
All in a matter of about 24 hours.
The average player doesn't really consider that a FUN addition to the game.
Sure, eventually, they will acquire better gear and might learn to better coordinate with their fellow players in STF's, but up till now that WASN'T a definitive requirement to play the game.
The DEV's "Changed the Rules" over night, with little to no notice for a large majority of the player-base.
Not everyone comes to the forums, nor do they read the Blogs.
And it is probably a much larger portion of the games population than most folks around here realize.
What we read here, is obviously only the very small tip of the over-all player population.
And going by the outcry here, it's probably safe to say that many more players are just giving up and not playing the game.
Judging by how quickly Cryptic announced that They were going to "adjust" the levels, it's probably also safe to say that They saw a drastic drop while culling Their player-data from the first few days and decided to make the changes as soon as possible to quell the exodus.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Wait- what ?
You can just 'get' mk XIV stuff ?
You mean nobody has to spend thousands (millions) gambling in the upgrade system ?
Do tell...
Awoken Dead
Now shaddup about the queues, it's a BUG
You'll get no argument from me on that topic, but...,
That is what They do on the whole.
Mind you, Borticus has been trying to slowly change that, but he's only one guy and time isn't really on his side most days.
We can only hope that this will be a learning lesson for the Dev's, as well as the player-base for future additions to the game.
Be careful what you ask for and always expect it to blow up in your face.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
gambling... I'm not sure you know what that word means.
the item comes out better then it went in no?
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
You mean getting some random modifier isn't gambling ?
Awoken Dead
Now shaddup about the queues, it's a BUG
So another words you're full of it.
Awoken Dead
Now shaddup about the queues, it's a BUG
are loot drops gambling? if so then I stand corrected. as it is true and the complaint is a farce to begin with.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.