Everyone and their brother has screamed that enemy HP values are absolutely, unbelievably off the scale and we get a flipping 20% nerf? Like that's going to make a difference when basic enemies have hundreds of thousands or even millions of HP?
Recently I ran and failed a normal Fleet Alert, where we ran out of time on Wave 2. I checked enemy HP and noticed that an Orion Interceptor, a freaking fightercraft, had 17,000 hull points. SEVENTEEN THOUSAND! A fighter! My starship only has 31k!
So with this "fix", that fighter will be down to ONLY 13.5k hull, no big deal! I'm sure that will solve all the problems. A Bird of Prey on Cure will go from 600,000 to a MUCH more manageable 480,000! It'll be a breeze now! Thanks Cryptic!
Instead of nerfing values down TO 80%, try nerfing them BY 80%. That will give us an Interceptor fighter with 3400 HP and a Bird of Prey with 120,000 HP --still high but not so insane.
Everyone and their brother has screamed that enemy HP values are absolutely, unbelievably off the scale and we get a flipping 20% nerf? Like that's going to make a difference when basic enemies have hundreds of thousands or even millions of HP?
Recently I ran and failed a normal Fleet Alert, where we ran out of time on Wave 2. I checked enemy HP and noticed that an Orion Interceptor, a freaking fightercraft, had 17,000 hull points. SEVENTEEN THOUSAND! A fighter! My starship only has 31k!
So with this "fix", that fighter will be down to ONLY 13.5k hull, no big deal! I'm sure that will solve all the problems. A Bird of Prey on Cure will go from 600,000 to a MUCH more manageable 480,000! It'll be a breeze now! Thanks Cryptic!
Instead of nerfing values down TO 80%, try nerfing them BY 80%. That will give us an Interceptor fighter with 3400 HP and a Bird of Prey with 120,000 HP --still high but not so insane.
Otherwise you can kiss your playerbase goodbye.
The normal difficulty queues have been scaling up to 60 instead of down to 50 as intended. A fix for this separate issue has already been confirmed by borticus and frost.
Im just glad to hear theyre going to nerf it. Atleast this way. They can slowly nerf it to perfection rather then nerf so bad that the power creep returns.
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
I do know that implementing a decent AI is very hard - and even a decent AI will look like a toddler randomly hitting buttons, occasionally missing them, compared to humans (or Klingons, Romulans, maybe even Gorn).
So when we want to scale the difficulty, we have to scale numbers a lot. That's okay, every game does that, RTS, TBS, anybody.
But why only Hit Points? Why not increase the actual damage the enemies do a bit and scale HP down? The result would be similar, but I see a couple of nice side effects:
a) It would be more fun to play. Right now you park your ship and shoot at the enemy, hoping that the DPS will suffice. There is hardly any chance of getting blown up, it's just a question of "will I do enough damage before time expires?". With higher enemy damage dealing, you may need more actual play, avoiding enemies, retreating once in a while, which will lead us to
b) dedicated tanks will be useful again. Draw aggro and survive enemy attacks your damage dealers cannot. Also
c) healers and crowd controllers will be useful again. GW has lost much of its meaning. The new intel abilities somewhat make up for that but we cannot expect all ships to run on T6 in normal or advanced queues.
As it stands now, a group of only tac damage dealers is just the best you can get. If that changes, of course PuGs will become a matter fo some luck that you get a dec ent distribution, that would be a problem, so not everything is sunshine here.
--
As for the OP: scaling it down slowly seems to me okay - if the mindset is open about scaling it further if needed. Going back and forth would be confusing and probably more alienating.
My mother was an epohh and my father smelled of tulaberries
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
Elites are that way and are being buffed so you can TRIBBLE your e-peen all you want over in that corner.
The Fed Fleet Alert I was in last night stated it was for levels 50 to 60 so I guess the level requirement has been changed. It also was the first one I have been in that the team completed and got the full reward.:D
I have no complaints with the reduction but increasing elite by 10%? You barely see one experimental tech upgrade in the exchange and it sells for 30mil EC. Are there massive number of players finishing it?
It shouldn't be impossible to create enjoyable difficulties for both "casual" and "hardcore" players. And yes, to directly answer the question, a "breeze" is exactly what I want. Sometimes I'm looking for a challenge. Other times, I've already had a wreck of a day and just want to have a nice, straight forward, predictable shooting match. I've always considered it stupid to delineate between the casuals and hardcores anyway, since I honestly think virtually NO ONE is one of those things all the time. Some people here wanted more challenge. That's fine. But I can't think of anyone that specifically asked for ALL the PVE queues to be made more challenging, let alone less rewarding. It just comes across as telling everyone "You have to play their way, now" while pointing at the e-peen-waving niche market over in the corner.
The reduction to Advanced now means that you'll need ~10k DPS per player for Advanced queues. At lvl 60, with all of the buffs players get along the way, this should not be that hard for most to obtain. IF you're a carrier pilot, you'll have it extremely easy, as hangar pets get quite a nice buff. Seen quite a few parses of hangar pets doing >10k DPS by themselves since DR.
Funny thing, I've never been one to try for the DPS channels (Hell, you can find many posts where I've stated I don't like them), but I made 20K+ DPS today with my Mobius with 4 fleet tac consoles (yes, I had a rule 62 in the 5th because I haven't bothered to buy a 5th one) and polarized disruptors doing CSV on a massive flow caps boat in Jomari.
On the other hand, I don't think I'd be able to pull that off with my sci captain on a Palisade unless I went for a Part Gens 400+graga+TBR boat with FAW left and right and gravity wells.
The reduction to Advanced now means that you'll need ~10k DPS per player for Advanced queues. At lvl 60, with all of the buffs players get along the way, this should not be that hard for most to obtain. IF you're a carrier pilot, you'll have it extremely easy, as hangar pets get quite a nice buff. Seen quite a few parses of hangar pets doing >10k DPS by themselves since DR.
Sadly, seems to be what most want. Once they balance out the rewards, hopefully people will calm down.
Im sorry. But if youre interested in Advanced and Elite. What does it matter if Normal is a breeze? Who are you to dictate what others, mainly the majority, have to go through to experience fun in this game?
A 20% reduction is right around where I think it needs to be taken as a starting point. Then we can feel it out and see where things go from there. This is exactly what I want.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
Antonio, I wouldn't mind if they made elite HARDCORE difficult, where death/destruction equals the loss of the character permanently! That said, I'm disgusted by optional auto failures and the inability to pug as tank/healer. Tonight I ran disconnect advance with my fleet, very good players, but because I don't sport 30k dps we got a whopping 10 delta marks for running the entire mission!
How are non elite players suppose to progress their delta rep gear without ancient power cells? How are fresh 50ies suppose to get omega gear. How is anyone suppose to get very rare mats for crafting?
I have already deleted 3 of my 4 characters. I have Martin Brody, an engineer in a tanking/healing cruiser. Should I just cancel my subscription and leave because the game won't support anything other than massive pew pew?
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
oh yeah because i love taking 30-40 minutes to finish and advanced queue. /sarcasm
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
Other MMOs care about things like balance though. You can't adjust difficulty that is based on DPS if there is no balance in the game.
For normal difficulty, yes. When I want to play something harder, I'll play harder content. It provides something for everyone, that's the entire point of difficulty levels.
Other MMOs care about things like balance though. You can't adjust difficulty that is based on DPS if there is no balance in the game.
They gave up on balance a long time ago. Theyve adopted the DPS Madness because they know people will shell out cash for 'Tactical' Science Ships and Cruisers.
The only reason for the radical increase of HP for Timed Advanced Queues is to try and force more people to open their wallets for the Cstore. Theyve essentially paygated the top two Queues. Anyone making it to level 50 for the first time will not be able to hold their own in the Adv Queues. Not without some help from the Cstore.
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
I agree with this...I mean the game is a joke...maybe if they actually used healing and defensive abilities I could understand, but they don't. All they do is fly in circles and fire at you...rarely doing much else.
The average player is completely spoiled, not to mention they aren't very skilled and never listen. People don't listen to strategy...don't care...all they do is pew pew away and nothing else. You know what...maybe it's time the average player actually learns how to play instead of of going on refusing to learn or listen to any advice?
Can't have a honest conversation because of a white knight with power
Everyone and their brother has screamed that enemy HP values are absolutely, unbelievably off the scale and we get a flipping 20% nerf? Like that's going to make a difference when basic enemies have hundreds of thousands or even millions of HP?
Recently I ran and failed a normal Fleet Alert, where we ran out of time on Wave 2. I checked enemy HP and noticed that an Orion Interceptor, a freaking fightercraft, had 17,000 hull points. SEVENTEEN THOUSAND! A fighter! My starship only has 31k!
So with this "fix", that fighter will be down to ONLY 13.5k hull, no big deal! I'm sure that will solve all the problems. A Bird of Prey on Cure will go from 600,000 to a MUCH more manageable 480,000! It'll be a breeze now! Thanks Cryptic!
Instead of nerfing values down TO 80%, try nerfing them BY 80%. That will give us an Interceptor fighter with 3400 HP and a Bird of Prey with 120,000 HP --still high but not so insane.
tbh, this doesn't mean squat because the HP of every enemy is still all over the place, i think i lost count of the times i've seen the SAME type of ship having 280k, 650k and even 950k hp when doing missions on elite, this is particulary easy to notice when fighting hirogen and vaadwaur(plenty of hirogen escorts with both 280k and 580-650k, and vaadwaur assault cruisers with 280k, 580k-650k, 950k), also their resistance seems to change, sometimes i get enemies with 280k that go down pretty fast, other times, it seems like i'm shooting at a voth dread, and the shields won't go down.
cryptic did something extremely wrong with the HP scaling, because it doesn't make any sense, i had a MUCH easier time doing battle of korfez than leveling on elite.
also the fact cryptic nerfed advanced to 70% of its original HP, still doesn't mean anything, since you'll at the very best, gain about 50-60% dmg due traits/MK XIV gear/etc, that means advanced STILL has 350% more HP than it used to before DR, that extra dmg isn't going to change anything, and lets not forget people have to do advanced to GET gear.
The Fed Fleet Alert I was in last night stated it was for levels 50 to 60 so I guess the level requirement has been changed. It also was the first one I have been in that the team completed and got the full reward.:D
It's 5 to 60, not 50 to 60. You can start queuing for the FFA at Lieutenant (5).
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
This is why they created 3 tiers of difficulty.
Normal. For every bad player who can smash his face on the keyboard and win. I usually do normal difficulty when I'm in a rush and just want some easy fleet marks before I go do something else. I also do normal if I've been drinking heavily, so as not to be a liability to a team on Elite.
Advanced. For ideal, viable teams who have the best of everything and want better rewards.
Elite. For masochists and DPS e-peen specialists.
If you are only going to run Advanced and Elite, what do you care what every bad casual pug member does in the game?
Increasing the HP of enemies doesn't make the game more challenging. It's a cheap and easy way to deal with the tactical meta Cryptic has been pandering to and done absolutely nothing to reign in.
It's not difficult. It's just long-winded. It's tedious and time-consuming. There is no innovation there.
That said, I'm pleased with a 20% reduction. And I look forward to giving my feedback when this fix goes live.
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
They said the new advanced queues would be close to the old elite queues and they lied.
Old elite queues could be done in under 10 minutes with a team doing a combined dps of 25k new advanced queues take a combined dps of 75-100k dps to complete and they take much longer then 10 minutes and reward half of what they used to.
The new challenge is fake all they did is add more enemy hp and damage the ai is just as stupid as it was a month ago. If they want to make a real challenge add more abilities to ai and let them use them like a player does.
For normal difficulty, yes. When I want to play something harder, I'll play harder content. It provides something for everyone, that's the entire point of difficulty levels.
this^^^ imo normal is now advance advanced is elite Elite is super elite
Its to bad there nerfing any of it. Finally this games PvE wasn't a complete joke. Well the AI is still terrible... at least 5 man content no longer takes 2min.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
this is only for normal and advanced (you know the difficulties that are meant as trainign wheels?) elite is getting a buff increasing it to 110% of current values so you still have your difficulty right there
The reduction to Advanced now means that you'll need ~10k DPS per player for Advanced queues. At lvl 60, with all of the buffs players get along the way, this should not be that hard for most to obtain. IF you're a carrier pilot, you'll have it extremely easy, as hangar pets get quite a nice buff. Seen quite a few parses of hangar pets doing >10k DPS by themselves since DR.
Sadly, seems to be what most want. Once they balance out the rewards, hopefully people will calm down.
all pets the saucer from the gal-R and gal-x are no longer a joke/ waist of console slot. and the aquarius pet actually stays alive and does decent damage.
think i saw at full 60 on tribble my aquarius had 80k hit points and was doing 4k DPS on it's own (do to it failing to get it's cannons in arc)
Comments
The normal difficulty queues have been scaling up to 60 instead of down to 50 as intended. A fix for this separate issue has already been confirmed by borticus and frost.
Some of you folks are really spoiled. In any other MMO ever mention to the dev that they should be shooting to have there 5 man content get punished hard in 2-5min by a half decent (not the best) team. I think they would die laughing.
All well hopefully its still hard enough that it starts to resemble an actual MMO.
I do know that implementing a decent AI is very hard - and even a decent AI will look like a toddler randomly hitting buttons, occasionally missing them, compared to humans (or Klingons, Romulans, maybe even Gorn).
So when we want to scale the difficulty, we have to scale numbers a lot. That's okay, every game does that, RTS, TBS, anybody.
But why only Hit Points? Why not increase the actual damage the enemies do a bit and scale HP down? The result would be similar, but I see a couple of nice side effects:
a) It would be more fun to play. Right now you park your ship and shoot at the enemy, hoping that the DPS will suffice. There is hardly any chance of getting blown up, it's just a question of "will I do enough damage before time expires?". With higher enemy damage dealing, you may need more actual play, avoiding enemies, retreating once in a while, which will lead us to
b) dedicated tanks will be useful again. Draw aggro and survive enemy attacks your damage dealers cannot. Also
c) healers and crowd controllers will be useful again. GW has lost much of its meaning. The new intel abilities somewhat make up for that but we cannot expect all ships to run on T6 in normal or advanced queues.
As it stands now, a group of only tac damage dealers is just the best you can get. If that changes, of course PuGs will become a matter fo some luck that you get a dec ent distribution, that would be a problem, so not everything is sunshine here.
--
As for the OP: scaling it down slowly seems to me okay - if the mindset is open about scaling it further if needed. Going back and forth would be confusing and probably more alienating.
Elites are that way and are being buffed so you can TRIBBLE your e-peen all you want over in that corner.
Sadly, seems to be what most want. Once they balance out the rewards, hopefully people will calm down.
On the other hand, I don't think I'd be able to pull that off with my sci captain on a Palisade unless I went for a Part Gens 400+graga+TBR boat with FAW left and right and gravity wells.
Im sorry. But if youre interested in Advanced and Elite. What does it matter if Normal is a breeze? Who are you to dictate what others, mainly the majority, have to go through to experience fun in this game?
Joined January 2009
Antonio, I wouldn't mind if they made elite HARDCORE difficult, where death/destruction equals the loss of the character permanently! That said, I'm disgusted by optional auto failures and the inability to pug as tank/healer. Tonight I ran disconnect advance with my fleet, very good players, but because I don't sport 30k dps we got a whopping 10 delta marks for running the entire mission!
How are non elite players suppose to progress their delta rep gear without ancient power cells? How are fresh 50ies suppose to get omega gear. How is anyone suppose to get very rare mats for crafting?
I have already deleted 3 of my 4 characters. I have Martin Brody, an engineer in a tanking/healing cruiser. Should I just cancel my subscription and leave because the game won't support anything other than massive pew pew?
oh yeah because i love taking 30-40 minutes to finish and advanced queue. /sarcasm
Other MMOs care about things like balance though. You can't adjust difficulty that is based on DPS if there is no balance in the game.
For normal difficulty, yes. When I want to play something harder, I'll play harder content. It provides something for everyone, that's the entire point of difficulty levels.
They gave up on balance a long time ago. Theyve adopted the DPS Madness because they know people will shell out cash for 'Tactical' Science Ships and Cruisers.
The only reason for the radical increase of HP for Timed Advanced Queues is to try and force more people to open their wallets for the Cstore. Theyve essentially paygated the top two Queues. Anyone making it to level 50 for the first time will not be able to hold their own in the Adv Queues. Not without some help from the Cstore.
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I agree with this...I mean the game is a joke...maybe if they actually used healing and defensive abilities I could understand, but they don't. All they do is fly in circles and fire at you...rarely doing much else.
The average player is completely spoiled, not to mention they aren't very skilled and never listen. People don't listen to strategy...don't care...all they do is pew pew away and nothing else. You know what...maybe it's time the average player actually learns how to play instead of of going on refusing to learn or listen to any advice?
Wow wish my fighters had even.... what half that?
cryptic did something extremely wrong with the HP scaling, because it doesn't make any sense, i had a MUCH easier time doing battle of korfez than leveling on elite.
also the fact cryptic nerfed advanced to 70% of its original HP, still doesn't mean anything, since you'll at the very best, gain about 50-60% dmg due traits/MK XIV gear/etc, that means advanced STILL has 350% more HP than it used to before DR, that extra dmg isn't going to change anything, and lets not forget people have to do advanced to GET gear.
It's 5 to 60, not 50 to 60. You can start queuing for the FFA at Lieutenant (5).
This is why they created 3 tiers of difficulty.
Normal. For every bad player who can smash his face on the keyboard and win. I usually do normal difficulty when I'm in a rush and just want some easy fleet marks before I go do something else. I also do normal if I've been drinking heavily, so as not to be a liability to a team on Elite.
Advanced. For ideal, viable teams who have the best of everything and want better rewards.
Elite. For masochists and DPS e-peen specialists.
If you are only going to run Advanced and Elite, what do you care what every bad casual pug member does in the game?
Increasing the HP of enemies doesn't make the game more challenging. It's a cheap and easy way to deal with the tactical meta Cryptic has been pandering to and done absolutely nothing to reign in.
It's not difficult. It's just long-winded. It's tedious and time-consuming. There is no innovation there.
That said, I'm pleased with a 20% reduction. And I look forward to giving my feedback when this fix goes live.
They said the new advanced queues would be close to the old elite queues and they lied.
Old elite queues could be done in under 10 minutes with a team doing a combined dps of 25k new advanced queues take a combined dps of 75-100k dps to complete and they take much longer then 10 minutes and reward half of what they used to.
The new challenge is fake all they did is add more enemy hp and damage the ai is just as stupid as it was a month ago. If they want to make a real challenge add more abilities to ai and let them use them like a player does.
this^^^ imo normal is now advance advanced is elite Elite is super elite
system Lord Baal is dead
this is only for normal and advanced (you know the difficulties that are meant as trainign wheels?) elite is getting a buff increasing it to 110% of current values so you still have your difficulty right there
all pets the saucer from the gal-R and gal-x are no longer a joke/ waist of console slot. and the aquarius pet actually stays alive and does decent damage.
think i saw at full 60 on tribble my aquarius had 80k hit points and was doing 4k DPS on it's own (do to it failing to get it's cannons in arc)