Type of exclusion. You're not arguing about its practical application, you're arguing about the principle. In no way is PWE or Cryptic asking that you spend money to play STO after delta rising. The cap on how much you can spend is effectively being increased (see. new tier) but for around 99% of this game's content that expense isn't necessary (direct experience with tribble). You have just ONE difficulty setting providing the motivation for people to max their ships out with Gold Mk XIV (without which that level of gear would be laughable) and only one of those PVE's (Battle of Whatever) seems to be elite exclusive.
That can't possibly be said to have a measurable effect on the player base. Its just a fact which you can interpret to mean "exclusion" despite the vast, vast majority of the game still being perfectly accommodating.
Now of course if DR was ONLY featuring elite content you'd have a point (and I'd certainly be with you arguing against cryptic's bastardry as I've been doing about some bad HP scaling), but that's not how this expansion is being handled.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
i was just going to say, there are a lot of players out there who never play todays elite, we never had them moaning that they never got the better rewards that current elites get and as far as I can see the same applies here.
I think players are worrying over nothing, play normal mode till it gets to easy then move up to advanced, this could take some players a week or a year or never at all.
if you have moved to advanced and after a while it gets to easy then move up to elite, this could take some players a week or a year or never at all.
will you be missing out if you are playing the same game in each mode, no you are not.
It's slightly more complicated than that. Although I personally do not like being excluded, the issue here is really the game at large, is what I'm worried about. It's not just a single mission I won't be able to do. Frankly, I don't even care about that all that much, really. But basically Cryptic is dividing the game field, where only the super-rich will have access to the best gear, the best missions. That was heretofore never the case. If you didn't want to pay, you could always grind a bit. The latter, realistically, is no longer an option: now it's either pay or GTFO.
Type of exclusion. You're not arguing about its practical application, you're arguing about the principle. In no way is PWE or Cryptic asking that you spend money to play STO after delta rising. The cap on how much you can spend is effectively being increased (see. new tier) but for around 99% of this game's content that expense isn't necessary (direct experience with tribble). You have just ONE difficulty setting providing the motivation for people to max their ships out with Gold Mk XIV (without which that level of gear would be laughable) and only one of those PVE's (Battle of Whatever) seems to be elite exclusive.
That can't possibly be said to have a measurable effect on the player base. Its just a fact which you can interpret to mean "exclusion" despite the vast, vast majority of the game still being perfectly accommodating.
Now of course if DR was ONLY featuring elite content you'd have a point (and I'd certainly be with you arguing against cryptic's bastardry as I've been doing about some bad HP scaling), but that's not how this expansion is being handled.
The problem is that non elites will give almost nothing as rewards. That is the problem.
IF normal gave 40 marks and 500 dilithium, advanced 80 marks and 1000 dilithium, elite 160 marks and 2000 dilithium, nobody would be complaining.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
It's slightly more complicated than that. Although I personally do not like being excluded, the issue here is really the game at large, is what I'm worried about. It's not just a single mission I won't be able to do. Frankly, I don't even care about that all that much, really. But basically Cryptic is dividing the game field, where only the super-rich will have access to the best gear, the best missions. That was heretofore never the case. If you didn't want to pay, you could always grind a bit. The latter, realistically, is no longer an option: now it's either pay or GTFO.
I actually think its just a larger gradient. For example you've upgraded your gear to XIII. I haven't, not entirely. I've focused on bringing a few key items up from XII that are most important to my builds and playstyle (which has been absolutely fine for playing DR content). Someone else could take the same approach between XIII and XIV. It just depends on how much you want to invest.
Think of it this way, while it may seem cryptic is deepening the STO money pit (making it harder to reach out and grab the quality content), the upgrades act more to raise the gameplay/expense ceiling (while leaving the floor largely intact).
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
normal = todays normal, but half dilithium reward
advanced = todays elite that now needs optionals too to succeed, and gives as much dil as current normal.
dr elite = the hardest mode you can get and then a little harder. Gives as much dil as the current elite.
So this is a huge nerf to dil income and making content harder.
well there are many of the stf now if you fail a certain parts the game fails, like cure found if you let the I.K.S. Kang be destroyed the mission fails, this is nothing new, and you will now still get a reward for trying just not so great.
but if your afraid to fail I suggest you stick to normal.
but like it says in the article, quote - Many players have been asking for a challenge level beyond what we have given them in the past. The new Elite mode is a response to that.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Well the whole thing revolves around selling them un-official ships.
After they decided to sell the un-licenses ships they'd make them a higher level, the idea of crafting and upgrading as item level dil sinks came natural.
As much as I make fun of them for presuming I don't know that, I also have to be pragmatic about it and say the more money people are throwing at the game the better.
Seems like in terms of dil and zen they are going to bring in Dil Rising is going to a blockbuster.
And no that's not defeatism talking I just think at this point the best we can do is have a beer and be happy the game isn't going under
Type of exclusion. You're not arguing about its practical application, you're arguing about the principle. In no way is PWE or Cryptic asking that you spend money to play STO after delta rising. The cap on how much you can spend is effectively being increased (see. new tier) but for around 99% of this game's content that expense isn't necessary (direct experience with tribble). You have just ONE difficulty setting providing the motivation for people to max their ships out with Gold Mk XIV (without which that level of gear would be laughable) and only one of those PVE's (Battle of Whatever) seems to be elite exclusive.
Yes, type of exclusion. There are other types, like me not getting into a 30k+ channel. Which I'm perfectly fine with, btw, as I can't do 30k yet.
But, yeah, like I said, Gold Epic Mk XIV won't be for me, I've decided. Simply too cost-prohibitive.
IF normal gave 40 marks and 500 dilithium, advanced 80 marks and 1000 dilithium, elite 160 marks and 2000 dilithium, nobody would be complaining.
If that happened they'd be inflating both mark and/or dilithium income rates because apart from the most obsurdly lucative PVE's (ie. STF's and the CCE) we don't earn that much as it is. Take the rebalance across THE ENTIRE GAME (including fleet alerts and undine STF's) its not a substantial drop (and you can easily consider what drop there is to be a PVE rebalance that encourages you to play other parts of the game, like the new system patrols or the adventure/battlezones.)
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
well there are many of the stf now if you fail a certain parts the game fails, like cure found if you let the I.K.S. Kang be destroyed the mission fails, this is nothing new, and you will now still get a reward for trying just not so great.
but if your afraid to fail I suggest you stick to normal.
but like it says in the article, quote - Many players have been asking for a challenge level beyond what we have given them in the past. The new Elite mode is a response to that.
I'll stick to normal. STFs are now useless to get dilithium anyway.
I just don't get why they had to **** up the elite-advanced mode. Would the new elite not be enough for the crazy minmaxers?
Why had they gone out of their way to ruin advanced too? Making it too hard and reward too little?
If they made advanced harder but INCREASED THE REWARDS, I would have said fair trade.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
And the greatly nerfed dilithium rewards. A resource already very scarce. OF course I know this is a plot to force players to buy zen and use it to get dilithium.
I saw your dilithium rewards chart here. I thought even elite was only going to pay 480. But the new Elite still pays 960?
I think they intend people to play each type of queue once a day for the bonus marks. This might be the only profitable way to do it if you are doing advanced in DR.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The problem is that non elites will give almost nothing as rewards. That is the problem.
IF normal gave 40 marks and 500 dilithium, advanced 80 marks and 1000 dilithium, elite 160 marks and 2000 dilithium, nobody would be complaining.
THIS!^^^^^
From what I've heard the rewards are going to be roughly half that! Which is consequently half what the current rewards are. I might have been fine with the hp scaling (if the increase was maybe halved), but combined with this, there's hardly any reason to play the game anymore. I just hope that they aren't going to give NPCs in foundry missions this insane hull scaling.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
I saw your dilithium rewards chart here. I thought even elite was only going to pay 480. But the new Elite still pays 960?
I think they intend people to play each type of queue once a day for the bonus marks. This might be the only profitable way to do it if you are doing advanced in DR.
The new elite will be extra hard, and only doable for the 1% elite minmaxers, who will happily get their dilithium and minmax even more, than demand even harder content.
Meanwhile, the 99% will be stuck with the too hard advanced, and useless rewards.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
but like it says in the article, quote - Many players have been asking for a challenge level beyond what we have given them in the past. The new Elite mode is a response to that.
You still do not seem to understand.
Cryptic says they added an extra difficulty level.
What they are going to do is making the new one equal in rewards to current "too easy" Elite.
Lower difficulties will be relatively unchanged, but with half rewards.
All that while adding unfillable dil sinks.
In effect, only those players who asked for higher difficulty may be able to retain their dil income. Everyone else is screwed when it comes to upgrade (rarity) prices or even straight up reputation levelling/gear acquiring.
As for the "they want players to play each queue once per day for daily rewards". You guys know your average ISE pugger, right? Now imagine them in Breach and Viscous.
May 2013, automatic permanent ban for mentioning gold-seller sites pwebranflakes: this system is currently in place and working the way it should. moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
I actually think its just a larger gradient. For example you've upgraded your gear to XIII. I haven't, not entirely. I've focused on bringing a few key items up from XII that are most important to my builds and playstyle (which has been absolutely fine for playing DR content). Someone else could take the same approach between XIII and XIV. It just depends on how much you want to invest.
Well, one thing, those main items I upgraded to Mk XIII, are now already all at Utlra Rare. And since rarity upgrades are, by far, the largest Dilithium sink, bringing them all to UR Mk XIV should be relatively cheap. But another rarity upgrades seems too steep for my pockets.
I saw your dilithium rewards chart here. I thought even elite was only going to pay 480. But the new Elite still pays 960?
I think they intend people to play each type of queue once a day for the bonus marks. This might be the only profitable way to do it if you are doing advanced in DR.
Sigh. Remember the good old days -- not too far off, even -- when you would get 1,440 Dilithium for an Elite?!
Well, one thing, those main items I upgraded to Mk XIII, are now already all at Utlra Rare. And since rarity upgrades are, by far, the largest Dilithium sink, bringing them all to UR Mk XIV should be relatively cheap. But another rarity upgrades seems too steep for my pockets.
I'm viewing rarity upgrades as something to luck out on. I've had two (VR->UR) so far without trying and I see that being my relationship with gold as well. It's something that's there, and people with more dil than sense can try to go for it, but its not going to become a part of how I setup my ships. Hell for some of my characters I'm still using a bit of XI blue gear though between VR crafting and upgrades that's probably not going to be true for much longer. In that respect DR is making it a bit easier to climb up the equipment ladder. Just don't worry about how much more there is after a certain point and you can make some good use of these systems.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Sigh. Remember the good old days -- not too far off, even -- when you would get 1,440 Dilithium for an Elite?!
It is true, however, the bonus marks really were a nice buff - if you play several different kinds each day (and especially if you do hourlies for turnin or wait for dilithium weekend).
Also the change from 5 to 3 BNP for turnin (again during dil weekend) I'd say makes up for the loss of the random BNP award.
I think advanced might be a real mess come the 14th - for the old content queues. I would probably do normal if I was playing for the bonus marks and elite otherwise (I pug 100%). I can see the worst of the worst pug players gravitating to advanced.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
It is true, however, the bonus marks really were a nice buff - if you play several different kinds each day (and especially if you do hourlies for turnin or wait for dilithium weekend).
Also the change from 5 to 3 BNP for turnin (again during dil weekend) I'd say makes up for the loss of the random BNP award.
I think advanced might be a real mess come the 14th - for the old content queues. I would probably do normal if I was playing for the bonus marks and elite otherwise (I pug 100%). I can see the worst of the worst pug players gravitating to advanced.
You are right there. I'll most likely just do normals for marks, and run battlezone (until that gets nerfed... :mad: ) for dilithium.
Problem is, this is prohibitive to alts. But that's my fault for investing in STO. Captain Hindsight, help me! :rolleyes:
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I'll stick to normal. STFs are now useless to get dilithium anyway.
I just don't get why they had to **** up the elite-advanced mode. Would the new elite not be enough for the crazy minmaxers?
Why had they gone out of their way to ruin advanced too? Making it too hard and reward too little?
If they made advanced harder but INCREASED THE REWARDS, I would have said fair trade.
with advanced the beauty is, now if you fail you still get some reward where before with the old elite you got nowt, so in a way its fairer on players who are not so good yet and still learning plus its fairer on seasoned players who would have lost all just because some newb got in on the game.
and the best way to learn is to fail but at least now when you fail you will still get something.
and let me tell you I have failed elite plenty of times and got nothing just because someone didn't do what they should have been doing or bugged out before the game was half way through.
and to be honest I expect in a few months time we will be so used to advanced and win every game we will be wondering shall we give elite a go? .
likely a year from now if we see this thread we would wonder what all the fuss was about and think to our self what woosies we were.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
with advanced the beauty is, now if you fail you still get some reward where before with the old elite you got nowt, so in a way its fairer on players who are not so good yet and still learning plus its fairer on seasoned players who would have lost all just because some newb got in on the game.
and the best way to learn is to fail but at least now when you fail you will still get something.
and let me tell you I have failed elite plenty of times and got nothing just because someone didn't do what they should have been doing or bugged out before the game was half way through.
and to be honest I expect in a few months time we will be so used to advanced and win every game we will be wondering shall we give elite a go? .
likely a year from now if we see this thread we would wonder what all the fuss was about and think to our self what woosies we were.
If it was just that, I would have swallowed the changes. But the dil reward is also cut in half. That's what makes me angry.
Make it harder? Ok. But than do not cut the reward in half. That's my problem. Too hard content, to little rewards.
More difficulty should equal more rewards. Or at least unchanged rewards. Not LESS rewards. What kind of **** up nonsense is that.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I honestly can't really see why people are complaining about there being another source of spending dilithium in this game.
6 months ago, I remember people asking if we were getting a fleet holding with season 9 (that's a dilithium sink right there). Now that we get one, people are complaining, and with a complaint about them standardizing rewards across all queued events? They're not the only source of dilithium in the game people!
I'm sure if it was all up to you, you'd want us to get dilithium just for logging on the game.
Part of the complaint about crafting is as a universal gameplay feature it's defined by earning for putting in time - which is doubly true in sto with developers claiming "dil as a time resource, earn dil for playing".
That's of course only if you are experience and old enough to know that.
"Crafting" in sto amounts to another paywall for some gear that's it. Don't get me wrong it works wonderfully from a developer's point of view with the insane cost of dil - where there shouldn't be any, but in terms of gameplay there is zero content.
That, and the fact they added 0 animations to upgrading-crafting-t5u.
Those are my main ones.
IF, they had put in new items and new animations into crafting then I could totally get behind them wanting cash for it.
But everything there is just copy-paste in notepad and is the smallest possible you can do in video game and so it doesn't qualify as content.
Part of the complaint about crafting is as a universal gameplay feature it's defined by earning for putting in time - which is doubly true in sto with developers claiming "dil as a time resource, earn dil for playing".
That's of course only if you are experience and old enough to know that.
"Crafting" in sto amounts to another paywall for some gear that's it. Don't get me wrong it works wonderfully from a developer's point of view with the insane cost of dil - where there shouldn't be any, but in terms of gameplay there is zero content.
That, and the fact they added 0 animations to upgrading-crafting-t5u.
Those are my main ones.
IF, they had put in new items and new animations into crafting then I could totally get behind them wanting cash for it.
But everything there is just copy-paste in notepad and is the smallest possible you can do in video game and so it doesn't qualify as content.
There's no animations in the rep system either. That is almost as much time consuming.
Everyone plays different in this game. I play to have fun and I'll grind to get it. DR going to change this game into what I left in the other online game where they do the same except you have to put more into it. Much more or grind more for hours! Get help to get those higher price ships. Weapons the same way too. Of course you can add more weapons to the 5 to 12 weapons slots here just max out at 5 with either 2 or 3 for aft.
Of course you can always use what you make in the real world and get things now without grinding but of course that adds up too.
But drops on the Elites have changed to higher grades Mark 12 very rare I am seeing but you have take your ship deeper in and hit the Borg with everything you got. I do this just to have fun and see how well my crew holds up! That red matter comes in handy though too!
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
Type of exclusion. You're not arguing about its practical application, you're arguing about the principle. In no way is PWE or Cryptic asking that you spend money to play STO after delta rising. The cap on how much you can spend is effectively being increased (see. new tier) but for around 99% of this game's content that expense isn't necessary (direct experience with tribble). You have just ONE difficulty setting providing the motivation for people to max their ships out with Gold Mk XIV (without which that level of gear would be laughable) and only one of those PVE's (Battle of Whatever) seems to be elite exclusive.
That can't possibly be said to have a measurable effect on the player base. Its just a fact which you can interpret to mean "exclusion" despite the vast, vast majority of the game still being perfectly accommodating.
Now of course if DR was ONLY featuring elite content you'd have a point (and I'd certainly be with you arguing against cryptic's bastardry as I've been doing about some bad HP scaling), but that's not how this expansion is being handled.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
It's slightly more complicated than that. Although I personally do not like being excluded, the issue here is really the game at large, is what I'm worried about. It's not just a single mission I won't be able to do. Frankly, I don't even care about that all that much, really. But basically Cryptic is dividing the game field, where only the super-rich will have access to the best gear, the best missions. That was heretofore never the case. If you didn't want to pay, you could always grind a bit. The latter, realistically, is no longer an option: now it's either pay or GTFO.
The problem is that non elites will give almost nothing as rewards. That is the problem.
IF normal gave 40 marks and 500 dilithium, advanced 80 marks and 1000 dilithium, elite 160 marks and 2000 dilithium, nobody would be complaining.
I actually think its just a larger gradient. For example you've upgraded your gear to XIII. I haven't, not entirely. I've focused on bringing a few key items up from XII that are most important to my builds and playstyle (which has been absolutely fine for playing DR content). Someone else could take the same approach between XIII and XIV. It just depends on how much you want to invest.
Think of it this way, while it may seem cryptic is deepening the STO money pit (making it harder to reach out and grab the quality content), the upgrades act more to raise the gameplay/expense ceiling (while leaving the floor largely intact).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
well there are many of the stf now if you fail a certain parts the game fails, like cure found if you let the I.K.S. Kang be destroyed the mission fails, this is nothing new, and you will now still get a reward for trying just not so great.
but if your afraid to fail I suggest you stick to normal.
but like it says in the article, quote - Many players have been asking for a challenge level beyond what we have given them in the past. The new Elite mode is a response to that.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
After they decided to sell the un-licenses ships they'd make them a higher level, the idea of crafting and upgrading as item level dil sinks came natural.
As much as I make fun of them for presuming I don't know that, I also have to be pragmatic about it and say the more money people are throwing at the game the better.
Seems like in terms of dil and zen they are going to bring in Dil Rising is going to a blockbuster.
And no that's not defeatism talking I just think at this point the best we can do is have a beer and be happy the game isn't going under
Yes, type of exclusion. There are other types, like me not getting into a 30k+ channel. Which I'm perfectly fine with, btw, as I can't do 30k yet.
But, yeah, like I said, Gold Epic Mk XIV won't be for me, I've decided. Simply too cost-prohibitive.
If that happened they'd be inflating both mark and/or dilithium income rates because apart from the most obsurdly lucative PVE's (ie. STF's and the CCE) we don't earn that much as it is. Take the rebalance across THE ENTIRE GAME (including fleet alerts and undine STF's) its not a substantial drop (and you can easily consider what drop there is to be a PVE rebalance that encourages you to play other parts of the game, like the new system patrols or the adventure/battlezones.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I'll stick to normal. STFs are now useless to get dilithium anyway.
I just don't get why they had to **** up the elite-advanced mode. Would the new elite not be enough for the crazy minmaxers?
Why had they gone out of their way to ruin advanced too? Making it too hard and reward too little?
If they made advanced harder but INCREASED THE REWARDS, I would have said fair trade.
I saw your dilithium rewards chart here. I thought even elite was only going to pay 480. But the new Elite still pays 960?
I think they intend people to play each type of queue once a day for the bonus marks. This might be the only profitable way to do it if you are doing advanced in DR.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
THIS!^^^^^
From what I've heard the rewards are going to be roughly half that! Which is consequently half what the current rewards are. I might have been fine with the hp scaling (if the increase was maybe halved), but combined with this, there's hardly any reason to play the game anymore. I just hope that they aren't going to give NPCs in foundry missions this insane hull scaling.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
New-elite -> better stats -> buy our unlicensed ships
You can track everything in Dil Rising like that.
If the old queues were still worth playing, there'd be no reason to buy an un-official ship.
People reject the notion of non-star trek ships the game goes under. So.
The new elite will be extra hard, and only doable for the 1% elite minmaxers, who will happily get their dilithium and minmax even more, than demand even harder content.
Meanwhile, the 99% will be stuck with the too hard advanced, and useless rewards.
You still do not seem to understand.
Cryptic says they added an extra difficulty level.
What they are going to do is making the new one equal in rewards to current "too easy" Elite.
Lower difficulties will be relatively unchanged, but with half rewards.
All that while adding unfillable dil sinks.
In effect, only those players who asked for higher difficulty may be able to retain their dil income. Everyone else is screwed when it comes to upgrade (rarity) prices or even straight up reputation levelling/gear acquiring.
As for the "they want players to play each queue once per day for daily rewards". You guys know your average ISE pugger, right? Now imagine them in Breach and Viscous.
pwebranflakes: this system is currently in place and working the way it should.
moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
Well, one thing, those main items I upgraded to Mk XIII, are now already all at Utlra Rare. And since rarity upgrades are, by far, the largest Dilithium sink, bringing them all to UR Mk XIV should be relatively cheap. But another rarity upgrades seems too steep for my pockets.
Sigh. Remember the good old days -- not too far off, even -- when you would get 1,440 Dilithium for an Elite?!
I'm viewing rarity upgrades as something to luck out on. I've had two (VR->UR) so far without trying and I see that being my relationship with gold as well. It's something that's there, and people with more dil than sense can try to go for it, but its not going to become a part of how I setup my ships. Hell for some of my characters I'm still using a bit of XI blue gear though between VR crafting and upgrades that's probably not going to be true for much longer. In that respect DR is making it a bit easier to climb up the equipment ladder. Just don't worry about how much more there is after a certain point and you can make some good use of these systems.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Yeah....those were the good old days. I played a lot more on STO, and a lot less on TOR those days.
Got 20 characters to level 50. If I had known the game would end up as it is now, I would have not bothered past 5 characters.
It is true, however, the bonus marks really were a nice buff - if you play several different kinds each day (and especially if you do hourlies for turnin or wait for dilithium weekend).
Also the change from 5 to 3 BNP for turnin (again during dil weekend) I'd say makes up for the loss of the random BNP award.
I think advanced might be a real mess come the 14th - for the old content queues. I would probably do normal if I was playing for the bonus marks and elite otherwise (I pug 100%). I can see the worst of the worst pug players gravitating to advanced.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
You are right there. I'll most likely just do normals for marks, and run battlezone (until that gets nerfed... :mad: ) for dilithium.
Problem is, this is prohibitive to alts. But that's my fault for investing in STO. Captain Hindsight, help me! :rolleyes:
with advanced the beauty is, now if you fail you still get some reward where before with the old elite you got nowt, so in a way its fairer on players who are not so good yet and still learning plus its fairer on seasoned players who would have lost all just because some newb got in on the game.
and the best way to learn is to fail but at least now when you fail you will still get something.
and let me tell you I have failed elite plenty of times and got nothing just because someone didn't do what they should have been doing or bugged out before the game was half way through.
and to be honest I expect in a few months time we will be so used to advanced and win every game we will be wondering shall we give elite a go? .
likely a year from now if we see this thread we would wonder what all the fuss was about and think to our self what woosies we were.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
If it was just that, I would have swallowed the changes. But the dil reward is also cut in half. That's what makes me angry.
Make it harder? Ok. But than do not cut the reward in half. That's my problem. Too hard content, to little rewards.
More difficulty should equal more rewards. Or at least unchanged rewards. Not LESS rewards. What kind of **** up nonsense is that.
6 months ago, I remember people asking if we were getting a fleet holding with season 9 (that's a dilithium sink right there). Now that we get one, people are complaining, and with a complaint about them standardizing rewards across all queued events? They're not the only source of dilithium in the game people!
I'm sure if it was all up to you, you'd want us to get dilithium just for logging on the game.
That's of course only if you are experience and old enough to know that.
"Crafting" in sto amounts to another paywall for some gear that's it. Don't get me wrong it works wonderfully from a developer's point of view with the insane cost of dil - where there shouldn't be any, but in terms of gameplay there is zero content.
That, and the fact they added 0 animations to upgrading-crafting-t5u.
Those are my main ones.
IF, they had put in new items and new animations into crafting then I could totally get behind them wanting cash for it.
But everything there is just copy-paste in notepad and is the smallest possible you can do in video game and so it doesn't qualify as content.
There's no animations in the rep system either. That is almost as much time consuming.
Wanna bet?
Loser buys the winner LTS and then un-installs his game, right now, right here in front of everyone
Of course you can always use what you make in the real world and get things now without grinding but of course that adds up too.
But drops on the Elites have changed to higher grades Mark 12 very rare I am seeing but you have take your ship deeper in and hit the Borg with everything you got. I do this just to have fun and see how well my crew holds up! That red matter comes in handy though too!
Time will only tell!
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."