My guess without looking (if its okay for Cryptic not to test, its okay for me too) is that there's something in the reputation that will make it easier to deal with. Just like the Dyson sphere has the annoying atmospheric drag that is cleared by dil payment, and Undine have the annoying snot bublbles that are cleared with dil payment. at this point it seems to be part of the new Cryptic business model. Even apart from that, there will be more powercreep that makes it easier, fleet upgrades, T7, whatever.
I am going to laugh a little. I also have been testing the missions. I love the fact that I am forced to actually fight. The enemies have new abilities that are fun and deadly. and ive witnessed NPS throwing heals on each other (extend shields and eng team) if you want to just blow things up and be done with it this is going to suck for you. however if your looking for a little more challenge this is fun.
lvl 50 to 55, I saw this and loved it. the new drones I liked, but after 55 you just get these hyper hp bricks and an assalt cruser/escort thing that is actually a little fun. but the hyper hp just makes it grind for a long time, and the novelty quickly wears off
Im just happy for new content. and its a whole lot better then doing the same STFs over and over and over. And honestly the new rep stuff is interesting but so far hasn't shown me anything that is that awesome other then the torps, which are awesome.
And for cryptic it seems it comes down to waste as much of your time as possible so I wouldn't be surprised if they gave waves of NPCs 1,000,000 hull in between those useless text windows people call "story"
Actually that's exactly what they're doing. Not really waves, but there are ships that are getting close to that. I haven't reached 60 yet, but I've seen ships at level 56 close to 600k hull and a ton of shields.
Once decent players like the pvp crowd get into these, they will clean up these missions quickly.
Then they will post guides, with recommended builds, gear and strategies.
When they do, the rest of us will do the research and adapt our builds.
Sometimes, meeting a new challenge can be fun too.
Besides, the Delta reputation, gear and passives and the new captain progression abilities will all help with these missions I bet.
And in a couple of months or so, after everyone's had plenty of experience with these new missions, I'm betting we'll all be bored again.
The issue is, you'll be bored with them now. They're not a challenge. They just have more HPs and nothing else that makes them a challenge.
If I actually bothered on Tribble to upgrade my equipment it would go quicker, and I'm going quicker then the OP ever did. There are tricks I've found. Energy drain and shield drains are a send. Drop their shields, torp spread into their sides and you'll watch their HPs go down.
Mind you it's not like the pre-50 content that you drop their shields, torp spread into them and they go boom, they don't, but they're HPs drop.
The issue again for me isn't that they have high HPs. The issue for me is that they have high HPs and.... nothing to complement them. I'm not afraid of them. I never, ever get out of the fight going "whew that was close". I just get out going "Thank the gods that's done."
Im just happy for new content. and its a whole lot better then doing the same STFs over and over and over. And honestly the new rep stuff is interesting but so far hasn't shown me anything that is that awesome other then the torps, which are awesome.
...have you seen what happens when you expose a target with the new rifle?!
I hear we don't need mk xiii gear for story content.
No, but with how enemy health scales at the moment its very, very, useful (even if your goal is simply getting through normal content.)
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I hear we don't need mk xiii gear for story content.
You don't. I purposely didn't upgrade my gear on Tribble to see how this comment works out, and you don't. You'll need a decent build, a poor build will cause you to fail, but with mk xii gear and a decent build you'll do fine.
It'll take forever though. I'm running the dyson sphere rep gear in a fleet long range science vessel with grav well and energy drain abilities heavily slotted and I do just fine.
But it's boring.
Edit: Notice I said decent. You don't need a min/maxed elistist build. You don't even need a great build. A decent build will get you through.
lvl 50 to 55, I saw this and loved it. the new drones I liked, but after 55 you just get these hyper hp bricks and an assalt cruser/escort thing that is actually a little fun. but the hyper hp just makes it grind for a long time, and the novelty quickly wears off
1) all those ships are not enemies, he's trying to make it look harder
2) if you actually use your brain, follow the mission, you barely fight 2 ships@once solo
3) I found it fairly simple w/lesser gear in a squishier ship
From what I've played, it looks like the OP is a BFAW Spacebar Spammer, and that wont work on DR enemies.
The AI of DR enemies is better, though still only barely deserving the "intelligence' moniker. But what they have is abilities, not normally seen in the Alpha Quadrant. I found the content very, very easy in a Mobius, and slightly harder in a Tac Oddy, until I did something very simple.
I swapped out the Uni slot for a Sci Lt Cmdr instead of the usual Tac, and slotted Science Team and Grav Well 1, and added the new DR Rep Torp to the front ... Bingo! suddenly the enemies were dropping lite flies ...
The enemies are designed to be "debuffed" or otherwise hindered ... The days of just flying in a circle are over in the Delta Quadrant, and I for one am glad.
I was avoiding where I could. but one of the guys I had to cover was in the middle of a large group, and the mission requirement was "defeat vaadwar to cover escape" or something like that.
as I say this ship was a quick throw together to see if a lvl 40 ship was still "competitive" and I know its a bad build. 3 engineering teams for example. and a 3 purple doff aux to batt. I only needed 1.
I know all of this.
the point of this post was that the ships take too long to kill. I had been in that battle for a long time and I was bored with tactics, so I just went round in circles cycling buffs. I am not the only one complaining about the silly hull hp. add that to the high defence value and something is seriously wrong.
if you look at my other vids on the channel you will see my normal builds and style. even with my temporal escort with purple and fleet everything it takes forever to kill one.
I don't mind a long battle of wit and tactics like pvp, but this is long tedious and boring.
put yourself in the place of a noob, new to the game in a lvl 40 ship with gear he has just picked up hear and there. and no experience. plenty of theries and no skill. if it took me close to 3 hrs and it left me bored exasperated depressed and with a headache. how do you think a noob will do?
as for my buffs when I was looking around with the mouse I was just mashing the numpad. I was bored.
otherwise I wouldn't have been using faw all the time. I just use it if I need a quick power boost from plas leach, or I use it defensively for mines and whatnot.
like I say don't judge my experience or skill from this video. you will find I tank very well in my temporal escort. if you watch my vids you will see my other gear-builds/style of play. but half the time a was just goofing around.
(im new so quality is rubbish an so is commentary)
as I say this ship was a quick throw together to see if a lvl 40 ship was still "competitive" and I know its a bad build. 3 engineering teams for example. and a 3 purple doff aux to batt. I only needed 1.
What i dont like is.. we will see kazons even stronger than every specie of the alpha quadrant?? for example. Because this is what i dont get it. Why we need even more powerful equipment to fight species weaker than the ones we already encountered so far. I could understand the vadwaur being stronger than some of em, but the rest... i dunno. It makes me feel that the IP has gone rogue..
Some species like the malon, hierarchy, bethan will be great to show a good AI for an enemy, making em harder than the species of the other quadrants, but they are not stronger just because they belong to the delta quadrant.. it makes no sense
What i dont like is.. we will see kazons even stronger than every specie of the alpha quadrant?? for example. Because this is what i dont get it. Why we need even more powerful equipment to fight species weaker than the ones we already encountered so far. I could understand the vadwaur being stronger than some of em, but the rest... i dunno. It makes me feel that the IP has gone rogue..
Some species like the malon, hierarchy, bethan will be great to show a good AI for an enemy, making em harder than the species of the other quadrants, but they are not stronger just because they belong to the delta quadrant.. it makes no sense
there is a big part of the story devoted to why this is the case,and I won't spoil it but it is a very fun reference to a next generation episode.
So when you get to fight these enemies you will not feel like it is out of place.
there is a big part of the story devoted to why this is the case,and I won't spoil it but it is a very fun reference to a next generation episode.
So when you get to fight these enemies you will not feel like it is out of place.
Well it's true for one specific race, not all of them.
Though to counter, they're not stronger then most Alpha Quadrant races, which almost all belong to Fed, Rom, or klink. Technically the ones you face at level 1 are (by game standards) a year before you actually get into the Delta Quadrant and by the time we're facing off in the Delta Quadrant the Alpha Quadrant races are stronger then all the Delta Quadrant races (except for 1)
Well it's true for one specific race, not all of them.
Though to counter, they're not stronger then most Alpha Quadrant races, which almost all belong to Fed, Rom, or klink. Technically the ones you face at level 1 are (by game standards) a year before you actually get into the Delta Quadrant and by the time we're facing off in the Delta Quadrant the Alpha Quadrant races are stronger then all the Delta Quadrant races (except for 1)
Wait and see or hop on tribble and play the missions early.
not the way I see it. the ship as is is was more than capable of doing the lvl 50 missions, even the cardassian ones. despite how it all looks according to the combat log dps tracker (checked this morning) , the ship does 5k
thease are the kind of ships (I believe) that a noob engineer will likely bring to the fight, iv seen worse
I tried the new delta mission, and i have to say i'm kind of sad too.
My toon is ~9k dps (in holodek) i tried the same toon but wit almost everything upgrade to mk14. and i have to say is not hard at all, it just long and boring. the fight just take a lot of time but i never felt in danger at any moment
I dont mind difficult either but there is a difference between difficult "fun" and difficult "boring". Come on, face ship after ship and hull points after hull points.... The situation described here reminds me a bit of undine assault. Bet it has more to smash than NWS but while the latter is fun the former is . what was the other word again?!...
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From what I could see, the only thing that surprised me was the strength of the NPC mines. Yet, you did fly right into a quad spread and they got you from all angles. After that, the few that found you were still strong, but were shrugged off.
The "bricks" did take some effort, yet reminded me of Voth cruisers.
Frankly, recalling several posts on the forums mentioning the ease of NPC combat in PvE - even in the current Elite queues - and experiencing them myself (and I am far from 'uber' in gear or flight), this video shows me Cryptic listening to the vocal minority, taking action, and making the game more challenging for players.
So, being sad is a perception based on years of unchallenging content. Dare I say ... we have been spoiled. Now the rod is coming out.
at the time I wasn't actually battleing I was cycling to try and show the sheer number. and yep iv been around for a long time and all my gear is fleet/purple. im using that ship to see if a basic lvl 40 ship could do it. iv also used lockbox stuff. but I wouldn't try and tank that, even in my temporal destroyer
Thank you for clarifying what you were doing, appreciate the insight!
Thanks for video and your input on the expansion. I found it useful and now feel justified in my intial feelings toward the update (these feelings are unique to me and I am sure there are countless people who will find the game still great and I wish luck to them, as stated this is unique to me).
Not really into the newer ships(also got no money) and I doubt the upgraded ships will be much better(also got no money and don't have time to grind....as I need to make money).
As I stated I hope there are those who will enjoy the update. Have fun!
PS. not a leaving game comment.
Comments
lvl 50 to 55, I saw this and loved it. the new drones I liked, but after 55 you just get these hyper hp bricks and an assalt cruser/escort thing that is actually a little fun. but the hyper hp just makes it grind for a long time, and the novelty quickly wears off
Actually that's exactly what they're doing. Not really waves, but there are ships that are getting close to that. I haven't reached 60 yet, but I've seen ships at level 56 close to 600k hull and a ton of shields.
The issue is, you'll be bored with them now. They're not a challenge. They just have more HPs and nothing else that makes them a challenge.
If I actually bothered on Tribble to upgrade my equipment it would go quicker, and I'm going quicker then the OP ever did. There are tricks I've found. Energy drain and shield drains are a send. Drop their shields, torp spread into their sides and you'll watch their HPs go down.
Mind you it's not like the pre-50 content that you drop their shields, torp spread into them and they go boom, they don't, but they're HPs drop.
The issue again for me isn't that they have high HPs. The issue for me is that they have high HPs and.... nothing to complement them. I'm not afraid of them. I never, ever get out of the fight going "whew that was close". I just get out going "Thank the gods that's done."
...have you seen what happens when you expose a target with the new rifle?!
That's the very epitome of "awesome" :P
No, but with how enemy health scales at the moment its very, very, useful (even if your goal is simply getting through normal content.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
You don't. I purposely didn't upgrade my gear on Tribble to see how this comment works out, and you don't. You'll need a decent build, a poor build will cause you to fail, but with mk xii gear and a decent build you'll do fine.
It'll take forever though. I'm running the dyson sphere rep gear in a fleet long range science vessel with grav well and energy drain abilities heavily slotted and I do just fine.
But it's boring.
Edit: Notice I said decent. You don't need a min/maxed elistist build. You don't even need a great build. A decent build will get you through.
oh ya, great effect especially if your a tac.
2) if you actually use your brain, follow the mission, you barely fight 2 ships@once solo
3) I found it fairly simple w/lesser gear in a squishier ship
The AI of DR enemies is better, though still only barely deserving the "intelligence' moniker. But what they have is abilities, not normally seen in the Alpha Quadrant. I found the content very, very easy in a Mobius, and slightly harder in a Tac Oddy, until I did something very simple.
I swapped out the Uni slot for a Sci Lt Cmdr instead of the usual Tac, and slotted Science Team and Grav Well 1, and added the new DR Rep Torp to the front ... Bingo! suddenly the enemies were dropping lite flies ...
The enemies are designed to be "debuffed" or otherwise hindered ... The days of just flying in a circle are over in the Delta Quadrant, and I for one am glad.
as I say this ship was a quick throw together to see if a lvl 40 ship was still "competitive" and I know its a bad build. 3 engineering teams for example. and a 3 purple doff aux to batt. I only needed 1.
I know all of this.
the point of this post was that the ships take too long to kill. I had been in that battle for a long time and I was bored with tactics, so I just went round in circles cycling buffs. I am not the only one complaining about the silly hull hp. add that to the high defence value and something is seriously wrong.
if you look at my other vids on the channel you will see my normal builds and style. even with my temporal escort with purple and fleet everything it takes forever to kill one.
I don't mind a long battle of wit and tactics like pvp, but this is long tedious and boring.
put yourself in the place of a noob, new to the game in a lvl 40 ship with gear he has just picked up hear and there. and no experience. plenty of theries and no skill. if it took me close to 3 hrs and it left me bored exasperated depressed and with a headache. how do you think a noob will do?
as for my buffs when I was looking around with the mouse I was just mashing the numpad. I was bored.
otherwise I wouldn't have been using faw all the time. I just use it if I need a quick power boost from plas leach, or I use it defensively for mines and whatnot.
like I say don't judge my experience or skill from this video. you will find I tank very well in my temporal escort. if you watch my vids you will see my other gear-builds/style of play. but half the time a was just goofing around.
(im new so quality is rubbish an so is commentary)
So it was a nonsense to post it @all.
If it is 'sexually transmitted diseases'...then most peeps on these forums have nothing to worry about...:D
Take back your home,end the grind!
Volunteer moderators policing the forums is like a mall cop trying to solve a murder.
Nice one
Some species like the malon, hierarchy, bethan will be great to show a good AI for an enemy, making em harder than the species of the other quadrants, but they are not stronger just because they belong to the delta quadrant.. it makes no sense
So when you get to fight these enemies you will not feel like it is out of place.
Well it's true for one specific race, not all of them.
Though to counter, they're not stronger then most Alpha Quadrant races, which almost all belong to Fed, Rom, or klink. Technically the ones you face at level 1 are (by game standards) a year before you actually get into the Delta Quadrant and by the time we're facing off in the Delta Quadrant the Alpha Quadrant races are stronger then all the Delta Quadrant races (except for 1)
Wait and see or hop on tribble and play the missions early.
not the way I see it. the ship as is is was more than capable of doing the lvl 50 missions, even the cardassian ones. despite how it all looks according to the combat log dps tracker (checked this morning) , the ship does 5k
thease are the kind of ships (I believe) that a noob engineer will likely bring to the fight, iv seen worse
Edit= king = kind
My toon is ~9k dps (in holodek) i tried the same toon but wit almost everything upgrade to mk14. and i have to say is not hard at all, it just long and boring. the fight just take a lot of time but i never felt in danger at any moment
longer fight don't mean better fight
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http://youtu.be/5w-eA6c88iw
temporal destroyer vs brick
From what I could see, the only thing that surprised me was the strength of the NPC mines. Yet, you did fly right into a quad spread and they got you from all angles. After that, the few that found you were still strong, but were shrugged off.
The "bricks" did take some effort, yet reminded me of Voth cruisers.
Frankly, recalling several posts on the forums mentioning the ease of NPC combat in PvE - even in the current Elite queues - and experiencing them myself (and I am far from 'uber' in gear or flight), this video shows me Cryptic listening to the vocal minority, taking action, and making the game more challenging for players.
So, being sad is a perception based on years of unchallenging content. Dare I say ... we have been spoiled. Now the rod is coming out.
Thank you for clarifying what you were doing, appreciate the insight!
Not really into the newer ships(also got no money) and I doubt the upgraded ships will be much better(also got no money and don't have time to grind....as I need to make money).
As I stated I hope there are those who will enjoy the update. Have fun!
PS. not a leaving game comment.