Nothing is wasted, or becomes useless. Everything you purchase within a Specialization remains available, and can be used at any time by activating that Specialization.
Starship Traits are Unlocks. Meaning that once they are earned, you retain access to them regardless of which Specialization(s) are currently Active on that character.
Thank you for clarifying the Traits being accessible outside of Active Specialization.
The former bit was moreso just an attempt on my part to raise player awareness that it might be more prudent to save your points for when a primary specialization that better suits a character comes along. (I know I have little interest in 'wasting', my words, points in something some of my characters will recieve no benefit from when a Specialization comes around that better matches them. There's little long-term reason for me to invest 'permanent' resources into a specialization I highly doubt 3/4ths of my characters would stick with - especially if it's going to be anything remotely near as much of a timesink as, say the crafting revamp is.)
Nothing is wasted, or becomes useless. Everything you purchase within a Specialization remains available, and can be used at any time by activating that Specialization.
Starship Traits are Unlocks. Meaning that once they are earned, you retain access to them regardless of which Specialization(s) are currently Active on that character.
I'm just hoping one of these abilities can give bird of preys a tactic with cloak ambush to be viewed as different than it is now which is a joke lol.
So from the looks of things, we might be getting Pilots and Commandos in addition to Intelligence Specialists..can this be cleared up, or is it unconfirmed/[REDACTED] at this point? :P
EDIT: Or is it only Primary Specializations that will be converted to Specialist Bridge Officers? (SBOffs?)
The former bit was moreso just an attempt on my part to raise player awareness that it might be more prudent to save your points for when a primary specialization that better suits a character comes along. (I know I have little interest in 'wasting', my words, points in something some of my characters will recieve no benefit from when a Specialization comes around that better matches them.
It's not like big ScreenFX pop up every time you trigger an Intelligence Spec Ability that say "HEY GUYS I'M TOTALLY A SPY" ... They're very subtle, and improve many different gameplay mechanics. Take a look at the trees when they appear on Tribble before dismissing them on a thematic basis that ultimately means very little to how much you enjoy the moment-to-moment gameplay.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Honestly, this so far seems awsome. I can imagine it now, my Cruiser coming alongside the queen's octogon, broadsiding, as demolition teams rekt the ship from the inside, etiher that or using the rock and roll to spin in the middle of multiple targets and having FAW activate. (DA LIGHT SHOW MY FRIENDS! DA LIGHT SHOW! :cool: )
It's not like big ScreenFX pop up every time you trigger an Intelligence Spec Ability that say "HEY GUYS I'M TOTALLY A SPY" ... They're very subtle, and improve many different gameplay mechanics. Take a look at the trees when they appear on Tribble before dismissing them on a thematic basis that ultimately means very little to how much you enjoy playing the game.
I play my Rommie with the intention that she IS a spy. She despises that traitorous Republic.
Commando isn't just for Ranged-types, is it? Is there something included for us Martial Artists also?
Honestly, this so far seems awsome. I can imagine it now, my Cruiser coming alongside the queen's octogon, broadsiding, as demolition teams rekt the ship from the inside, etiher that or using the rock and roll to spin in the middle of multiple targets and having FAW activate. (DA LIGHT SHOW MY FRIENDS! DA LIGHT SHOW! :cool: )
So from the looks of things, we might be getting Pilots and Commandos in addition to Intelligence Specialists..can this be cleared up, or is it unconfirmed/[REDACTED] at this point? :P
For Captains, Yes. For Bridge Officers, No.
This is only for Captains.
There is no reason to un-spend points, when there is no cap on how many you can spend.
The Dilithium Conversion kicks in only when you've run out of Abilities to purchase (currently 60). That cap will be increased when additional Specializations are introduced.
Hmm... While I totally see the reason for this, it seems a little awkward. You can't get dilithium unless you have everything. But what if we just don't want everything? I'm not saying that there are inferiors or what not, but if we're not a serious PVPer or elite STFer, why not allow us to stop with certain specializations? It could even be something as simple as "You leveled up! See Quinn (or whoever) to claim a specialization skill OR a dilithium crate!"
I was referring to possible future SBOffs, it's easy to misunderstand where I was coming from.
SBOff types beyond Intel have not been announced. Or even intimated.
My assumptions would be for every Primary Specialization we get there would be SBOff's to match. But Secondaries would not get any SBOff's. But this is purely conjecture at this point.
Maverick - You play by your own rules
Kirking - +100 to everything
Rogue - Instant NWS completion because you cheated
Corbormite Maneuver - causes all enemies in the quadrant to flee at the highest warp or to invite you to their ship for tea and fellowship
Plot Armor - 50% chance of +10,000 to shields and hull 50% chance of -10,000 to shields and hull
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Maverick - You play by your own rules
Kirking - +100 to everything
Rogue - Instant NWS completion because you cheated
Corbormite Maneuver - causes all enemies in the quadrant to flee at the highest warp or to invite you to their ship for tea and fellowship
Plot Armor - 50% chance of +10,000 to shields and hull 50% chance of -10,000 to shields and hull
*facepalm* stop ruining the thing's I'm injoying AND WHO IN HELL CAME UP WITH THESE!? NO, just...just, NO!:mad:
Hmm... While I totally see the reason for this, it seems a little awkward. You can't get dilithium unless you have everything. But what if we just don't want everything? I'm not saying that there are inferiors or what not, but if we're not a serious PVPer or elite STFer, why not allow us to stop with certain specializations? It could even be something as simple as "You leveled up! See Quinn (or whoever) to claim a specialization skill OR a dilithium crate!"
You don't have to spend all of your points to be capped. The cap is on the number earned.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
You don't have to spend all of your points to be capped. The cap is on the number earned.
So that means, for Delta Rising, that once you have 60 Spec Points (used or saved) you start gettting Dil "instead" of points? Or do you have the option to save the points or get Dil?
I really like that you are giving us answers on this in a 'faster than Cryptic norm' mode. Thanks borticuscryptic!
*facepalm* stop ruining the thing's I'm injoying AND WHO IN HELL CAME UP WITH THESE!? NO, just...just, NO!:mad:
i did:(:(:(
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
stop asking simply for more usefulness, because they will just give you more DPS. is telling you twice enough times for you to comprehend that?
I will continue to ask for usefulness AND refute the idea of more DPS as fitting that definition.
Your insulting and berating tone add nothing to this discussion.
they gave you something, it has value and usefulness in the game. it should be pretty obvious that i think they are going about it all wrong. you may not like it, i may not like it, but they got a major buff, and its useful.
No, they did not give me something.
My role is not "max DPS" so increasing the max DPS potential of my ship is NOT increasing my usefulness.
but go ahead, keep asking them to make them more useful, and only that. you will keep getting given more DPS. or you ask them to improve npcs, that i bothered going into the resons for in detail, and get what you actually want.
I've made those same points about needing to change the content in order for the role to become viable rather than just tweaking the ships and abilities.
The fact you think you need to lecture me on this point comes across as petty and pretentious.
Barking orders from your computer desk makes you just one more "internet tough guy."
Bottom line being, we both seem to dislike the idea of "improving sci" meaning "add DPS." So I really don't get where all of your hostility is coming from at all.
It's not like big ScreenFX pop up every time you trigger an Intelligence Spec Ability that say "HEY GUYS I'M TOTALLY A SPY" ... They're very subtle, and improve many different gameplay mechanics. Take a look at the trees when they appear on Tribble before dismissing them on a thematic basis that ultimately means very little to how much you enjoy the moment-to-moment gameplay.
Oh certainly. Just from the examples given, I know at least one of my characters is going to have a field day with it - both the hunter/anti-hunter duplicity of the abilities and the overall thematic vibe of it(they run around with the "Agent" title for a reason!).
Anyways, I wasn't trying to bash the system(I know a lot of love and long hours have been spent on all the stuff you guys are working on - and I do appreciate it!). Rather, it was just my Devil's Advocate trying to bring up some potential long-term concerns/dissatisfaction that might pop up down the road.
SBOff types beyond Intel have not been announced. Or even intimated.
My assumptions would be for every Primary Specialization we get there would be SBOff's to match. But Secondaries would not get any SBOff's. But this is purely conjecture at this point.
That's the suspicion I've had ever since seeing "specialist" officers on "specialist" ship types and hints at a captain "specialization" tree.
These trees will open up options to players, sure, but they open the MOST options to those who have the right Boff type to use them and by extension, the ship type to seat said Boff.
Which will mean that if you aren't in a T6 with specialist seats of your chosen type, you're not getting the full benefits. This is also one more perk T6 has that T5U can't replicate or match.
All I have to say is WoW (IE - looks like some sort of World of War*craft type skill tree...the circle is complete :eek::D;)
Oh god I hope not. Blizzard completlt scrwed the pooch when they revamped trees in Lich and later expansions. They turned all the charecters into cookie cutter ones where everyone in that class was like everyone else with very few options on customizing your toon to fit your play style.
While this sounds neat and I'm probably in the minority, I'd almost rather they push things back or hold off on this until they flesh it out with other options first.
Serious question. Can I map the direction of the roll to Z and R? Or R and T? Or would it be literally a double-tap of A and D. I'd like to be able to barrel roll left and right rather than only to one side, even if it's just cosmic choice.
If we do in fact get to chose the roll direction based on double-tapping A or D, will being able to Barrel Roll also allow for a short slide move to that direction as well? Or if it's a separate key bind, Barrel Rolling while turning to allow for a short glide/slide in the direction we're turning? I could see it being pretty useful in both PvP and PvE for more attack positioning.
Or is Rock And Roll more of a rocking horse (except left-right rather than front-back)? In that case, ignore the Barrel Roll question/request.
So far these seem pretty generic in that any class toon can have these not aroblem with that. But I'd like to see a dedicated tree for specialization in the class that your toon is Science, Tactical, or Engineering. That is a tree that only that class can have. three Examples would be: Strutcural engineering - grants x% boost to hull strength and X% damage resistence usable only by engineering class toons.
Sensor Technology -grants X% boost to critical hit chance and X% increase in shield strength usable only by science toons
Weapons technolgy - grants X% boost to weapon damage and rate of fire increases x% usable only by tactical class toons.
These are just a couple of ideas for a class specific bonus tree.
This way each class would get a very specific tree unique only to that class. It would alsout a very distinct feel for each class and method of playing that class. Some missions would be easier for a given class based on the mission at hand will the other classes would have no gain but at the same time no penalty. In other words all classes can do a mission but some can do it better then others. Just some food for thought.
I've made those same points about needing to change the content in order for the role to become viable rather than just tweaking the ships and abilities.
The fact you think you need to lecture me on this point comes across as petty and pretentious.
Barking orders from your computer desk makes you just one more "internet tough guy."
Bottom line being, we both seem to dislike the idea of "improving sci" meaning "add DPS." So I really don't get where all of your hostility is coming from at all.
im trying to give you a focused request to make, because the old broad requests to make sci ships more useful is only resulting in dumping DPS onto them. here's what needs to be said to get them to make changes in a better, non DPS stackin way.
how am i supposed to know exactly how you requested sci ship improvement? whats changing content even mean? the devs certainly have never been able to figure it out, to them something this unspecific = give them more DPS. all i know is, you never mentioned improving npc specificly, so i made my case about that direction, and you got all defensive
Maverick - You play by your own rules
Kirking - +100 to everything
Rogue - Instant NWS completion because you cheated
Corbormite Maneuver - causes all enemies in the quadrant to flee at the highest warp or to invite you to their ship for tea and fellowship
Plot Armor - 50% chance of +10,000 to shields and hull 50% chance of -10,000 to shields and hull
Comments
not to mention I also am interested in my pilot skills for my Dyson Recon Destroyer Warbird (love that ship)
Proton Cannons for the Win!
Thank you for clarifying the Traits being accessible outside of Active Specialization.
The former bit was moreso just an attempt on my part to raise player awareness that it might be more prudent to save your points for when a primary specialization that better suits a character comes along. (I know I have little interest in 'wasting', my words, points in something some of my characters will recieve no benefit from when a Specialization comes around that better matches them. There's little long-term reason for me to invest 'permanent' resources into a specialization I highly doubt 3/4ths of my characters would stick with - especially if it's going to be anything remotely near as much of a timesink as, say the crafting revamp is.)
That's not planned. Full access to view the trees in their entirety will be available on Tribble within the week, if all goes according to plan.
Cryptic - Lead Systems Designer
"Play smart!"
(edited, because I fraked up the quote)
I'm just hoping one of these abilities can give bird of preys a tactic with cloak ambush to be viewed as different than it is now which is a joke lol.
EDIT: Or is it only Primary Specializations that will be converted to Specialist Bridge Officers? (SBOffs?)
It's not like big ScreenFX pop up every time you trigger an Intelligence Spec Ability that say "HEY GUYS I'M TOTALLY A SPY" ... They're very subtle, and improve many different gameplay mechanics. Take a look at the trees when they appear on Tribble before dismissing them on a thematic basis that ultimately means very little to how much you enjoy the moment-to-moment gameplay.
Cryptic - Lead Systems Designer
"Play smart!"
"Just another day at the office."
I play my Rommie with the intention that she IS a spy. She despises that traitorous Republic.
Commando isn't just for Ranged-types, is it? Is there something included for us Martial Artists also?
Don't buzz the tower. (
For Captains, Yes. For Bridge Officers, No.
This is only for Captains.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
I was referring to possible future SBOffs, it's easy to misunderstand where I was coming from.
Hmm... While I totally see the reason for this, it seems a little awkward. You can't get dilithium unless you have everything. But what if we just don't want everything? I'm not saying that there are inferiors or what not, but if we're not a serious PVPer or elite STFer, why not allow us to stop with certain specializations? It could even be something as simple as "You leveled up! See Quinn (or whoever) to claim a specialization skill OR a dilithium crate!"
SBOff types beyond Intel have not been announced. Or even intimated.
My assumptions would be for every Primary Specialization we get there would be SBOff's to match. But Secondaries would not get any SBOff's. But this is purely conjecture at this point.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Maverick - You play by your own rules
Kirking - +100 to everything
Rogue - Instant NWS completion because you cheated
Corbormite Maneuver - causes all enemies in the quadrant to flee at the highest warp or to invite you to their ship for tea and fellowship
Plot Armor - 50% chance of +10,000 to shields and hull 50% chance of -10,000 to shields and hull
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
*facepalm* stop ruining the thing's I'm injoying AND WHO IN HELL CAME UP WITH THESE!? NO, just...just, NO!:mad:
You don't have to spend all of your points to be capped. The cap is on the number earned.
Cryptic - Lead Systems Designer
"Play smart!"
So that means, for Delta Rising, that once you have 60 Spec Points (used or saved) you start gettting Dil "instead" of points? Or do you have the option to save the points or get Dil?
I really like that you are giving us answers on this in a 'faster than Cryptic norm' mode. Thanks borticuscryptic!
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
i did:(:(:(
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
I will continue to ask for usefulness AND refute the idea of more DPS as fitting that definition.
Your insulting and berating tone add nothing to this discussion.
No, they did not give me something.
My role is not "max DPS" so increasing the max DPS potential of my ship is NOT increasing my usefulness.
I've made those same points about needing to change the content in order for the role to become viable rather than just tweaking the ships and abilities.
The fact you think you need to lecture me on this point comes across as petty and pretentious.
Barking orders from your computer desk makes you just one more "internet tough guy."
Bottom line being, we both seem to dislike the idea of "improving sci" meaning "add DPS." So I really don't get where all of your hostility is coming from at all.
Oh certainly. Just from the examples given, I know at least one of my characters is going to have a field day with it - both the hunter/anti-hunter duplicity of the abilities and the overall thematic vibe of it(they run around with the "Agent" title for a reason!).
Anyways, I wasn't trying to bash the system(I know a lot of love and long hours have been spent on all the stuff you guys are working on - and I do appreciate it!). Rather, it was just my Devil's Advocate trying to bring up some potential long-term concerns/dissatisfaction that might pop up down the road.
AH! That is good to know. Thanks!
That's the suspicion I've had ever since seeing "specialist" officers on "specialist" ship types and hints at a captain "specialization" tree.
These trees will open up options to players, sure, but they open the MOST options to those who have the right Boff type to use them and by extension, the ship type to seat said Boff.
Which will mean that if you aren't in a T6 with specialist seats of your chosen type, you're not getting the full benefits. This is also one more perk T6 has that T5U can't replicate or match.
Oh god I hope not. Blizzard completlt scrwed the pooch when they revamped trees in Lich and later expansions. They turned all the charecters into cookie cutter ones where everyone in that class was like everyone else with very few options on customizing your toon to fit your play style.
If we do in fact get to chose the roll direction based on double-tapping A or D, will being able to Barrel Roll also allow for a short slide move to that direction as well? Or if it's a separate key bind, Barrel Rolling while turning to allow for a short glide/slide in the direction we're turning? I could see it being pretty useful in both PvP and PvE for more attack positioning.
Or is Rock And Roll more of a rocking horse (except left-right rather than front-back)? In that case, ignore the Barrel Roll question/request.
Sensor Technology -grants X% boost to critical hit chance and X% increase in shield strength usable only by science toons
Weapons technolgy - grants X% boost to weapon damage and rate of fire increases x% usable only by tactical class toons.
These are just a couple of ideas for a class specific bonus tree.
This way each class would get a very specific tree unique only to that class. It would alsout a very distinct feel for each class and method of playing that class. Some missions would be easier for a given class based on the mission at hand will the other classes would have no gain but at the same time no penalty. In other words all classes can do a mission but some can do it better then others. Just some food for thought.
then join the improve npcs cause. we both think thats the wrong direction. but more dps works in pve, its kinda silly to argue that.
i merely sank to your level.
its not about you. sci ships were improved, you don't like the direction they took, and i don't ether.
im trying to give you a focused request to make, because the old broad requests to make sci ships more useful is only resulting in dumping DPS onto them. here's what needs to be said to get them to make changes in a better, non DPS stackin way.
how am i supposed to know exactly how you requested sci ship improvement? whats changing content even mean? the devs certainly have never been able to figure it out, to them something this unspecific = give them more DPS. all i know is, you never mentioned improving npc specificly, so i made my case about that direction, and you got all defensive
Plot armor would be absolutely epic.