I give it a week (after DR) before feds start crying for nerf or crying for their own better version of it. :P
If they get a better version, I give it a month (after the crying starts) before it arrives.
Guys just been on tribble and reviewed the Mat'Ha, hope it's not a mistake but... its showing a 1 sheild mod! Not 0.85 but 1, please don't change this cryptic as the ship doesn't have a battle cloak, we need better sheilds with a standard cloak.
Guys just been on tribble and reviewed the Mat'Ha, hope it's not a mistake but... its showing a 1 sheild mod! Not 0.85 but 1, please don't change this cryptic as the ship doesn't have a battle cloak, we need better sheilds with a standard cloak.
Shhhhhhttt!!! Bad Z3ndor99!!! :mad: Smacks Z3ndor99 with a newspaper!!! :eek:
You know you're not suposed to discuss stuff like this publically. Now they'll now. But honestly this is hillarious in a sad way, their stats are all over the place. Like they don't really have a clear idea what they're doing. I'll just remind you of the Tempest Class' shield modifier stats and how that one turned out.
Guys just been on tribble and reviewed the Mat'Ha, hope it's not a mistake but... its showing a 1 sheild mod! Not 0.85 but 1, please don't change this cryptic as the ship doesn't have a battle cloak, we need better sheilds with a standard cloak.
I hope this is true, a ship with a 0.85 Shield Mod is sumwhat weak for a ship without a Battle Cloak...
i was about to ask if this a non-fleet version which is 100% is... since Fleet Versions won't come out til later DR is released, so we expect the Fleet Mat'ha with a Shield Mod of 1.1 assuming they keep the shields they had it now.
Anyone who gets outmaneuvered when their raptor has a base turn of 15 needs to learn how to execute three point turns. This ship is going to be deadly.
Anyone who gets outmaneuvered when their raptor has a base turn of 15 needs to learn how to execute three point turns. This ship is going to be deadly.
or at least how to execute their helmsman/woman for incompetence
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
When I take this ship out the sons of our sons will sing of these battles. Warriors born in ages to come will curse Fek'lhr that they were not here to crew my ship.
Your pain runs deep.
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
i think some of you might be missing the point here.....this new raptor is a "Strike First, kill first" ship.
For a real life comparison, think F-22 raptor.....fitting name. the U.S. Fighter jet uses advanced systems to see its prey, fire first and be gone, all before the target knows what is going on. This new raptor (the STO ship.), has ALL the needed things to allow it to decloak and VAPE its target ALL before the target knows whats going on. You have % tac consoles, % forward weapons, AND a weapon console. the alphas should kill nearly anything when combined with the right boff powers....
the cloak allows you to strike first or remain undetected until you do.
Turning is a NON-issue when your target is dead before you even need to turn.....
I was so happy about getting the raptor and even more when I unlocked Overwhelming Force, the tier 5 mastery trait. To my surprise, it doesn't completely work. The THY portion works great, but the Beam Overload portion doesn't. First thing I noticed was there wasn't a tooltip for it on my DBB like there was on my torpedo. Second thing was after doing some testing with the combat log and seeing the damage it was doing with THY, there wasn't anything that went with Beam Overload. I was wondering if this was a problem with all Mat'Ha Raptors or just a buddies and mine. Let me know. Thanks.
I've currently got my Engineering seat devoted to Em to Shields, Aux to SIF, and Em to Weapons. (I haven't encountered anything in the Delta Quadrant that makes Em to Weapons as mandatory as it was when fighting Tholians, but I don't have a better use for it that third Engineering ability slot the moment. The Mat'Ha Raptor's one Intelligence Officer seat is its Science Officer seat; if I had the option, I'd put an Intel Engineering Officer in the Engineer seat and put one Intel ability there.)
The Science seat gives me Hazard Emitters and Transfer Shield Strength. That's two shield heals and two hull heals altogether, none of which share a cooldown with Tactical Team, with one shield heal and one hull heal that can be cast on allies in a pinch. Between the four heals, my selection of Engineering consoles, and the set bonuses from Omega gear (see below), I have way more survivability than a Raptor should have. I like to keep in mind that my DPS while dead is zero.
Tactical seating gives me Tac Team, Cannon Scatter Volley, Cannon Rapid Fire, Torp Spread, Torp High Yield, and Attack Pattern Omega. Since the Mat'Ha's ship trait encourages use of Beam Overload, I installed one crafted Omnidirectional Disruptor Array in the aft and filled out my last two Tactical ability slots with Beam Overload and Beam Fire At Will.
I don't require any duplicate abilities, thanks to my choice of active Doffs. I use three Energy Weapons Officers who reduce the cooldown on Cannon abilities, and three Conn Officers who reduce cooldown on Tactical Team and provide an Attack Patterns buff while Tac Team is active. I'm able to have Tac Team up almost constantly, providing effortless shield facing management and de facto immunity to boarding.
For ship gear, I'm using the Assimilated Borg Technology Shield/Deflector/Impulse Engine set, with the Dyson Warp Core (so that I can get some extra shield power by pouring power into weapons). I've got the Undine Counter-Command four piece Torp/Turret/2xConsole set, with four Dual Heavy Disruptor Cannons from the Undine Counter-Command reputation store in front with the torpedo. The rest of my consoles are Fleet Spire Disruptor Tac consoles, Fleet Mine Resist All Engineering consoles, and one Fleet Embassy Science console to put some Plasma damage on the disruptor weapons.
Why has this got a Lt Commander Engineering instead of Lt Commander Tactical ?
I refer you to the Kumari variant of the Andorian Escort. 5 TAC, 5 forward weapons, BOFF stations extremely heavy into TAC.
Nobody doubts the firepower of the Kumari. But it's oftenly been an issue that the very limited ENG & SCI setup of the Kumari has limited its appeal. The ENG is not enough to bring neither survivability or improved firepower. It's why the Andorian Escorts have given way to more balanced, 5 forward or 5 TAC Escorts. Before DR, that was the Xindi Escort.
With a LtCdr ENG station on an Escort, you have bonafide choices to make the ship perform better. Better heals, using A2D, ASIF, Emergency Power to Weapons 3, DEM, etc.
I am using it on a kdf tac ground char, therefore equipped with cheap, free and c-store stuff and aux2bat with 3 GREEN technicians lol and playing the Delta Rising episodes with him.
I don't know many klingon ships, but it's for sure a very nice and FUN kdf ship for PvE ... its turn rate is fine for PvE, maybe not the best one for PvP ( I guess Contortrix and JHAS turn far better).
Lt. science intel boff , which doesn't give you a lot of options, but you can slot the ionic turbulence, which is not bad ... although its "rocking effect" on the target might be a nuisance if you are trying to keep the target in front of you for a cannon rapid fire attack.
5 tac consoles : definitely powerful and the console, if timed and buffed properly, hurts bad : ask the Vadwaaur petaQ' ;-)
Now you guys gave me an idea about that 5-tier mastery torpedo power ... mmm :cool:
*sees the concept art from LV*
- "Wow, they've made an awesome Klingon design yet again! Looks good, really good. What is that in the middle of the ship? Is is a big friggin' cannon? Please let it be a big frigin' cannon!"
*sees the blog about the Mat'ha*
- "It is! It is a huge friggin' nose cannon!!" *faints*
*wakes up, reads again and notices the weapon, console and Boff layout*
- *starts throwing money at the screen*.....it isn't working....*throws a wallet at the screen*...."damn, imma' need a new screen now"
*sees the ship in the in-game shipyard*
- "Wow, what an awesome, rugged Klingon design!" *drools*
Comments
The Fed version will come with battlecloak.
You must mean the "bottle-cap opener" class.
Canyonero Class? :P Sorry, it is the first thing that popped in my weird mind when I read that.
I highly disagree, it obviously has a defective look.
Shhhhhhttt!!! Bad Z3ndor99!!! :mad: Smacks Z3ndor99 with a newspaper!!! :eek:
You know you're not suposed to discuss stuff like this publically. Now they'll now. But honestly this is hillarious in a sad way, their stats are all over the place. Like they don't really have a clear idea what they're doing. I'll just remind you of the Tempest Class' shield modifier stats and how that one turned out.
I hope this is true, a ship with a 0.85 Shield Mod is sumwhat weak for a ship without a Battle Cloak...
i was about to ask if this a non-fleet version which is 100% is... since Fleet Versions won't come out til later DR is released, so we expect the Fleet Mat'ha with a Shield Mod of 1.1 assuming they keep the shields they had it now.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
How is a ship with 5 forward weapon slots "just a reskinned Qin"?
For a real life comparison, think F-22 raptor.....fitting name. the U.S. Fighter jet uses advanced systems to see its prey, fire first and be gone, all before the target knows what is going on. This new raptor (the STO ship.), has ALL the needed things to allow it to decloak and VAPE its target ALL before the target knows whats going on. You have % tac consoles, % forward weapons, AND a weapon console. the alphas should kill nearly anything when combined with the right boff powers....
the cloak allows you to strike first or remain undetected until you do.
Turning is a NON-issue when your target is dead before you even need to turn.....
Because a Lt.Cmdr Tactical would make it all to squishy.
Honestly, the Mat'ha is a perfect balance of offensive power and durability, and has all the slots it needs to both deal and take damage.
The Science seat gives me Hazard Emitters and Transfer Shield Strength. That's two shield heals and two hull heals altogether, none of which share a cooldown with Tactical Team, with one shield heal and one hull heal that can be cast on allies in a pinch. Between the four heals, my selection of Engineering consoles, and the set bonuses from Omega gear (see below), I have way more survivability than a Raptor should have. I like to keep in mind that my DPS while dead is zero.
Tactical seating gives me Tac Team, Cannon Scatter Volley, Cannon Rapid Fire, Torp Spread, Torp High Yield, and Attack Pattern Omega. Since the Mat'Ha's ship trait encourages use of Beam Overload, I installed one crafted Omnidirectional Disruptor Array in the aft and filled out my last two Tactical ability slots with Beam Overload and Beam Fire At Will.
I don't require any duplicate abilities, thanks to my choice of active Doffs. I use three Energy Weapons Officers who reduce the cooldown on Cannon abilities, and three Conn Officers who reduce cooldown on Tactical Team and provide an Attack Patterns buff while Tac Team is active. I'm able to have Tac Team up almost constantly, providing effortless shield facing management and de facto immunity to boarding.
For ship gear, I'm using the Assimilated Borg Technology Shield/Deflector/Impulse Engine set, with the Dyson Warp Core (so that I can get some extra shield power by pouring power into weapons). I've got the Undine Counter-Command four piece Torp/Turret/2xConsole set, with four Dual Heavy Disruptor Cannons from the Undine Counter-Command reputation store in front with the torpedo. The rest of my consoles are Fleet Spire Disruptor Tac consoles, Fleet Mine Resist All Engineering consoles, and one Fleet Embassy Science console to put some Plasma damage on the disruptor weapons.
In order to be awesome. :cool:
^^ Pretty much this.
I refer you to the Kumari variant of the Andorian Escort. 5 TAC, 5 forward weapons, BOFF stations extremely heavy into TAC.
Nobody doubts the firepower of the Kumari. But it's oftenly been an issue that the very limited ENG & SCI setup of the Kumari has limited its appeal. The ENG is not enough to bring neither survivability or improved firepower. It's why the Andorian Escorts have given way to more balanced, 5 forward or 5 TAC Escorts. Before DR, that was the Xindi Escort.
With a LtCdr ENG station on an Escort, you have bonafide choices to make the ship perform better. Better heals, using A2D, ASIF, Emergency Power to Weapons 3, DEM, etc.
better question why not Lt Commander sci... I like gravity well... I'll miss it when I upgrade
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I don't know many klingon ships, but it's for sure a very nice and FUN kdf ship for PvE ... its turn rate is fine for PvE, maybe not the best one for PvP ( I guess Contortrix and JHAS turn far better).
Lt. science intel boff , which doesn't give you a lot of options, but you can slot the ionic turbulence, which is not bad ... although its "rocking effect" on the target might be a nuisance if you are trying to keep the target in front of you for a cannon rapid fire attack.
5 tac consoles : definitely powerful and the console, if timed and buffed properly, hurts bad : ask the Vadwaaur petaQ' ;-)
Now you guys gave me an idea about that 5-tier mastery torpedo power ... mmm :cool:
*sees the concept art from LV*
- "Wow, they've made an awesome Klingon design yet again! Looks good, really good. What is that in the middle of the ship? Is is a big friggin' cannon? Please let it be a big frigin' cannon!"
*sees the blog about the Mat'ha*
- "It is! It is a huge friggin' nose cannon!!" *faints*
*wakes up, reads again and notices the weapon, console and Boff layout*
- *starts throwing money at the screen*.....it isn't working....*throws a wallet at the screen*...."damn, imma' need a new screen now"
*sees the ship in the in-game shipyard*
- "Wow, what an awesome, rugged Klingon design!" *drools*
*purchases a Mat'Ha*
- :eek::eek::eek::eek:
That is all, thank you for watching.