How many kits and how much dilithium would be required to upgrade a Mk XII Very Rare beam array for example?
Random example: [Phaser Beam Array Mk X [CrtD]x2 [CrtH]]
*about 16,150 dilithium to take a Very Rare mk X item to Very Rare mk XII
*and if you crafted the upgrades yourself, add in 127,500 EC
You need 36,000TP to upgrade from XI to XII, 48000 to upgrade from XII to XIII, 96000 for XIII to XIV
Embassy XII Sci console:
11,400 dilithium to upgrade to XIV (+ 90,000 EC if you craft the upgrades yourself)
Or, to go from XII to XIV and Epic gold rarity: 59,850 dilithium + 472,500 EC unless you get a lucky crit or use accelerators and stuff. https://i.imgur.com/MPPVA1y.jpg
All in all, upgrading ONE Protonic Polaron XII beam array to Epic Mk XIV, plus ONE Embassy console to Epic Mk XIV, and a second Embassy console just to UR Mk XIV, and the above mentioned VR Phaser Mk X to XII, and a random plasma beam array from X to XII ate up 480,000 dilithium on Tribble when I used the "Finish Now" button for all of my components, upgrade items, and project timers. I hope the impatient people have a lot of dilithium. :P Without using the finish now button it'll take longer but I would have saved about 380,000 dil.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Rep gear should be upgraded through the rep system, not some convoluted concoction designed to get you to use the R&D system for the "best" upgrades.
In order to get the highest upgrade for your high mark items, you have to have high R&D skill in that area. That requires using and "mastering" the R&D system, which makes the whole upgrade system a fail.
Spin it anyway you like, proclaim anything you like, the Dev Blog speaks volumes and gives the truth in this situation.
R&D has nothing to do with the upgrade system except you can manufacture the upgrade modules that are an input into the upgrade system. I'm doing it right now on a person who is leveled up crafting and one who is not leveled at all.
The upgrade modules can be obtained as drops, cstore R&D packs, or via the exchange/trade from other players.
Gold Sub since March 2010
Lifetime Sub since June 2010
Certain items cannot be upgraded currently, by design:
* TR-116A (preorder rifle)
* All hangar pets
* All kits and kit modules
* Epic (Gold) quality starship consoles such as Saucer Separation, MVAM, or the Defiant's Cloaking Device -- note that this does NOT include starship weapons such as the Defiant's quad cannons
Will Kits and Kit Modules be upgradable at Delta Rising release, and you're just not turning kit and kit module upgrades on for tribble?
Or are you saying we will not be able to upgrade our kits and kit modules even after delta rising release?
Could we get a response on this pretty please, I'm really worried about this now. The ground combat is probably my favorite part about sto and not being able to upgrade your main ground powers? Oh god so worried.
Ok I think the Dilitium price for these upgrades is going to get out of hand very fast. To Upgrade one item to XIII using Superior Upgrades cost 6450 dilithium per item, getting to XIV using Superior Upgrades cost 10,750 dilitium which comes out to 17,200 per item, here is the item I upgraded:
Shattering Harmonics Crystalline Sword Mk XII to XIII:
Superior Ground Gear Tech Upgrade x 6
6450 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIII (Mark upgrade only, no quality change)
Shattering Harmonics Crystalline Sword Mk XIII to XIV:
Superior Ground Gear Tech Upgrade x 10
10,750 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIV (Mark upgrade only, no quality change)
Shattering Harmonics Crystalline Sword Mk XIV (Attempt to Increase Quality):
Superior Ground Gear Tech Upgrade x 16
17,200 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIV (No change)
For XII to XIV Upgrades for one item it cost: 16 Superior Tech Upgrades
17,200 Dilithium
This will be very expensive for most people, especially for the quality upgrades, I doubt I'll be able to even afford trying to get my items up to Epic quality at these prices, can't even get the item to Ultra Rare... not to mention all the Tech Upgrades these things take.
Just to upgrade all the items on your ship from XII to XIV (weapons, engines, consoles, etc):
352 Tech Upgrades
378,400 Dilithium*
*Projected cost assuming you're upgrading 22 Space Items and not attempting to upgrade quality
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Requiring the upgrade system to use the R&D crafting system is fail on it's face. Sorry. I will not be upgrading anything and STO just became a whole lot less important to me.
But it doesn't, you can buy kits for EC at vendors and on the exchange.
Had trouble crafting improved upgrade kits. The start button is grayed out and I had to open the catalyst UI and hit clear before I could actually craft kits.
Also, will the xp gained from crafting kits be adjusted? They seem quite...generous. Making improved kits pretty much renders 20hr research projects obsolete.
Requiring the upgrade system to use the R&D crafting system is fail on it's face. Sorry. I will not be upgrading anything and STO just became a whole lot less important to me.
R&D System is not required to use the upgrade system, maybe you should try reading a Dev Blog before you go off the deep end.
Getting some weird results. Some I managed to get on video, some I'll need to go back and reproduce:
- TR-116B Mk.XII [CrtH] [Dmg] [ShPen]x4. Initially displayed progress to Mk.XIII as -64,454/48,024, but >100%. Selected a blue Expert Universal Research Tech Upgrade out of curiosity and the game adjusted to -59,454/48,024 (makes sense) but still displayed progress to upgrade to Mk.XIII as >100% (?!). Applying the upgrade kit immediately downgraded the rifle to Mk.X but sorted out the wonky TP value.
- Bue aft retrofit phaser array (from TOS Connie). Slotting into upgrade system changed it to Mk.X green.
- Rare situation this, but upgrading an old [Acc][CritH][Borg] Disruptor Array Mk.XI removed the [Borg] modifier. Nothing replaced it. Still classed as purple though.
Cost. Ohhh wow. The big driver to better upgrade kits is going to be Di cost with green kits costing about 4 times as much dilithium to run an upgrade as purple kits. Is upgrading to Mk.XIV meant to be a long term project or a case of 'well, if I grind the di cap today I can get one item to XIII/XIV?'
So, I don't have a max level crafter to find this out, but here's a question I am very curious about. If I get a Mark II phaser pistol, and upgrade it all the way to Mark XIV, doe the game visual model change as I go up the levels, or at Mark XIV does it still look like a Mark II pistol? In other words, can I finally have end game level gear that looks something like the old TNG stuff with no glowy bits?
I won't be going on tribble, so figure I'll ask this here to make sure it's covered
Are polarized tetryons that drop from 'the new link' upgradable?
And as I'm not sure about this:
C-Store universal consoles from ships, are they upgradeable?
I saw a reference to saucer sep not being able to, but that doesn't heal/damage/buff anything, what about the consoles that do? Eg Aceton assimilator, or theta radiation console etc.
Same for lobi ship uni consoles?
The following items in my inventory are NOT showing the "Upgrade Item" option:
Phaser Quad Cannons [Dmg]x4 Bajoran Phaser Rifle Adaptive Transphasic Torpedo Launcher Mk XII [Dmg]x3 [Borg] Plasma Flamethrower Mk XII [Dmg]x3
Assimilated Subtranswarp Engines Mk XII
Federation Combat EV Suit (the vet reward, not sure if this is even eligible?)
So, I don't have a max level crafter to find this out, but here's a question I am very curious about. If I get a Mark II phaser pistol, and upgrade it all the way to Mark XIV, doe the game visual model change as I go up the levels, or at Mark XIV does it still look like a Mark II pistol? In other words, can I finally have end game level gear that looks something like the old TNG stuff with no glowy bits?
Good question! Let us test this!
We'll start with a Mk I Phaser Full Auto Rifle.
After 1 application of a [Improved Ground Gear Tech Upgrade] (5000 TP) it has enough overflow TP to upgrade it all the way to Mk VII and it picked up 1 Uncommon [modifier] along the way!
And the answer is... the model changes. It now has the Mk VII model with the glowy bits instead of the Mk I model. Sorry Charlie, this just ain't your day.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Important Bug report: Science Consoles are being upgraded by Engineering Upgrades, not Sciences ones. Engineering, Universal and Tacticals are working fine.
1 will allow gold quality deflectors that will probably have the ultimate shields system bonus if they also have the [ShdS] modifier. This bug is very old and needs attention!
2 just leads to upgraded consoles that still lack the mod they should have
Comments
Consoles can be upgraded. You have to be in space map.
STO Screenshot Archive
TRIBBLE Hydra! Hail Janeway!
Random example:
[Phaser Beam Array Mk X [CrtD]x2 [CrtH]]
*about 16,150 dilithium to take a Very Rare mk X item to Very Rare mk XII
*and if you crafted the upgrades yourself, add in 127,500 EC
You need 36,000TP to upgrade from XI to XII, 48000 to upgrade from XII to XIII, 96000 for XIII to XIV
Embassy XII Sci console:
11,400 dilithium to upgrade to XIV (+ 90,000 EC if you craft the upgrades yourself)
Or, to go from XII to XIV and Epic gold rarity: 59,850 dilithium + 472,500 EC unless you get a lucky crit or use accelerators and stuff.
https://i.imgur.com/MPPVA1y.jpg
All in all, upgrading ONE Protonic Polaron XII beam array to Epic Mk XIV, plus ONE Embassy console to Epic Mk XIV, and a second Embassy console just to UR Mk XIV, and the above mentioned VR Phaser Mk X to XII, and a random plasma beam array from X to XII ate up 480,000 dilithium on Tribble when I used the "Finish Now" button for all of my components, upgrade items, and project timers. I hope the impatient people have a lot of dilithium. :P Without using the finish now button it'll take longer but I would have saved about 380,000 dil.
Joined January 2009
Is it sad to say that I would pay not to have the randomness?
R&D has nothing to do with the upgrade system except you can manufacture the upgrade modules that are an input into the upgrade system. I'm doing it right now on a person who is leveled up crafting and one who is not leveled at all.
The upgrade modules can be obtained as drops, cstore R&D packs, or via the exchange/trade from other players.
Lifetime Sub since June 2010
Will Kits and Kit Modules be upgradable at Delta Rising release, and you're just not turning kit and kit module upgrades on for tribble?
Or are you saying we will not be able to upgrade our kits and kit modules even after delta rising release?
Could we get a response on this pretty please, I'm really worried about this now. The ground combat is probably my favorite part about sto and not being able to upgrade your main ground powers? Oh god so worried.
The Borticus (Kurland here!) gifted weapons cannot be upgraded? Inconceivable!
Shattering Harmonics Crystalline Sword Mk XII to XIII:
Superior Ground Gear Tech Upgrade x 6
6450 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIII (Mark upgrade only, no quality change)
Shattering Harmonics Crystalline Sword Mk XIII to XIV:
Superior Ground Gear Tech Upgrade x 10
10,750 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIV (Mark upgrade only, no quality change)
Shattering Harmonics Crystalline Sword Mk XIV (Attempt to Increase Quality):
Superior Ground Gear Tech Upgrade x 16
17,200 Dilithium
5% Chance to upgrade to Ultra Rare
Upgrade Result-
Shattering Harmonics Crystalline Sword Mk XIV (No change)
For XII to XIV Upgrades for one item it cost:
16 Superior Tech Upgrades
17,200 Dilithium
This will be very expensive for most people, especially for the quality upgrades, I doubt I'll be able to even afford trying to get my items up to Epic quality at these prices, can't even get the item to Ultra Rare... not to mention all the Tech Upgrades these things take.
Just to upgrade all the items on your ship from XII to XIV (weapons, engines, consoles, etc):
352 Tech Upgrades
378,400 Dilithium*
*Projected cost assuming you're upgrading 22 Space Items and not attempting to upgrade quality
Joined January 2009
But it doesn't, you can buy kits for EC at vendors and on the exchange.
tac consoles still fall under cannons or beams even if they have a photon mod
Also, will the xp gained from crafting kits be adjusted? They seem quite...generous. Making improved kits pretty much renders 20hr research projects obsolete.
R&D System is not required to use the upgrade system, maybe you should try reading a Dev Blog before you go off the deep end.
Getting some weird results. Some I managed to get on video, some I'll need to go back and reproduce:
- TR-116B Mk.XII [CrtH] [Dmg] [ShPen]x4. Initially displayed progress to Mk.XIII as -64,454/48,024, but >100%. Selected a blue Expert Universal Research Tech Upgrade out of curiosity and the game adjusted to -59,454/48,024 (makes sense) but still displayed progress to upgrade to Mk.XIII as >100% (?!). Applying the upgrade kit immediately downgraded the rifle to Mk.X but sorted out the wonky TP value.
- Bue aft retrofit phaser array (from TOS Connie). Slotting into upgrade system changed it to Mk.X green.
- Rare situation this, but upgrading an old [Acc][CritH][Borg] Disruptor Array Mk.XI removed the [Borg] modifier. Nothing replaced it. Still classed as purple though.
Cost. Ohhh wow. The big driver to better upgrade kits is going to be Di cost with green kits costing about 4 times as much dilithium to run an upgrade as purple kits. Is upgrading to Mk.XIV meant to be a long term project or a case of 'well, if I grind the di cap today I can get one item to XIII/XIV?'
its too hard.
Nouveau riche LTS member
Are polarized tetryons that drop from 'the new link' upgradable?
And as I'm not sure about this:
C-Store universal consoles from ships, are they upgradeable?
I saw a reference to saucer sep not being able to, but that doesn't heal/damage/buff anything, what about the consoles that do? Eg Aceton assimilator, or theta radiation console etc.
Same for lobi ship uni consoles?
Phaser Quad Cannons [Dmg]x4
Bajoran Phaser Rifle
Adaptive Transphasic Torpedo Launcher Mk XII [Dmg]x3 [Borg]
Plasma Flamethrower Mk XII [Dmg]x3
Assimilated Subtranswarp Engines Mk XII
Federation Combat EV Suit (the vet reward, not sure if this is even eligible?)
That's all I see, so far...
Polarized Tetryon Beam Array Mk XI
Good question! Let us test this!
We'll start with a Mk I Phaser Full Auto Rifle.
After 1 application of a [Improved Ground Gear Tech Upgrade] (5000 TP) it has enough overflow TP to upgrade it all the way to Mk VII and it picked up 1 Uncommon [modifier] along the way!
And the answer is... the model changes. It now has the Mk VII model with the glowy bits instead of the Mk I model. Sorry Charlie, this just ain't your day.
Joined January 2009
Counter-Command Bio-Molecular Phaser rifle
Counter-Command Exo-Armor
Counter-Command Personal Shield
The upgrade drop box wasn't red (like it is w/ the deliberately non-upgradeable items) but the Counter-Command gear would not drop in.
make sure you drag from inventory, doesnt work if you drag an item equipped
Tricobalt Cluster Torpedo from "Reunion"
TRIBBLE Hydra! Hail Janeway!
Console - Universal - Assimilated Module
The Kinetic Cutting Beam and Plasma Torps in this set seem to be upgradable.
1) The [Stl] deflector mod has been attached to shields systems instead of stealth for 3 years now (See http://sto-forum.perfectworld.com/showthread.php?t=1220131)
2) UR RCS consoles and the UR sci part gens consoles from the R&D system are both sometimes being crafted with no mods (http://sto-forum.perfectworld.com/showthread.php?t=1190031)
Other one that needs fixing, although it just limits variety:
3) Only 2 (Beams and Cannons) of the 7 R&D schools are giving out new mods on rare and VR items (See http://sto-forum.perfectworld.com/showthread.php?t=1215491)
Please fix at least 1 and 2.
1 will allow gold quality deflectors that will probably have the ultimate shields system bonus if they also have the [ShdS] modifier. This bug is very old and needs attention!
2 just leads to upgraded consoles that still lack the mod they should have