I lost all three of my Multi-Mission Explorer Universal Consoles when I tried to T5-U it, after last weeks patch.
How do I go about getting them back on My Tribble Version, since it seems I CAN'T RECALIM any of those ships???
Please don't tell me I have to delete the character and start anew with my 50 to 60 climb.
That would be QUITE ANNOYING!!
<grumble..., grumble..., grumble...>
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
The Multi-Mission Reconnaissance Explorer is not getting any additional console when upgraded to T5U. Not sure about the other vesta versions. I will assume this to be a bug/not completed and not go into a rage at this time.
I have the TAC MM ship and didn't get an extra slot either.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I lost all three of my Multi-Mission Explorer Universal Consoles when I tried to T5-U it, after last weeks patch.
How do I go about getting them back on My Tribble Version, since it seems I CAN'T RECALIM any of those ships???
Please don't tell me I have to delete the character and start anew with my 50 to 60 climb.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Struck me as a bit odd as well...I know the KDF is in the Beta Quadrant, but shouldn't the majority of Fed space be in the Alpha Quadrant? =P
There are conflicting sources, both onscreen and off, about where the Alpha/Beta border lies. The Star Trek Encyclopedia and Star Trek Star Charts both went with the idea that the border runs through the Sol system, and that appears to be what STO chose as well.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
Tethered Quantum mines damage is way to low doing half the damage of Fleet mines and half the damage of normal mines. Not only do you do less damage per mine but you drop half as many mines effectively cutting DPS in Half.
My Fleet mines do 3561.4 per mine, per group 14,245.6
My Tethered Quantum 3358.9 per mine, per group 6,717.8
Should lobi miens do 6k damage while normal and fleet do 13 to 14k? Even with any extra hits from Tethered mines you end up with massively less damage and DPS.
In Fact the entire Apex set needs a rebalance as the long range cannon also does massively less damage then normal cannons.
Yes, and the special consoles from the Vesta Class still vanishes on upgrade. But I have now in my tac Vesta 44k hull in orbit of ESD... :eek:
Just what to know how you are spec'd and what traits you are running. I am getting 47k+ fully spec'd into hull and running the aux to defense trait. I do use the aux cannons so I use both sux traits from the Nukura rep.
All leveless Lobi Store Ground and Space Equipment will now stop scaling once the player reaches level 50.
More information will be available soon explaining how these items can bstill be viable for level 51 60 content.
And just like that, I lost interest in this expansion. You can't sell something as 'levelless' and then go 'Oh, but after level 50 it stops leveling with you'
i dont see any accolades mentioned. are we going to have the level up accolades like we did up to level 50? accolades for killing x amount of new races? the new areas clusters ?
already got one for doing [REDACTED] in the mission [REDACTED] ....might have also gotten one from [REDACTED]
Cryptic...you would be wise to revert the change to the lobi equipment. I like the fact they gain a rarity level but to sell a levelless item and then have it stop...your making these items worthless and that will enrage the community that paid good money to get the lobi just to get them.
Furthermore I see nowhere in this patch any kind of update to the skill points earned per mission. As you have taken out all the other route's to leveling other then story missions and foundery (joke intended) I see no reason that these missions should not contain the sp necessary to obtain half a level at least. I did them in their current state and got less then a 4th of a level. I also calculated how manyu time it would take a replay to get up just to 51 from where im currently sitting. 55 times! I am not and will not replay the same mission or all the missions just to get a damn level! and the ammount necessary to next rank was equally as idiotic!
If you want people to test systems how about you make sure then can do so without taking every waking second to do so! I would love to continue to test but I dont see any reason as I can't access half of what your putting up unless as it currently stands I spend days just getting to 51! Until you fix that I've lost interest!
Sounds like they are going to offer "upgrades" via Lobi for the Lobi Stuff, but I won't hold my breath. I think the smarter thing to do is upon reaching level 51 for x% (10-15 tops) you get your blue upgraded to purple and it continues to scale to 60.
If it stays this way, might as well sh** can them now to make room for viable weapons.
TBH they NEED to fix it so all scalable weapons at least scale to max level and not stop at MK X.
I'm not even going to bother with Tribble...They haven't released how upgrades are going to work so need to stock up on Dil and FC so I collect it at a non mind numbing eye stabbing pace.
Ahahahahahahahaha. I thought I was being trolled when someone said the infinite levelling lobi gear stops levelling at 50. So what are we going to have to pay to upgrade our "infinite levelling" lobi gear? Zen, dilithium, or just more lobi?
But you know what? I guess it doesn't matter now does it? By being allowed to visit their studios Cryptic has pretty much signed off on you and your fleet haven't they? They've said in deed what most of us have suspected for years. They're not going to stop you. They're not going to correct you. You won. After long last, you really, really won. STO is yours and no one is going to do a thing about it. Congratulations.
Ahahahahahahahaha. I thought I was being trolled when someone said the infinite levelling lobi gear stops levelling at 50. So what are we going to have to pay to upgrade our "infinite levelling" lobi gear? Zen, dilithium, or just more lobi?
whatever it is, no doubt you will be DDDDOOOOOMMMMMMEEEEEEEEEEEEDDDDDDD
And yet ... nobody seems to remember that level-less items previously already stopped leveling with you at Mk XI.
So it would seem that these weapons now gain an extra lvl to MK XII instead.
Has somebody tried to verify this one with the levelless retrofit beam arrays from the constitution for example ???
On the side .... is there any gear yet that is MK XIII or XIV .... because if all the gear keeps a max level of XII, then this change would actually put them on par with the current weapons, instead of the slight inferiority they had.
And yet ... nobody seems to remember that level-less items previously already stopped leveling with you at Mk XI.
So it would seem that these weapons now gain an extra lvl to MK XII instead.
Has somebody tried to verify this one with the levelless retrofit beam arrays from the constitution for example ???
On the side .... is there any gear yet that is MK XIII or XIV .... because if all the gear keeps a max level of XII, then this change would actually put them on par with the current weapons, instead of the slight inferiority they had.
I got a blue Mk XIII Field Generator from finishing Reunion.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
There are consoles from completing "Reunion" that are Mk XIII blue, but I don't yet know about the level-less gear. I just wish that folks would stop and think before raging - you don't know anything about what the devs have planned for the lobi gear, so quit raging about it all...and for the record, I do have lobi gear but tend not to use it because it is way under par with fleet/rep gear.
And yet ... nobody seems to remember that level-less items previously already stopped leveling with you at Mk XI.
So it would seem that these weapons now gain an extra lvl to MK XII instead.
Has somebody tried to verify this one with the levelless retrofit beam arrays from the constitution for example ???
On the side .... is there any gear yet that is MK XIII or XIV .... because if all the gear keeps a max level of XII, then this change would actually put them on par with the current weapons, instead of the slight inferiority they had.
Agreed. Considering that Mk-Infinity items don't go past Mk XI level anyway, they are already worse than any of the VR MK XII items already in the game now, not to mention all of the Ultra-Rare Mk XII stuff coming out of the crafting system. Moreover, as many of these items are blue-rarity, they only have 2 internal [mods] instead of the three that a VR item gets, which further reduces their utility.
I would rather have to manually upgrade those items to VR Mk XIV than let them continue scaling, which would (probably, extrapolating from the current system) leave them at Blue-Mk-XII or XIII level.
My stance with the Lobi stuff is fairl simple. I aquired what I have when it was listed as gear that scaled with the level. For me, that made it a good purchase because it wouldn't go to waste once the level cap got a raise, which it will witht he launch of X2. Maybe this is a lack of communication on the dev side (happens quite a lot from what I haveread) but if the gear is limited to level 50 based on the game mechanics when it was created and didn't actually work at all once exceeding level 50. Then i could understand if they stated that and said, we will fix it because you guys worked heard to hearn that pricey stuff and we want to make it right. That hasn't happened. Instead, we get some sort of explanation to come which is more than likely just tied into them wanted to make more money off of players purchases that they have already made. When people who spend money on something with the selling point that it works as stated; leveless meaning, it will scale with the players level, then pleyers should have the right to voice their unhappiness when changes are made with little to no explanation that makes it seem like the players are getting shafted.
A good example of the poor communication skills of whoever writes up this stuff is with the Delta Pack. It has been stated more than once that you need to have ARC to purchase it but that isn't true. You need to purchase it through the ARC site but installing ARC is not required at all.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Comments
Lol, hooked on phonics does not work with everyone. Either way it is still broken.
Well, that's gonna look awkward on a widescreen monitor.
Umm has anyone else noticed that All the Alpha quadrant systems are now in the beta quadrant?
Struck me as a bit odd as well...I know the KDF is in the Beta Quadrant, but shouldn't the majority of Fed space be in the Alpha Quadrant? =P
How do I go about getting them back on My Tribble Version, since it seems I CAN'T RECALIM any of those ships???
Please don't tell me I have to delete the character and start anew with my 50 to 60 climb.
That would be QUITE ANNOYING!!
<grumble..., grumble..., grumble...>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I have the TAC MM ship and didn't get an extra slot either.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Fresh character copy is the only way.
Joined January 2009
There are conflicting sources, both onscreen and off, about where the Alpha/Beta border lies. The Star Trek Encyclopedia and Star Trek Star Charts both went with the idea that the border runs through the Sol system, and that appears to be what STO chose as well.
My Fleet mines do 3561.4 per mine, per group 14,245.6
My Tethered Quantum 3358.9 per mine, per group 6,717.8
Should lobi miens do 6k damage while normal and fleet do 13 to 14k? Even with any extra hits from Tethered mines you end up with massively less damage and DPS.
In Fact the entire Apex set needs a rebalance as the long range cannon also does massively less damage then normal cannons.
What about the CRM 200 and the Synchronic Proton Distortion Prototye Assault Rifle?
I would also like to thank Cryptic for continuing to give me no reason to waste money on Lobi store stuff.
Load-out function not working
I have been waiting for that for a year now! Eeeexceeelent!
New Rep is expected, new galaxy map seems fine, and its always good to see bugs getting fixed.
Just what to know how you are spec'd and what traits you are running. I am getting 47k+ fully spec'd into hull and running the aux to defense trait. I do use the aux cannons so I use both sux traits from the Nukura rep.
And just like that, I lost interest in this expansion. You can't sell something as 'levelless' and then go 'Oh, but after level 50 it stops leveling with you'
already got one for doing [REDACTED] in the mission [REDACTED] ....might have also gotten one from [REDACTED]
Furthermore I see nowhere in this patch any kind of update to the skill points earned per mission. As you have taken out all the other route's to leveling other then story missions and foundery (joke intended) I see no reason that these missions should not contain the sp necessary to obtain half a level at least. I did them in their current state and got less then a 4th of a level. I also calculated how manyu time it would take a replay to get up just to 51 from where im currently sitting. 55 times! I am not and will not replay the same mission or all the missions just to get a damn level! and the ammount necessary to next rank was equally as idiotic!
If you want people to test systems how about you make sure then can do so without taking every waking second to do so! I would love to continue to test but I dont see any reason as I can't access half of what your putting up unless as it currently stands I spend days just getting to 51! Until you fix that I've lost interest!
If it stays this way, might as well sh** can them now to make room for viable weapons.
TBH they NEED to fix it so all scalable weapons at least scale to max level and not stop at MK X.
I'm not even going to bother with Tribble...They haven't released how upgrades are going to work so need to stock up on Dil and FC so I collect it at a non mind numbing eye stabbing pace.
whatever it is, no doubt you will be DDDDOOOOOMMMMMMEEEEEEEEEEEEDDDDDDD
(see DDOOMMMM thread for more information)
:P:cool:
So it would seem that these weapons now gain an extra lvl to MK XII instead.
Has somebody tried to verify this one with the levelless retrofit beam arrays from the constitution for example ???
On the side .... is there any gear yet that is MK XIII or XIV .... because if all the gear keeps a max level of XII, then this change would actually put them on par with the current weapons, instead of the slight inferiority they had.
I got a blue Mk XIII Field Generator from finishing Reunion.
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Agreed. Considering that Mk-Infinity items don't go past Mk XI level anyway, they are already worse than any of the VR MK XII items already in the game now, not to mention all of the Ultra-Rare Mk XII stuff coming out of the crafting system. Moreover, as many of these items are blue-rarity, they only have 2 internal [mods] instead of the three that a VR item gets, which further reduces their utility.
I would rather have to manually upgrade those items to VR Mk XIV than let them continue scaling, which would (probably, extrapolating from the current system) leave them at Blue-Mk-XII or XIII level.
A good example of the poor communication skills of whoever writes up this stuff is with the Delta Pack. It has been stated more than once that you need to have ARC to purchase it but that isn't true. You need to purchase it through the ARC site but installing ARC is not required at all.
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Sorry if this has been mentioned already but I'm having flash backs to the hollow promises that T5 ships "Will remain competitive"
Oh no, they will be able to compete, in pve maybe... PvP is t6 win hands down.