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Tribble Maintenance and Release Notes - September 9, 2014

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  • birzarkbirzark Member Posts: 634 Arc User
    edited September 2014
    I have an Elachi Escort i upgraded to T5U and the ship icon doesn't match in the shield distribution screen on your HUD.

    Edit: The Ship Leveling systems also disappeared from the elachi escort.

    Also the Bonus Daily Delta Mark shows up as 8472 Daily Box, it gives the correct marks but the box is incorrect.
  • edited September 2014
    This content has been removed.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    tricobalt cluster torpedo? :eek:

    a reputation trait thats like a free EPtE1? :rolleyes:

    the end reputation clicky that deals 19k base knetic damage in an AOE, WILE also disabling shields for 8 seconds? that is pure insanity :mad:


    also devs, you REALLY NEED TO STOP putting level restrictions on these episodes, and forcing me to grind for an hour killing npcs just so i can rank up to 51, and now 52.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2014
    druhin wrote: »
    Something looks "off" on the new Delta Quadrant areas. If the systems are structured north to south, wouldn't New Talax be near the bottom?

    New Talax is apparently not the asteroid where Neelix initially settled in Homestead. Apparently it's a brand new planet that is further north.

    The block moves north to south from Season 3ish Voyager through early Season 6. Presumably Neelix and the Talaxians backtracked along Voyager's path.

    I am curious what the swirly red logo to the south represents. The north is Borg space. The south appears to be a Cryptic original design. I'd speculate that may be Krenim space (the Krenim may have moved in) but it's a new logo for the Krenim if so.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2014
    I am curious what the swirly red logo to the south represents. The north is Borg space. The south appears to be a Cryptic original design. I'd speculate that may be Krenim space (the Krenim may have moved in) but it's a new logo for the Krenim if so.

    Or Vaadwaur.
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  • norcaler2norcaler2 Member Posts: 114 Arc User
    edited September 2014
    birzark wrote: »
    Edit: The Ship Leveling systems also disappeared from the elachi escort.

    Had the same issue on my Fed (Tac Ody), KDF (Mogh), and Romulan (Fleet D'Deridex). Might be across the board.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited September 2014
    for god sake can you fix the level 15 crafting eng trait ...omg comon
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  • jorumgandrjorumgandr Member Posts: 142 Arc User
    edited September 2014
    The "All leveless Lobi Store Ground and Space Equipment will now stop scaling once the player reaches level 50." seems like a low blow. If these weren't intended to scale beyond level 50, then they shouldn't have been levelless. You guys deserve the fall out that is going to come from that as those items can be very expensive to obtain.

    here I go, get me some mark infinity gear to help me out until I get to level 60... nope not anymore, gotta pay to get it to scale again... this is very much all my sadness
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited September 2014
    norcaler2 wrote: »
    Had the same issue on my Fed (Tac Ody), KDF (Mogh), and Romulan (Fleet D'Deridex). Might be across the board.

    Looks like it was across the board.

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  • norcaler2norcaler2 Member Posts: 114 Arc User
    edited September 2014
    Looks like it was across the board.

    I just exported an alt and upgraded his ship to T5U; same problem.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2014
    the end reputation clicky that deals 19k base knetic damage in an AOE, WILE also disabling shields for 8 seconds? that is pure insanity
    It's actually hit with kinetic damage (significantly reduced by any shields), then disable shields - and by the looks of it, simply gives a 'Shield Subsystem Disabled' proc, like by phaser hit or Subsystem Targeting. Any Eng Team or EptS could clear that up

    That's my take on it
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    trek21 wrote: »
    It's actually hit with kinetic damage (significantly reduced by any shields), then disable shields - and by the looks of it, simply gives a 'Shield Subsystem Disabled' proc, like by phaser hit or Subsystem Targeting. Any Eng Team or EptS could clear that up

    That's my take on it, at least

    It says 100% shield penetration...there's no reduction from the shields.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2014
    It says 100% shield penetration...there's no reduction from the shields.
    Hmm... well, it's still an Active power that would take 5 minutes to recharge; it's not something you can consistently do. And it does mention 'those caught in the blast radius', so there is a range limit, likely meaning 4km sphere or something smaller

    Edit: Plus it'd still be affected by damage resistance, either by powers or eng consoles

    So, to me at least, it's impractical. Fairly good damage, but ultimately impractical
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • john98837john98837 Member Posts: 761 Arc User
    edited September 2014
    The Multi-Mission Reconnaissance Explorer is not getting any additional console when upgraded to T5U. Not sure about the other vesta versions. I will assume this to be a bug/not completed and not go into a rage at this time.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited September 2014
    also devs, you REALLY NEED TO STOP putting level restrictions on these episodes, and forcing me to grind for an hour killing npcs just so i can rank up to 51, and now 52.

    agreed I am not going to go play 1-2 hours of missions that I have played a dozen times already on holodeck ....okay okay thats my fault for having 28 toons but still I would like to test these mission without having to play 10 other mission that only give 425 xp
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited September 2014
    "All leveless Lobi Store Ground and Space Equipment will now stop scaling once the player reaches level 50."

    Yeah not feeling that one at all. Especially since some of the equipment from the Lobi store is stuff that level 50 upwards species use; namely the Undine weapon for example, or is from a far off future timeframe; like the Relativity phaser pistol and rifle.
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  • jorumgandrjorumgandr Member Posts: 142 Arc User
    edited September 2014
    amosov78 wrote: »
    Yeah not feeling that one at all. Especially since some of the equipment from the Lobi store is stuff that level 50 upwards species use; namely the Undine weapon for example, or is from a far off future timeframe; like the Relativity phaser pistol and rifle.

    I'm not saying Lobi weapon purchases have been devalued, but I am saying is this is not a good way to get me to open more lock boxes
  • splitboysplitboy Member Posts: 152 Arc User
    edited September 2014
    john98837 wrote: »
    The Multi-Mission Reconnaissance Explorer is not getting any additional console when upgraded to T5U. Not sure about the other vesta versions. I will assume this to be a bug/not completed and not go into a rage at this time.

    All the Vesta variants ain't get a consol Slot by upgrading to T5-U.

    In regards to FED SCi Vessels and Most of the Cruiser i hope those extra consols are still stand to discussion.
    Just slaping a 5th SCi or ENG consol on those Ships doesnt add that much value.

    Ships like the D'Kyr and Nebula would more benefit from a TAC consol the extra SCi consol is just unecessary Overkill.

    Same with some of the Cruisers instead of a 5th ENG consol i would rather go with an extra TAc or SCi instead best example is the Galor please Change the ENG consol to a TAC it does fit more the way the ship was depicted in the Show as relative fast attack ships not lumbering Tanks like the Galaxy.
  • sohtohsohtoh Member Posts: 620 Arc User
    edited September 2014
    sarek93 wrote: »
    I tend to agree that the levelless items will more than likely have an upgrade token associated with it. I imagine it will be a nominal cost that is intended to be much cheaper than ship upgrades. If ship upgrades are 500-1000 Zen, then I would suspect the Lobi cost would be kept at less than 200 zen (i.e. 1-2 lockboxes). If that is true, I think, at most, we'd be seeing a 5-10 lobi cost for upgrading, probably less.

    But this is all just rampant speculation at this point.
    jaturnley wrote: »
    On the other side of that coin it smells of entitlement to think that your gear will automagically be made 10 levels more powerful just because you got 10 more levels with no effort on your part. No other MMO does that. Most don't even let you level your stuff, you get to toss it and earn it all over again.
    mikefl wrote: »
    I see it more as putting all the gear on the same page and streamlining the gear into the same leveling process above 50.

    (The crafting systems you mention were so totally different as I crafted up a person in 3 days on the old system to max level prior to conversion for the accolade. This new system is a totally different beast and takes more time to level [2 weeks to level 9 so far in one category.] It would not have been fair to even compare the two let alone give someone crafting kudos beyond what they did.)

    I think this is all for the better and will make the game more solid and make sense where things didn't before. Incidentally, the new rep gear for the delta rep is all mk xii so I'm assuming at this point to get higher level it will need upgraded as well or they aren't finished with it yet.

    The levelless gear was sold as levelless. They were specifically made with a scaling level as there was no other way to get them. For example, the Spiral Wave Disruptors, are only available through the Dilithium Store; and only if you have the Galor. The Wide Angle Quantum Torpedo is only obtained when purchasing the Assault Cruiser Refit. The Phaser Quad Cannons can only be obtained when purchasing the Tactical Escort Refit. They were designed to level with the player, and at best, they were a Mark behind what the player was able to use. All because they were advertised as and sold as special items.

    There should not need to be a 'have to' upgrade for something that is supposed to level with you by design. The items should be re-coded to continue leveling with the player as designed. I am not against paying to upgrade my other gear and ships (as they do have Mk levels), but the levelless items should remain levelless and not require an upgrade.
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2014
    jaturnley wrote: »
    On the other side of that coin it smells of entitlement to think that your gear will automagically be made 10 levels more powerful just because you got 10 more levels with no effort on your part. No other MMO does that. Most don't even let you level your stuff, you get to toss it and earn it all over again.

    Heirloom gear in WoW would like to have a word with you. Not only does it level all the way with you, it doesn't cost extra money, and is account bound instead of character bound.
  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited September 2014
    jaturnley wrote: »
    On the other side of that coin it smells of entitlement to think that your gear will automagically be made 10 levels more powerful just because you got 10 more levels with no effort on your part. No other MMO does that. Most don't even let you level your stuff, you get to toss it and earn it all over again.

    I realize that "entitlement" is a neat new internet buzzword that everyone likes to use, but just to be clear... STOP IT YOU'RE DOING IT WRONG.

    Entitlement does NOT imply believing you are owed something you are not. It merely suggests that you believe you are owed something. IN FACT, the primary definition of "entitlement" is "the condition of having a right to have, do, or get something" as in... you ARE owed it. Thus generally when the term is used (by people who, you know, know how to use it), it actually implies the OPPOSITE of what you're trying to used it to imply.

    If you want to call someone GREEDY just call them GREEDY. Don't use the word ENTITLED.

    Regardless, people expecting the leveling items that Cryptic sold them with an infinity symbol attached to them as opposed to a "/50" seems... kind of sensible, no? In fact, Cryptic ditching out on that seems incredibly BAIT AND SWITCHY. Thus, using the primary definition... yeah, people DO seem to be sort of entitled to what Cryptic advertised and sold them, items that level without limit.
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    SO - is the only way to get MK XIV gear 'Frak you, pay me!!"- now?

    SO if I'm level 60, if I open a special requisitions box, will they be capped at mk xii as well? Will my DS9 leveless weapons be capped at 50 too, with only a "FUPM" (F#$% YOU PAY ME) way to upgrade?


    /if no one gets the reference, watch the movie Goodfellas
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  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited September 2014
    You're missing the point. This gear is "infinitely" leveling, which means it should continue to level until 60. Expending resources on upgrade shouldn't be needed. As Tucana66 said, this smells of nickel-and-diming. That, or "players are unworthy and don't deserve to be instantly good at level 60, they must grind" because 'unfair advantage' or 'they didn't earn it' or something, just like how the old R&D progress did not transfer from the old system into into the new system.

    Certainly not thrilled with this turn of events.

    However, if this opens the door to me turning my blue Rare-quality Bajoran phaser rifle into a UV quality... at least I will get something that I could have never gotten in the past.

    I'm more worried about my Jem'Hadar sets...
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited September 2014
    All level-less stuff should stay scaling. The precedent has been set, many of us bought it so we could have a trusty something to fall back on. That's literally the reason me and my buddy bought the elachi pistols.

    What's next, you gonna cap off my quad cannons next and nerf those even harder?

    This T5-U and upgrade stuff, everything in this update is cool but reeks of a cash grab. I get that you need income to support development for a game we love, but there's gotta be a reasonable line drawn somewhere.

    Sorry guys, but that's dirty. At the very least, you need to change the in-store descriptions to "scaling until 50," which actually happening would surprise anyone who's been here for any substantial amount of time....
  • origcaptainquackorigcaptainquack Member Posts: 614 Arc User
    edited September 2014
    i dont see any accolades mentioned. are we going to have the level up accolades like we did up to level 50? accolades for killing x amount of new races? the new areas clusters ?
  • simeion1simeion1 Member Posts: 898 Arc User
    edited September 2014
    splitboy wrote: »
    All the Vesta variants ain't get a consol Slot by upgrading to T5-U.

    In regards to FED SCi Vessels and Most of the Cruiser i hope those extra consols are still stand to discussion.
    Just slaping a 5th SCi or ENG consol on those Ships doesnt add that much value.

    Ships like the D'Kyr and Nebula would more benefit from a TAC consol the extra SCi consol is just unecessary Overkill.

    Same with some of the Cruisers instead of a 5th ENG consol i would rather go with an extra TAc or SCi instead best example is the Galor please Change the ENG consol to a TAC it does fit more the way the ship was depicted in the Show as relative fast attack ships not lumbering Tanks like the Galaxy.

    How do you come to his conclusion. All other three pack fleet equivalent ships got a console boost. Why does the Vesta not?

    And adding tac consoles to everything is not the answer. If my undestanding is correct there is going to be a need for tanks. While I would consider more console diversity, maybe even allowing some ships to have a 6th console on some variants.
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  • john98837john98837 Member Posts: 761 Arc User
    edited September 2014
    simeion1 wrote: »
    How do you come to his conclusion. All other three pack fleet equivalent ships got a console boost. Why does the Vesta not?

    None of the vestas have gotten an extra console despite being able to upgrade to T5U, why is unknown.
  • maxxinamaxxina Member Posts: 158 Arc User
    edited September 2014
    john98837 wrote: »
    None of the vestas have gotten an extra console despite being able to upgrade to T5U, why is unknown.


    Cause they clearly said wit last update, that vesta upgrade got BROKEN ? And they gonna fix it ? JESUS, read at least dev section of what everybody said . You know its not really that hard to pay attention to dev commnents. There really isnt too many of them
  • john98837john98837 Member Posts: 761 Arc User
    edited September 2014
    maxxina wrote: »
    Cause they clearly said wit last update, that vesta upgrade got BROKEN ? And they gonna fix it ? JESUS, read at least dev section of what everybody said . You know its not really that hard to pay attention to dev commnents. There really isnt too many of them

    And with this update they once again listed the vesta as a new ship able to be upgraded, JESUS read the patch notes.
  • lordprotiuslordprotius Member Posts: 115 Arc User
    edited September 2014
    Heres what ive gotten so far as bugs

    1. My Toon Now has invalid skills and has the forced respec button but cannot respec at all even at the skill trainer it allows me to re select skills but when i accept it 0s them all out and doesn't apply the changes. He is level 53 now.

    2. Tempest Tail Gun and most "special" ship specific weapons and consoles are still unable to be used on T5U ships.

    3. The Starship mastery bar that was on the status window has vanished off all my T5U ships both pre and post patch. The mastery still gains but no visual way of seeing what or where you are on teh path.

    4. Mindscape mission - Two Tuvoks are on the bridge at the end of the first mind meld one is the story Tuvok the other is the Tuvok that fights along with you. Two Coopers are visible at the end of the mission as well during the cutscene.

    5. Ive also noticed alot of misspelled words in some of the missions ill make a list when i run them again
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