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Tacofangs, this would be my new car.

doctorfunke1doctorfunke1 Member Posts: 107 Arc User
I would love a bridge with the option to select my own ships' MSD.

I would love to have the ability to select a corridor style.

I would love to be able to select what my warp core looks like.

I would like to select colors of the carpet that runs through my ship.

The new car I'd like to buy would have many options and not limited in any way. Please take what I have said into consideration.

There are plenty ideas for interior options, please make us buy stuff we want, not what you think we want.
Post edited by doctorfunke1 on
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Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    When you post something like this, you need to consider:

    • How can they monetize it?
    • What kind of pricing are we talking about?
    • What are the chance people will use it?
    • What are the chances people will recommend it to others once they have it?

    The last two bullets is to determine projected sales. To figure this out, you can consider this:

    • What can you do in your interior?
    • Based on what you can do, what are the chances people will change behavior (hence be motivated to buy the new things) so that they will visit?

    Once you are done calculating all this, you will know the chances they will allocate time for this.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2014
    I like and support every single one of those ideas, OP. :)
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2014
    Uh. . . ok. . .

    I want a pony. And a big ice cream sundae.

    I'm not sure what you're expecting here. I think everyone would like to be able to customize their ship interior. That doesn't mean it's feasible to implement in this game.

    Do not expect to have your wishes fulfilled with Delta Rising.
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    I think that many of us would love more customizable interiors, but technical and logistical considerations make it difficult.

    IIRC, Taco himself has weighed in on this issue a bunch of times. The sheer proliferation of bridge types and cross faction ship bridges have created a hugely diverse pool.

    Tying on to each of those would be an enormous amount of work and time.

    Just about the only solution thats even feasible is the idea that escorts, cruisers and science ships would each get a type-specific interior. Different sized warp cores, that sort of thing.

    However, even that is a massive use of time.



    eta, ninja'd by a taco
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited August 2014
    tacofangs wrote: »
    Uh. . . ok. . .

    I want a pony. And a big ice cream sundae.

    I'm not sure what you're expecting here. I think everyone would like to be able to customize their ship interior. That doesn't mean it's feasible to implement in this game.

    Do not expect to have your wishes fulfilled with Delta Rising.

    Can you at least make the T6 ships testable on tribble before Delta Rising? I mean someone has to test out those new T6 ship powers. ;)
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited August 2014
    Hit the menu button on your monitor.
    Go to "Color."
    Mess with the settings.

    BOOM! Carpet colors to your liking that doesn't take any dev resources. :P
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  • nymysys1nymysys1 Member Posts: 1 Arc User
    edited August 2014
    Actually, I am curious as to what this line at the end of this weeks patch notes means:

    "It is now possible to tag projects as category Quarters, for your entire player housing and crew quarter’s needs."

    If they are going to use the phrase "player housing" surely they mean something beyond a Foundry mission.

    To take that point further, when you visit your bridge and other parts of your ship, are you not creating a separate instance that you can invite other players to? If so, it would seem simple to me that bridge parts and other interior ship parts could be arranged in a specifically created Foundry mission that once created, can only be accessed by the player and take place of the instance created normally when you visit the bridge. The players could then create their own interiors.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    nabreeki wrote: »
    Hey, Taco:


    I would love to have a "lava lamp" option implemented for my ship ONLY that allows both the interior and exterior of my vessel to appear in an array of constantly-changing neon colors. My crew deck should also appear in black light, with glowing tribal markings and graffiti running the length of the corridor walls.


    Again, this is only for my ship. I expect that you will drop everything you're working on for the new expansion to accommodate my whims (which are subject to change).

    Actually, given the new foundry tags, I do have a request of Taco.

    I appreciate it would be a bit of work, but it ties things together strategically.

    Create a foundry anchor point on all bridges.

    Doesn't have to be pretty, just has to be there.

    That way, we go to our bridge, then (if we've built it or want to borrow someone elses build) we load up our interior.

    Could meet the desire for customisable interiors once and for all.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2014
    nabreeki wrote: »
    Hey, Taco:


    I would love to have a "lava lamp" option implemented for my ship ONLY that allows both the interior and exterior of my vessel to appear in an array of constantly-changing neon colors. My crew deck should also appear in black light, with glowing tribal markings and graffiti running the length of the corridor walls.


    Again, this is only for my ship. I expect that you will drop everything you're working on for the new expansion to accommodate my whims (which are subject to change).

    We've joked about making a Changling Lava Lamp for a long time now.
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  • neok182neok182 Member Posts: 551 Arc User
    edited August 2014
    tacofangs wrote: »
    We've joked about making a Changling Lava Lamp for a long time now.

    PLEASE do this! :D:D:D
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited August 2014
    rinkster wrote: »
    Create a foundry anchor point on all bridges.

    Doesn't have to be pretty, just has to be there.

    I have no idea how complicated this would be, but is it possible to set up a system where similar items act as the same object with respect to Foundry entry points (such as the turbolift on nearly all bridges)? The option to label the mission start points as "take turbolift to Quarters" or "take turbolift to Holodeck" would be neat.
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    tacofangs wrote: »
    we've Joked About Making A Changling Lava Lamp For A Long Time Now.

    Doooooo Eeeiiitttttt!!!!
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    I have no idea how complicated this would be, but is it possible to set up a system where similar items act as the same object with respect to Foundry entry points (such as the turbolift on nearly all bridges)? The option to label the mission start points as "take turbolift to Quarters" or "take turbolift to Holodeck" would be neat.

    Dunno.

    Might be easier to simply mash an anchor point in front of the Captains chair.

    As said, given this would be a fair bit of work, I wouldn't mind if it wasnt pretty.

    But it would allow customisable interiors to be accessible from all bridges, via the foundry.


    As far as I'm concerned, this solves the issue of interiors pretty much entirely.
  • svindal777svindal777 Member Posts: 856 Arc User
    edited August 2014
    I want a Xindi aquatic in my fish tank.
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited August 2014
    nymysys1 wrote: »
    Actually, I am curious as to what this line at the end of this weeks patch notes means:

    "It is now possible to tag projects as category Quarters, for your entire player housing and crew quarter’s needs."

    It means exactly what it says. The Foundry UGC guys wanted a "housing" tag for their RP stuff, and it was added.
  • f9thretxcf9thretxc Member Posts: 505 Arc User
    edited August 2014
    tacofangs wrote: »
    Uh. . . ok. . .

    I want a pony. And a big ice cream sundae.

    I'm not sure what you're expecting here. I think everyone would like to be able to customize their ship interior. That doesn't mean it's feasible to implement in this game.

    Do not expect to have your wishes fulfilled with Delta Rising.

    Well.... I am a rancher out in Oklahoma. How much Zen per pony are we talking about here. :D

    LOL, Gotta love the old Horse trade barter system.
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  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited August 2014
    anazonda wrote: »
    How can they monetize it?

    There's actually one suggestion there that would help in that vein:
    I would love a bridge with the option to select my own ships' MSD.

    I'm sure there's a number of people (including myself) that wouldn't pick a bridge where the MSD is showing the wrong ship. If they managed to implement this, it should increase the desirability of the bridges.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2014
    I'm all for that suggestion of a common foundry Anchor point, As an author I would use it, and as a Player I would enjoy visiting the bridge more often.

    Could it function similarly to the Library Console in the Ready Room? That is a feature on most if not all bridges I have visited. So its an example of a Common interact across factions and Bridge suites.
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited August 2014
    Ya know i read the OPs post and started laughing i mean seriously taco is not santa claus yeah he is a cool dude but common man?!

    I want this

    I want that

    i want i want i want i want

    sounds like a spoiled brat imo

    its like reading a 5 year olds santa wish list and being a father and a grandad 3 times over i know some things about santa wish lists.

    give taco and the dev team a break people they are knocking out a brand new expansion just sit back and wait for and enjoy the whole new quadrant and levels and ship tiers we will be getting soon.

    personally id like to tip my hat to taco and the entire cryptic dev team for the new expansion im looking forward to this brave new world we will soon venture into :)
  • jslynjslyn Member Posts: 1,788 Arc User
    edited August 2014
    tacofangs wrote: »
    Uh. . . ok. . .

    I want a pony. And a big ice cream sundae.


    I know that there is much to this thread, but the only part that sticks with me is:

    Is the pony to be ridden while eating the sundae? Or do you want to the eat the pony while riding the sundae? Or do you want to eat the pony AND the sundae?
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    tacofangs wrote: »
    I think everyone would like to be able to customize their ship interior. That doesn't mean it's feasible to implement in this game.
    Well, considering it was teased as something that was being seriously worked on at a few points in the game's history, I don't think it's necessary to taunt those of us who've been hoping to see it happen for the last four-plus years.

    That said, I can understand if you're getting a bit weary of people asking for the world on a string and they want it right now.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    jslyn wrote: »
    Is the pony to be ridden while eating the sundae? Or do you want to the eat the pony while riding the sundae? Or do you want to eat the pony AND the sundae?
    The sundae isn't for you, silly. It's for the pony.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2014
    adwynyth wrote: »
    The sundae isn't for you, silly. It's for the pony.

    Precisely.
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  • hravikhravik Member Posts: 1,203 Arc User
    edited August 2014
    tacofangs wrote: »
    Uh. . . ok. . .

    I want a pony. And a big ice cream sundae.

    I'm not sure what you're expecting here. I think everyone would like to be able to customize their ship interior. That doesn't mean it's feasible to implement in this game.

    Do not expect to have your wishes fulfilled with Delta Rising.

    As far as a master system display at least, is it possible to have that set up like a trophy, so we can select which one to use? I know you can't possibly put every combination of parts out there, but its a start at least.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited August 2014
    Yes, that is hypothetically possible. The main problem is the time necessary to generate a proper MSD. Doing that for every class of ship in the game is not something we can realistically accomplish. We could do a general, exterior, line art drawing of each ship (like in ESD) pretty easily, but the full interior MSD is a lot of work.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2014
    tacofangs wrote: »
    Yes, that is hypothetically possible. The main problem is the time necessary to generate a proper MSD. Doing that for every class of ship in the game is not something we can realistically accomplish. We could do a general, exterior, line art drawing of each ship (like in ESD) pretty easily, but the full interior MSD is a lot of work.

    What about hooking up the Interiors to the Foundry system? Obviously, it is too time consuming for the devs to create each interior that we want, but there are lots of players that love to do this. There is the Quarters tag for Foundry missions that has just been released and it should be much easier to attach those missions for the ship interior than designing a bunch of new interiors. Another possibility is using a modified Foundry system designed specifically for ship interiors.
  • jodarkriderjodarkrider Member Posts: 2,097 Arc User
    edited August 2014
    starkaos wrote: »
    What about hooking up the Interiors to the Foundry system? Obviously, it is too time consuming for the devs to create each interior that we want, but there are lots of players that love to do this. There is the Quarters tag for Foundry missions that has just been released and it should be much easier to attach those missions for the ship interior than designing a bunch of new interiors. Another possibility is using a modified Foundry system designed specifically for ship interiors.
    The ability to tag the Foundry creations as 'quarters' is very neat. I wish I was able to actually create maps, as it sort of gives the players the ability to make their own ship interiors... but, not everyone has the skills to do so, sadly. Not sure if there's a way to hook up the foundry creations to people's ships like this. It would be nice though, if we could somehow design our own ship nteriors, since it's time consuming for the devs (and I understand that complaint totally.)
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  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited August 2014
    starkaos wrote: »
    What about hooking up the Interiors to the Foundry system? Obviously, it is too time consuming for the devs to create each interior that we want, but there are lots of players that love to do this. There is the Quarters tag for Foundry missions that has just been released and it should be much easier to attach those missions for the ship interior than designing a bunch of new interiors. Another possibility is using a modified Foundry system designed specifically for ship interiors.

    His post had nothing to do with custom ship interiors, he was talking about textures :confused:
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited August 2014
    tacofangs wrote: »
    Yes, that is hypothetically possible. The main problem is the time necessary to generate a proper MSD. Doing that for every class of ship in the game is not something we can realistically accomplish. We could do a general, exterior, line art drawing of each ship (like in ESD) pretty easily, but the full interior MSD is a lot of work.

    I'm either very confused, or (more likely) just ignorant.

    Isn't the MSD just that diagram thingy of the ship on the display?
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited August 2014
    tacofangs wrote: »
    Yes, that is hypothetically possible. The main problem is the time necessary to generate a proper MSD. Doing that for every class of ship in the game is not something we can realistically accomplish. We could do a general, exterior, line art drawing of each ship (like in ESD) pretty easily, but the full interior MSD is a lot of work.

    Sounds like a reasonable trade-off. I'd much rather have a CORRECT but slightly detail-lacking MSD than a completely incorrect, ugly one (like the obnoxiously clumsily copy-pasted Akira-class MSD on the Galaxy-class-style bridges currently in game).

    We saw a lot of bridge re-dresses on the shows, but the MSDs are the one defining element that clearly ascribe an interior to an outward ship appearance. Having some option to modify them in STO would make a lot of sense.
    darkjeff wrote: »
    I'm either very confused, or (more likely) just ignorant.

    Isn't the MSD just that diagram thingy of the ship on the display?

    An MSD is a detailed deck- and systems-plan of the entire starship, whereas the outline-images used on ESD are simply... well... outline without any interior detail. However, as it is also done on the shows, MSDs can come in various different detail-stages. Some just show a deckplan, others include nity-gritty details and in-jokes like flux-compensators and Weyland-Yutani symbols.

    Alexander Richardson's blog is THE go-to adress for high-quality, hand-crafted Star Trek Master Systems Displays:

    http://lcarsgfx.wordpress.com/

    His work is truly awesome, and I seriously wonder if it would be possible to use it on STO. But I can fully understand the Devs... never use outside material if you can do it yourself - saves a lot of trouble.
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