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[Suggestion] ESD Red Alerts

bbinderbbinder Member Posts: 7 Arc User
edited September 2014 in Federation Discussion
as we know sometimes ESD can get a bit boring so I thought why couldn't we have random Red Alerts like youget on new rom.

they can be Space and ground based where you have to repel a random enemy attack

just a few example scenarios

Ground:-
* repel a large boarding party (could take place in the shuttlebay or another level on esd)
* search for and arrest Saboteurs (esd or accademy)

Space:-

* repel enemy attack force (undine planet killers, borg, etc etc)

feel free to add your views and suggestions ontop of what I poorly wrote :D
Post edited by bbinder on
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Comments

  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited August 2014
    This does sound interesting tbh.
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2014
    I'm usually on ESD because I'm using the Bank/Mail/Exchange/Training Facilities/Tailor.

    Not because I'm hoping for action, there are a ton of places you can go for that.

    Your idea has Merit but ESD is not the place for it.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2014
    I'm usually on ESD because I'm using the Bank/Mail/Exchange/Training Facilities/Tailor.

    Not because I'm hoping for action, there are a ton of places you can go for that.

    Your idea has Merit but ESD is not the place for it.

    And if you don't want to participate, ignore the red alert.
    I ask nothing but that you remember me.
  • spaceshipfoodfspaceshipfoodf Member Posts: 54 Arc User
    edited August 2014
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    So you are asking for the end of beta?
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited August 2014
    voporak wrote: »
    And if you don't want to participate, ignore the red alert.

    It'd be more fun if those ignoring it got assimilated.
    Either oppose the collective or join them.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rearllrearll Member Posts: 87 Arc User
    edited August 2014
    I think this is a good idea, it gets my vote.

    It also fits in with the story, as the last mission you do on the episides with Tuvok is defending ESD which is getting a proper hammering from the undine.

    So fits in well that sometimes, ESD would get attacked randomly, catching Starfleet off guard.
  • cheesebasketcheesebasket Member Posts: 1,101 Arc User
    edited August 2014
    xD

    This is a fantastic idea, and the borg could use that conveniently placed window in Quinn's office as a start point xD

    Windows to the outside of the starbase...you'd have thought they'd have learned from the undine invasion that windows were a bad idea...but...

    New ESD...swarming with borg drones..it could be the real "breaking in" of the map so to speak

    Yes...pun intended..muhahaha

    Besides...we're takeing admiral quinn's place with the new update anyway, right
    The hamster will RULE ALLL....

    Mwahahahahahahaha
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2014
    Great Idea

    Hopefully when theres space in the production schedule they can take a look at Red Alerts and make them a more important function of the game.

    I would love to see the major hubs getting Red alerts, Hunting Sabotours on the major Starbases, tracking down raiders in the Badlands, Answering Distress calls all over the Quadrant.

    Would be great, could even take over the function of patrols if some solo/team Red alerts are included at random planets as well as PVE Red alerts at major hubs
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  • eurialoeurialo Member Posts: 667 Arc User
    edited August 2014
    voporak wrote: »
    And if you don't want to participate, ignore the red alert.

    ESD should be one of the most protected federation base, an attack to the ESD should be a really exceptional event...

    IMHO this idea can be applied to some outpost not the esd.
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  • questeriusquesterius Member Posts: 8,489 Arc User
    edited August 2014
    The only place where the Borg have not shown themselves yet is inside the Dyson Sphere so random Borg Red Alerts on ESD, Klingon home world and New Romulus would be a good thing.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited August 2014
    bbinder wrote: »
    as we know sometimes ESD can get a bit boring so I thought why couldn't we have random Red Alerts like youget on new rom.

    they can be Space and ground based where you have to repel a random enemy attack
    I remember one of my earliest experiences with ESD, I beamed in and discovered that a band of Klingon Marauders was running amok and fighting with the guards, and then I was killed by some kind of lightning gun. It was awesome. It made me want to play KDF.

    But apparently some people react to this kind of thing with butthurt rather than amusement while reaching for the respawn button.
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited August 2014
    The obvious solution would be a popup giving the player a choice:

    Engage the Borg or Not Engage the Borg.
    Together with a 10-20 second timer.

    Those ignoring the popup get assimilated though and risk injury.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,601 Community Moderator
    edited August 2014
    Penalize someone who doesn't want to participate? Not exactly a good choice. People would start paricipating just to avoid the penalty, and not because they want to do it.
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  • co6thfltvmcco6thfltvmc Member Posts: 0 Arc User
    edited August 2014
    questerius wrote: »
    The only place where the Borg have not shown themselves yet is inside the Dyson Sphere so random Borg Red Alerts on ESD, Klingon home world and New Romulus would be a good thing.
    sounds like youd just like to play borg all the time .......... how did they get there with no one seeing them especially to the klingon home world ...... seriously guy enough is enough
  • hpgibbshpgibbs Member Posts: 395 Arc User
    edited August 2014
    That sounds glorious! What I'd like to see would be certain social zones where the people in the zone could shoot whoever they wanted. though maybe not borg, rather like an internal security concern, an anti-federation radical for example or a Maquis

    you're posting annoying TRIBBLE in zone? BOOM

    or something of that effect. It was kind of like that when the new ESD design was on tribble where we could discharge our firearms. Yea, I killed the ship selector once lol.
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  • questeriusquesterius Member Posts: 8,489 Arc User
    edited August 2014
    rattler2 wrote: »
    Penalize someone who doesn't want to participate? Not exactly a good choice. People would start paricipating just to avoid the penalty, and not because they want to do it.

    People can opt not to engage the borg. Only those who ignore the popup get assimilated.

    Maybe make it a gradual process so people would not get punished for going to the little boys room at the wrong moment.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • sentinel64sentinel64 Member Posts: 901 Arc User
    edited August 2014
    We already had our space dock blown up by the Undine; I think earth should be safe, but there is always a way to have an off Earth action (i.e., Undine beach head on Mars (ground) or incursions around Jupiter's Moon (space) would seem OK).
  • questeriusquesterius Member Posts: 8,489 Arc User
    edited August 2014
    sentinel64 wrote: »
    We already had our space dock blown up by the Undine; I think earth should be safe, but there is always a way to have an off Earth action (i.e., Undine beach head on Mars (ground) or incursions around Jupiter's Moon (space) would seem OK).

    The breen pulled it off and the undine cleaned house, the Klingons managed to raid federation shipyards and the Dominion caught the federation with their pants down at DS9 during a conference on how to combat the Borg.

    I'd say ESD, Andoria, Vulcan, New Romulus and Klingon space in general (Homeworld, shipyard and academy) should all be fair game as far as incursions (red alerts) go.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • spaceshipfoodfspaceshipfoodf Member Posts: 54 Arc User
    edited August 2014
    I really hope the devs consider this.

    I could really imagine Quinn saying something over the comm like:

    "All hands this is Admiral Quinn, we are under attack by the Borg" :p
  • daka86daka86 Member Posts: 302 Arc User
    edited August 2014
    I like this idea you get my vote:cool:
    The Dev can use Shuttlecraft bay for a fire fight ore some of the other locastion on ESD here is a map http://hydra-media.cursecdn.com/sto.gamepedia.com/6/65/Earth_Spacedock_MSD.png . Wen we need to stop some kind of saboteur in the base. Send a team to stop a transmuting on secret information to the Undine.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited August 2014
    There should be more in the way of spontaneous events in the game. I often miss the old days where you could get intercepted by enemy ships in sector space, now we just transwarp everywhere because how dare something different happen.

    A handful of rare(ish) random events where various stations get raided would be interesting.

    I'm sure I read somewhere they're looking at expanding the red alerts. That would be a good start.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2014
    This isn't a bad idea. After all the Breen managed to launch and successfully carry out an attack against earth during the dominion war and the Borg have gotten within striking distance of earth a few times. So why not implement something like what the OP is suggesting.
    Oh, it's not broken? We can soon fix that!

  • dgraham40dgraham40 Member Posts: 1 Arc User
    edited August 2014
    I like the ESD red alerts,it will add a good degree of action. I have been away from STO for awhile.I was there at Beta and stayed for awhile through all the bugs,I am happy to see the level of chages that have come about in my absense. I also have some suggestions for the developers to consider.
    1.Visiting the bridge is a good start especially if one roleplays,but what about some attention to that aspect.The ships interior is still plain so how about allowing the player to be able to further customize the ship?This can lead to some new areas of play to enhance the experience.
    a.)Allowing customization can lead to further upgrades,for instance placing security points and force shields in multiple areas. This will in turn lead up to a new level of PvP when the hostile is able to board the enemy ship(think "Clan Wars").Turning space combat to ground.Even for PvE,how many players would like the experience of repelling enemy boarders from their ship?
    b.)This new game board will need a few new areas of play and allow for visitation from the bridge, those being the shuttlebay and the cargo bay.
    c.)Cutting back on the number of NPC's wandering through the decks of the ship will add to the illusion.Ten to twenty per deck or area should be good.
    2. Game patches that involve storyline. If memory serves me correctly the Klingon empire is still at war.Patches can come under the name of coded offensive movements(i.e.-Operation Blood and Glory),this will give Klingon players some serious play and add onto the ongoing storyline.
    3. Functioning holodeck. I know what your going to say,"That's what the Foundry is for".My idea however is using the holodeck to incorporate the ship and ground scenarios further into the game. A player can use the holodeck,using the aim aspect of ground combat and then you have an indoor firing range and there can be rewards for high scores and even competitions down the road,this can qualify for hand to hand also.
    4. Fleet vs Fleet combat. Placed under a "training scenario" for roleplayers. Two fleets can duke it out for a amount of time for either resources or fame. The winner of "Fleet combat" can have a powerful extended buff for a time.
    5. The A.I. has improved on the crew for ground combat.I remember watching npc's stand in the AOE of a plasma grenade and dying. What I mean is allowing the player to control when the npc crew use specific devices.Say when in combat and no heals are available,once the npc hits a designated % of health it will use a hypospray or use a powercell when the enemy is powerful.

    I could go on for while about my ideas,these are a few to consider. I am honestly a trekkie at heart and love the improvements you guys have made.From Earth spacedock to Andoria the programmers and designers have accomplished so much.I want to help to make this game become not better but epic and I hope you pay attention to this and take my suggestions.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited August 2014
    How many people are playing the existing alerts or space encounters?

    To me it seems that apart from a few accolade hunters, those existing encounters have been abandoned.

    It feels like people think they're nice that they're there, but aren't playing them in the end, because it keeps them from their current, more effective activity (doffing, battle zones, queue etc...).
  • darlexadarlexa Member Posts: 222 Arc User
    edited August 2014
    a variation on this, have it be a drill. "this is a drill this is a drill, intruder alert, prepare to repel boarders, deck whatever, outer shell, at frame whatever (it corresponds to the game ESD area)", and then the random enemy is beamed in in dense clusters and tries to take over.

    could be a lot of fun and would count as being a reaction to the attack and boarding of the station by the undine.

    all of the enemy factions except with the probable exception of the kdf and romulans.

    changelings or undine could be in a variation where various non player characters suddenly morph into changlines or undine and they start to form beachheads for more troops to come in.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2014
    darlexa wrote: »
    a variation on this, have it be a drill. "this is a drill this is a drill, intruder alert, prepare to repel boarders, deck whatever, outer shell, at frame whatever (it corresponds to the game ESD area)", and then the random enemy is beamed in in dense clusters and tries to take over.

    could be a lot of fun and would count as being a reaction to the attack and boarding of the station by the undine.

    all of the enemy factions except with the probable exception of the kdf and romulans.

    changelings or undine could be in a variation where various non player characters suddenly morph into changlines or undine and they start to form beachheads for more troops to come in.

    Thats a Great Idea, makes perfect sense to me, and being a drill would mean it makes sense to be scheduled on a regular basis too, and if its simulated theres no worries about having to clean up any mess or make repairs.

    The suggestion of having NPCs do the changeling morph is cool too
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  • darlexadarlexa Member Posts: 222 Arc User
    edited August 2014
    adverbero wrote: »
    Thats a Great Idea, makes perfect sense to me, and being a drill would mean it makes sense to be scheduled on a regular basis too, and if its simulated theres no worries about having to clean up any mess or make repairs.

    The suggestion of having NPCs do the changeling morph is cool too

    semi-regular but unscheduled drill.

    scheduled drills suck.

    if it happens randomly once an hour, and with a minimum time between cycles, the complaints shouldn't be too bad. specially if a player's level can be taken into account for this special miner event only.

    especially considering that the ESD plays little part in the game beyond that initial bit in the beginning, which admittedly would be hard on very low level players if it was to be fun for high level players.

    the flip side being if it was paced so that a low level player would be able to cope with it, it would mean it would be a pretty short event with the high level players stepping in.
  • sticky02sticky02 Member Posts: 2 Arc User
    edited August 2014
    ESD is the most secure base of the federation. It is a good idea but esd only has one available level and it would boring just like the borg red alerts in sector space ESD isn't the place for the idea try to find like DS9 or somthing still is a good idea though
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited August 2014
    Also while the genral Idea is nice one thing does concern me

    Is the new ESD map suitable for Combat?

    Its extremely open in areas, This may lead to excessive "aggro" of many enemy combat groups.
    Might make it quite difficult to play perhaps?

    Less of an issue with the old map, which is great for combat, everything can be sectioned off, as it has been in both Cryptic and foundry missions using the map
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