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Multiple Omni Beams for Starfleet Cruisers rear Weapons slots

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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited August 2014
    angrytarg wrote: »
    The whole DHC thing goes back to the early days of STO when the game looked worse but had some kind of concept going (although not visually :D). The ability to be able to mount cannons is not bound to the size of the ship but was meant to be a way of faction diversity. Klingons had battlecruisers with forward facing firepower, Starfleet is supposed to have ships with good all around defense. Severe whining lead to a softening of those faction specific stats to gently even out everything, so you don't have to roll another toon to experience different gameplay :D

    The whole weapon setup is and always was wrong for a Star Trek game and makes no sense otherwise. When there are cannons and beams, there should be

    Cannon/Beam "Turrets"
    Single Cannons / Singe Beam Banks
    Dual Cannons / Dual Beam Banks
    (Dual) Heavy Cannons / Heavy Beams ("real" arrays)

    whereas the last tier of heavy weapons should be faction exclusive.

    Right on. This is spot on right here.
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    angrytarg wrote: »
    The whole DHC thing goes back to the early days of STO when the game looked worse but had some kind of concept going (although not visually :D). The ability to be able to mount cannons is not bound to the size of the ship but was meant to be a way of faction diversity. Klingons had battlecruisers with forward facing firepower, Starfleet is supposed to have ships with good all around defense. Severe whining lead to a softening of those faction specific stats to gently even out everything, so you don't have to roll another toon to experience different gameplay :D

    The whole weapon setup is and always was wrong for a Star Trek game and makes no sense otherwise. When there are cannons and beams, there should be

    Cannon/Beam "Turrets"
    Single Cannons / Singe Beam Banks
    Dual Cannons / Dual Beam Banks
    (Dual) Heavy Cannons / Heavy Beams ("real" arrays)

    whereas the last tier of heavy weapons should be faction exclusive.
    That would be perfect.
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2014
    angrytarg wrote: »
    Cannon/Beam "Turrets"
    Single Cannons / Singe Beam Banks
    Dual Cannons / Dual Beam Banks
    (Dual) Heavy Cannons / Heavy Beams ("real" arrays)

    whereas the last tier of heavy weapons should be faction exclusive.

    Nailed it.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited August 2014
    angrytarg wrote: »
    I personally am "asking" for simple "beam turrets" (same exact stats, only beam visuals and abilities) for years now and for some reason that would mean doom for the game, but never could somebody explain the difference to me. Not even A2B FAW can be that devestating on "turrets".

    This is a great idea, as is the other idea of having each weapon arc/damage level available for both types.

    The trouble with OMNI beams is they can be used fore and aft and are actually "beam arrays" -- you get the damage of a smaller arc weapon in a 360, which is a significant boost to forward facing DBB/OMNI builds. If OMNI did the damage of a turret instead, it would be a non-issue.

    As for the all turret build, it is "barely viable". I have a full set of 8 turrets that I sometimes put on my nicor. With all the gear, 8 turrets, enough power to handle 8 turrets, enough tac seats to rapid / scatter X 2, its a tame beast but still a beast. It easily keeps pace with most fed beam array cruisers -- which is not saying much given the dps power of my ship with its real DHC loadout --- but its a nice lazy way to chew up some daily solo content. 5 fleet tac consoles on 8 turrets boosted by set bonus and a rack of rom crit officers (I be rom) etc is ... better than a lot of casual players driving a DHC boat.
  • lessley00lessley00 Member Posts: 1,200 Arc User
    edited August 2014
    These a**holes at arc make romulan and klingon ships heavy and powerful. End game fed cruisers have low maneuverability, few weapon choices (beams, turrets, dual beams, cannons, and torpedoes), lots of eng boff slots but few tac & sci boff slots. Now the cruisers are not bad ships if you get good builds. My fed charecter owns a assault cruiser loaded with five antiproton beams, a bio molecular photon launcher, a transphasic launcher, and a breen transphasic cluster launcher. My tac and sci abilities are torpedo: spread l, torpedo: high yield ll, beam: overload l, polarize hull l, and sci team ll. good tac and sci build for a lvl 40 cruiser. Tell me cryptic: WHEN IN HELL DID STARFLEET HAVE TIME FOR EXPLORATION IN THE LAST 30 YEARS??!! Delta rising should introduce more battlecruisers and destroyers.

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  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited August 2014
    I support this, nuff-said...... :cool:
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  • syngersynger Member Posts: 0 Arc User
    edited September 2014
    Personally I'd just like to see a beam turret array.
  • annemarie30annemarie30 Member Posts: 2,700 Arc User
    edited September 2014
    yreodred wrote: »
    No ones "struggeling", as i said before this has nothing to to with making Cruisers more powerful. It is suppsed to open up more possibilities for cruiser builds (other than Broadsiding) and make them a bit more as they are supposed to be.

    actually, that's exactly what it does. it gives cruisers 270 degrees of 8 beam firepower

    Science ships have their science magic, that should offer build options enough, i'd say.
    Science cruisers? which ships do you mean ? (OP lockbox ships or Carriers? the odyssey has already been included as one of Starfleets heaviest Cruisers)

    if science powers were like they were in Beta, I'd agree, but for most applications science is a joke.

    Escorts running beams already have enough options to create different builds, since they have enough tac stations to use cannons (turrets) and dual beam banks. Aside from that, a fast turning ship like a escort using 3 omni beams AND DBBs would be too powerful IMHO.

    I'm aware that 4 360degrees omni beams would raise a ships dmg output a bit, but it's still nothing compared to using 4 DHCS + 4 turrets. Since FAW is going to be nerfed, i don't see a big problem TBH.
    Additionally only the slowest turning ships would be allowed to have 4 omni beams in their rear weapons slots. So a DHC using Negh'Var would still be able to create more DMG (if you are worried about PvP, lol).


    The point is to give Starfleet cruisers more options aside from broadsiding. Every other ship i know of has several working alternatives.
    Starfleet Cruisers just lack of something of their own, what they get is what everyone already has.


    Heck, i think it would be ok if they would simply introduce beam turrets. But why introduce a new weapon type if there's already one that would work and why should Starfleet cruisers always be at the low end of the ladder?

    Every factions "big" ships offer by far more options. If Starfleet Cruisers are supposed to get something, everyone else comes up and wants the same, lol.

    if Cruisers need any kind of damage buff they need LCDR tac slots (yes I know, Excelsior, Odyssey Avenger and the ACR have them)
    and your argument about DHCs has zero merit. there is no way a DHC ship can out DPS a ship that can put out 8 beams nearly 100% of the time. the only problem with the cruiser would be weapons power and I suspect the aux3bat (which I have little knowledge of) takes care of that issue
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