When they adjust these kind of skills, they should always think, what would a PvP vaper do? Instead, they cater to the average and create this kind of mess.
I'm happy with the change. Makes BO feel a lot less like a filler BOFF power.
Then again, I'm effectively as average as you can get. =p
These BO changes are completely insane. No way it will last. Will be fun for a few weeks though. I don't even build for ridiculously high DPS and I regularly see six digit BO crits. Now, I might see seven digit crits.
Beam Overload did require some kind of revamp. Even with my tac's accuracy bonus past +40%, my Beam Overload attacks still missed roughly half the time, which is nothing short of ridiculous.
oh man, cause they have done it so much in the past.. I cant waite to hear everyone claim they listen to us, just to have this issue (adding to the pile already there) just be brushed over and nothing done about it..
Beam Overload did require some kind of revamp. Even with my tac's accuracy bonus past +40%, my Beam Overload attacks still missed roughly half the time, which is nothing short of ridiculous.
You Sir, are doing it wrong!
Stop shooting high defense targets that are running APO, evasive etc. If you watch your targets bufflists more carefully, you'll almost get a 100% chance to hit.
Stop shooting high defense targets that are running APO, evasive etc. If you watch your targets bufflists more carefully, you'll almost get a 100% chance to hit.
My tac has max targetting skill, Nukara Converter, 8472cc deflector, Accurate space trait, all [Acc]+ weapons, etc... Pretty much every possible +accuracy modifier.
The target was a sci ship with no APO available, trying to out-turn my ship which is less than 2km from his six, no evasive present. Yet my beam overloads consistently miss while my regular beam array shots hit every time.
I trust that the developers will eventually get around to revising it. And that means, usually, removing things and making them take longer and overall be weaker.
I read so much about vaper builds and people with several ten thousand dmg Crit hits. Now need to ask, what are Vaper builds and how can i achieve these tens of thousand Crit Dmg Hits? I alrqeady use the Nukara console, the Romulan Rep console, the borg console, Fleet AP beams and fleet Ap consoles on my Assault cruiser.
000 FAW +2%
015 BO +4%
030 FAW +6%
045 BO +6%
060 FAW +6%
In a 60s period, you'd have one less FAW...meaning you'd miss out on up to 10 shots. However, up to 20 of your FAW shots would have +6% bonus damage applied to them...and...you'd have the +4% BO as well as +6% BO added to the mix.
Say there were always at least two targets available - the first scenario is FAW2 - the second scenario is the pairing of FAW2/BO2, with the base 50% CrtD, and no other Bonus boosts outside of the stacking R&D Beam Trait. X would represent BaseMagnitude & Strength Boosts.
First Scenario
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
4 * 10.812X = 43.248X
Second Scenario
10 * 1.06 * 1.02 * X = 10.812X
1 * 5.4375 * 1.54 * X = 8.37375X
10 * 1.06 * 1.06 * X = 11.236X
1 * 5.4375 * 1.56 * X = 8.4825X
10 * 1.06 * 1.06 * X = 11.236X
No a fair comparison, mind you...work in say 25% Crit Chance to go along with that 50% CrtD? Bump the CrtD to 125%? Yeah, 25% CrtH and 125% CrtD...okay then...
First Scenario - Take Two
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
4 * 14.1245X = 56.498X
Second Scenario - Take Two
10 * 1.06 * 1.3325 * X = 14.1245X
1 * 5.4375 * 2.29 * X = 12.451875X
10 * 1.06 * 1.3725 * X = 14.5485X
1 * 5.4375 * 2.31 * X = 12.560625X
10 * 1.06 * 1.3725 * X = 14.5485X
Folks didn't use BO because of the Drain. That -50 Weapon Power could mean a loss of up to 100% or more damage on the remaining Energy Weapons as well as potentially affecting other damage depending on Cores/Traits. The Drain is gone...
Course, the above is just spreadsheet warrior theorycrafting and would require actual field testing to prove...it's just a hypothesis and all; though, don't forget when testing it to keep an eye on how the debuffs will affect it, eh?
With that: 56.498X vs. 68.234X :and a +50% damage from debuffs, you'd be looking at...
84.747X vs. 102.351X
...but again, it's just spreadsheet warrior stuff - speculative - theoretical - hypothesis - and all that jazz. Would require actual testing and so forth...
*snip*
With that: 56.498X vs. 68.234X :and a +50% damage from debuffs, you'd be looking at...
84.747X vs. 102.351X
...but again, it's just spreadsheet warrior stuff - speculative - theoretical - hypothesis - and all that jazz. Would require actual testing and so forth...
People are already getting 100K to 200K damage. So theory crafting has already been achieved. This kills any possibility of PvP in my book for non escorts. At some point I am going to Ker'rat and I am going to hang out under cloak and enjoy the tears. Some of these same people supported Cryptic's silly cheese and OP TRIBBLE. Now they will face the consequences of an out of control dev team ... with a blood lust for profits!
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Lol, with the supposed 25% loss in damage, now they will just do 150k. :rolleyes:
But the 150K is every single time they hit with alpha. It is the little details that escape this dev team.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
People are already getting 100K to 200K damage. So theory crafting has already been achieved.
What I presented was about FAW/BO turning...rotating them...vs. 2x FAW. Wasn't about BO hits in of themselves.
For those folks sharing the 100-200k hits, ask them what kind of debuffs were stacked on the target and then keep in mind that before this morning's patch...they were hitting 25% harder.
What I presented would still need applied testing to verify...
This game has REALLY gone down the drain since PWE took over.
Recently it's all about DPS.
You used to see a nice balance of Tactical, Engineer, and Science Officers flying around. Now it seems like it's 75% Tacticals, 20% Engineers, and 5% Sciences.
And now, to further focus on DPS DPS DPS DPS DPS DPS, they've looked at a skill that was perfectly fine, and said "We need to fix this". And then proceeded to take a jackhammer to it.
No power drain for OVERLOADING a Beam Array? And a GUARANTEED critical hit!?
People who used BO for the sole purpose of increasing DPS took other measures to compensate for the power drain. Those who didn't either used it as a 'finishing move' or didn't know how to build ships.
Since Cryptic/PWE is so intent on removing things that will hurt DPS, I have a proposal, and you're already partway there.
This game has REALLY gone down the drain since PWE took over.
Recently it's all about DPS.
You used to see a nice balance of Tactical, Engineer, and Science Officers flying around. Now it seems like it's 75% Tacticals, 20% Engineers, and 5% Sciences.
And now, to further focus on DPS DPS DPS DPS DPS DPS, they've looked at a skill that was perfectly fine, and said "We need to fix this". And then proceeded to take a jackhammer to it.
No power drain for OVERLOADING a Beam Array? And a GUARANTEED critical hit!?
People who used BO for the sole purpose of increasing DPS took other measures to compensate for the power drain. Those who didn't either used it as a 'finishing move' or didn't know how to build ships.
Since Cryptic/PWE is so intent on removing things that will hurt DPS, I have a proposal, and you're already partway there.
Just remove power drain from weapons completely!
It's always about DPS. Heck, they put out a nice UR RCS console with a science boost, I think awesome, great boost to science, finally. People complain, and now the R&D RCS console is being turned to junk.
Despite what everyone thinks, I reckon we can all agree that this needed at least 1 week's testing on tribble.
Instead they rushed it out with zero feedback, so they fully deserve any flak they get over it.
This. No explanation, no nothing, just some "cryptic" mention of a meta-game change. Well, there won't be much of a game to change before they get to it.
Science for the win. / Czechoslovak Fleet 1st Division
It's always about DPS. Heck, they put out a nice UR RCS console with a science boost, I think awesome, great boost to science, finally. People complain, and now the R&D RCS console is being turned to junk.
voporak, thank you for making that video. Every person on the forum can say this and say that, but actually seeing it, well, that just adds another level of reality to this fubar situation.
Devs, are you convinced yet? Are you yet convinced that you stuffed up? Here's a free piece of advice for you. Everyone makes mistakes. It's a part of life. Being able to admit you you made a mistake? That's a sign of class. Show us you have some class and reverse this decision.
My Elite Swarmers were worth 3800 DPS all by themselves today. And they only live long enough, usually, to fire a single BO each; the much longer-lived Drone Ships and JHAS got a big boost from BO's buff.
Comments
Then again, I'm effectively as average as you can get. =p
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For sure. And that's never going to change. BO is a pure PvP skill that will always be useless in PvE.
Anyway, I'm just asking myself if anyone at Cryptic ever thought about PvP when doing this change
hey but don't worry, remember, they listen.. and as such we should see this balanced and changes... https://www.youtube.com/watch?v=NIgfiSzCy1o
oh man, cause they have done it so much in the past.. I cant waite to hear everyone claim they listen to us, just to have this issue (adding to the pile already there) just be brushed over and nothing done about it..
You Sir, are doing it wrong!
Stop shooting high defense targets that are running APO, evasive etc. If you watch your targets bufflists more carefully, you'll almost get a 100% chance to hit.
My tac has max targetting skill, Nukara Converter, 8472cc deflector, Accurate space trait, all [Acc]+ weapons, etc... Pretty much every possible +accuracy modifier.
The target was a sci ship with no APO available, trying to out-turn my ship which is less than 2km from his six, no evasive present. Yet my beam overloads consistently miss while my regular beam array shots hit every time.
Something just isn't right with this picture.
I trust that the developers will eventually get around to revising it. And that means, usually, removing things and making them take longer and overall be weaker.
FAW is 10s up and 10s down.
ie, you can't stack it using just FAW.
Note, BO consumes the cycle - it will be the only shot fired from that weapon. It's not BO + 3 normal shots; it's just the BO.
000 FAWa +2%
020 FAWb +2%
040 FAWa +2%
060 FAWb +2%
000 FAW +2%
015 BO +4%
030 FAW +6%
045 BO +6%
060 FAW +6%
In a 60s period, you'd have one less FAW...meaning you'd miss out on up to 10 shots. However, up to 20 of your FAW shots would have +6% bonus damage applied to them...and...you'd have the +4% BO as well as +6% BO added to the mix.
Say there were always at least two targets available - the first scenario is FAW2 - the second scenario is the pairing of FAW2/BO2, with the base 50% CrtD, and no other Bonus boosts outside of the stacking R&D Beam Trait. X would represent BaseMagnitude & Strength Boosts.
First Scenario
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
10 * 1.06 * 1.02 * X = 10.812X
4 * 10.812X = 43.248X
Second Scenario
10 * 1.06 * 1.02 * X = 10.812X
1 * 5.4375 * 1.54 * X = 8.37375X
10 * 1.06 * 1.06 * X = 11.236X
1 * 5.4375 * 1.56 * X = 8.4825X
10 * 1.06 * 1.06 * X = 11.236X
10.812X + 8.37375X + 11.236X + 8.4825X + 11.236X = 50.14025X
43.248X vs. 50.14025X
No a fair comparison, mind you...work in say 25% Crit Chance to go along with that 50% CrtD? Bump the CrtD to 125%? Yeah, 25% CrtH and 125% CrtD...okay then...
First Scenario - Take Two
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
10 * 1.06 * 1.3325 * X = 14.1245X
4 * 14.1245X = 56.498X
Second Scenario - Take Two
10 * 1.06 * 1.3325 * X = 14.1245X
1 * 5.4375 * 2.29 * X = 12.451875X
10 * 1.06 * 1.3725 * X = 14.5485X
1 * 5.4375 * 2.31 * X = 12.560625X
10 * 1.06 * 1.3725 * X = 14.5485X
14.19075X + 12.451875X + 14.5485X + 12.560625X + 14.5485X = 68.234X
56.498X vs. 68.234X
Folks didn't use BO because of the Drain. That -50 Weapon Power could mean a loss of up to 100% or more damage on the remaining Energy Weapons as well as potentially affecting other damage depending on Cores/Traits. The Drain is gone...
Course, the above is just spreadsheet warrior theorycrafting and would require actual field testing to prove...it's just a hypothesis and all; though, don't forget when testing it to keep an eye on how the debuffs will affect it, eh?
With that: 56.498X vs. 68.234X :and a +50% damage from debuffs, you'd be looking at...
84.747X vs. 102.351X
...but again, it's just spreadsheet warrior stuff - speculative - theoretical - hypothesis - and all that jazz. Would require actual testing and so forth...
People are already getting 100K to 200K damage. So theory crafting has already been achieved. This kills any possibility of PvP in my book for non escorts. At some point I am going to Ker'rat and I am going to hang out under cloak and enjoy the tears. Some of these same people supported Cryptic's silly cheese and OP TRIBBLE. Now they will face the consequences of an out of control dev team ... with a blood lust for profits!
- Judge Aaron Satie
Lol, with the supposed 25% loss in damage, now they will just do 150k. :rolleyes:
Praetor of the -RTS- Romulan Tal Shiar fleet!
But the 150K is every single time they hit with alpha. It is the little details that escape this dev team.
- Judge Aaron Satie
Instead they rushed it out with zero feedback, so they fully deserve any flak they get over it.
What I presented was about FAW/BO turning...rotating them...vs. 2x FAW. Wasn't about BO hits in of themselves.
For those folks sharing the 100-200k hits, ask them what kind of debuffs were stacked on the target and then keep in mind that before this morning's patch...they were hitting 25% harder.
What I presented would still need applied testing to verify...
Recently it's all about DPS.
You used to see a nice balance of Tactical, Engineer, and Science Officers flying around. Now it seems like it's 75% Tacticals, 20% Engineers, and 5% Sciences.
And now, to further focus on DPS DPS DPS DPS DPS DPS, they've looked at a skill that was perfectly fine, and said "We need to fix this". And then proceeded to take a jackhammer to it.
No power drain for OVERLOADING a Beam Array? And a GUARANTEED critical hit!?
People who used BO for the sole purpose of increasing DPS took other measures to compensate for the power drain. Those who didn't either used it as a 'finishing move' or didn't know how to build ships.
Since Cryptic/PWE is so intent on removing things that will hurt DPS, I have a proposal, and you're already partway there.
Just remove power drain from weapons completely!
It's always about DPS. Heck, they put out a nice UR RCS console with a science boost, I think awesome, great boost to science, finally. People complain, and now the R&D RCS console is being turned to junk.
It's already here! DEM + Marion Frances Dulmer + BO = woot!
...until the BO misses as usual...
This. No explanation, no nothing, just some "cryptic" mention of a meta-game change. Well, there won't be much of a game to change before they get to it.
Erm.. its the way of cryptic, unfortunately, since time ago already not just in this case..
Simple.
You adjust your build. Not like STO or any other MMORPG has had far larger, sweeping changes.
You adjust or rage on the boards.
Oh? What's going to happen to those consoles?
http://sto-forum.perfectworld.com/showthread.php?p=18322321#post18322321
Interesting, thanks.
https://www.youtube.com/watch?v=MJrplCwXB8Y&feature=youtu.be
Devs, are you convinced yet? Are you yet convinced that you stuffed up? Here's a free piece of advice for you. Everyone makes mistakes. It's a part of life. Being able to admit you you made a mistake? That's a sign of class. Show us you have some class and reverse this decision.
Does the [Over] work when using BFAW , or not work when using BFAW?
Does it simply negate the other skill, or does it not work until BFAW is finished?
Because if it can work with BFAW being active, just imagine the occasional BO to go along with that beam ball spam.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I haven't seen any consoles with it yet, though.