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Season 9.5 Is Live!

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  • mindwipecjgmindwipecjg Member Posts: 0
    edited July 2014
    Welp, I have said it before 9.5 and i am saying it again now since now people are starting to see the truth in the changes...


    Fact is this is just even more proof that PWE is taking STO in the cash grab monetization direction. As i said before 9.5 hit that it is pretty pitiful to see any company especially one as cryptic/PWE to go the maximized capitalist route rather then actually caring about it's players opinions but in the grander scheme of things it's not really all that surprising that they traded capitalist greed for their dignity and respect. And with this patch it would not surprise me if the STO servers turn into barren wastelands filled only with the absolute die-hard fanbois that have the money to burn on this quickly tanking MMO.


    All in all if you...

    Want materials to craft without much hassle - Pay RL money for it

    Want the best gear - Pay RL money for it

    Want to succeed in playing an almost to the point of being a falsely advertised "F2P" P2W soon to be P2P again game - PAY RL MONEY FOR IT!


    Basically to sum it up in a nutshell at this point after this latest update they have castrated STO of what makes Star Trek, Star Trek and replaced it with the star wars montra of Max Monetization with wargaming.nets motto of "We do things based solely on how much cash we can grab". I will be surprised if STO survives another year seeing as how this patch has STO sustained by a life support system for a game which is metaphorically speaking being held together by bargain bin duct tape and bailing wire.


    Who knows, maby after this flappin belly flop cryptic/PWE will start listening to it's community instead of rushing stuff out for the cash grab... Then again it's the joke company that is cryptic/PWE so i seriously doubt it.


    applauds.. nuff said! but becareful picking up the soap after this one cryptic/PWE
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2014
    I'm also loving the continuous Tailor crashes.

    That's been happening for a while. Its not a consistent bug but once it hits it'll keep knocking out the tailor. Just force validate your game files before starting the game again (its in the options for the launcher if you're not familiar.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • venkouvenkou Member Posts: 0 Arc User
    edited July 2014
    Welp, I have said it before 9.5 and i am saying it again now since now people are starting to see the truth in the changes...


    Fact is this is just even more proof that PWE is taking STO in the cash grab monetization direction. As i said before 9.5 hit that it is pretty pitiful to see any company especially one as cryptic/PWE to go the maximized capitalist route rather then actually caring about it's players opinions but in the grander scheme of things it's not really all that surprising that they traded capitalist greed for their dignity and respect. And with this patch it would not surprise me if the STO servers turn into barren wastelands filled only with the absolute die-hard fanbois that have the money to burn on this quickly tanking MMO.


    All in all if you...

    Want materials to craft without much hassle - Pay RL money for it

    Want the best gear - Pay RL money for it

    Want to succeed in playing an almost to the point of being a falsely advertised "F2P" P2W soon to be P2P again game - PAY RL MONEY FOR IT!


    Basically to sum it up in a nutshell at this point after this latest update they have castrated STO of what makes Star Trek, Star Trek and replaced it with the star wars montra of Max Monetization with wargaming.nets motto of "We do things based solely on how much cash we can grab". I will be surprised if STO survives another year seeing as how this patch has STO sustained by a life support system for a game which is metaphorically speaking being held together by bargain bin duct tape and bailing wire.


    Who knows, maby after this flappin belly flop cryptic/PWE will start listening to it's community instead of rushing stuff out for the cash grab... Then again it's the joke company that is cryptic/PWE so i seriously doubt it.
    *double applause*

    Absolutely correct.

    I am glad that I held back from buying zen.
  • kozar2kozar2 Member Posts: 602 Arc User
    edited July 2014
    havam wrote: »

    this must have been the most rushed job, since release of the game. wow just wow you really outdid yourselfs. I hope you devs have fun in vegas. Maybe you can put up some devblogs about X2, no rush i don't mind reading them after its on holo after a few weeks of community testing.

    More CTD then even at release of S9, made doffing (a good 85% of my game time) a pain, so i guess i can safe myself the hassle of doing that. I love the new uniforms, sadly i can't use the tailor, crafting is meh,

    Removed exploration, more accolade hassle, and once again you revamped a system, without deeper integration. 18white research doffs does not make for a good tie-in with the doff system. Accolades and region don't affect crafting or materials, let alone career or .... After 4years of suggestions and feedback this was a poorly communicated design, followed by rushed implementation. Gateway integration coming soont(tm), lol.

    You also removed factional differences both in the items we can craft, and with the cross-faction lock box. Overall instead of integrating systems as the new EP said he wanted to, its more disparate compared to before the revamp. Neither our reps nor our doffing or any other XP is tied into crafting, the R&D console on the Sb is obsolete...

    And this doesn't even begin to address the balance issues of the new lock box or the general lack of effective QnA, that anybody on here stop expecting years ago.

    early alpha stage was the words geko used i think, well late alpha is on holo now, and it shows. New weapons type is available on holo...figure out the procs yourselfs, new doff active roster powers...go go google. I mean you used to be able to do this before....what happened?



    Quote it if you agree with it. Send a message to the idiots. A few thousand of these maybe they'll start to listen.
  • kozar2kozar2 Member Posts: 602 Arc User
    edited July 2014
    venkou wrote: »
    *double applause*

    Absolutely correct.

    I am glad that I held back from buying zen.

    Liked it too :)
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited July 2014
    That's been happening for a while. Its not a consistent bug but once it hits it'll keep knocking out the tailor. Just force validate your game files before starting the game again (its in the options for the launcher if you're not familiar.)

    It's been asking to verify every time I restart the Launcher and I have done so and it still crashes?

    I will try a Force Verify anyway: Nope same TRIBBLE. I have been trying on K7, I will try a different Tailor.

    Nope, same on ESD.

    I guess I won't be using the Tailor ever again!
  • venkouvenkou Member Posts: 0 Arc User
    edited July 2014
    kozar2 wrote: »
    Liked it too :)
    lol...

    I want to love "Star Trek: Online", for the name 'Star Trek' is on the box. Once I open the lid of the box, I find something that makes me love and hate. Something went wrong somewhere.

    As I said in a previous thread --- If this is all they have for Season 9.5, the road to Season 10 will be long and hard. Cryptic has allot of soul searching to do.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited July 2014
    Season 9.5 Is Live! Brace for sh*tstorm!

    Is there anything new you guys like since S8? I don't see anything...they took the one thing in this game that was almost working perfectly (DOFFing) and messed it up! Congrats!



    btw:
    Still no new PvP content???
    What about:
    - Matchmaking?
    - Leaderboard?
    - Balance?
    - Spectator mode?
    - Match replayer?
  • rekurzionrekurzion Member Posts: 697 Arc User
    edited July 2014
    Can anyone provide a picture of the original Doff UI that first went up on tribble to which Cryptic said, "It's in Alpha stage, it's not the finished product, we still have a lot of work to do," with the Doff UI as it appears on Holodeck today?

    Just for documentation purposes.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    Seems like the only thing I can now get from space anomaly scans in patrols are "hydrazine gas" and "magnasite." Not sure about ground. It's easy enough to farm the gas at Pellme.
    [SIGPIC][/SIGPIC]
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    Cryptic is on its usual fine form.

    Release come about, game goes buggy as all batsh**.

    Everyone, hands in.

    Woooooooooaaaaaaahhhhhh, Cryptic!!!!!
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited July 2014
    Awhile back, I saw a poster admit he was embarrassed to be a Star Trek fan and a player of this game and I see why.

    And right now, I feel the same way. NOT because of Cryptic, but because of the players
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2014
    dgdolph wrote: »
    Is there anything new you guys like since S8? I don't see anything...they took the one thing in this game that was almost working perfectly (DOFFing) and messed it up! Congrats!
    r?


    Messed up how? It takes far less time to prep each assignment (one button! I haven't had to change a recommendation yet) and once you spend a little more time with the UI you easily fall out of the old pattern of grinding and start picking up the necessary information again (and there's more of it more clearly present in the assignment window). Just give the system a ****ing chance and you might see that it isn't at the very least doomsday.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited July 2014
    Awhile back, I saw a poster admit he was embarrassed to be a Star Trek fan and a player of this game and I see why.

    And right now, I feel the same way. NOT because of Cryptic, but because of the players

    Because of the players? What have we done wrong besides having an opinion?
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    Awhile back, I saw a poster admit he was embarrassed to be a Star Trek fan and a player of this game and I see why.

    And right now, I feel the same way. NOT because of Cryptic, but because of the players

    If cryptic could produce a Trek game that had 50% of the quality Elder Scrolls Online had I can assure you there'd be a lot less disgruntled players.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited July 2014
    Messed up how? It takes far less time to prep each assignment (one button! I haven't had to change a recommendation yet) and once you spend a little more time with the UI you easily fall out of the old pattern of grinding and start picking up the necessary information again (and there's more of it more clearly present in the assignment window). Just give the system a ****ing chance and you might see that it isn't at the very least doomsday.

    Far from Doomsday, but definitely released too early... Right now, you are still unable to sort what Doffs are assigned to an assignment... Despite the auto-assignment being much better, the Doff system is still not ideal and feels half-arsed...

    So far, for example, setting an Unstable Mining assignment, the auto-assigned Doffs had a 6% chance of failure, yet, once reshuffling (at great amount of stuffing around due to a lack of sorting) I was able to reduce this to only a 2% failure...

    The Doffing system should NOT have gone live with NO method of sorting Doffs during assignments...

    The UI simply was not ready and there is absolutely no reason it could not wait another week or so, until it was completed, before release...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • tucana66tucana66 Member Posts: 710 Arc User
    edited July 2014
    kirksplat wrote: »
    Seems like the only thing I can now get from space anomaly scans in patrols are "hydrazine gas" and "magnasite." Not sure about ground. It's easy enough to farm the gas at Pellme.
    Just a commentary:
    When I hear hydrazine gas, I'm reminded that hydrazine was used in the Voyager spacecraft. And magnasite is similar to calcite.

    It's going to be weird to collect samples of those items...
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited July 2014
    I don't see anything inherently horrible in 9.5

    A lot of meh, but nothing actually terrible in principle.


    And the thing about meh, is to some people it'll be pure gold....and fair enough.


    However, it all feels a bit rushed.

    Quite frankly, it seems as if STLV has taken precedence over pretty much anything to do with 9.5

    PR and CR was atrocious, and the product that hit holodeck today looks like it should have been destined for tribble and another months testing.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2014
    Yay! Can't wait to play the new season. New uniforms, new ships, and other goodies!
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited July 2014
    farmallm wrote: »
    Yay! Can't wait to play the new season. New uniforms, new ships, and other goodies!

    Oh geez... There's always One ^^ in for a shocking disappointment! lmao
  • sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited July 2014
    Is there a post or blog somewhere that give significant detail to the following quote from the patch notes:
    Completing Duty Officer Assignments in the various Star Cluster border interacts will now offer credit toward completing the exploration accolades associated with those Star Clusters.
    Credit previously earned for playing exploration missions is kept.
    Completing Duty Officer Assignments adds to any credit already earned.
    Accolades already completed are kept.

    Since the update, my Fed main has completed 4 Rolor-specific doff assignments (and they were all started after the update) and not one of them counted towards the exploration accolade...
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    tucana66 wrote: »
    Just a commentary:
    When I hear hydrazine gas, I'm reminded that hydrazine was used in the Voyager spacecraft. And magnasite is similar to calcite.

    It's going to be weird to collect samples of those items...

    The doff science assignments also reward those two things, mostly. So, it looks like "radiation samples" and all that other stuff that can be converted are now limited supplies only on the exchange until sellers run out.
    [SIGPIC][/SIGPIC]
  • venkouvenkou Member Posts: 0 Arc User
    edited July 2014
    Because of the players? What have we done wrong besides having an opinion?
    When "Star Trek" began its television hiatus, the remaining fanbase splintered into two factions. While one faction suffered from franchise fatigue, the other faction ignored all of the warning signs. As a result of the show's producers and diehard fans ignoring the warning signs, "Star Trek: Enterprise" was forced into cancellation.

    JJ Abrams did a great job. Only one problem... While he may have given the movies a shot in the arm, JJ didn't solve the franchise's original issues.

    "Star Trek" went into hiatus due to: repetitive story concepts, repetitive use of alien species, repetitive story devices, repetitive character types, etc...

    So, how does this affect "Star Trek: Online"? Its the same problem. As a result of recycling certain game mechanics, without mixing things up, many of the players are now suffering from franchise fatigue.

    "Star Trek's" longevity originally spawned from a thirty year hiatus. Many people do not realize the role in which the thirty year hiatus played in "Star Trek's" success.

    In order for Cryptic to break free from repetition, they will need to put the grinding mechanic and timegates away. Cryptic has to go back to the drawing board, so they can inject something substantial into the gaming experience.

    Other words, "Star Trek: Online" lacks a variety in game mechanics.

    Its not he player's fault.

    Cryptic may have run out of ideas.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited July 2014
    Oh geez... There's always One ^^ in for a shocking disappointment! lmao
    Not everyone is going to pay attention to the negativity that happens after every release of this game, since it gets old fast...

    Disappointment is a matter of one's personal point of view... you may think the release was a "shocking disappointment" but others may and most likely will have a different point of view. Don't always assume that someone's in for a "shocking disappointment."
    Star Trek Online LTS player.
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited July 2014
    venkou wrote: »
    When "Star Trek" began its television hiatus, the remaining fanbase splintered into two factions. While one faction suffered from franchise fatigue, the other faction ignored all of the warning signs. As a result of the show's producers and diehard fans ignoring the warning signs, "Star Trek: Enterprise" was forced into cancellation.

    JJ Abrams did a great job. Only one problem... While he may have given the movies a shot in the arm, JJ didn't solve the franchise's original issues.

    "Star Trek" went into hiatus due to: repetitive story concepts, repetitive use of alien species, repetitive story devices, repetitive character types, etc...

    So, how does this affect "Star Trek: Online"? Its the same problem. As a result of recycling certain game mechanics, without mixing things up, many of the players are now suffering from franchise fatigue.

    "Star Trek's" longevity originally spawned from a thirty year hiatus. Many people do not realize the role in which the thirty year hiatus played in "Star Trek's" success.

    In order for Cryptic to break free from repetition, they will need to put the grinding mechanic and timegates away. Cryptic has to go back to the drawing board, so they can inject something substantial into the gaming experience.

    Other words, "Star Trek: Online" lacks a variety in game mechanics.

    Its not he player's fault.

    Its Cryptic's lack of vision and direction.

    I think you must've misquoted me or misunderstood me but that doesn't matter because I whole-heartedly agree with everything you just said!

    I mostly agree with the repetitive grinding aspect. It's been done to death and there has to be some kind of alternative. I'm really tired of this kind of gameplay.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2014
    there has to be some kind of alternative. I'm really tired of this kind of gameplay.

    Foundry delivers, if you can find the good stuff.
    [SIGPIC][/SIGPIC]
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited July 2014
    Not everyone is going to pay attention to the negativity that happens after every release of this game, since it gets old fast...

    Disappointment is a matter of one's personal point of view... you may think the release was a "shocking disappointment" but others may and most likely will have a different point of view. Don't always assume that someone's in for a "shocking disappointment."

    I understand and agree. That's human nature and the natural freedom of individuality. I simply put forward my own personal opinion in a candid manner. :)
  • angrybobhangrybobh Member Posts: 420 Arc User
    edited July 2014
    The new doff UI is horrible.(and ugly but that is beside the point)

    Auto fill doffs is bad when 99% of the time the doffs put in are not the ones I would choose.

    Important info has become just pictures?

    Searching through doffs is a pop out?

    The tab that I would open doff packs on that made it quicker to fill the fleet projects is gone? You could also see your new doffs quickly here.

    No quick way to collect your finished missions?

    Who thought of all this? And, who approved it? I am disappointed but not surprised by the new content being largely bad.

    Even though the old UI needed an update, going back to it would be a step in the right direction.

    As far as crafting goes, UI is still horrible, the system gives me a bad feeling like I'm signing mobile phone contract, and I can see my level but not my XP or total XP needed to advance. Maybe not a total fail but, close enough. Crafting needed something and I feel this is an ok direction but a P*** poor execution.
  • venkouvenkou Member Posts: 0 Arc User
    edited July 2014
    I think you must've misquoted me or misunderstood me but that doesn't matter because I whole-heartedly agree with everything you just said!

    I mostly agree with the repetitive grinding aspect. It's been done to death and there has to be some kind of alternative. I'm really tired of this kind of gameplay.
    I must have misunderstood your post. At least you found merit in what I said. lol...

    :D

    Coming up with new concepts and ideas can be a tough job.

    I would not want to be in Cryptic's, Paramount's, and CBS's shoes.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2014
    venkou wrote: »
    ........

    Other words, "Star Trek: Online" lacks a variety in game mechanics.

    Its not he player's fault.

    Cryptic may have run out of ideas.

    I care less about that and more about them doing something right the first time, not 20 patches after a release that went out way too early and was bug-ridden.
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