so its some silly reduction on abilities WHEN those abilities have actually be activated
many folks just run the 1 copy of aux2bat
many folks run 2 copies of aux2bat to cover groups of reductions as they come up
many folks wana blame their deaths for it
if you think aux2bat is STUPID, and DOESNT make a difference in REAL PVP MATCHES and is fine as is, annnnddd theres OTHER MORE pressing issues to take care of speak up
SO WHAT! some noobs live a massive 25 seconds longer with an aux2bat build LOL
woopty doo!! common, are our egos soooooo thin, so weak we cant handle WORKIN 5 seconds of effort to kill a noob from time to time? is IT REALLY the real problem of beam boats? is it really the game changer?
Tech doffs include all of this in one set of doffs...
3 Tech doffs =
> then 3 Dmg Control (EPTx... only with no RNG involved)
+
> then 3 Deflector doffs (no RNG invovled... granted sci ships don't a2b as often)
+ 2 Dev lab (sci team)
+ 2 Conn officers (attack pattern)
+ 2 Conn officer (tac team)
+ 2 Maint doffs (engi team)
+ 2 Photonic doffs
+ > then 3 Energy Weapon (cannon)
+ > then 3 Energy Weapon (beam skill)
+ > then 3 Energy Weapon (target subs)
Things they do that have no equivalent doff.
- RSP cooled down 30% per activation (there is no other doff that can give you 2 for 1 RSP)
- DEM cooled down 30% per activation (there is no other doff that can give you 2 for 1 DEM)
- Tractor Beam cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- TBR cooled down 30% per activation (there is no other doff that can give you 2 for 1 TBR)
- Aceton cooled down 30% per activation (there is no other doff that can give you 2 for 1 Aceton)
- CPB cooled down 30% per activation (there is no other doff that can give you 2 for 1 CPB)
- Scramble cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Viral Matrix cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Hazard Emit cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Transfer Shield S cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Extend Shields cooled down 30% per activation (there is no other doff that can give you 2 for 1)
So everyone that defends these things needs to get real. People that say "they just need to buff the other doffs" need to learn to count. By my estimation (Assuming the skills with no cool down doffs had doffs added to the game)...... 3 Tech doffs replace a Max of 44 doffs. For most peoples builds they will be replacing anywhere from 10-20 doffs. (again assuming that half the things they are cooling down had another doff option in existence... also assuming for balance reasons they wouldn't be givin RNG roles WHICH they would.)
Its not like I don't have 60 tech doffs spread across my account like everyone else.
Yes I kill a2b boats, just like I used to kill the cruisers running 2 copies of RSP... or the people running Delta 3s when they imparted +300 resist. lol
Technicians do not replace any ability with a 30 second cooldown.
The desyncing can/will occur when heavily in use leading to a missed gcd by 5-7 seconds.
It's a valid point, huge reason a2b isn't godmode
Well I guess if I keep that in mind I could REMOVE the > I added to a bunch of the doffs that have RNG involved.
God mode no not by a long shot.
Unbalanced well yes that is obvious.
The only argument I have ever heard that has made me think ya perhaps... was "ya but cruisers will suck". Honestly I don't believe that because they didn't suck before. Also cruisers have been getting buffs. Command Auras where intended to give cruisers a kick in the pants. Perhaps if tech doffs ever do get a proper adjustment... cruiser commands should get some buffs... or perhaps new doffs. So that cruisers can get yet another bump up. (honestly perhaps even a Cruiser Space trait)
what aux2bat ships are doing it? sci, cruiser, scort?
whos killing you all the time with this broken, op, over the top advantage, game breaking, doff/boff combo?
honest question is all, would be good to know for the sake of understanding if there is unbalance in the 5v5 matches or the solo pug cues is all
I really don't wanna sound cocky... but I don't die often to begin with.
When I do die 90% of the time I know what happened and it involved me doing something stupid. The rest of the time sure I got out played.
The truth is ... if I que with my hunter running a2b I am going to rack up kills and I won't die all that often, even with out support that ship is darn tanky with an A2B build on it. I could also jump into my galor or marauder or an avenger ect ect ect.
Are they great team ships in general well the curisers not so much... but the escorts sure why not.
Yes like everything in STO the highly skilled players can make just about anything work... and a ton of people that are not all that skilled make things look bad. I never claimed A2B was easy mode god mode. Its simply more powerful then it has a right to be.
so its some silly reduction on abilities WHEN those abilities have actually be activated
many folks just run the 1 copy of aux2bat
many folks run 2 copies of aux2bat to cover groups of reductions as they come up
many folks wana blame their deaths for it
if you think aux2bat is STUPID, and DOESNT make a difference in REAL PVP MATCHES and is fine as is, annnnddd theres OTHER MORE pressing issues to take care of speak up
SO WHAT! some noobs live a massive 25 seconds longer with an aux2bat build LOL
woopty doo!! common, are our egos soooooo thin, so weak we cant handle WORKIN 5 seconds of effort to kill a noob from time to time? is IT REALLY the real problem of beam boats? is it really the game changer?
SPEAK UP! I invite it all, lets hear it:)
Is your ego really so big that you can't handle the merest idea that your precious aux2bat that your entire build relies on might get any level of nerf to bring it in line with other builds?
Could someone explain why anyone would care to begin with? PvP is a dead no reward 'fun' activity, so what if some builds are "overpowered", if you can't beat them (which most of you seem to think you can anyway although that begs the question, why complain so much) join them. Or just stop PvPing, since no one, cryptic included seems to care about it anymore.
Could someone explain why anyone would care to begin with? PvP is a dead no reward 'fun' activity, so what if some builds are "overpowered", if you can't beat them (which most of you seem to think you can anyway although that begs the question, why complain so much) join them. Or just stop PvPing, since no one, cryptic included seems to care about it anymore.
Well the A2B change is honestly one of the reasons the game is a bit deader then it should be. I won't blame that alone for a bunch of vets leaving. Its Cryptic your right they have made plenty of mistakes and bad calls that have made PvP unfun for many.
Thing is a lot of those people that have left are still lurking and watching. If Cryptic in fact did a few balance passes once in awhile perhaps PvP would be just that much more alive. Yes a good number of people would come back... and a bunch more that are on the way out may stick.
Could someone explain why anyone would care to begin with? PvP is a dead no reward 'fun' activity, so what if some builds are "overpowered", if you can't beat them (which most of you seem to think you can anyway although that begs the question, why complain so much) join them. Or just stop PvPing, since no one, cryptic included seems to care about it anymore.
This is what I don't understand. I keep seeing posts from a select few how aux2bat unbalanced the game yet no one is claiming to be getting owned in matches by aux2bat pilots. If it's so broken shouldn't you be getting killed a lot?
I just don't see it. It just seems like a bunch of whiners that want the status quo restored. Let's get back to escorts online and relegate most cruisers to support roles where they belong.
It never was escorts online... or cruisers online.
Game has always since day one been Science ships online. (at least for pvp)
That's funny because only a couple years ago I remember 90% of pug qs were bug ships and other escorts. Seeing a cruiser was like seeing some rare animal that was thought long extinct. I think some players want that again. That's what this call for a nerf is all about.
When STO was 'Escorts online', people died. Now everyone flies 'zombie' cruisers and escorts can tank.
This is what an a2b cruiser is to me:
"Hey there. I can't kill you and you can't kill me. Let's waste time." *tank tank tank tank tank*
*spam spam spam spam boff powers* (16 minutes later). "It's a draw." No it's just A2B keeping you alive... :P
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
Tech doffs include all of this in one set of doffs...
3 Tech doffs =
> then 3 Dmg Control (EPTx... only with no RNG involved)
+
> then 3 Deflector doffs (no RNG invovled... granted sci ships don't a2b as often)
+ 2 Dev lab (sci team)
+ 2 Conn officers (attack pattern)
+ 2 Conn officer (tac team)
+ 2 Maint doffs (engi team)
+ 2 Photonic doffs
+ > then 3 Energy Weapon (cannon)
+ > then 3 Energy Weapon (beam skill)
+ > then 3 Energy Weapon (target subs)
Things they do that have no equivalent doff.
- RSP cooled down 30% per activation (there is no other doff that can give you 2 for 1 RSP)
- DEM cooled down 30% per activation (there is no other doff that can give you 2 for 1 DEM)
- Tractor Beam cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- TBR cooled down 30% per activation (there is no other doff that can give you 2 for 1 TBR)
- Aceton cooled down 30% per activation (there is no other doff that can give you 2 for 1 Aceton)
- CPB cooled down 30% per activation (there is no other doff that can give you 2 for 1 CPB)
- Scramble cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Viral Matrix cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Hazard Emit cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Transfer Shield S cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Extend Shields cooled down 30% per activation (there is no other doff that can give you 2 for 1)
So everyone that defends these things needs to get real. People that say "they just need to buff the other doffs" need to learn to count. By my estimation (Assuming the skills with no cool down doffs had doffs added to the game)...... 3 Tech doffs replace a Max of 44 doffs. For most peoples builds they will be replacing anywhere from 10-20 doffs. (again assuming that half the things they are cooling down had another doff option in existence... also assuming for balance reasons they wouldn't be givin RNG roles WHICH they would.)
#1- most doffs SUUUUUCK, none of us would ever consider using any but a select 10 or so. doffs have the widest range of suck to awesome, the thing with the most outliers and least averages, DEFINITELY the least balanced system in game, this is hardly a rock solid litmus test. it takes 44 mostly garbage doffs to duplicate the best doffs? buff the rest of the doffs! marginalize AtB!
#2- ships that don't have problem with up time, especially with tac skills, don't need 44 to 10 doffs to do what AtB ships can do, except whatever ship this post is about, the USS strawman perhaps?
#3- one must assume everything was balanced before tech doffs, or doffs period. HAHAHAHAHA no
#4- when 2 AtB became possible, it directly buffed EXCLUSIVELY the most underpowered of ships in the game, and basically only them. then came along ships with COM tac that could use it, that were all worse then the bug, and actually still are! no ship that can be called the best at what it does runs an AtB build
#5- sci ships and healers run the show in pvp, distinctly non AtB ships. yet antoniosalieri from his glass sci house is comically hurling AtB is OP stones!
jjdez, you cant see the forest for the trees. you think that the 'free' uptime AtB provides in any situation is an imbalance effect, when in fact there was more imbalance before it, then after it.
before it, only escorts could effectively deal damage, and thanks to imbalanced things like the borg set back when the console was a part, combined with their speed and defense score, they stopped being nearly the glass cannons they should have been. by comparison, the excelsior had lower end tac skills, bad uptime on any tac skill it could slot until doffs were first added, and none of the speed that's such a big part of escort survival. when the change happened that allowed you to run 2 different EPTX skills and AtB, a tac cruiser could pretty much have the tac skill uptime an escort had, but at inferior ability levels, and with uptime improved on healing and defense, sort of break even with the benefits of escort speed.
what AtB does on paper, and what all the armchair pros that hate it fail to realize, is not as important as what it does in the context of ship class balance. it brought parity between the escort and tac cruiser. didn't make 1 replace the other, nether can deal damage in the same style better then the other, they are different but some what equal. it is not a problem that every tac cruiser is better off with AtB builds, just like it is not a problem that every ships that uses cannons should be slotting CRF or CSV. it really isn't, doffs have been a part of the game long enough that everyone should have stopped treating them like some outsider piece of gear that shouldn't exist, and that everything was so much better before they existed.
even on AtB tac COM ships, they all still need to compete with the bug, with its superior turn rate, shield mod, hull hitpoints, and impulse modifier. AtB is never going to improve these factors on your ship, and these are the most important. its not like the bug cant cycle tac skills just as well, infact better then AtB ships, with its COM and LTC tac, it can run every tac skill it needs at full uptime too. not 2 AtB 'full up time', that is always going to be a second or 2 off, or have phantom seconds added to skill cooldonws for some mysterious reason after their cool down reaches 0. or the up time you get with 1 AtB, which is always at LEAST 5 seconds more then global on short cooldown skills, and only full uptime on 45 second or more cooldown skills. also, running AtB with AtD will gut AtD potential to improve your movement and turn rate, further distancing you from non AtB escort mobility potential. the bug needs at least 7 doffs to break even with AtB? lets say it got all those doffs, it would be back at the top were it was, with that old, huge gap it had between the second best choice. the fact that the gap is so much smaller, means its all closer to balanced, a good thing. more armchair pro, on paper thinking, instead of practical, in reality thinking.
then there's the scimitar, or sure, you can AtB it too, but its not like its not an OP ship if you do that or not. the more dangerous ones ive encountered dont run it at all. being a warbird that with the right boffs can cloak every 10-12 seconds, what need is there for global uptime on any skill really? you will get a lot more out of that ambush damage bonus if you use it as often as possible.
oh hail the original! back then there was a real trinity, balance was truly possible! don't kid yourself, if you thought there was a stanch trinity back in the day, you were fooled. station powers of healing, attack buff, resistance debuff and control are scattered haphazardly across all 3 ability types, and assigned names that make you think they are right were they belong, regardless of what they do.
healing didn't all end up in eng, offense didn't all end up in tac, and debuff and control didn't all end up in sci. its why station setups like the galaxy R have DON'T WORK, everyone that sais the galaxy R is some super tank, is one of those people i mentioned that has been fooled.
you got APB and target subsystem debuffs in tac, DEM and EPtW damage buffs in eng, TSS, HE, ST, AND PH heals and resists in sci, FBP and TBR damage dealing in sci, BP and AB debuffs in eng, and APD and TT defensive skills in tac.
trinity, ha. there are 3 ship types, and 3 station types, so it was assumed it was built on the old, outdated trinity concept, this is not the case. this means cruisers aren't supposed to only be a tank, escorts not only be dps, and sci not only control. you actually have the best heals in sci, marginalizing cruiser impotence when you factor in their turn rate and movement speed. it was only much later when there were cruiser and COM eng carriers that could slot as much sci as eng that there were good cruiser healers. in the mean time, if you tried to make cruisers deal damage, the haphazard allotment of abilities in the 3 station types and the mobility disadvantages built into the cruiser chassis left you with a woeful underpowered platform.
when AtB got put on the ATD/AtS cooldown system, and completely unintentionally, totally by accident, it improved balance across the board considerably. there were things like the ody and recluse on 1 hand, and tac heavy cruiser that could put out DPS and didnt have the glass jaw anymore. and since then, a slew of escorts with inferior mobility and raw stats to the bug that can use it too.
a fix is not needed, just like it was not needed on the bio torp, the one torp that was buffed, intentionally or not, to be balanced with energy weapon spike options. to do away with tech doffs would be a balance disaster, and the biggest nerf to the most things, ever. you would be a fool to fly anything but the following ships (not counting warbird, that have never needed uptime thanks to their battlecloak)
everything else would effectively be a tier lower in effectiveness in their various roles, and crushed in pvp. note that there are no tac cruiser, at all. only LTC/ENS tac cruisers could still put up most of the DPS they used to have, but they would have half their survivability.
#1- most doffs SUUUUUCK, none of us would ever consider using any but a select 10 or so. doffs have the widest range of suck to awesome, the thing with the most outliers and least averages, DEFINITELY the least balanced system in game, this is hardly a rock solid litmus test. it takes 44 mostly garbage doffs to duplicate the best doffs? buff the rest of the doffs! marginalize AtB!
#2- ships that don't have problem with up time, especially with tac skills, don't need 44 to 10 doffs to do what AtB ships can do, except whatever ship this post is about, the USS strawman perhaps?
#3- one must assume everything was balanced before tech doffs, or doffs period. HAHAHAHAHA no
#4- when 2 AtB became possible, it directly buffed EXCLUSIVELY the most underpowered of ships in the game, and basically only them. then came along ships with COM tac that could use it, that were all worse then the bug, and actually still are! no ship that can be called the best at what it does runs an AtB build
#5- sci ships and healers run the show in pvp, distinctly non AtB ships. yet antoniosalieri from his glass sci house is comically hurling AtB is OP stones!
#6-here's the TL;DR version of this post
1) your right there are plenty of bad doffs... in that list I gave you though how many of them are ? Dmg control are junk now ? Cannon doffs not my fav but still sell for 20mil+ EC... Attack Pattern doffs are junk ? Tech doffs replace ALL of them... there is no way to buff the rest of the doffs to do that... what are they going to do give conn officers a -10% to all cool downs on activation of a tac team ? come on there is no way to buff the rest into line.
2) I stated it most ships will only be cooling down 10-20 skills at once not 44. It has nothing to do with starw man anything... the fact that a cruiser can take a skill that was designed to have a 1:30 cool down and halve that to 90s... or something like RSP from 2min to 1min... is broken. If they added RSP cool down doffs to the game people would complain it was OP... but somehow its ok for a ships with a2b to run get that... along with every thing else. its wrong. Frankly if Cruisers are that bad off (which I really don't buy)... then ask for a BUFF to cruisers along with a fix to the silly doffs.
3) no I agree game has plenty of issues... imo Tech doffs are the most broken thing in the game. No its not a knock on cruisers.... its hardly just cruisers running a2b.
4) What you mean to say is it most directly buffed ships YOU liked. that's cool but don't call ships like the galor / marauder most in need of buffs. That's just silly. The boffs buffed any ship with at least a lt cmd engi... yes I agree at the time there where fewer. Its clear Cryptic is cashing in on there woopsie on purpose that is the A2B situation.
5) I agree pvp in this game is ruled by SCI always has been always will be... unless they give tacs sub nuke or something. lol I am just not afraid to call a spade a spade. A2B is a terrible solution to "buffing the cruisers" if cruisers need buffs... then buff them directly. Not with crutch doffs. If command auras where not enough add something new... or buff the Auras... or add new doffs that buff the auras. How ever they do it... do it right... not lazy.
6) as for your post... that list of ships you added to the very end IS exactly the way the game is now... accept you can add to it 1-3 cruisers that are good and A2B heavy... and an 2 escorts recently released obviously to cash in on the Tech Crazy. Things are just as bad as you are saying right now... there are only a handful of viable ships... and yes one of those options are the a2b ships. I vote for getting ride of the poorly designed junk in the game... Tech doffs... and faw are the ONLY 2 mechanics that I believe to be major issues. They are both BAD mechanics plain and simple. The cruisers you are worried about being junk... I'm sorry but giving them everything at global isn't the fix... the fix is to properly buff THOSE ships that are not performing.
You know what I think would be very cool don't... what if Cruisers got an upgrade to there command auras. (or a doff)... that would reduce cool downs on skills (like a built in photonic officer) of the boff class that you have active. So if you had weapon eff active for instance all your tac skills would be reduced in duration by 30%.
I think that would fix the issue you are talking about.. you could run doffs other then techs... you could even dump the A2Bs if you don't see a need for it with out doffs. Bottom line it is impossible to buff the other doffs as you advocate all the time. There is no way to bring parity there.
Sorry to do the harsh reality check but unless Cryptic comes with a genial idea to replace somehow what Atb does, it won't be nerfed because ... PvE.
Except for the hardcore players, pvpers, DPSers ... the majority of players are casual PvE players who find AtB very comfortable so... how many are they? 75 % ? More?
Imagine the ripercussions on business.
" Ironically " it doesn't help that in PvP drainers can kill AuxtBatters as i have overheard in the organizedpvp channel and as i am reading here .... i guess i will have to learn the secrets from them
When STO was 'Escorts online', people died. Now everyone flies 'zombie' cruisers and escorts can tank.
This is what an a2b cruiser is to me:
"Hey there. I can't kill you and you can't kill me. Let's waste time." *tank tank tank tank tank*
*spam spam spam spam boff powers* (16 minutes later). "It's a draw." No it's just A2B keeping you alive... :P
This right here just shows how little you know about this game...
A2B is a good skill on the right build... For PVE its just an easy way to get alot of dps.
And for a sidenote, i don't remember our battle lasting that long when i beat you. And i ran a copy of a2b on that build.
What you dont know, and i was giving you a hard time about it before, is that it wasnt because of a2b i was clearing all your debuffs and being able to play around with you at 30% hull.. it was mostly because of the warp core engineer that removes all debuffs when i use an emergency power ability.. oh and yeah i ran a copy of emergency power to engines.. and a copy of emergency power to weapons.. and i cycled those to remove your debuffs... one copy of a2b wouldnt do anything to help the cooldowns of the cycling between those two skills. Also knowing what healing ability to use, and when, really helps alot against drains and other debuffs..... The reason you lost that fight, wasnt because i used one copy of a2b.. it was because i played smarter. Sure i managed to die three times, but if i didnt play around that much, i wouldnt of died once. Just because you manage to kill alot of people with hitting a buffed FBP now and then, and when someone manages to work around and counter those builds, does not mean that there is anything broken about the game or its mechanics. Just means that its a healthy change within the meta. So if you want to blame a certain skill for your loss, instead of adapting thats fine by me. Just means that you wont mature as a player, and still stay at your current level.
And for a general note.
There will always be change in the meta... and its HEALTHY for the game. I find it fun, because this open the minds of people testing out and creating new builds. With all the possibilities of builds in this game, there will always be a counter available for ANY build you might come up with. and there will always be a better player than you out there.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
this have been kind of weird hoping back and forth LOL!!!
HERES WHAT I WANT!!
I want the title "WORST PLAYER IS STO"
queen whatever claims to be the BEST IN THE GAME
IM going to claim to be the WORST IN THE GAME LOL
I am the worst player in sto, ever
I have tried so many builds, I have bought so many ships, I have so many characters, I have fought and killed EVERY big name in sto and then DIED 10X against the same folks
I have been in so many ships its sick, I have wasted over a BILLION EC on experiments MY GOD
but this is why you can trust a guy like me,
cause my ego isn't based in me killing YOU
yup, killing YOU, you in the ques, you in the premades, I have no rep to try and protect, I have no motive to see you fail
I want folks to be happy flying the ships they like
I want folks to work together to accept wacky builds and build wacky teams to try and discover new premades, to try and create challenging combats in the cues
I DONT WANT PUG SMASHING
I don't hide "secrets" to the game, I don't judge WHOLE masses of folks purely on their build or play style! I love it all (well, there is kind of a sore spot I got for some of the pinnacle ships in the game because they are the best at what they do for the typical role, but even still I own half of the ships and fly them, so I guess its not THAT big of a deal right?
I want ALL SHIPS COMPETATIVE, I want there to be a reason to use any weapon and do great dps in pvps, I want all sci and eng abilities to be feared, I WANT CRAZY FUN at the end of a pvp match were your both just puffing and shaking heads saying, "wow, that was a tough match, gg" and the response to be "yup man, that was tough, gg"
THAT KIND OF FUN
you can tell those that try and steer you away, they call this b.s. they call that op, they call this thing over here cheese
that's all control
that's someone trying to influence you to NOT make up your own mind, that's someone TRYING TO take AWAY something from you
I say "try aux2bat yourself" see if it is the most OP thing you have ever flown ever period, see if it is the MOST INBALANCED thing in the game
half these folks in this forum thread have called anyone that flys aux2bat a crutch, a gimmick, cheese, broken, op, unbalanced, noobs use it, etc
that's someone trying to steer you to their thinking, theres nothing on their side saying try it and see how stupid it is, or try it and see how broken it is, ITS ALL JUST, TRUST ME, YOU SUCK IF YOU US IT, period LOL
the guy you trust is me, I got everything to lose by them nerfing it, (and we all know how cryptics nerfs go, generally they are horrible and end up breaking the power for good or compounding the issue worse) Im fine with how it is now cause its not game unbalancing and its benefits are minor in major engagements
I would prefer it stay in its fine state it is now then for them to make it worse or break it for good
the guy you tust is me, I ALSO got everything to GAIN by them nerfing it! I got 3 builds right now that would be AWSOME to fly if only all the stupid aux2bat faw boats would go away LOL! and ya Im not afraid of grav wells and acetons (shorter ranges baby) so bring on the nerf
IM the worst player in sto, and I say go try aux2bat out for yourself and make up your own mind on if its op or not, balanced or not, noob crutch or not
SORRY all for the long posts, to much caffeine:)
See, now i understand why we always seem to agree alot.
This will seem like abit of bragging, but i also have spent a godlike ammount of resources(atleast close to 7 bilion EC, 20ish milion dilithiumor more, and i dont even know how much zen.) on buying stuff to test out theories and builds, the knowledge i have aquired from this, is why i know that running a2b isn't an automatic "win". Ofcourse its easy setting up avarage builds around this skill, but almost none of those builds can really compete in high end PVP.
But i think its like you said earlyer in a post, its easier to complain about loosing, and blame it on a2b, than facing reality and the truth, that maybe.. just maybe, the build your where currently running at the time wasnt good enough to beat that certain ship.
Also im far from the best player in sto, i can name several people that could outclass me with their mastery of piloting their ships. But setting up ship-builds is also a part of this game, and with the correct build you can be devestatingly powerful, even against better pilots. I change my builds all the time, to try to stay "ahead of the meta", i see small changes every day i play..... and the last time i had like 1 month break from STO, i came back, and i had to redo all my builds to feel like i could compete again.
This is what people just needs to understand. Fly the exact same build longer than a couple of days, or weeks, and that build might already be obsolete. The meta is a dynamic force that changes a little all the time. People loose to a stronger build, and they get ideas, they create a counter, and people notices the strong ship, and tries to figure out why its so strong. People experiment with builds, and meta changes again.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
Sorry to do the harsh reality check but unless Cryptic comes with a genial idea to replace somehow what Atb does, it won't be nerfed because ... PvE.
Except for the hardcore players, pvpers, DPSers ... the majority of players are casual PvE players who find AtB very comfortable so... how many are they? 75 % ? More?
Imagine the ripercussions on business.
" Ironically " it doesn't help that in PvP drainers can kill AuxtBatters as i have overheard in the organizedpvp channel and as i am reading here .... i guess i will have to learn the secrets from them
Dude there are tons of ways to beat a ship based on a2b.... but 99% of the ways are about timing, and using the correct counter for what they throw at you. Experience is the key that will help you beat other players.
When you know what buffs or skills they use, just by the sound or watching the animation, and being able to just "know" the cooldowns, and the timers, without even having to watch the buffs on your target window. When you reach this point, there might be almost noone that can beat you. (I'm not saying i am at this point, but i know people who are.). Slap a decent build on top of that experience, and you will become virtually unbeatable.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
What you dont know, and i was giving you a hard time about it before, is that it wasnt because of a2b i was clearing all your debuffs and being able to play around with you at 30% hull.. it was mostly because of the warp core engineer that removes all debuffs when i use an emergency power ability.. oh and yeah i ran a copy of emergency power to engines.. and a copy of emergency power to weapons.. and i cycled those to remove your debuffs... one copy of a2b wouldnt do anything to help the cooldowns of the cycling between those two skills. Also knowing what healing ability to use, and when, really helps alot against drains and other debuffs..... The reason you lost that fight, wasnt because i used one copy of a2b.. it was because i played smarter. Sure i managed to die three times, but if i didnt play around that much, i wouldnt of died once. Just because you manage to kill alot of people with hitting a buffed FBP now and then, and when someone manages to work around and counter those builds, does not mean that there is anything broken about the game or its mechanics. Just means that its a healthy change within the meta. So if you want to blame a certain skill for your loss, instead of adapting thats fine by me. Just means that you wont mature as a player, and still stay at your current level.
TL;DC
Honestly I wish you shut up and stop talking to me. Already have you on ignore in game. Please just shut up, or I'll have you rapidly reported if you don't leave me alone...
The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
^^^ this is coming from a person who dies 100% of the time to feed back pulse. Stop trolling.
Except you didn't win... Again, Stop Trolling.
TL;DC
Honestly I wish you shut up and stop talking to me. Already have you on ignore in game. Please just shut up, or I'll have you rapidly reported if you don't leave me alone...
I am my full right to respond to a post i disagree with on a public forum.
And i could post a link that would provide evidence for my statements, but I wont, because my respons was not to troll, it was to inform others that might get confused by what i would considder missinformation about how this game actually works. Letting people think that there is only "my way", is not an healthy attitude for this game.
I also on further posts, try to encourage people to keep an open mind and my goal is to get people thinking that there might be builds out there that hasn't been discovered yet that might be insanly good. Basicly getting people to open their minds towards new possibilities instead of focusing on something that might not even be an issue if people would try to change their approach and create something new. This would be good for the game also, because it would get people to spend more time in game, spend more resources in game, and hopefully spend more money ON the game.
If you want to report me for doing this, feel free to do so.
"Better were the days when mastery o' space came not from bargains struck with eldritch creatures... but from the sweat of a man's brow and the strength of his back alone. Ye all know thi's to be true!"
Using A2B has one major flaw imho. It doesn't allow you to consistently use resistance enhancing skills like HE, TSS, Auxto Struct and PH (PH less so because you still get the anti tractor effect).
Going AtB/AtD is nice for the speed and resists buff, but this will fill up your doff space (3tech, 1matter, 1conn, 1X) and will leave your damage skill at a value greater then global. Since AtD is aux dependend the movement buff from the abilty isn't that big either.
Going AtB/AtB on the other hand will loose you some mobility, but this leaves more doff space available and will get all your abilities to global. The synchrination issue aside, this might be a good alternative to the AtB/AtD.
So far for the exposition. Auxtobat actually enables you to be on par with certain other ships. The hunter or patrol escort finally stand a chance against the bug, which has previously been top dog. The hunter provides more utility (thanks to tractor beam) and the patrol escort has much higher self healing/damage potential, while being a lot slower.
TBH, i usually like seeing AtB ships in the arena. They die the fastest, due to having limited healing abilities. This might be somewhat counteracted by a healer at their side, but even with one a well timed subnuke will take care of everything. Even a 30sec global RSP.
Comments
3 Tech doffs =
> then 3 Dmg Control (EPTx... only with no RNG involved)
+
> then 3 Deflector doffs (no RNG invovled... granted sci ships don't a2b as often)
+ 2 Dev lab (sci team)
+ 2 Conn officers (attack pattern)
+ 2 Conn officer (tac team)
+ 2 Maint doffs (engi team)
+ 2 Photonic doffs
+ > then 3 Energy Weapon (cannon)
+ > then 3 Energy Weapon (beam skill)
+ > then 3 Energy Weapon (target subs)
Things they do that have no equivalent doff.
- RSP cooled down 30% per activation (there is no other doff that can give you 2 for 1 RSP)
- DEM cooled down 30% per activation (there is no other doff that can give you 2 for 1 DEM)
- Tractor Beam cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- TBR cooled down 30% per activation (there is no other doff that can give you 2 for 1 TBR)
- Aceton cooled down 30% per activation (there is no other doff that can give you 2 for 1 Aceton)
- CPB cooled down 30% per activation (there is no other doff that can give you 2 for 1 CPB)
- Scramble cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Viral Matrix cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Hazard Emit cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Transfer Shield S cooled down 30% per activation (there is no other doff that can give you 2 for 1)
- Extend Shields cooled down 30% per activation (there is no other doff that can give you 2 for 1)
So everyone that defends these things needs to get real. People that say "they just need to buff the other doffs" need to learn to count. By my estimation (Assuming the skills with no cool down doffs had doffs added to the game)...... 3 Tech doffs replace a Max of 44 doffs. For most peoples builds they will be replacing anywhere from 10-20 doffs. (again assuming that half the things they are cooling down had another doff option in existence... also assuming for balance reasons they wouldn't be givin RNG roles WHICH they would.)
Yes I kill a2b boats, just like I used to kill the cruisers running 2 copies of RSP... or the people running Delta 3s when they imparted +300 resist. lol
My logic and math are not wrong are they ?
Do tech doffs not replace everything I listed ?
The desyncing can/will occur when heavily in use leading to a missed gcd by 5-7 seconds.
It's a valid point, huge reason a2b isn't godmode
My PvE/PvP hybrid skill tree
Well I guess if I keep that in mind I could REMOVE the > I added to a bunch of the doffs that have RNG involved.
God mode no not by a long shot.
Unbalanced well yes that is obvious.
The only argument I have ever heard that has made me think ya perhaps... was "ya but cruisers will suck". Honestly I don't believe that because they didn't suck before. Also cruisers have been getting buffs. Command Auras where intended to give cruisers a kick in the pants. Perhaps if tech doffs ever do get a proper adjustment... cruiser commands should get some buffs... or perhaps new doffs. So that cruisers can get yet another bump up. (honestly perhaps even a Cruiser Space trait)
I really don't wanna sound cocky... but I don't die often to begin with.
When I do die 90% of the time I know what happened and it involved me doing something stupid. The rest of the time sure I got out played.
The truth is ... if I que with my hunter running a2b I am going to rack up kills and I won't die all that often, even with out support that ship is darn tanky with an A2B build on it. I could also jump into my galor or marauder or an avenger ect ect ect.
Are they great team ships in general well the curisers not so much... but the escorts sure why not.
Yes like everything in STO the highly skilled players can make just about anything work... and a ton of people that are not all that skilled make things look bad. I never claimed A2B was easy mode god mode. Its simply more powerful then it has a right to be.
Is your ego really so big that you can't handle the merest idea that your precious aux2bat that your entire build relies on might get any level of nerf to bring it in line with other builds?
Well the A2B change is honestly one of the reasons the game is a bit deader then it should be. I won't blame that alone for a bunch of vets leaving. Its Cryptic your right they have made plenty of mistakes and bad calls that have made PvP unfun for many.
Thing is a lot of those people that have left are still lurking and watching. If Cryptic in fact did a few balance passes once in awhile perhaps PvP would be just that much more alive. Yes a good number of people would come back... and a bunch more that are on the way out may stick.
This is what I don't understand. I keep seeing posts from a select few how aux2bat unbalanced the game yet no one is claiming to be getting owned in matches by aux2bat pilots. If it's so broken shouldn't you be getting killed a lot?
I just don't see it. It just seems like a bunch of whiners that want the status quo restored. Let's get back to escorts online and relegate most cruisers to support roles where they belong.
It never was escorts online... or cruisers online.
Game has always since day one been Science ships online. (at least for pvp)
The discussion has been going on for...er...countless threads going back multiple years.
That's funny because only a couple years ago I remember 90% of pug qs were bug ships and other escorts. Seeing a cruiser was like seeing some rare animal that was thought long extinct. I think some players want that again. That's what this call for a nerf is all about.
This is what an a2b cruiser is to me:
"Hey there. I can't kill you and you can't kill me. Let's waste time." *tank tank tank tank tank*
*spam spam spam spam boff powers* (16 minutes later). "It's a draw." No it's just A2B keeping you alive... :P
#1- most doffs SUUUUUCK, none of us would ever consider using any but a select 10 or so. doffs have the widest range of suck to awesome, the thing with the most outliers and least averages, DEFINITELY the least balanced system in game, this is hardly a rock solid litmus test. it takes 44 mostly garbage doffs to duplicate the best doffs? buff the rest of the doffs! marginalize AtB!
#2- ships that don't have problem with up time, especially with tac skills, don't need 44 to 10 doffs to do what AtB ships can do, except whatever ship this post is about, the USS strawman perhaps?
#3- one must assume everything was balanced before tech doffs, or doffs period. HAHAHAHAHA no
#4- when 2 AtB became possible, it directly buffed EXCLUSIVELY the most underpowered of ships in the game, and basically only them. then came along ships with COM tac that could use it, that were all worse then the bug, and actually still are! no ship that can be called the best at what it does runs an AtB build
#5- sci ships and healers run the show in pvp, distinctly non AtB ships. yet antoniosalieri from his glass sci house is comically hurling AtB is OP stones!
#6-here's the TL;DR version of this post
1) your right there are plenty of bad doffs... in that list I gave you though how many of them are ? Dmg control are junk now ? Cannon doffs not my fav but still sell for 20mil+ EC... Attack Pattern doffs are junk ? Tech doffs replace ALL of them... there is no way to buff the rest of the doffs to do that... what are they going to do give conn officers a -10% to all cool downs on activation of a tac team ? come on there is no way to buff the rest into line.
2) I stated it most ships will only be cooling down 10-20 skills at once not 44. It has nothing to do with starw man anything... the fact that a cruiser can take a skill that was designed to have a 1:30 cool down and halve that to 90s... or something like RSP from 2min to 1min... is broken. If they added RSP cool down doffs to the game people would complain it was OP... but somehow its ok for a ships with a2b to run get that... along with every thing else. its wrong. Frankly if Cruisers are that bad off (which I really don't buy)... then ask for a BUFF to cruisers along with a fix to the silly doffs.
3) no I agree game has plenty of issues... imo Tech doffs are the most broken thing in the game. No its not a knock on cruisers.... its hardly just cruisers running a2b.
4) What you mean to say is it most directly buffed ships YOU liked. that's cool but don't call ships like the galor / marauder most in need of buffs. That's just silly. The boffs buffed any ship with at least a lt cmd engi... yes I agree at the time there where fewer. Its clear Cryptic is cashing in on there woopsie on purpose that is the A2B situation.
5) I agree pvp in this game is ruled by SCI always has been always will be... unless they give tacs sub nuke or something. lol I am just not afraid to call a spade a spade. A2B is a terrible solution to "buffing the cruisers" if cruisers need buffs... then buff them directly. Not with crutch doffs. If command auras where not enough add something new... or buff the Auras... or add new doffs that buff the auras. How ever they do it... do it right... not lazy.
6) as for your post... that list of ships you added to the very end IS exactly the way the game is now... accept you can add to it 1-3 cruisers that are good and A2B heavy... and an 2 escorts recently released obviously to cash in on the Tech Crazy. Things are just as bad as you are saying right now... there are only a handful of viable ships... and yes one of those options are the a2b ships. I vote for getting ride of the poorly designed junk in the game... Tech doffs... and faw are the ONLY 2 mechanics that I believe to be major issues. They are both BAD mechanics plain and simple. The cruisers you are worried about being junk... I'm sorry but giving them everything at global isn't the fix... the fix is to properly buff THOSE ships that are not performing.
You know what I think would be very cool don't... what if Cruisers got an upgrade to there command auras. (or a doff)... that would reduce cool downs on skills (like a built in photonic officer) of the boff class that you have active. So if you had weapon eff active for instance all your tac skills would be reduced in duration by 30%.
I think that would fix the issue you are talking about.. you could run doffs other then techs... you could even dump the A2Bs if you don't see a need for it with out doffs. Bottom line it is impossible to buff the other doffs as you advocate all the time. There is no way to bring parity there.
Except for the hardcore players, pvpers, DPSers ... the majority of players are casual PvE players who find AtB very comfortable so... how many are they? 75 % ? More?
Imagine the ripercussions on business.
" Ironically " it doesn't help that in PvP drainers can kill AuxtBatters as i have overheard in the organizedpvp channel and as i am reading here .... i guess i will have to learn the secrets from them
This right here just shows how little you know about this game...
A2B is a good skill on the right build... For PVE its just an easy way to get alot of dps.
And for a sidenote, i don't remember our battle lasting that long when i beat you. And i ran a copy of a2b on that build.
What you dont know, and i was giving you a hard time about it before, is that it wasnt because of a2b i was clearing all your debuffs and being able to play around with you at 30% hull.. it was mostly because of the warp core engineer that removes all debuffs when i use an emergency power ability.. oh and yeah i ran a copy of emergency power to engines.. and a copy of emergency power to weapons.. and i cycled those to remove your debuffs... one copy of a2b wouldnt do anything to help the cooldowns of the cycling between those two skills. Also knowing what healing ability to use, and when, really helps alot against drains and other debuffs..... The reason you lost that fight, wasnt because i used one copy of a2b.. it was because i played smarter. Sure i managed to die three times, but if i didnt play around that much, i wouldnt of died once. Just because you manage to kill alot of people with hitting a buffed FBP now and then, and when someone manages to work around and counter those builds, does not mean that there is anything broken about the game or its mechanics. Just means that its a healthy change within the meta. So if you want to blame a certain skill for your loss, instead of adapting thats fine by me. Just means that you wont mature as a player, and still stay at your current level.
And for a general note.
There will always be change in the meta... and its HEALTHY for the game. I find it fun, because this open the minds of people testing out and creating new builds. With all the possibilities of builds in this game, there will always be a counter available for ANY build you might come up with. and there will always be a better player than you out there.
See, now i understand why we always seem to agree alot.
This will seem like abit of bragging, but i also have spent a godlike ammount of resources(atleast close to 7 bilion EC, 20ish milion dilithiumor more, and i dont even know how much zen.) on buying stuff to test out theories and builds, the knowledge i have aquired from this, is why i know that running a2b isn't an automatic "win". Ofcourse its easy setting up avarage builds around this skill, but almost none of those builds can really compete in high end PVP.
But i think its like you said earlyer in a post, its easier to complain about loosing, and blame it on a2b, than facing reality and the truth, that maybe.. just maybe, the build your where currently running at the time wasnt good enough to beat that certain ship.
Also im far from the best player in sto, i can name several people that could outclass me with their mastery of piloting their ships. But setting up ship-builds is also a part of this game, and with the correct build you can be devestatingly powerful, even against better pilots. I change my builds all the time, to try to stay "ahead of the meta", i see small changes every day i play..... and the last time i had like 1 month break from STO, i came back, and i had to redo all my builds to feel like i could compete again.
This is what people just needs to understand. Fly the exact same build longer than a couple of days, or weeks, and that build might already be obsolete. The meta is a dynamic force that changes a little all the time. People loose to a stronger build, and they get ideas, they create a counter, and people notices the strong ship, and tries to figure out why its so strong. People experiment with builds, and meta changes again.
Dude there are tons of ways to beat a ship based on a2b.... but 99% of the ways are about timing, and using the correct counter for what they throw at you. Experience is the key that will help you beat other players.
When you know what buffs or skills they use, just by the sound or watching the animation, and being able to just "know" the cooldowns, and the timers, without even having to watch the buffs on your target window. When you reach this point, there might be almost noone that can beat you. (I'm not saying i am at this point, but i know people who are.). Slap a decent build on top of that experience, and you will become virtually unbeatable.
^^^ this is coming from a person who dies 100% of the time to feed back pulse. Stop trolling.
Except you didn't win... Again, Stop Trolling.
TL;DC
Honestly I wish you shut up and stop talking to me. Already have you on ignore in game. Please just shut up, or I'll have you rapidly reported if you don't leave me alone...
I am my full right to respond to a post i disagree with on a public forum.
And i could post a link that would provide evidence for my statements, but I wont, because my respons was not to troll, it was to inform others that might get confused by what i would considder missinformation about how this game actually works. Letting people think that there is only "my way", is not an healthy attitude for this game.
I also on further posts, try to encourage people to keep an open mind and my goal is to get people thinking that there might be builds out there that hasn't been discovered yet that might be insanly good. Basicly getting people to open their minds towards new possibilities instead of focusing on something that might not even be an issue if people would try to change their approach and create something new. This would be good for the game also, because it would get people to spend more time in game, spend more resources in game, and hopefully spend more money ON the game.
If you want to report me for doing this, feel free to do so.
Going AtB/AtD is nice for the speed and resists buff, but this will fill up your doff space (3tech, 1matter, 1conn, 1X) and will leave your damage skill at a value greater then global. Since AtD is aux dependend the movement buff from the abilty isn't that big either.
Going AtB/AtB on the other hand will loose you some mobility, but this leaves more doff space available and will get all your abilities to global. The synchrination issue aside, this might be a good alternative to the AtB/AtD.
So far for the exposition. Auxtobat actually enables you to be on par with certain other ships. The hunter or patrol escort finally stand a chance against the bug, which has previously been top dog. The hunter provides more utility (thanks to tractor beam) and the patrol escort has much higher self healing/damage potential, while being a lot slower.
TBH, i usually like seeing AtB ships in the arena. They die the fastest, due to having limited healing abilities. This might be somewhat counteracted by a healer at their side, but even with one a well timed subnuke will take care of everything. Even a 30sec global RSP.