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Tribble Maintenance and Release Notes - July 3, 2014

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  • auntkathyauntkathy Member Posts: 14 Arc User
    edited July 2014
    I also wouldn't mind seeing a more fare exchange of the trace particles to give all blues.

    I agree. With what I saw on Tribble, the ratio of blues from blue particle traces is still a bit low. Blue particle traces are already rare. Making the blue mats that come from them uncommon or rare in their availability makes the blue mats very rare or ultra rare and that is not logical.
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited July 2014
    Thank you specifically for the nanoenergy cells and aegis, I really appreciate those 2 updates in particular immensely.
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited July 2014
    Will the Nanoenergy cells/crystals purchased from the Lobi Store also be usable on any weapon? Does this change include melee weapons?
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited July 2014
    i have a crazy idea. what if the current crafting way was free, but to get rid of random mods and rarity you'd have to pay dilithium?

    say, you're patient and prefer a long grind, so you go collect materials for many hours, then start projects and cross your fingers to get that purple accx3 weapon. but you will most likely get a green or blue dmg one, as the current crafting system seems to do.

    now, if you're impatient, you buy or get dil, buy special items for it and add them to the recipe. suddenly one of them increases crit chance to 99%, and another opens a window with mod selection upon finishing the crafting, where you pick which mods you want on the item you just crafted.

    you could even slightly lower the success rate on the free one and increase dil prices on the sure rarity/mod causing items. people would definitely buy them if they gave them a 100% chance of getting what they wanted.

    but that's too crazy, right?
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited July 2014
    [*]The Hargh'Peng Torpedo Launcher has replaced the uncommon Photon Torpedo Launcher as the reward for the Klingon Mission "A House Pursued" since this item will no longer be craftable under the new R&D system.
    • Klingons may now obtain this item once they have played the mission (approx. level 16) or by replaying it at any level thereafter.

    Klingons could craft the Hargh'Peng Torpedo? I always just got it by doing the doff assignment. It shows up fairly often.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2014
    === COSTUME DESIGN ERROR REPORT ===
    The tunic chest flap on the Odyssey Dress Uniform appears to be attached to the wrong side of the collar. If you take a look at the top part of this image:

    https://imgur.com/tQz2sea
    (Created by /u/Ulfednar on STO subreddit)

    You can see how the seam attaches to the bottom of the right collar. This could never work; the tunic could never open (as we assume it should). The bottom-half of Ulfednar's picture shows how the seam should be set up to allow the tunic's flap to open.

    Please fix ASAP.

    It's a very sharp uniform, otherwise, and I look forward to using it when it goes live.

    Thanks!

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • cookiecrookcookiecrook Member Posts: 4,541 Arc User
    edited July 2014
    Although I haven't seen the updates to the Trill, I am happy to see that this issue has finally been recognized by the devs to be fixed. Hopefully the ankles have been corrected as well.
    <
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    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited July 2014
    I have an idea about the boots for the Tactical variant of the Odyssey - could they be allowed to be used on female characters/BOffs who are wearing skirts at all? For now, that's the only qualm I have with this outfit. :)
    MXeSfqV.jpg
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited July 2014
    The TOS dress and medical uniforms aren't showing up in the Foundry editor. However, the Odyssey uniform is. Thanks for that.
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    edited July 2014
    redvenge wrote: »
    Will the Nanoenergy cells/crystals purchased from the Lobi Store also be usable on any weapon? Does this change include melee weapons?
    The idea of all DEWs being able to make use of them does make sense from a lore standpoint (read: Starfleet and KDF armorers saw the benefits and asked 'why shouldn't we get in on that?').

    To address those in reverse order: I could see the nanoenergy cells working on the EMWs (such as the bat'leths and lirpas from Q's Winder Wonderland), but not the 'normal' sort (which latter category would include the Tholian crystalline blades and Ferengi energy whip). And I remain convinced that the various consumables in the lobi store have no business being there in the first place (for example, the web grenades and rad crystals should be purchasable from the Nukara store).
    arrmateys wrote: »
    i have a crazy idea. what if the current crafting way was free, but to get rid of random mods and rarity you'd have to pay dilithium?
    Alternatively, as I have suggested elsewhere, why not move to plug-and-play mods, as we already have with ship consoles (and now kits)?
  • chrisolliecchrisolliec Member Posts: 256 Arc User
    edited July 2014
    The new Outfits are nice, though there are some issues with the Bortasqu Warrior Uniform. (Can't tell if these issues also exist with the other variants, as I haven't found a KDF fleet, yet.)
    The shoulder pads are oversized and hover above the shoulders - visibly.
    Female chars tend to have issues with the belt. It either is oversized and hovers around the waist area like an antigrav-hoolahoop or cuts into the waist like it's about two sizes too small. This is an old problem, though, already mentioned in Havelock's Tailor and Costume Issues.
    Alternatively, as I have suggested elsewhere, why not move to plug-and-play mods, as we already have with ship consoles (and now kits)?
    Interesting concept.
    "I came from a time long gone, saw many other times...
    But I'm still a mere human."
    Vice Admiral Chris Curtiss, Temporal Ambassador
  • jnohdjnohd Member Posts: 5 Arc User
    edited July 2014
    Just add a fix to the Fleet B'rel not having access to the c-store B'Rotlh parts and I'll be all set, thanks. ;)
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
    ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
    A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
    Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
  • cookiecrookcookiecrook Member Posts: 4,541 Arc User
    edited July 2014
    I can't honestly tell what was fixed for the Trill. There are still huge gaps where there are no spots on the neck and ankles. Please fix this and soon! Joined Trill are a premium race that are a Z-Store purchase. These should be a bit higher on the list of things to fix for that very reason.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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