We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140629a.7
General:
- The "Odyssey Basics" and "Bortasqu' Basics" costume unlock options have been removed from the Fleet Tailor, as these costumes are now available free of charge to all players.
- Two new Odyssey Uniform variants can now be purchased at the Fleet Tailor for Federation fleets that have unlocked it: Odyssey Tactical and Odyssey Dress.
- Each of these new unlocks costs half as much as the previously available Odyssey Basics.
- Three new Bortasqu' uniform variants can now be purchased at the Fleet Tailor for Klingon fleets that have unlocked it: Bortasqu' Ceremonial, Bortasqu' Guardian and Bortasqu' Operative.
- Each of these new unlocks cost slightly less than one-third as much as the previously available Bortasqu' Basics.
- Players that already owned the "Odyssey Basics" or "Bortasqu' Basics" costume unlock will be able to obtain the appropriate new costume unlocks for their faction free of charge.
- Romulans may purchase Bridge-Officer Only versions of any of the above new Costume Unlocks for a lesser price.
- These costumes can only be used on Bridge Officers from their ally's faction.
- Added "Long Jacket" versions of both the Odyssey and Bortasqu’ uniforms to the 200-day Veteran Rewards.
- Tactical Federation Bridge Officers now have access to the Odyssey uniform.
- Resolved numerous issues causing some players to crash.
- The Kestrel Runabout and the Scorpion fighter both now have the Singularity UI.
- Male Borg Liberated captains now have a bare feet option when wearing the Risa Beachcomber outfit.
- More gray color selections have been added to Liberated Borg feet options.
- Female captains now have access to the Jem’Hadar hip pouch.
- The Jem’Hadar ground costume set must be unlocked on the character first.
- Resolved numerous issues which were causing body parts to become invisible when wearing some EV suits.
- The issues with color linking between upper and lower pieces on the Romulan KDF costume have been resolved.
- Resolved a few issues with Trill necklines which were causing necks to not match chests and allowing unrestricted colors for Chest and Hips.
Systems:
- Research and Development:
- The Dilithium price of Mark 11 Components has been reduced from 5000 down to 1000.
- These prices are still not final, pending ongoing economy work, but are closer to the final mark than the previous placeholder values were.
- The Dilithium price of Mark 12 Components has been reduced from 15000 down to 5000
- These prices are still not final, pending ongoing economy work, but are closer to the final mark than the previous placeholder values were.
- Resolved an issue where Plasma Dual Beam Banks were not receiving mods when created.
- The component "Field Generator" has been renamed to "Particle Field Generator".
- New Titles are now unlocked every 5 levels.
- Resolved an issue where pressing I to open the inventory was opening up the wrong tab in the inventory window.
- "Schematic: Horta Mineralogy Research (Standard)" is now simply called "Horta Mineralogy Research".
- This item is no longer used in crafting, but instead now starts a Duty Officer Assignment when used.
- This Assignment will consume the schematic and a Horta Hatchling (along with some common crafting materials) and return a Horta Combat Pet.
- This assignment has no chance of failure or critical success.
- Moved the R&D tab to after the Assignments tab in the Duty Officers window.
- Obtaining the "Jem'Hadar Nanoenergy Cell Recipes" from completing the mission "Second Wave" will now unlock 3 new recipes in the Ground School of the new R&D system, one for each of the Nanoenergy Cells.
- Players that have already received this item will see the recipes automatically without needing to replay the mission.
- These weapon enhancements require level 5 in the Ground R&D School before they can be crafted.
- Space Energy Weapons of Blue or higher quality now have additional modifiers that can be rolled when creating them in the R+D system!
- Similar modifiers will be coming to all item types soon.
- Resolved an issue where Subprocessor Unit components could be made twice in the Science school and 0 times in the Shields school.
- It now appears once in each school.
- Slot requirements messages now uses the term “Level” instead of “Rank”.
- Two titles have been added for participating in the prior incarnation of the crafting system:
- "Dabbler", for having made anything at all in the previous system.
- "Genius", for having reached 1500 General Research Skill.
- Descriptions have been added to the top of the school pages.
- Resolved an issue where Ground Weapon type selection displayed the School icon instead of the item icon.
- Schools now stay in alphabetical order regardless of rank.
- Rank now appears on the button for the school.
- Numerous icons have been updated throughout the system.
- Crafting item assignment potential outcomes are now updated when a new mark level is selected.
- Resolved an issue where Skill Rating was having 1/3rd of the intended effect on success chances.
- Duty Officers:
- The Marauding Assignment "Break Into Memory Alpha's Computer Network" is now disabled, and will no longer appear in any availability lists.
- Any players with this assignment in progress will find it completed immediately, and rewards have been altered to match "Raid on Research Facility."
- The Outcomes UI is once again color coded to the correct state of success.
- Add "View Details" button to R&D slots with tasks in them which takes the player to the assignment started view of a project.
- Nanoenergy Cells now work with all Ground Weapons instead of only Jem'Hadar Ground Weapons.
- Standardized the mechanics of Nanoenergy Cells
- All stack to 100
- None of them can be sold to vendors
- All work with any ground weapons now, instead of only Jem'Hadar weaponry
- Updated all descriptions to reflect updated functionality and unify wording among all variations.
- The Hargh'Peng Torpedo Launcher has replaced the uncommon Photon Torpedo Launcher as the reward for the Klingon Mission "A House Pursued" since this item will no longer be craftable under the new R&D system.
- Klingons may now obtain this item once they have played the mission (approx. level 16) or by replaying it at any level thereafter.
- Soliton Wave Generator added to Dilithium Reclaim store.
- You must own the Risian Luxury Yacht to access it.
- Metaphasic Shield Array-S added to Dilithium Reclaim store.
- You must own the Ferengi Na'Far Shuttle to access it.
Aegis Set:
- Aegis Technologies Set:
- All set pieces are now Mk XII instead of Leveless. This has the effect of making the bonuses fixed at a higher value than previously available, but they no longer scale.
- All set pieces now require level 50 to equip.
- Aegis Hyper-Impulse Engines:
- The former 2-piece Set Bonus (Thoron Distortion Field) is now a base aspect of the Aegis Engines.
- Aegis Deflector Array:
- Aegis Covariant Shield Array:
- Prevous skill bonuses have been replaced with direct increases to the stats they previously affected. This means increased Shield Power and Shield Capacity.
- Added a [ResAll] Mod
- The former 3-piece Set Bonus (Adaptive Shielding) is now a base aspect of the Aegis Shield.
- Aegis Set Bonuses: (NEW!)
- 2-Piece Set Bonus - "Energy Negation" : Passive. Once every 30 seconds, you will be immune to incoming damage for 0.2sec
- 3-Piece Set Bonus - "Energy Feedback Conductor" : Toggle, 10sec Duration. +100 All Energy Resistance Rating, Reduce Shield Damage by 30%. Gain +2% Bonus Energy Damage each second if you are hit, for up to 10 seconds.
Foundry:
- Numerous ships have been added to the ship costume creator:
- Armitage, Thunderchild, Venture, Regent, Gladius, Sao Paulo, Exeter, Tempest, Rhode Island, Bellerophon, Aventine, Rademaker, Vesta, Avenger.
- TOS Dress and Medical uniform have been added to the ground costume creator.
- The display names have been updated for the Akira family of ships.
- The interact for star cluster sector doors can now be used for Foundry missions.
- Star Cluster maps still cannot be accessed.
Known Issues:
The new Crafting system is not in its final state.
- UI for the Crafting system is still a work in progress.
- Having a large surplus of Crafting skill does not remove Common as a possible outcome.
- Opening the Duty Officer systems occasionally causes a crash.
- Duty Officer Rewards are not displaying for Completed or assignments in the Log.
- Not all required components are visible in the UI for each project.
New kit modules do not have their own search category in the Exchange.
Kits in your inventory cannot be equipped by double-clicking on them.
- You can drag and drop slot them.
Comments
A BIG thank you. While the prices aren't final, this goes a long ways, IMHO, in reaffirming to the STO community that Cryptic/PWE is hearing our concerns regarding the Dilithium costs.
I was about to do /e Dance_Happy until I saw that they weren't final.
For the love of players, keep it at THIS level!
In a more series notes... Thank you!!!
How about giving us at least one romulan costume?
Any chance of fleet romulan costume?
Any chance of T4 diplomacy costume?
Any chance of reputation costume?
Any chance of c-store costume this decade?
There used to be a picture here, but they changed signatures and I can't be bothered to replace it.
What about with a green doff, a blue one, purple?
I ask because if the chance for a purple item is something like 50%, on average you will get what you want after crafting 2 items, for a cost of 10,000 dilithium. Not bad.
On the other hand, if the chance is 10%, on average you will get what you want after crafting ten items, for a cost of 50,000 dilithium. And that is just basic chance of purple, not adding in all of the other stuff like you want this specific mod on a purple, and so forth.
Or did I miss this in an earlier thread?
But, congratulations, the crafting system is now worth it for the special items, assuming they stick to this pricing schedule, and just going by the price. I still question the availability of rare materials only coming from the c-store or elite queues. And the time to get to the end of crafting.
Nouveau riche LTS member
Edit: Works now, sorry
Still wont craft though if return result is random.
Still waiting to be able to use forum titles
im really looking forward to seeing all this. especially for kdf, so many pieces of bortas uniform gear were previously unusable by players, hope that's now no longer the case
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Although I appreciate a drop (but it really needs to be a total removal) this is such a minor change to the fundamentals of the system the playerbase is asking for that you are only leading us to the belief that it is what it is and we can only expect minor tweaking to the system that needs major work to be functioning to your design goals. This is so minor that it has no bearing on my testing. I will pick up testing and generating numbers when there are fundamental changes made. Oh well.
In the long run, it's much safer (for both us, and players) to require this extra transactional step. Plus, it gives you another (small) excuse to visit that Starbase you put so much time and effort into!
Cryptic - Lead Systems Designer
"Play smart!"
I just want to say that picture in your Sig is pure awesome! :P
I'm sorry to people who I, in the past, insulted, annoyed, etc.
No problem, just making sure!
Gotta find the fleet on tribble to see it
Thank you
A few other suggestions:
-Make Crafting level up a bit faster, more like Reputation.
-Please give us somehow access to the Romulan dil store only weapons. I don't mind if they will be craftable, reputation items, but please put them back in, like how Nanoenergy cells were.
-Maybe make wide angle DHCs and a weaker version of beam turrets not limited to 1 please?
7k for those uniques is a BARGAIN even if we get a dud and only craft them at purple. (I'm assuming the component inputs haven't changed).
Did you change the difficulty rating on components? It looks like my crit chances have decreased.
That or I am having a bug, at level 2 beams I get 20% crit chance when no doff is available, after slotting my blue fab engineer when he is freed up I have 0% crit chance
What does [PvPRes] do? I have it on a few beams but I can't see any extra effects.
Before:
http://i407.photobucket.com/albums/pp159/gabybee/Star%20Trek/oldcolors.jpg
After:
http://i407.photobucket.com/albums/pp159/gabybee/Star%20Trek/newcolors.jpg
As for the Odyssey uniforms. The vet reward one is the long variant as worn by the Chief Medical Officer on the new ESD. The Tactical variant is basically just the same as the Odyssey we currently have, but with more prominent seams. The Dress variant, however...
http://i407.photobucket.com/albums/pp159/gabybee/Star%20Trek/newodysseyuniform_001.jpg
Looks sort of like a 2410 take on the WOK-era uniforms. There is a basic Dress version, and a variant for Sciences, Engineering, and Tactical, with each division having its symbol represented on the shoulder strap.
I was hoping for something more in the lines of the First Contact admiral uniform design... I'll have to play around on Tribble to see this
Would love an invite Curzon Peers@Raptor63549