Read the newest Dev Blog regarding crafting, providing some examples of crafted items and traits.
Just read it. And weep.
20% Res when activating any Engineer power (congrats A2B Bots, you win again). (Chance for) Free Beam Overloads. 360 degree Beam Arrays. 90 degree DHCs. Torpedoes that generate baby EWP clouds. More ShieldRes. And then more HullPen to go along with it.
I thought you cant kill a dead thing. Guess you can. And its not even the Goa'Uld-Way Kill-Revive-Kill-Revive, no, its the Ragdoll-Way kill kill kill kill
Okay if all the power creep and stuff done to PvP over the past two years were translated to physical injury, it would be like stabbing PvP repeatedly. This is pulling out a machine gun and unloading a magazine.
the 90 degree DHC it's only one per ship as i understand.. i just don't like the increasing defence on everything +5% on that and on this without moving lol and you don't have a lot of acc options to counter that..
So A2B now becomes invincible, and kicks out BO'ed FAW from 360 degree Ultra-rare beam arrays...
lol you don't seriously believe that.
And wait, so the problem in this game is A2B FAW ?
without that this crafting would be good, or you guys really, really, would prefer LESS options and LESS customization?
I simply don't get what is wrong at all in making more weapons options?
and more unique weapons that you can craft yourself?
People in other games beg for that kind of customization level for years and don't get it.
You whine over nothing, or you whine because you are too lazy to craft some weapons and still use the ones you have while others use crafted ones?
getting better arc on cannons is nothing?I thought all the fun in them was to maneuver your ship to target .Same for cruisers.Now you can park your ship and have your own sphere of beams and cannons.
And wait, so the problem in this game is A2B FAW ?
without that this crafting would be good, or you guys really, really, would prefer LESS options and LESS customization?
When STO was released it took 5 people to take down one Tac Cube.
Now we are rapidly approaching the point when it is 5 Tac Cubes to take down one person, because you can guarantee it will go live in the completely overpowered state it is in now.
When STO was released it took 5 people to take down one Tac Cube.
Now we are rapidly approaching the point when it is 5 Tac Cubes to take down one person, because you can guarantee it will go live in the completely overpowered state it is in now.
To be honest, right now the 360 degree beams are limited to one per ship. They could go insane and remove that restriction before going live though.
The free BO and the resistances are too much though.
True. But thanks to all of the lovely direct and indirect sources of boosting your damage, you can load up a Rainbow build and not horribly gimp yourself - especially when you consider you'll have 100% on target time for all of your weapons all the time.
Heck, forget a rainbow build. What about using the 15 different flavors of Disruptors? Can you craft Fleet, then Elachi, then Polarized, etc etc and use all of those?
And wait, so the problem in this game is A2B FAW ?
without that this crafting would be good, or you guys really, really, would prefer LESS options and LESS customization?
Aux2Bat FAW is a huge problem in this game. It's also interesting how you say it isn't, and make a comment about having less options and customization immediately after. I did three Cap and Holds last night, in two of them the ENTIRE other team was using Aux2Faw, and they didn't even team up beforehand. My teams were no exception either (I was pugging), where in all but one of my matches everyone on my team (except me) was using it. Where is the customization there? It's not needed anymore because people know once they buy three purple tech doffs they are done building ships, and just slap the aux2faw on everything they fly because it immediately boosts them to a playing level they probably couldn't achieve with piloting skills or self-management of all their powers not being on global cd.
Sad thing is, it will probably never be adjusted and cryptic probably won't make zen ships that can't slot dual aux2bat ever again.
getting better arc on cannons is nothing?I thought all the fun in them was to maneuver your ship to target .Same for cruisers.Now you can park your ship and have your own sphere of beams and cannons.
You can do that with cruisers now and cruisers should be able to do that, they are meant to do that, cruiser class does exactly that. it is heavily armed big ship class, it is not a fly spiraling around til it reaches map boundaries.
On cannons and fun part i agree, but going by that logic you are having way, way, way LESS fun getting in cannon arc with a JHAS then i have when i fly and strafe to align cannons when i am in scimi for example.
See, I have illustrated how you make it easy on yourself, now you can make it even more easier if you WANT.
Me, i will go for more damage, or spike , or whatever i see fit on my scis. maybe recharge on non damaging sci abilities while using beams.
Having an option is always better then to be forced to use ACCx3 weapons for 4 years like some do.
Aux2Bat FAW is a huge problem in this game. It's also interesting how you say it isn't, and make a comment about having less options and customization immediately after. I did three Cap and Holds last night, in two of them the ENTIRE other team was using Aux2Faw, and they didn't even team up beforehand. My teams were no exception either (I was pugging), where in all but one of my matches everyone on my team (except me) was using it. Where is the customization there? It's not needed anymore because people know once they buy three purple tech doffs they are done building ships, and just slap the aux2faw on everything they fly because it immediately boosts them to a playing level they probably couldn't achieve with piloting skills or self-management of all their powers not being on global cd.
Sad thing is, it will probably never be adjusted and cryptic probably won't make zen ships that can't slot dual aux2bat ever again.
You didn't answer my question really.
If dual A2B 3 tech marion FAw wasn't possible, would this crafting system be good?
in relation to that : Is having less options better?
Read the newest Dev Blog regarding crafting, providing some examples of crafted items and traits.
Just read it. And weep.
20% Res when activating any Engineer power (congrats A2B Bots, you win again). (Chance for) Free Beam Overloads. 360 degree Beam Arrays. 90 degree DHCs. Torpedoes that generate baby EWP clouds. More ShieldRes. And then more HullPen to go along with it.
My, oh my.
That 20% Res would not be restricted to just A2B users, but A2D and A2S as well. Just going by chaining A2B/A2D/A2S and EPtX; users would see a 40% uptime (12 seconds out of 30). It doesn't say if the resist is shield or hull, not sure how much that would matter. But on the upside, it doesn't say it stacks.
The chance for Free Beam Overloads, I'm not too worried about. The free portion more than likely refers to not having to slot it as a BOff ability but still having the power drain cost.
"I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
in relation to that : Is having less options better?
Short answer, it depends on the options. You don't seem to make the distinction that some things are bad and other things are good.
For example: if the Cryptic devs put a ship with all universal BO slots and all universal console slots in the Z-Store that would create a lot more options. It would be bad though, because it would upset the whatever balance is left in the game.
You didn't answer my question really.
If dual A2B 3 tech marion FAw wasn't possible, would this crafting system be good?
in relation to that : Is having less options better?
Simply removing one mechanic can't be the deciding factor on this crafting revamp being good or not. Also one option (a2b) shouldn't be so far above others for most players that the choice for them has already been made.
On a side note I have no problem with DEM and Marion. The problem is tech doffs and A2B not sharing cooldowns with EPtX like it once did.
in relation to that : Is having less options better?
I dont believe that people are complaining about the optional parts. At leat the additional new mods come at the expense of losing another mod, which is a kind of balance (even if it is kind of brute force balance).
What they are complaining about are the combat perks for completing the crafting schools. This comes with no negatives, and is therefore unbalanced by definition (cost-based balance is no balance at all, since it becomes unbalanced as soon as somebody pays the price).
Let me ask you a question: why does the crafting system need to give a bonus to global damage? Cant it just give 5% better chance at critical success on crafting? Why does Cryptic constantly have to buff damage? Will it be good or bad for PVP gameplay if somebody completes all the schools, versus a newbie who hasnt done any of them?
Let me ask you a question: why does the crafting system need to give a bonus to global damage? Cant it just give 5% better chance at critical success on crafting? Why does Cryptic constantly have to buff damage? Will it be good or bad for PVP gameplay if somebody completes all the schools, versus a newbie who hasnt done any of them?
Like in any game, life or whatever activity, newbie SHOULDN'T be able to compete with people with experience and time invested in something.
Those are worst kind of "pick'n'play" dumbed down games.
And don't come up with "but i haz skillz from other games"
It shouldn't translate IMO. Guy that can speedrun MGS on big boss difficulty can't tomorrow jump into say, galaxy class, get all the gear, levels, skills and traits and kill anyone.
RPG level progession simulates learning a skill through investment of time, while gameplay skills grow naturaly.
What is actually happening here:
we have people that are complaining that A2B makes competitive players from newbs while at the same time you complain about newbs not be able to compete.
Like in any game, life or whatever activity, newbie SHOULDN'T be able to compete with people with experience and time invested in something.
You're confusing player skill with character buff. EXPERIENCE is player skill. Buff to a toon's stat is not Experience or skill, its a stat buff.
we have people that are complaining that A2B makes competitive players from newbs while at the same time you complain about newbs not be able to compete.
Make up your mind.
Noob will have all the crafting buffs? LOL they are complaining about the long-term atb who has accumulated all the little stat buffs that the noob wont have
The weapons are meh. However, all that extra tanking... it makes me think the powers that be want us to quit PvPing because no one can kill or be killed (at least 1v1).
I simply don't get what is wrong at all in making more weapons options?
and more unique weapons that you can craft yourself?
People in other games beg for that kind of customization level for years and don't get it.
You whine over nothing, or you whine because you are too lazy to craft some weapons and still use the ones you have while others use crafted ones?
because some of us don't want our american tv based game turned into the asian game model of 'my yoshi beat your hotso with lightning of bullcrapamiuss' :P
Don't know why it says i'm an ARC user. i will never use that TRIBBLE Cryptic!
because some of us don't want our american tv based game turned into the asian game model of 'my yoshi beat your hotso with lightning of bullcrapamiuss' :P
The IRONY in this is almost overwhelming. lol.
Ever heard of:
"bounce the graviton particle beam of main deflector dish,
-that's how we do things lad, we make up sh## as we wish,
-klingons and the romulans pose no threat to us,
-'cause when we are in a bind we just make some **** up"?
Read the newest Dev Blog regarding crafting, providing some examples of crafted items and traits.
Just read it. And weep.
20% Res when activating any Engineer power (congrats A2B Bots, you win again). (Chance for) Free Beam Overloads. 360 degree Beam Arrays. 90 degree DHCs. Torpedoes that generate baby EWP clouds. More ShieldRes. And then more HullPen to go along with it.
My, oh my.
probably you were fool enough to not see that unique items such as conductive RCS and wide arc beams/DHC are one per ship. Is this the regular "DOOOOOOOOOOOOOOM" thread when every season is launched? Will people get on with this stupid behavior?
probably you were fool enough to not see that unique items such as conductive RCS and wide arc beams/DHC are one per ship. Is this the regular "DOOOOOOOOOOOOOOM" thread when every season is launched? Will people get on with this stupid behavior?
No, I saw them. Perhaps you should, you know, read through the thread and see where I addressed that instead of just brazenly calling me foolish.
But, since reading a discussion and actively contributing to it, instead of just reading the OP and throwing out gross accusations, seems to be above you, I'll throw my concerns here, too.
Sure, each Beam is unique. But what if you're able to craft various forms of the same energy type (Polarized and Elachi Disruptions, for example)? Even if not, a Rainbow build is more viable tha ever now, since there are so many forms of +Damage. Sure, you won't be min/max'd out, but you'll still pack a punch. It'll take even less skill than it does now. Just park and FAW away, no need to even broadside.
For the DHCs, it has a huge impact to Escort gameplay. Before, half the challenge was getting your weapons on target. Now that arc has literally doubled, with 0 negatives. Now it'll be Damn near impossible to shake an Escort that's riding your tail. Maybe it'll just be one DHC and the turrets they've got trained on you. Or maybe it'll be a wide arc DHC and a DC, with a DBB (with a chance for free BOs) and one of those fancy EWP torps, plus their turrets giving them their full potential all the time, while making it even harder to escape.
And just think, the game has trouble rendering EWP now. How do you think it'll handle massive torp spreads and constant firing of these new torps?
Furthermore, why are A2B folks getting more buffs? Don't try and tell me that there is someone who will benefit from that resistance trait more than them.
Comments
Im 100% sure after this Geko wont get a second chance to TRIBBLE up another game ...and that is the good news
Okay if all the power creep and stuff done to PvP over the past two years were translated to physical injury, it would be like stabbing PvP repeatedly. This is pulling out a machine gun and unloading a magazine.
I simply don't get what is wrong at all in making more weapons options?
and more unique weapons that you can craft yourself?
People in other games beg for that kind of customization level for years and don't get it.
You whine over nothing, or you whine because you are too lazy to craft some weapons and still use the ones you have while others use crafted ones?
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
The free BO and the resistances are too much though.
lol you don't seriously believe that.
And wait, so the problem in this game is A2B FAW ?
without that this crafting would be good, or you guys really, really, would prefer LESS options and LESS customization?
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
getting better arc on cannons is nothing?I thought all the fun in them was to maneuver your ship to target .Same for cruisers.Now you can park your ship and have your own sphere of beams and cannons.
When STO was released it took 5 people to take down one Tac Cube.
Now we are rapidly approaching the point when it is 5 Tac Cubes to take down one person, because you can guarantee it will go live in the completely overpowered state it is in now.
" We are the Borg. Resisting is futile " :P
True. But thanks to all of the lovely direct and indirect sources of boosting your damage, you can load up a Rainbow build and not horribly gimp yourself - especially when you consider you'll have 100% on target time for all of your weapons all the time.
Heck, forget a rainbow build. What about using the 15 different flavors of Disruptors? Can you craft Fleet, then Elachi, then Polarized, etc etc and use all of those?
Aux2Bat FAW is a huge problem in this game. It's also interesting how you say it isn't, and make a comment about having less options and customization immediately after. I did three Cap and Holds last night, in two of them the ENTIRE other team was using Aux2Faw, and they didn't even team up beforehand. My teams were no exception either (I was pugging), where in all but one of my matches everyone on my team (except me) was using it. Where is the customization there? It's not needed anymore because people know once they buy three purple tech doffs they are done building ships, and just slap the aux2faw on everything they fly because it immediately boosts them to a playing level they probably couldn't achieve with piloting skills or self-management of all their powers not being on global cd.
Sad thing is, it will probably never be adjusted and cryptic probably won't make zen ships that can't slot dual aux2bat ever again.
You can do that with cruisers now and cruisers should be able to do that, they are meant to do that, cruiser class does exactly that. it is heavily armed big ship class, it is not a fly spiraling around til it reaches map boundaries.
On cannons and fun part i agree, but going by that logic you are having way, way, way LESS fun getting in cannon arc with a JHAS then i have when i fly and strafe to align cannons when i am in scimi for example.
See, I have illustrated how you make it easy on yourself, now you can make it even more easier if you WANT.
Me, i will go for more damage, or spike , or whatever i see fit on my scis. maybe recharge on non damaging sci abilities while using beams.
Having an option is always better then to be forced to use ACCx3 weapons for 4 years like some do.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
You didn't answer my question really.
If dual A2B 3 tech marion FAw wasn't possible, would this crafting system be good?
in relation to that : Is having less options better?
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
That 20% Res would not be restricted to just A2B users, but A2D and A2S as well. Just going by chaining A2B/A2D/A2S and EPtX; users would see a 40% uptime (12 seconds out of 30). It doesn't say if the resist is shield or hull, not sure how much that would matter. But on the upside, it doesn't say it stacks.
The chance for Free Beam Overloads, I'm not too worried about. The free portion more than likely refers to not having to slot it as a BOff ability but still having the power drain cost.
Short answer, it depends on the options. You don't seem to make the distinction that some things are bad and other things are good.
For example: if the Cryptic devs put a ship with all universal BO slots and all universal console slots in the Z-Store that would create a lot more options. It would be bad though, because it would upset the whatever balance is left in the game.
Simply removing one mechanic can't be the deciding factor on this crafting revamp being good or not. Also one option (a2b) shouldn't be so far above others for most players that the choice for them has already been made.
On a side note I have no problem with DEM and Marion. The problem is tech doffs and A2B not sharing cooldowns with EPtX like it once did.
Sorry false alarm here.
What they are complaining about are the combat perks for completing the crafting schools. This comes with no negatives, and is therefore unbalanced by definition (cost-based balance is no balance at all, since it becomes unbalanced as soon as somebody pays the price).
Let me ask you a question: why does the crafting system need to give a bonus to global damage? Cant it just give 5% better chance at critical success on crafting? Why does Cryptic constantly have to buff damage? Will it be good or bad for PVP gameplay if somebody completes all the schools, versus a newbie who hasnt done any of them?
Like in any game, life or whatever activity, newbie SHOULDN'T be able to compete with people with experience and time invested in something.
Those are worst kind of "pick'n'play" dumbed down games.
And don't come up with "but i haz skillz from other games"
It shouldn't translate IMO. Guy that can speedrun MGS on big boss difficulty can't tomorrow jump into say, galaxy class, get all the gear, levels, skills and traits and kill anyone.
RPG level progession simulates learning a skill through investment of time, while gameplay skills grow naturaly.
What is actually happening here:
we have people that are complaining that A2B makes competitive players from newbs while at the same time you complain about newbs not be able to compete.
Make up your mind.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
Noob will have all the crafting buffs? LOL they are complaining about the long-term atb who has accumulated all the little stat buffs that the noob wont have
Those craftable consoles though...op!
Season 9.5, the return of the dangerous exotic damage sci boats. Watch out for those grav wells!
because some of us don't want our american tv based game turned into the asian game model of 'my yoshi beat your hotso with lightning of bullcrapamiuss' :P
The IRONY in this is almost overwhelming. lol.
Ever heard of:
"bounce the graviton particle beam of main deflector dish,
-that's how we do things lad, we make up sh## as we wish,
-klingons and the romulans pose no threat to us,
-'cause when we are in a bind we just make some **** up"?
The return? i never stopped using GW, even on my fed tacs.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
probably you were fool enough to not see that unique items such as conductive RCS and wide arc beams/DHC are one per ship. Is this the regular "DOOOOOOOOOOOOOOM" thread when every season is launched? Will people get on with this stupid behavior?
No, I saw them. Perhaps you should, you know, read through the thread and see where I addressed that instead of just brazenly calling me foolish.
But, since reading a discussion and actively contributing to it, instead of just reading the OP and throwing out gross accusations, seems to be above you, I'll throw my concerns here, too.
Sure, each Beam is unique. But what if you're able to craft various forms of the same energy type (Polarized and Elachi Disruptions, for example)? Even if not, a Rainbow build is more viable tha ever now, since there are so many forms of +Damage. Sure, you won't be min/max'd out, but you'll still pack a punch. It'll take even less skill than it does now. Just park and FAW away, no need to even broadside.
For the DHCs, it has a huge impact to Escort gameplay. Before, half the challenge was getting your weapons on target. Now that arc has literally doubled, with 0 negatives. Now it'll be Damn near impossible to shake an Escort that's riding your tail. Maybe it'll just be one DHC and the turrets they've got trained on you. Or maybe it'll be a wide arc DHC and a DC, with a DBB (with a chance for free BOs) and one of those fancy EWP torps, plus their turrets giving them their full potential all the time, while making it even harder to escape.
And just think, the game has trouble rendering EWP now. How do you think it'll handle massive torp spreads and constant firing of these new torps?
Furthermore, why are A2B folks getting more buffs? Don't try and tell me that there is someone who will benefit from that resistance trait more than them.