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Tribble Maintenance and Release Notes - June 24, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.42.20140622a.1

General:
  • Odyssey and Bortesqu’ Fleet Uniforms:
    • The Odyssey Uniform is now a standard uniform all Federation captains freely have access to.
      • This uniform will appear in the tailor like any other uniform option.
      • This will be a default uniform template option when making a new Federation captain.
      • The Odyssey Uniform will be removed from the Fleet Store and replaced with a brand new Fleet only uniform.
        • The new Fleet only uniform is still a work in progress and not in its final state but will be available for the launch of season 9.5.
        • The new Fleet only uniform will automatically be available for free to all Fleet members who previously unlocked the Odyssey uniform.
      • The default uniform for all Starfleet bridge officers will be the Odyssey uniform.
        • Currently, the costume is not available for Tactical Bridge Officers.
      • All NPC Starfleet personal will now wear Odyssey uniforms.
    • There is now a free Bortasqu’ uniform set named “Bortasqu’ Warrior” available to all KDF captains.
      • The changes to the Bortasqu’ uniform is still largely a work in progress but will be available for the launch of season 9.5.
    • There will be a developer blog in the near future explaining the changes to the Odyssey and Bortisqu’ uniforms in greater detail.
  • Star Cluster First Contact Diplomacy missions have been removed.

Systems:
  • Research and Development:
    • Crafting material reward packs have been added to all queued content.
      • Normal queued events will reward a “Normal Queue Crafting Material Reward Package” in addition to the standard rewards.
        • This pack includes a random combination of Common, Uncommon, and Rare materials.
      • Elite queued events will reward an “Advanced Queue Crafting Material Reward Package” in addition to the standard rewards.
        • This pack includes a random combination of Common, Uncommon, Rare and sometimes Very Rare materials.
          • The Very Rare material is determined by the type of queue (ground or space) and what enemy players are facing.
    • Crafting harvest nodes have been added to most of the episodes.
      • This is a work in progress and is not complete.
    • Old Data Samples which were required in numerous Fleet projects have been replaced by new crafting materials.
      • For already slotted projects which required the old Data Samples, no progress will be lost as adding new crafting materials will continue the progress.
    • Resolved an issue causing the recipes for all Ground Weapons at or above Mark IV to be invalid.
    • Resolved an issue where Disruptor Wide Beam Pistols were not being awarded on completion of their crafting assignments.
    • Resolved an issue causing Tricobalt Torpedo crafting projects to create Plasma Torpedoes instead.
      • These projects now correctly create Tricobalt Torpedo Launchers of the chosen Mark.
    • Resolved an issue causing the Component - Emitter Module schematic to display incorrectly in the R+D UI.
      • This component can now be crafted in the Beam school.
    • The active assignments, completed assignments, and assignment log tabs in the Duty Officer UI have been updated.
      • The duty officer selection for assignments shows the officer's traits.
    • Adding short descriptions to Materials and Components to tell more easily which is which.
    • Adding the ability for a user to run the same assignment multiple times concurrently.
    • Resolved an issue where many R+D Schematics required an extra Targeting Interface and Focusing Lens to create.
    • Resolved several issues where Component Schematics used the wrong display name, indicating they would create one thing and actually creating another.
    • Corrected an issue where Isolinear Chip components were not possible to create.
    • Harvest Material Conversion no longer uses a Lobi Crystal icon when viewed in player’s Powers List.
    • Harvest Node FX has been updated.
  • Powers:
    • All Consoles which increase damage for Cannon Weapons now also affect Turrets.
    • The Secondary firing mode on Counter-Command Bio-Molecular Rifles will no longer detonate multiple times if line-of-sight is broken during the firing cycle.
    • The Ionized Particle Beam can now be equipped on the Mirror Universe Mogai Warbird.
    • Orion Females now include aspects of the Required Trait previously known as "Seductive".
      • The benefits provided by this power are now a permanent part of Orion Females, and is included in the Species basic description to reflect this.
    • Weapons Malfunction will only apply Malfunction Resistance if the target did not already have Resistance at the time of application.
  • Kit Modules:
    • Resolved a number of level discrepancies showing up on Fabrication Modules of all ranks.
      • They now summon turrets/drones of the correct levels, and all tooltips are now accurately reflecting those levels.
  • Resolved a display issue on the Assimilated Set that was causing it to display two Deflector Arrays as belonging in the set.

Known Issues:
  • The new Crafting system is not in its final state.
    • UI for the Crafting system is still a work in progress.
    • Duty Officer Rewards are not displaying for Completed or assignments in the Log.
    • Projects in progress will show up in assignments tab of the Completed section.
    • Crafting components go into the inventory instead of the materials bag.
    • Catalysts are not being consumed when they are used in a project.
    • Catalysts in a stack can't be slotted in two different catalyst slots.
    • Not all required components are visible in the UI for each project.
    • Reaching level 5 with 3 schools does not unlock the 4th crafting slot.
  • Odyssey and Bortisqu’ Fleet uniform changes are not in their final states.
    • New Fleet uniforms are not available yet.
    • Starfleet Tactical Bridge Officers do not have the Odyssey uniform available.
  • New kit modules do not have their own search category in the Exchange.
  • Kits in your inventory cannot be equipped by double-clicking on them.
    • You can drag and drop slot them.
Post edited by coldsnapped on
«1345

Comments

  • jivedutchjivedutch Member Posts: 357 Arc User
    edited June 2014
    I really like the new and improved "crafting items as reward for replays/missions/events" thing ...

    Should make crafting more fun.

    I also like how my orion captain's seductive trait will be fixxed proper again ...

    On a sidenote .. please take a look at all the clicking and sliding that is involved in fleet projects , like the 8000 provisions and shields required ... its very straining to buy and fill such projects
    Thnx.

    The reward for elite queue'd items ... does that mean we will get different crafting parts from the borg stfs as we would get from the crystal or tholian ones ??

    Is it possible to get to lvl 20 without paying dilithium ? (like, dili is used to speed up)

    Can all components/catalyst/items we can craft, be traded on the exchange ?
  • salacnar070890salacnar070890 Member Posts: 425 Bug Hunter
    edited June 2014
    Woohoo Old Fleet uniform now Standard Uniform also when can we start converting old samples in bulk
    Salacnar
    =/\=Priority One Armada=/\=
    32 | Introvert | ADD (W/O Hyperactivity) | He/Him | Hetro-Demisexual | 6’9” ft-in tall | Avatar by: foodcu_be | Gunpla | STO | Yu-Gi-Oh!
  • odyssey47odyssey47 Member Posts: 524 Arc User
    edited June 2014
    Please add the Odyssey uniform to the foundry tailor for custom npcs!
  • oracle54oracle54 Member Posts: 199 Arc User
    edited June 2014
    Can we get the rest of the Ody/Bort Uniforms, while we're at it?
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited June 2014
    Great news on the uniforms.

    I see crafting seems more or less housekeeping, though. Can we actually get catalysts on tribble, because I want to test those out.
  • talgeezetalgeeze Member Posts: 198 Arc User
    edited June 2014
    EDIT : misread patchnotes.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited June 2014
    [*]Odyssey and Bortesqu’ Fleet Uniforms:

    [*]The Odyssey Uniform is now a standard uniform all Federation captains freely have access to.

    [*]This uniform will appear in the tailor like any other uniform option.
    [*]This will be a default uniform template option when making a new Federation captain.
    [*]The Odyssey Uniform will be removed from the Fleet Store and replaced with a brand new Fleet only uniform.

    [*]The new Fleet only uniform is still a work in progress and not in its final state but will be available for the launch of season 9.5.
    [*]The new Fleet only uniform will automatically be available for free to all Fleet members who previously unlocked the Odyssey uniform.

    [*]The default uniform for all Starfleet bridge officers will be the Odyssey uniform.

    [*]Currently, the costume is not available for Tactical Bridge Officers.

    [*]All NPC Starfleet personal will now wear Odyssey uniforms.

    [*]There is now a free Bortasqu’ uniform set named “Bortasqu’ Warrior” available to all KDF captains.

    [*]The changes to the Bortasqu’ uniform is still largely a work in progress but will be available for the launch of season 9.5.

    [*]There will be a developer blog in the near future explaining the changes to the Odyssey and Bortisqu’ uniforms in greater detail.
    While I appreciate this change a lot, and it makes a lot of sense to have the "official" uniform available from start, any news on a Romulan fleet uniform ?
    [SIGPIC][/SIGPIC]
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited June 2014
    There is now a free Bortasqu’ uniform set named “Bortasqu’ Warrior” available to all KDF captains.

    Can KDF officers get standard boots that don't have blades sticking out of them? The blades may fit the Klingon image, but they don't really fit some of the other species in the KDF.
    Crafting harvest nodes have been added to most of the episodes.

    Is a harvest node the same thing as the old scannable anomalies?
    Adding the ability for a user to run the same assignment multiple times concurrently.

    I assume this applies only to crafting assignments and not to doff assignments.
    Waiting for a programmer ...
    qVpg1km.png
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited June 2014
    oracle54 wrote: »
    Can we get the rest of the Ody/Bort Uniforms, while we're at it?

    I suspect that's what the new fleet uniform purchase will unlock. We shall see.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited June 2014
    I noticed in the latest CaptainGeko interview that there will be a special item that higher-level crafters could send to others in order to modify bound equipment. Why not give the higher-level crafter the direct ability to modify their item themselves?

    The UI would be similar to a trade window, where both players could see everything going on. Player A drops the bound item into the UI and any funds Player B is charging him or her. Player B, who has the relevant R&D school at level 20 drops the materials, assigns the DOFF(s), and kicks the project off. Both players can check on the progress of the item, and when finished, Player A can complete the project and receive the item, while Player B can claim the reward monies that was dropped in by Player A.

    /randomidea
  • generalmocogeneralmoco Member Posts: 1,634
    edited June 2014
    when can we start converting old samples in bulk
    This, I want to know this, I didn't see it in the patch notes so I'd imagine it is not available yet, but there is also the possibility of devs forgetting about it...


    Is it possible now?

    Can we bulk convert all materials or is there a new slider or do we still need to do one by one... :D
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    New items in crafting:

    ARC Dual Heavy cannons. -I can see why these would sell.

    ARC non-AP beam turrets. - Maybe limited to 1 only? Or why don't they have AP?

    Particle Emission Plasma torpedo - No idea what this does, apart from being a torp.

    Conductive RCS console - Sounds like engineering console.

    Exotic particle field exciter - Sounds like science console.

    TR-116 B rifle - Ooooh fun, with a ShieldpenX4 modifier.


    These got chances of Ultra rare or Very rare.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited June 2014
    tpalelena wrote: »
    TR-116 B rifle - Ooooh fun, with a ShieldpenX4 modifier.

    You have just made me very happy.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • varzecvarzec Member Posts: 129 Media Corps
    edited June 2014
    With this change will Romulan Allied Captains have the option of wearing the Oddy Uniform?
    original.jpg?1521423860
  • darknessmutadarknessmuta Member Posts: 187 Arc User
    edited June 2014
    I hope with the addition of the Odyssey uniform as the new standard, that means the belt has been added too.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited June 2014
    • Currently, the costume is not available for Tactical Bridge Officers.

    Also female Bridge Officers of any profession.
    MXeSfqV.jpg
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited June 2014
    tpalelena wrote: »
    New items in crafting:

    ARC Dual Heavy cannons. -I can see why these would sell.

    ARC non-AP beam turrets. - Maybe limited to 1 only? Or why don't they have AP?

    Particle Emission Plasma torpedo - No idea what this does, apart from being a torp.

    Conductive RCS console - Sounds like engineering console.

    Exotic particle field exciter - Sounds like science console.

    TR-116 B rifle - Ooooh fun, with a ShieldpenX4 modifier.


    These got chances of Ultra rare or Very rare.

    These are ACTUAL items?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    These are ACTUAL items?

    They are craftable items. I do not have high enough skill on tribble to make them, and they require purple materials, that you can't obtain yet in game.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited June 2014

    Systems:
    • The Secondary firing mode on Counter-Command Bio-Molecular Rifles will no longer detonate multiple times if line-of-sight is broken during the firing cycle.
    • Weapons Malfunction will only apply Malfunction Resistance if the target did not already have Resistance at the time of application.

    Quite surprised to see that WM behavior addressed. This will make the ability better. Thank you.
    U.S.S. Eastgate Photo Wall
    STO Screenshot Archive

  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    I do wonder why there is no AP Omni directional beam array.

    Perhaps the craftable ones are 1 per character too? Or you'll be able to get more APs than 1 from the FE ?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited June 2014
    Yes! We finally have the Odyssey Belt!

    http://puu.sh/9ILcf/8b045377a7.jpg

    Still no dual admiral pips for Female Characters
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited June 2014
    tpalelena wrote: »
    ARC non-AP beam turrets. - Maybe limited to 1 only? Or why don't they have AP?
    probably because the AP version is already a reward choice from sphere of influence
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    probably because the AP version is already a reward choice from sphere of influence

    But is that not an item you can only get once? Not like...3-4 times for example?

    EDIT: The AP one is "You can only equip 1 of this item" . Would that be changed?
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited June 2014
    tpalelena wrote: »
    But is that not an item you can only get once? Not like...3-4 times for example?
    yes, it's limited to 1 because it's part of a set...it's also got the damage of a normal beam array despite having the firing arc of a turret

    be interesting to see if the other versions will as well
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • oracle54oracle54 Member Posts: 199 Arc User
    edited June 2014
    The Ody belt clips pretty badly on male characters with wider hips
    And the Bort uniform is doing that linked colors thing where changing a color on one part changes all of them.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited June 2014
    tpalelena wrote: »
    New items in crafting:

    ARC Dual Heavy cannons. -I can see why these would sell.

    ARC non-AP beam turrets. - Maybe limited to 1 only? Or why don't they have AP?
    probably because the AP version is already a reward choice from sphere of influence

    Both the [Arc] beam arrays and the [Arc] DHCs say "Cannot equip more than 1 of this item". The missing antiproton beam array sounds like a bug. Yes, you can get one from the mission "Sphere of Influence", but that one is scaling and very rare. The crafting system seems to allow you create ultra rare omni-directional beam arrays of any Mk.
    Waiting for a programmer ...
    qVpg1km.png
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2014
    jivedutch wrote: »
    The reward for elite queue'd items ... does that mean we will get different crafting parts from the borg stfs as we would get from the crystal or tholian ones ??

    Yes.
    Is it possible to get to lvl 20 without paying dilithium ? (like, dili is used to speed up)

    Yes!
    Can all components/catalyst/items we can craft, be traded on the exchange ?

    Yep, that too.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited June 2014
    Woohoo Old Fleet uniform now Standard Uniform also when can we start converting old samples in bulk

    Soon, we just got the tech for it yesterday I think.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited June 2014
    Here is a bug with Today's patch, well two:

    All DOFF missions that were complete were duplicated in my assignments tab and it says I have three left while the tab is empty

    The collect rewards button on that tab is not functional. I have to View the mission first, then collect rewards on the second screen.
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited June 2014
    Is this for real , Free Oddy for my alts and a new uniform too ? ( I bought it a while back)

    Any chance these changes to the Bortesqu’ include the missing parts we've been wanted for ages now is there?
    ( After loading up Tribble, Thank you many many times who ever added the shoulders and collar! these have been on my wishlist for a long time now)
    https://www.youtube.com/watch?v=oZLkBznAijk
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
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