Even the regular versions of both ships make me wonder.
Both have the same BOFF layout, but the Negh'Var got a much more balanced console layout, 1500 more crew, 3 points higher turnrate, DHCs and a cloak. And that's just the regular version, no C-Store. The G-R is a C-Store ship and only got 1000 hitpoins more hull, that's it.
Great balancing, devs! lol.
True, although there is no C-Store Negh'Var. Back in the day (and even today) Cryptic is very reluctant to release KDF ships and content (they even twisted their thin storyline to avoid creating faction exclusive content anymore) and maybe that's why the ship had an advantage to begin with, I don't know. But there is really no reason why they didn't treat them as mirrors and equal, because that's what they are supposed to be, just one with Cruiser and the other one with Battlecruiser mods. Having many ENG boffs shouldn't be a handicap, the whole notion that tiny ships deal more damage is just absurd. But I don't want to play that broken record again :rolleyes::P
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Yea lets go with STO that makes the Intrepid a Science ship and the Akira a escort (The Akira-class was a type of heavy cruiser starship in service to the Federation Starfleet in the 24th century.) How bout no thanks. I'll stick to the logic that it's a cruiser cause the Galaxy is a cruiser and X is a modified Galaxy built for war with the Klingons.
The Federation has a nice big line of ships to chose from but none like the Scimitar, Jem'hadar, or Xindi with the Commander Tactical which all are listed as Dreadnoughts. Now if the Galaxy-x is gonna be in the dreadnought class then it should get what all other have in the Tactical Commander even if it is listed as a Dreadnought cruiser. The fact that it has a Tactical commander unlike the other Federation cruisers doesn't make its origins of being developed from a cruiser any less true.
There are plenty of ships that have a complete lack of tactical slots and tactical boffs to chose from. The point I'm trying to make is that this is one of the few ships (especially in the Federation) that is built for and deserves a Tactical overhaul.
If you want your engineer heavy or science heavy ships then get the regular Galaxy or Intrepid... Both can be found that way --->
It's classified as a Dreadnought Cruiser no matter how much you don't like it...and it's not the only Dreadnought Cruiser in the game...
This game is way to bloody saturated with Tac Cmdr ships...they've been throwing them on just about everything recently...we by no means need more of them!
Can't have a honest conversation because of a white knight with power
Make it a fifth forward hard mounted weapon. Narrower firing arc than dual heavy cannons. Higher damage. Usable with beam abilities. Removed a rear weapon slot. The forcing of it to be a rarely used special weapon when it was blazing away constantly in the show is just killing my immersion, guys.
Next. The cloak.
Really, the lack of battle cloak and the forcing of it to be a console hurts. It hurts a lot. There's a handful of fixes to this.
The best option I think is to make the console a battle cloak. ALSO! Make it so firing the spinal lance does not kill the cloak (make it akin to the b'rel bop's treatment of torpedoes, more accurately).
My goal here isn't really to improve its performance, but rather to alter it to feel more like you're using the same ship from the show. I do understand that its performance would improve from this.. but the thing really I don't think it would break the game balance, really. Granted, I have no way of knowing that for sure but.. there's my ideas. I hope they're at least considered.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
In the show we see the Galaxy class ships capable of the following:
Fire At Will
Beam Overload
Torpedo Spread
IN Cryptic's version of Star Trek none of the Galaxy Class Ships can do all three because they only have a Lt Tac station. With the improved GX you could use the universal ensign to get all three but at the sacrifice of the tactical team, the GR simply cannot use all three even though Picard and Co used them fairly often.
There is a dev/devs at Cryptic that are not fans of the Galaxy class or TNG in general, their emphasis has always been on DS9 and now Voyager style content. It took a year and over 6000 posts to get even the meagre changes to the GR and a slightly improved GX, I am pretty sure that nothing will ever change again in that department until a TNG era loving DEV joins the team at a high enough level to make a difference.
Some of you may know me from my Ship USS Sir Lancelot II, I'm sad to say this ship has now been mothballed, the recent changes to the BO was the final nail in the coffin and she is just totally outclassed by just about every ship in the game. She'll do PvE of course but then again you can do most of the PvE in this game in Tier 1 ships or even shuttles so that's not saying much.
It matters not that the situation is ludicrous, the most recognisable hero ship from the whole Star Trek universe is so poorly represented in this game, it's all down to money. Had the GX and the GR been formidable vessels as in the show then Cryptic would not have sold as many other ships as they have, the bottom line for this company is profit, it shines through in everything they do, they don't go to work for the love of the genre and the story, they go to work to get paid well and since PWE took over it has got worse.
I don't want to tar all the Devs with the same brush, I know there are those that put in a lot of extra time because they want to give that bit extra, and I am sure that their hands are tied to some extent, but the bottom line is money, they will sell anything they think players will buy except the things they are desperately screaming for, because once they have those they will be satisfied and the cash will dry up.
I wouldn't put her in mothballs yet. I ewspeced to dragon build modified for a tac captain. and had manage to take down an Avenger from 70% to 20 with a good crit. and that's with BO as well.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
It's classified as a Dreadnought Cruiser no matter how much you don't like it...and it's not the only Dreadnought Cruiser in the game...
This game is way to bloody saturated with Tac Cmdr ships...they've been throwing them on just about everything recently...we by no means need more of them!
Well that's your opinion and I'll take it as that. Should it get a Commander tac. I think so but at the very least it should get more Tactical boff slots added to it.
Whether you think we need more Tactical ships or not is irrelevant, since it's already a Tactical ship. Its got 4 Tactical Consoles so should atleast have a Lt Com tac. Make it unique with Com Engineer, Lt Com Tac, Lt Tac, Lt Science, En Eng.
Is there a reason my thread was merged with this one? Mine was created specifically to talk about the Galaxy-X and its issues concerning its cloak and spinal lance. I do not think it serves anyone's purpose to have it dilute a thread meant to discuss the Galaxy itself, and it was not my desire to have a thread where the standard Galaxy is discussed. I wanted to focus only on the Galaxy-X itself.
Is there a reason my thread was merged with this one? Mine was created specifically to talk about the Galaxy-X and its issues concerning its cloak and spinal lance. I do not think it serves anyone's purpose to have it dilute a thread meant to discuss the Galaxy itself, and it was not my desire to have a thread where the standard Galaxy is discussed. I wanted to focus only on the Galaxy-X itself.
You make a pretty solid point. The Galaxy X got a lot of treatment in the galaxy revamp. This thread lives on because the Galaxy R didn't get much treatment at all. The merger seems to really go against the spirit of why this thread exists and I think you definitely make a strong point that your topic was and is a separate discussion altogether. (A perfectly valid and useful topic of discussion, indeed, but still a separate topic of discussion).
Seems like a certain subtle understanding of the topics and discussions at hand was missed by a certain someone.
You make a pretty solid point. The Galaxy X got a lot of treatment in the galaxy revamp. This thread lives on because the Galaxy R didn't get much treatment at all. The merger seems to really go against the spirit of why this thread exists and I think you definitely make a strong point that your topic was and is a separate discussion altogether. (A perfectly valid and useful topic of discussion, indeed, but still a separate topic of discussion).
Seems like a certain subtle understanding of the topics and discussions at hand was missed by a certain someone.
Which is why I cannot understand Cryptic's stubborn stance on not allowing a player who purchased the T4 refits to use those at endgame. You can only play the retrofits of the "big three" which ignore the vessel you bought at T4. Why is that?
In-game universe. Don't forget that STO does not advance the universe itself, in canon the Galaxy still doesn't have a successor. The Sovereign is indeed an evolution of the Excelsior and a replacement for all the heavy cruisers in service prior to the dominion war.
The needed upgrade to the Galaxy Retrofit Class is:
- A new, worthwile Ensign power that uses a different system cooldown than the other ensign level powers.
- Buffing Boarding Party and/or Aceton Beam to be useful powers.
- Maybe add a new Lt. or Lt.Cmdr starting level power for engineering (especialy if BP and AB buffs seem difficult)
That way,y ou can fill all those engineering slots with useful powers, without running into cooldown problems, and you may also have some strong offensive powers so you're need to be that dependent on tactical powers.
A much needed change for pure style/theme reasons:
The Galaxy is an EXPLORATION Cruiser. It should have a stronger focus on science seats.
One thing to consider - changing BO seating when seperating the saucer section. We now have the tech in the game to do this, and the whole idea behind the saucer seperation seems to fit this concept, too.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The needed upgrade to the Galaxy Retrofit Class is:
- A new, worthwile Ensign power that uses a different system cooldown than the other ensign level powers.
- Buffing Boarding Party and/or Aceton Beam to be useful powers.
- Maybe add a new Lt. or Lt.Cmdr starting level power for engineering (especialy if BP and AB buffs seem difficult)
That way,y ou can fill all those engineering slots with useful powers, without running into cooldown problems, and you may also have some strong offensive powers so you're need to be that dependent on tactical powers.
A much needed change for pure style/theme reasons:
The Galaxy is an EXPLORATION Cruiser. It should have a stronger focus on science seats.
One thing to consider - changing BO seating when seperating the saucer section. We now have the tech in the game to do this, and the whole idea behind the saucer seperation seems to fit this concept, too.
I support new engineering skills, but in regards to the bolded part, that's why I always say it's "unbearable" that Cryptic does not allow a player who purchased and played the T4 refits to continue playing this ship at endgame.
My solution would be to remove the current fleet retrofits and make new fleet version based on the refits. Depending on wether or not you bought the refit you could then swap between the retrofit and refit layout (refit featuring, in the Gal's case, one more sci console and a LTC/ENS sci swap). Maybe even include sensor analysis to help with the two tac consoles.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
since the galaxy reboot, discussions of the galaxy X and galaxy R have absolutely nothing to do with each other :rolleyes:
Very true.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
First: G-X, ensign Tac. became universal
The Galaxy -X never needed a universal ensign (at least not even nearly as much as the G-R)
The whole idea of a universal Ensign was to make the Galaxy -R more versatile. Giving it to the G-X is totally useless, since the -X is a ship purely focussed on DMG, unlike the G-R in STO.
Assessment: almost totally useless
Second: G-X, +1 Hangar Bay
I can't remember anyone seiously wanting that. Sure that idea was spooking around here and there, but the general consensus was that the best sollution was to give the G-X a Lt. Cmdr tactical Station (at least).
Assessment: missing the point, adding something most ppl didn't want
Third:Saucer Seperation.
I'm sure the devs where traing to give G-X fans a favour, but it was not even nearly as important as they might have thought and certainly not worth the wait time IMO.
From a canon point of view it's arguable IMO.
Assessment: not really neccessary, but nice
Fourth: Phaser Lance Shotgun.
A silly idea TBH.
Assessment: Beam weapons are no water guns!
Fifth: Enhanced Structural Systems
+2 Turn, good but nothing that would knock my socks off.
About the other "bonuses" the Galaxy -X and -R are already the most engineering heavy ships in the game, what purpose does it have to enhance that even further?
Assessment: almost totally useless
Conclusion:
Some enhancements of the G-X are alright IMO. (like saucer sep, and first and foremost +1 tac console)
But a hangar bay? seriously? It sounds like mockery thb. The Galaxy -X is not a carrier, no matter what DS9 handbook says. (dear devs there's a whole book about the GCS, no need to read bad trek literature )
Phaser lance "shotgun"? A cartoonish idea to start with.
One has to ask himself: "That's what they where working for all the years?"
Not worth the wait time and efford IMO.
They could have given the G-X a additional tac console slot much faster and without all the work and changed it's BOFF layout (-tac ensign/Lt +tac. Lt.Cmdr.) much faster likewise.
The most important point the Galaxy -R got totally forgotten.
The ship that caused the whole unhappiness in the first place wasn't changed in ANY way.
Almost everyone agreed that the Galaxy -R(!) needed to become more versatile and active in STO.
Giving it a universal ensign was the most conservative sollution, not especially elegant or even a very good one TBH.
Again i have to ask myself, why was it possible to change the D'Ds BOFF layout when ppl asked for a better one, but the G-R got nothing after YEARS of asking and virtually (metric) TONS of good suggestions?
They didn't even bother to give the G-R a new console Layout, it got absolutely nothing.
Calling it "galaxy" bundle is a total overstatement. It should be called Galaxy -X bundle IMO.
The devs where seriously missing the point of that Galaxy bundle.
Now with expansion 2 and the introduction of Tier 6 ships, the chances of a "on par" or "good" Galaxy Class (-R !) in the future of STO tend to zero.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
I think it's a testament to how popular the Galaxy class is that even after all this time we're still clinging onto some vain hope that we'll some day get a Galaxy we can be proud of. My personal favourite idea to date is employing the tech that came with the Dyson Destroyers, in that the ship may be engineering heavy but when the saucer is separated it has an altered bridge officer seating so it can really bring home the pain as it was designed to do without the bulk of the saucer section.
I just hope that this upgrade system, whatever shape it arrives in with DR is up to the task.
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I have a fleet Gal-X and it needs some offensive and less defensive, even though you can easily run an Aux2Bat build on it.
I suggest just changing the redundant Ens Tac and make the Lt Tac into a LtC Tac.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
This is total chaos here, was that necessary? :mad:
Mods don't care :cool:
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
you know, the perfect time to launch a mirror galaxy (and ktinga, that have mirror opposite station setups to the mirror neghvar and cheyenne, thus LTC tac and ENS sci) would be with DR launch! that way, you can have a level 40, 9 console, tier 5 ship, when the game has moved on to tier 6! that would be just so par right there.
you know, the perfect time to launch a mirror galaxy (and ktinga, that have mirror opposite station setups to the mirror neghvar and cheyenne, thus LTC tac and ENS sci) would be with DR launch! that way, you can have a level 40, 9 console, tier 5 ship, when the game has moved on to tier 6! that would be just so par right there.
I'd be perfectly happy with it TBH.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Like I've said in the past, if they're not going to change anything about the stats or layout, the least they can do is give the ship Sensor Analysis. It fits with the "exploration" theme, and it gives the ship an effective way of buffing its damage output to keep up with the competition. It would also make having one on your team in PvP less of a handicap because it could at least reduce the healing capabilities of your opponents.
This is total chaos here, was that necessary? :mad:
It's a madhouse here, a MADHOUSE I tell ya'!!
Anyway, I'm catiously waiting to see what does T6 mean for the current ships and how this will relfect the Galaxy-R. With next to no info yet it's hard to make an argument as to what will or won't be, even considering Cryptic's track record with this ship.
Ideally.....ok maybe not ideally, but a vast improvement would be if let's say T6 opens more Boff & console slots, these new slots to be fixed on science in the upgraded Galaxy Class. And yeah, I completely agree with starboardnacelle - give this ship the SA ability, it would be a great improvement without stepping on any balance issues since it's preety sub-par already.
Anyway, I'm catiously waiting to see what does T6 mean for the current ships and how this will relfect the Galaxy-R. With next to no info yet it's hard to make an argument as to what will or won't be, even considering Cryptic's track record with this ship.
Ideally.....ok maybe not ideally, but a vast improvement would be if let's say T6 opens more Boff & console slots, these new slots to be fixed on science in the upgraded Galaxy Class. And yeah, I completely agree with starboardnacelle - give this ship the SA ability, it would be a great improvement without stepping on any balance issues since it's preety sub-par already.
Indeed, still better than give her a hangar bay.
I always liked the idea of the GCS being a science heavy ship in STO. It would give her a unique place among Starfleet ships and it would be much closer to the "real" ship seen on TV.
As a science Cruiser she absolutely needs a [aux] Phaser Beam Array. :cool:
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
if they ever do a mirror version i hope it's sci heavy. and that the T6 upgrade if it alters the boff seating gives it something other then engineering
Comments
can we please start turning the lance into a decent weapon now?
True, although there is no C-Store Negh'Var. Back in the day (and even today) Cryptic is very reluctant to release KDF ships and content (they even twisted their thin storyline to avoid creating faction exclusive content anymore) and maybe that's why the ship had an advantage to begin with, I don't know. But there is really no reason why they didn't treat them as mirrors and equal, because that's what they are supposed to be, just one with Cruiser and the other one with Battlecruiser mods. Having many ENG boffs shouldn't be a handicap, the whole notion that tiny ships deal more damage is just absurd. But I don't want to play that broken record again :rolleyes::P
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It's classified as a Dreadnought Cruiser no matter how much you don't like it...and it's not the only Dreadnought Cruiser in the game...
This game is way to bloody saturated with Tac Cmdr ships...they've been throwing them on just about everything recently...we by no means need more of them!
Ahahaha this is funny...no.
I wouldn't put her in mothballs yet. I ewspeced to dragon build modified for a tac captain. and had manage to take down an Avenger from 70% to 20 with a good crit. and that's with BO as well.
(See the OP if you're wondering why...)
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Thanks for the link. Vegas didn't hint at anything like what Hawk is posting about there. That's interesting.
But ultimately futile, I think. As I think don'tdrunk will point out and explain far better than I could.
Well that's your opinion and I'll take it as that. Should it get a Commander tac. I think so but at the very least it should get more Tactical boff slots added to it.
Whether you think we need more Tactical ships or not is irrelevant, since it's already a Tactical ship. Its got 4 Tactical Consoles so should atleast have a Lt Com tac. Make it unique with Com Engineer, Lt Com Tac, Lt Tac, Lt Science, En Eng.
You make a pretty solid point. The Galaxy X got a lot of treatment in the galaxy revamp. This thread lives on because the Galaxy R didn't get much treatment at all. The merger seems to really go against the spirit of why this thread exists and I think you definitely make a strong point that your topic was and is a separate discussion altogether. (A perfectly valid and useful topic of discussion, indeed, but still a separate topic of discussion).
Seems like a certain subtle understanding of the topics and discussions at hand was missed by a certain someone.
Mods TRIBBLE up again
yes for the game. my bad for not stating as such
- A new, worthwile Ensign power that uses a different system cooldown than the other ensign level powers.
- Buffing Boarding Party and/or Aceton Beam to be useful powers.
- Maybe add a new Lt. or Lt.Cmdr starting level power for engineering (especialy if BP and AB buffs seem difficult)
That way,y ou can fill all those engineering slots with useful powers, without running into cooldown problems, and you may also have some strong offensive powers so you're need to be that dependent on tactical powers.
A much needed change for pure style/theme reasons:
The Galaxy is an EXPLORATION Cruiser. It should have a stronger focus on science seats.
One thing to consider - changing BO seating when seperating the saucer section. We now have the tech in the game to do this, and the whole idea behind the saucer seperation seems to fit this concept, too.
I support new engineering skills, but in regards to the bolded part, that's why I always say it's "unbearable" that Cryptic does not allow a player who purchased and played the T4 refits to continue playing this ship at endgame.
My solution would be to remove the current fleet retrofits and make new fleet version based on the refits. Depending on wether or not you bought the refit you could then swap between the retrofit and refit layout (refit featuring, in the Gal's case, one more sci console and a LTC/ENS sci swap). Maybe even include sensor analysis to help with the two tac consoles.
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Very true.
Things that got changed (iirc):
Now why is this disappointing?
The Galaxy -X never needed a universal ensign (at least not even nearly as much as the G-R)
The whole idea of a universal Ensign was to make the Galaxy -R more versatile. Giving it to the G-X is totally useless, since the -X is a ship purely focussed on DMG, unlike the G-R in STO.
Assessment: almost totally useless
Second: G-X, +1 Hangar Bay
I can't remember anyone seiously wanting that. Sure that idea was spooking around here and there, but the general consensus was that the best sollution was to give the G-X a Lt. Cmdr tactical Station (at least).
Assessment: missing the point, adding something most ppl didn't want
Third:Saucer Seperation.
I'm sure the devs where traing to give G-X fans a favour, but it was not even nearly as important as they might have thought and certainly not worth the wait time IMO.
From a canon point of view it's arguable IMO.
Assessment: not really neccessary, but nice
Fourth: Phaser Lance Shotgun.
A silly idea TBH.
Assessment: Beam weapons are no water guns!
Fifth: Enhanced Structural Systems
+2 Turn, good but nothing that would knock my socks off.
About the other "bonuses" the Galaxy -X and -R are already the most engineering heavy ships in the game, what purpose does it have to enhance that even further?
Assessment: almost totally useless
Conclusion:
Some enhancements of the G-X are alright IMO. (like saucer sep, and first and foremost +1 tac console)
But a hangar bay? seriously? It sounds like mockery thb. The Galaxy -X is not a carrier, no matter what DS9 handbook says. (dear devs there's a whole book about the GCS, no need to read bad trek literature )
Phaser lance "shotgun"? A cartoonish idea to start with.
One has to ask himself: "That's what they where working for all the years?"
Not worth the wait time and efford IMO.
They could have given the G-X a additional tac console slot much faster and without all the work and changed it's BOFF layout (-tac ensign/Lt +tac. Lt.Cmdr.) much faster likewise.
The most important point the Galaxy -R got totally forgotten.
The ship that caused the whole unhappiness in the first place wasn't changed in ANY way.
Almost everyone agreed that the Galaxy -R(!) needed to become more versatile and active in STO.
Giving it a universal ensign was the most conservative sollution, not especially elegant or even a very good one TBH.
Again i have to ask myself, why was it possible to change the D'Ds BOFF layout when ppl asked for a better one, but the G-R got nothing after YEARS of asking and virtually (metric) TONS of good suggestions?
They didn't even bother to give the G-R a new console Layout, it got absolutely nothing.
Calling it "galaxy" bundle is a total overstatement. It should be called Galaxy -X bundle IMO.
The devs where seriously missing the point of that Galaxy bundle.
Now with expansion 2 and the introduction of Tier 6 ships, the chances of a "on par" or "good" Galaxy Class (-R !) in the future of STO tend to zero.
I just hope that this upgrade system, whatever shape it arrives in with DR is up to the task.
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I suggest just changing the redundant Ens Tac and make the Lt Tac into a LtC Tac.
Dreadnought class. Two times the size, three times the speed. Advanced weaponry. Modified for a minimal crew. Unlike most Federation vessels, it's built solely for combat.
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but if we follow that logic, what would happened to ship that already have a ltcommander tact or a commander tact?
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
I'd be perfectly happy with it TBH.
It's a madhouse here, a MADHOUSE I tell ya'!!
Anyway, I'm catiously waiting to see what does T6 mean for the current ships and how this will relfect the Galaxy-R. With next to no info yet it's hard to make an argument as to what will or won't be, even considering Cryptic's track record with this ship.
Ideally.....ok maybe not ideally, but a vast improvement would be if let's say T6 opens more Boff & console slots, these new slots to be fixed on science in the upgraded Galaxy Class. And yeah, I completely agree with starboardnacelle - give this ship the SA ability, it would be a great improvement without stepping on any balance issues since it's preety sub-par already.
Indeed, still better than give her a hangar bay.
I always liked the idea of the GCS being a science heavy ship in STO. It would give her a unique place among Starfleet ships and it would be much closer to the "real" ship seen on TV.
As a science Cruiser she absolutely needs a [aux] Phaser Beam Array. :cool: