Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Shortly after STO launched, there was the Star Trek DAC browser game, set in the Abramsverse.
Then shortly after, there was the Star Trek Infinite Space browser game that failed during development. Which actually had the cast reprising their characters.
And now this.
So I'll be surprised if it actually gets published and survives past a few months. So its not going to kill STO by any stretch of the imagination. However, that honor might go to Star Citizen.
... and a hint that the developers don't seem to understand the IP. :P
That doesn't sound new to me.
Trek games have a sad history of wargames and fighting simulations while there should be much more emphasis on other things IMO.
Sadly most game developers just want to create aonther pew pew game, without even trying to understand what Star Trek is about.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Shortly after STO launched, there was the Star Trek DAC browser game, set in the Abramsverse.
Then shortly after, there was the Star Trek Infinite Space browser game that failed during development. Which actually had the cast reprising their characters.
And now this.
So I'll be surprised if it actually gets published and survives past a few months. So its not going to kill STO by any stretch of the imagination. However, that honor might go to Star Citizen.
Well, the day Star Citizen goes live.. STO will die, probably.. xD. The ammount of players that will finally migrate to a better game will be massive, that i can tell xD. I bet that day will be glorious... :P, but on a side note, we are talking too much. Other option is that STO is dead before Star citizen goes live..
Well, the day Star Citizen goes live.. STO will die, probably.. xD. The ammount of players that will finally migrate to a better game will be massive, that i can tell xD. I bet that day will be glorious... :P, but on a side note, we are talking too much. Other option is that STO is dead before Star citizen goes live..
Star Citizen has zero chance of living up to all of Chris Roberts promises.
It's literally promising to be everything to everyone. I especially like the promises that contradict each other.
It's also using quote a few mechanics that people aren't going to like. Insurance, permenant ship loss...permadeath...putting the best stuff in contested zones (Read as forced PvP).
Star Citizen has zero chance of living up to all of Chris Roberts promises.
It's literally promising to be everything to everyone. I especially like the promises that contradict each other.
It's also using quote a few mechanics that people aren't going to like. Insurance, permenant ship loss...permadeath...putting the best stuff in contested zones (Read as forced PvP).
eveonline still pay play 10 years after it release 4 years after sto release so forced pvp means nothing
Q "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
eveonline still pay play 10 years after it release 4 years after sto release so forced pvp means nothing
Q "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
PvP turns A LOT of people off to a game, especially if people feel it's being forced on them. But I'm not just talking about the PvP. it's the other stuff I mentioned too.
P.S. People who want space PvP are already playing Eve.
So I'll be surprised if it actually gets published and survives past a few months. So its not going to kill STO by any stretch of the imagination. However, that honor might go to Star Citizen.
Star Citizen and STO do not directly compete for the same audience. As far as I am aware Star Citizen will require a subscription. On top of that it will also require much higher minimum system requirements. The polygon count of objects and characters are through the roof compared to games currently out now.
AAA titles generally use around 10k - 15k polygons at most for characters. Star Citizen uses up to 100k polygons. Large capital ships can be made up of several million polygons. Sure you have have a relatively low spec rig and lower the graphic settings which also lowers the polygon count, but the minimum system requirements will still be above STO's.
That in effective locks out casual players looking to play Star Citizen for free and perhaps spend some money in a cash store.
Only in that game there was an alert system and you could control multiple ships.
Anyone wants to know why we playing in 2D now you know
Umm no it isn't, there are a lot of things different in sfc than there is in sto...they hardly compare except that both of them have space settings and you command a vessel.
Can't have a honest conversation because of a white knight with power
Star Citizen and STO do not directly compete for the same audience.
As said above, it will because they are both Sci-Fi Space combat MMOs. And SC is going to have things that players wanted with STO since Alpha - player crews, exploration, and more.
The polygon count of objects and characters are through the roof compared to games currently out now.
AAA titles generally use around 10k - 15k polygons at most for characters. Star Citizen uses up to 100k polygons. Large capital ships can be made up of several million polygons. Sure you have have a relatively low spec rig and lower the graphic settings which also lowers the polygon count, but the minimum system requirements will still be above STO's.
That in effective locks out casual players looking to play Star Citizen for free and perhaps spend some money in a cash store.
From what I hear, it's going to play on the same computers people currently play STO and TOR with. Because it's for the average gamer, not those with those $3000 gaming rigs. And I'll tell you, my computer isn't anything close to high-end, yet I can run movie-making programs like 3D Max. So if I can play STO with a $76 video card that can be used for those programs, I can play SC on it with ease.
If any game is going to suffer due to Star Citizen, then it will be Eve Online. Aside from the fact that STO and Star Citizen are both in space, there is not much in common.
Comments
Sounds like a really crappy browser game, and a hint that the developers don't seem to understand the IP. :P
Joined January 2009
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
As far as I know Cryptic does not have the sole licence to produce a Star Trek based MMO.
I don't know the details, but if they don't, then CBS can hand out a licence to anyone they want.
If they try to put it out without a CBS licence and it's for profit - then it would be breaking Copyright laws.
Shortly after STO launched, there was the Star Trek DAC browser game, set in the Abramsverse.
Then shortly after, there was the Star Trek Infinite Space browser game that failed during development. Which actually had the cast reprising their characters.
And now this.
So I'll be surprised if it actually gets published and survives past a few months. So its not going to kill STO by any stretch of the imagination. However, that honor might go to Star Citizen.
That doesn't sound new to me.
Trek games have a sad history of wargames and fighting simulations while there should be much more emphasis on other things IMO.
Sadly most game developers just want to create aonther pew pew game, without even trying to understand what Star Trek is about.
Well, the day Star Citizen goes live.. STO will die, probably.. xD. The ammount of players that will finally migrate to a better game will be massive, that i can tell xD. I bet that day will be glorious... :P, but on a side note, we are talking too much. Other option is that STO is dead before Star citizen goes live..
Star Citizen has zero chance of living up to all of Chris Roberts promises.
It's literally promising to be everything to everyone. I especially like the promises that contradict each other.
It's also using quote a few mechanics that people aren't going to like. Insurance, permenant ship loss...permadeath...putting the best stuff in contested zones (Read as forced PvP).
eveonline still pay play 10 years after it release 4 years after sto release so forced pvp means nothing
Q "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid."
system Lord Baal is dead
*chuckles*
^^^ This! if its ok ill give it a go
http://upload.wikimedia.org/wikipedia/en/5/5b/Sfc1.jpg
Only in that game there was an alert system and you could control multiple ships.
Anyone wants to know why we playing in 2D now you know
PvP turns A LOT of people off to a game, especially if people feel it's being forced on them. But I'm not just talking about the PvP. it's the other stuff I mentioned too.
P.S. People who want space PvP are already playing Eve.
Star Citizen and STO do not directly compete for the same audience. As far as I am aware Star Citizen will require a subscription. On top of that it will also require much higher minimum system requirements. The polygon count of objects and characters are through the roof compared to games currently out now.
AAA titles generally use around 10k - 15k polygons at most for characters. Star Citizen uses up to 100k polygons. Large capital ships can be made up of several million polygons. Sure you have have a relatively low spec rig and lower the graphic settings which also lowers the polygon count, but the minimum system requirements will still be above STO's.
That in effective locks out casual players looking to play Star Citizen for free and perhaps spend some money in a cash store.
Umm no it isn't, there are a lot of things different in sfc than there is in sto...they hardly compare except that both of them have space settings and you command a vessel.
Yes they do. Both are sci-fi MMORPGs. Technical requirements don't change the target demographic.
other than grinding pearls I have not played a minute of STO in 2 weeks. Loaded Neverwinter 6 days ago and between Anne and me we have 48 hours logged
I will be looking at this game from the outside, wikis, info, youtube etc.... but I will not be playing due to the browser thing...
now if this changes.... we'll see
i wish it was a copy. I like the ship designs a LOT better, especially Romulan ones. and I'd love to see the Lyrans and Hydrans in STO
As said above, it will because they are both Sci-Fi Space combat MMOs. And SC is going to have things that players wanted with STO since Alpha - player crews, exploration, and more.
No, Star Citizen is Free to Play.
From what I hear, it's going to play on the same computers people currently play STO and TOR with. Because it's for the average gamer, not those with those $3000 gaming rigs. And I'll tell you, my computer isn't anything close to high-end, yet I can run movie-making programs like 3D Max. So if I can play STO with a $76 video card that can be used for those programs, I can play SC on it with ease.