Those events are stuck in the past. What Cryptic should do is once you hit lvl 50 and have done Surface Tension, those missions should be blocked from use..
Not likely to do that anytime soon, so we now have this situation.
It's a story you can play from 2409 to 2410, with different alliances and events in both. I don't see the problem. Obviously it's not all going on in the same universe at the same time - it never was even before 2410 (e.g. roms discovering their new world, while the world has already been discovered).
It's an MMO, this kind of asynchronicity problem is endemic to MMOs until technology improves vastly so that phasing is more sophisticated. Not that kind of phasing
Those events are stuck in the past. What Cryptic should do is once you hit lvl 50 and have done Surface Tension, those missions should be blocked from use..
Not likely to do that anytime soon, so we now have this situation.
Very bad idea. I still like to replay some of the missions for the loot drops for EC and nostalgia. There is not much to do at lvl 50 so blocking out that much content is not a good thing.
Very bad idea. I still like to replay some of the missions for the loot drops for EC and nostalgia. There is not much to do at lvl 50 so blocking out that much content is not a good thing.
I wasn't being serious, I should have used an emoticon...my fault.
This happens in all mmo's, though. The story moves on and some of the older content makes no sense...
It's an MMO, this kind of asynchronicity problem is endemic to MMOs until technology improves vastly so that phasing is more sophisticated. Not that kind of phasing
No, it's endemic only to a specific breed of MMOs: The Themepark MMO. Oldschool MMOs like UO had no themepark, it was a persistent world in which only the present existed. Any player joining late to the party got his face stomped into the dirt in the PRESENT, not the past.
That doesn't make sense, given what we know of warp drives. Since the drives are warping space, the ship doesn't actually move, space does, so there's zero time dilation.
They didn't have the science planned out when they came up with stardates. All planets were supposed to be like historical eras of earth at one stage of development too with the idea being that our history plays out in parallel on other planets, down to fashion and technology. They kept some of that.
Also, I'm not sure the idea behind warp drives makes sense either. Can you warp space without warping time? Time sure seems like it's based on physical position such that if I could move to Mars instantly, I'd also move in time. Any warp in space seems to have an impact on time and there's even the new idea that the universe's rate of expansion isn't so much accelerating as time moves at a faster rate the further you get out from the center.
The idea that there is any such thing as objective time is a pretty silly sci-fi conceit anyway, I think. I think the "reality" of warp travel would be such that running into your grandfather before he conceived you and great grandson in the same restaurant would have to be somewhat commonplace. Or that warp travel doesn't exist or is one way. But any instantaneous movement would also be a movement in time.
It's too much work for Cryptic to change all those missions which don't make story sense any more. They hardly get played so they are very low on the "white board" of things to do.
However, I believe a Borg Lock Box is right at the TOP!!:eek::P
And by "change" you mean "delete", because these missions are designed around the KDF war. What NPC would you put in them that would still make sense?
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If you play one of the old Fleet ACtions, you're basically going back in time. It must be a Holodeck exercise anyway, since why else would you experience the same battle so often?
Keep in mind that you might be killing Romulans because the Romulan Star Empire is still around and has not negotiated any peace with the Federation or the Klingon Empire - it's still up to its borg tech stealing ways and the Tal'Shiar might even still be serving the Iconians. You're not fighting the Romulan Republic, of course.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Because when those missions/events/fleet actions happened we were still at war/in conflict with those factions. When you replay a mission you're essentially replaying it as a simulation of the original event you encountered.
TAlso, I'm not sure the idea behind warp drives makes sense either. Can you warp space without warping time? Time sure seems like it's based on physical position such that if I could move to Mars instantly, I'd also move in time. Any warp in space seems to have an impact on time and there's even the new idea that the universe's rate of expansion isn't so much accelerating as time moves at a faster rate the further you get out from the center.
Breaking the Planet asks me to kill Klingon soldiers at a mining colony.
IIRC, Federation Fleet Alert includes Klingons and Romulans.
Federation Starbase Incursion, etc.
Klingon Scout Force asks me to eliminate the Klingon threat in Federation space.
Starbase 24 asks me to stop a Klingon invasion force.
If it is 2410, why is the game asking me to eliminate the threats posed by my new allies? Just curious.
Wouldn't it be better to just revamp these missions with different enemies? Or restrict them to levels prior to the new FE?
Because its an MMO and you have to accept that not everything is happening in a linear way. Content that is older from a chronological perspective still exists.
I dont even know if they can restrict off content by having played a FE and if that's even a good idea as not everyone is going to be fussy about it and want to have content disappear.
either avoid those missions yourself as no one is saying you have to play them or think of them as either rebels, or some kind of wargame or holographic simulation.
Breaking the Planet asks me to kill Klingon soldiers at a mining colony.
IIRC, Federation Fleet Alert includes Klingons and Romulans.
Federation Starbase Incursion, etc.
Klingon Scout Force asks me to eliminate the Klingon threat in Federation space.
Starbase 24 asks me to stop a Klingon invasion force.
If it is 2410, why is the game asking me to eliminate the threats posed by my new allies? Just curious.
Wouldn't it be better to just revamp these missions with different enemies? Or restrict them to levels prior to the new FE?
DS9 5x01 Apocalypse Rising :
Satisfied, Gowron decides to declare a cease fire, to convene the High Council, and to arrange for the DS9 officers to return home. Before they leave, Gowron compliments Odo, tells Sisko that he has done a great service to the Klingon Empire--then turns to Worf and promises him that he will regret not killing him when he had the chance.
DS9 5x04 Nor the Battle to the Strong :
After diverting to the Federation hospital on Ajilon Prime looking for an interesting story, Jake believes himself to be a coward when repeated Klingon attacks awaken him to the reality of war and force him to abandon Dr. Bashir and run for cover.
I just leave this here .... it's just a cease-fire not galactic peace ... they didn't even restore the Khitomer Accords ...
They might not be "at war" any more, "territorial disputes" are not off the table, though ... seriously we're talking about Klingons here ... remember the time when Riker served as First Officer on a Klingon Ship, and the Klingon Captain wants to attack Enterprise ... (that was during FED-KDF Alliance ...)
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
The Klingons that we fight are Renegades (or Rival Klingons as a few Tau Dewa Missions names them) not affiliated with the main Klingon Empire anymore.
The Romulans were always RSE and not Republic... despite not being active after the Republic Storyline the Romulan Star Empire is still there and hostile.
Of course all this stands next to the "It's a Non-Linear Game... there ought to be some head-scratchers at one point if replaying" thought.
They're set in another time of the story, like mission replay, you can go back to first mission and save the Azura again when Klingon War is still ongoing.
for a starter player those queues will make complete sense but not for you.
Same goes for Ker'rat, it's like we haven't done the FE yet.
well as being a timeline.,, these stories play before the peace.. s actually everything is being okay..
i also do not ask to alter star trek 1 and 2 just becasue i have seen star trek 8 before them...
the time line in STO still is consistent.
if you play it in order. it makes sense still. new characters or new players will still spend their first 30 levels being at war with the klingons.. remember the server is called holodeck and when you replay a mission it also stated sometimes its a mission replay in a holodeck.
I'd like to think of STO as a theme-park style MMO, with various missions frozen in points of time that anyone could revisit.
All those past STFs / mission replays are probably the player characters reliving their experiences on the Holodeck.
This. Otherwise the mirror universe made a hell of a lot of incursions to take that Reman base... and wow was mama and papa Crystalline Entity busy... I must killed at least 300 of their kids so far!
What i think, is that all of you should just stop thinking about klingons, romulans or watever. This is not star trek anymore, and due to that, who cares if you fight klingons or romulans. Seriously. But people love to discuss stupid things, apparently.
The rationale Roiddenberry used for Stardates initially was that due to time dilation and FTL travel, ships' timelines would be out of sync and so stardates are an agreed upon time synced to whatever time they say it is back on earth.
I seem to recall that it was just because it sounded cool and that the numbers really didn't 'mean' anything or translate to anything...
Breaking the Planet asks me to kill Klingon soldiers at a mining colony.
IIRC, Federation Fleet Alert includes Klingons and Romulans.
Federation Starbase Incursion, etc.
Klingon Scout Force asks me to eliminate the Klingon threat in Federation space.
Starbase 24 asks me to stop a Klingon invasion force.
If it is 2410, why is the game asking me to eliminate the threats posed by my new allies? Just curious.
Wouldn't it be better to just revamp these missions with different enemies? Or restrict them to levels prior to the new FE?
No, because it is a game not a Simulator. Let me say it one more time: Because it is a GAME not a Simulator. People want to go back and finish off their Kill Accolades or replay favorite Missions - or play them for new Loot drops.
People simply need to accept that STO is a game full of gaming tropes. One such trope is replaying things for any number of reasons. STO is not SIM City Star Trek. It never has been, it never claimed to be, nor will it ever be.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
it's quiet simple.... at level 1, your in 2409 a fresh graduate, at the FE your now in early 2410.... the war is still ongoing prior to that point.
so for the Klingons, your still at war at that point.
as for the romulans.... your fighting the Tal shiar/RSE Remenants, not those that become the RR, so it doesnt matter when you fight them, they are 100% hostile to the Federation, KDF and RR at any point in time.
so once you do the FE, any Replays done can be seen as Holodeck re-creations of when you originally went on the mission.
Edit: Fleet queues can also bee seen as friendly Wargames and they dont actually blow up, but warp out and leave an explosive device to simulate a warp/sing core explosion.
It's too much work for Cryptic to change all those missions which don't make story sense any more. They hardly get played so they are very low on the "white board" of things to do.
However, I believe a Borg Lock Box is right at the TOP!!:eek::P
Not exactly. Cryptic want new players to have the same experience that current player had. (...mostly. Yah, yah, I know. But the games change and improve). This is accomplished by freezing the lower level content in time. So as the new player levels up they advance through the timeline (i.e. FEd/KDF at war, stuff happens, deeper mysteries are solved, Borg show up, KDF/Fed move to a cold war with small elite groups cooperating, Romulan Republic, putting Feds and KDF at odds diplomatically, the Spheres, Voth, Undine, until 2410 and ceasefire.
The mission that they become allied will be placed after the current missions in the episodes. So the previous missions are still taking place in 2409.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
They didn't have the science planned out when they came up with stardates. All planets were supposed to be like historical eras of earth at one stage of development too with the idea being that our history plays out in parallel on other planets, down to fashion and technology. They kept some of that.
Also, I'm not sure the idea behind warp drives makes sense either. Can you warp space without warping time? Time sure seems like it's based on physical position such that if I could move to Mars instantly, I'd also move in time. Any warp in space seems to have an impact on time and there's even the new idea that the universe's rate of expansion isn't so much accelerating as time moves at a faster rate the further you get out from the center.
The idea that there is any such thing as objective time is a pretty silly sci-fi conceit anyway, I think. I think the "reality" of warp travel would be such that running into your grandfather before he conceived you and great grandson in the same restaurant would have to be somewhat commonplace. Or that warp travel doesn't exist or is one way. But any instantaneous movement would also be a movement in time.
Except that the "bubble" of space in which the starship sits isn't altered; space is shrunken in front of the ship and expanded behind it, which acts like a wave which the starship rides. Since the ship isn't moving (space around a bubble in which the ship sits is moving), there's no time dilation from the perspective of the crew. Special Relativity and Alcubierres "Warp Drive" FTW.
The mission that they become allied will be placed after the current missions in the episodes. So the previous missions are still taking place in 2409.
"There have been periods in our combined history when the Federation and the Klingon Empire have not been at war, but they have not been allies, either.
This m a y be the beginning of such a time.
Patch Notes : Resolved an Issue, where people would accidently experience Fun.
Comments
Not likely to do that anytime soon, so we now have this situation.
It's an MMO, this kind of asynchronicity problem is endemic to MMOs until technology improves vastly so that phasing is more sophisticated. Not that kind of phasing
Very bad idea. I still like to replay some of the missions for the loot drops for EC and nostalgia. There is not much to do at lvl 50 so blocking out that much content is not a good thing.
I wasn't being serious, I should have used an emoticon...my fault.
This happens in all mmo's, though. The story moves on and some of the older content makes no sense...
They didn't have the science planned out when they came up with stardates. All planets were supposed to be like historical eras of earth at one stage of development too with the idea being that our history plays out in parallel on other planets, down to fashion and technology. They kept some of that.
Also, I'm not sure the idea behind warp drives makes sense either. Can you warp space without warping time? Time sure seems like it's based on physical position such that if I could move to Mars instantly, I'd also move in time. Any warp in space seems to have an impact on time and there's even the new idea that the universe's rate of expansion isn't so much accelerating as time moves at a faster rate the further you get out from the center.
The idea that there is any such thing as objective time is a pretty silly sci-fi conceit anyway, I think. I think the "reality" of warp travel would be such that running into your grandfather before he conceived you and great grandson in the same restaurant would have to be somewhat commonplace. Or that warp travel doesn't exist or is one way. But any instantaneous movement would also be a movement in time.
And by "change" you mean "delete", because these missions are designed around the KDF war. What NPC would you put in them that would still make sense?
---
If you play one of the old Fleet ACtions, you're basically going back in time. It must be a Holodeck exercise anyway, since why else would you experience the same battle so often?
Keep in mind that you might be killing Romulans because the Romulan Star Empire is still around and has not negotiated any peace with the Federation or the Klingon Empire - it's still up to its borg tech stealing ways and the Tal'Shiar might even still be serving the Iconians. You're not fighting the Romulan Republic, of course.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
This is based on a real theory though.
Because its an MMO and you have to accept that not everything is happening in a linear way. Content that is older from a chronological perspective still exists.
I dont even know if they can restrict off content by having played a FE and if that's even a good idea as not everyone is going to be fussy about it and want to have content disappear.
either avoid those missions yourself as no one is saying you have to play them or think of them as either rebels, or some kind of wargame or holographic simulation.
I would prety much consider that to be "flashbacks" to before the events of the current fe.
DS9 5x01 Apocalypse Rising :
Satisfied, Gowron decides to declare a cease fire, to convene the High Council, and to arrange for the DS9 officers to return home. Before they leave, Gowron compliments Odo, tells Sisko that he has done a great service to the Klingon Empire--then turns to Worf and promises him that he will regret not killing him when he had the chance.
DS9 5x04 Nor the Battle to the Strong :
After diverting to the Federation hospital on Ajilon Prime looking for an interesting story, Jake believes himself to be a coward when repeated Klingon attacks awaken him to the reality of war and force him to abandon Dr. Bashir and run for cover.
I just leave this here .... it's just a cease-fire not galactic peace ... they didn't even restore the Khitomer Accords ...
They might not be "at war" any more, "territorial disputes" are not off the table, though ... seriously we're talking about Klingons here ... remember the time when Riker served as First Officer on a Klingon Ship, and the Klingon Captain wants to attack Enterprise ... (that was during FED-KDF Alliance ...)
The Klingons that we fight are Renegades (or Rival Klingons as a few Tau Dewa Missions names them) not affiliated with the main Klingon Empire anymore.
The Romulans were always RSE and not Republic... despite not being active after the Republic Storyline the Romulan Star Empire is still there and hostile.
Of course all this stands next to the "It's a Non-Linear Game... there ought to be some head-scratchers at one point if replaying" thought.
for a starter player those queues will make complete sense but not for you.
Same goes for Ker'rat, it's like we haven't done the FE yet.
i also do not ask to alter star trek 1 and 2 just becasue i have seen star trek 8 before them...
the time line in STO still is consistent.
if you play it in order. it makes sense still. new characters or new players will still spend their first 30 levels being at war with the klingons.. remember the server is called holodeck and when you replay a mission it also stated sometimes its a mission replay in a holodeck.
just immerse more and enjoy
[SIGPIC][/SIGPIC]
This. Otherwise the mirror universe made a hell of a lot of incursions to take that Reman base... and wow was mama and papa Crystalline Entity busy... I must killed at least 300 of their kids so far!
I seem to recall that it was just because it sounded cool and that the numbers really didn't 'mean' anything or translate to anything...
People simply need to accept that STO is a game full of gaming tropes. One such trope is replaying things for any number of reasons. STO is not SIM City Star Trek. It never has been, it never claimed to be, nor will it ever be.
so for the Klingons, your still at war at that point.
as for the romulans.... your fighting the Tal shiar/RSE Remenants, not those that become the RR, so it doesnt matter when you fight them, they are 100% hostile to the Federation, KDF and RR at any point in time.
so once you do the FE, any Replays done can be seen as Holodeck re-creations of when you originally went on the mission.
Edit: Fleet queues can also bee seen as friendly Wargames and they dont actually blow up, but warp out and leave an explosive device to simulate a warp/sing core explosion.
Not exactly. Cryptic want new players to have the same experience that current player had. (...mostly. Yah, yah, I know. But the games change and improve). This is accomplished by freezing the lower level content in time. So as the new player levels up they advance through the timeline (i.e. FEd/KDF at war, stuff happens, deeper mysteries are solved, Borg show up, KDF/Fed move to a cold war with small elite groups cooperating, Romulan Republic, putting Feds and KDF at odds diplomatically, the Spheres, Voth, Undine, until 2410 and ceasefire.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Except that the "bubble" of space in which the starship sits isn't altered; space is shrunken in front of the ship and expanded behind it, which acts like a wave which the starship rides. Since the ship isn't moving (space around a bubble in which the ship sits is moving), there's no time dilation from the perspective of the crew. Special Relativity and Alcubierres "Warp Drive" FTW.
No! I...refuse to believe this! It's not true...It's not true...
Can you blame them? Look at how beautiful these Crystalline Entities are!
Except they never became Allies :
It's foh realz yo!