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Secondary deflectors when???

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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited April 2014
    anazonda wrote: »
    Simply adding duplicate deflector variable should be the easy way out.

    Yes, but the easy way isn't necessarily the best way. Adding a slot for a second deflector would allow people to get two two-item set bonuses from shields/engines/deflectors.

    Something which I guess Cryptic wish to avoid. Presumably because it would further the power creep that they've been working to reign in.
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  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited April 2014
    anazonda wrote: »

    Simply adding duplicate deflector variable should be the easy way out.

    It would be, but if they were gonna do it that way, then we would already have them.
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited April 2014
    It would be, but if they were gonna do it that way, then we would already have them.

    Maybe, maybe not.

    BUT remember: If they made the straight forward coding on the item slots, they could simply duplicate the deflector slot, change a single letter in "what-can-you-slot-here"-variable, and then duplicate a series of deflectors and add those to the ships...

    An expirienced coder probably wouldn take more than a week to implement this... What takes time is the testing, and finding the perfect time to implement it, so that people will waste their money on it.
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  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited April 2014
    They are not giving science ships two deflector slots. Sometime in this seasons every science ship will get a secondary deflector slot, which is a new item.

    Ease of coding wise, I doubt it's that much harder to add new items vs old items. The harder part is the design around what stats they should have, etc.
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