Simply adding duplicate deflector variable should be the easy way out.
Yes, but the easy way isn't necessarily the best way. Adding a slot for a second deflector would allow people to get two two-item set bonuses from shields/engines/deflectors.
Something which I guess Cryptic wish to avoid. Presumably because it would further the power creep that they've been working to reign in.
You're just a machine. And machines can be broken.
It would be, but if they were gonna do it that way, then we would already have them.
Maybe, maybe not.
BUT remember: If they made the straight forward coding on the item slots, they could simply duplicate the deflector slot, change a single letter in "what-can-you-slot-here"-variable, and then duplicate a series of deflectors and add those to the ships...
An expirienced coder probably wouldn take more than a week to implement this... What takes time is the testing, and finding the perfect time to implement it, so that people will waste their money on it.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
They are not giving science ships two deflector slots. Sometime in this seasons every science ship will get a secondary deflector slot, which is a new item.
Ease of coding wise, I doubt it's that much harder to add new items vs old items. The harder part is the design around what stats they should have, etc.
Comments
Yes, but the easy way isn't necessarily the best way. Adding a slot for a second deflector would allow people to get two two-item set bonuses from shields/engines/deflectors.
Something which I guess Cryptic wish to avoid. Presumably because it would further the power creep that they've been working to reign in.
It would be, but if they were gonna do it that way, then we would already have them.
R.I.P. Leonard Nimoy
Maybe, maybe not.
BUT remember: If they made the straight forward coding on the item slots, they could simply duplicate the deflector slot, change a single letter in "what-can-you-slot-here"-variable, and then duplicate a series of deflectors and add those to the ships...
An expirienced coder probably wouldn take more than a week to implement this... What takes time is the testing, and finding the perfect time to implement it, so that people will waste their money on it.
Ease of coding wise, I doubt it's that much harder to add new items vs old items. The harder part is the design around what stats they should have, etc.