*grabs a bag of corn kernels and waits for the flames to start*
why this was known from the start of the revamp that this was going to happen, if anyone flames then they need to go back to the blog and read it again.
Not really. Just saying, Cryptic gives me no reason to log in for more than 3 hours per day with these changes. I currently play considerably less than that most days anyways. This just gives me further incentive -not- to login more frequently.
Yep, it's never put there. Just like it was quickly pulled last Summer. Oh, last Winter was pulled too. And er, the Winter before that. It's never put there.
why this was known from the start of the revamp that this was going to happen, if anyone flames then they need to go back to the blog and read it again.
Not everyone reads the blog posts, or at least comprehends them until they see action in game. And this is action. The limit was left off for those of us wishing to burn through rep stuff to get to t5 on tribble to test gear. Now they are implementing the restriction to test it.
it's that we're being throttled little by little, here and there. i mean, why is this even necessary? to avoid players from advancing too quickly? so what? they're putting in the effort. if they have the time and energy to crunch out the hourly projects, then so be it.
These hourly XP projects may be run a handful of times per day. Once that limit has been met, this project will be replaced by an hourly project that instead yields bonus Dilithium instead of reputation XP, in addition to the standard reward pack. There is no limit on how many times this bonus Dilithium project can be run.
So yeah they never told us this was going to happen. And the patch notes here failed to mention the other non-XP hourly project for bonus dilithium. :rolleyes: The hourly bonus dilithium project has been on tribble for some time along with the houly XP project, so you could do either or both. Not sure if the project now only unlocks once you reach your 3 hourly XP projects per day on tribble. Though this means that once you reach your 3 hourly XP limit, you can do the other hourly for bonus dil *and* the reward pack that gets you a random piece of rep equipment. So there is a reason to keep playing on a single character.
Not really. Just saying, Cryptic gives me no reason to log in for more than 3 hours per day with these changes. I currently play considerably less than that most days anyways. This just gives me further incentive -not- to login more frequently.
so there's absolutely nothing else you can do in game than rep grind, and on only 1 toon?
SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420 I reserve the right to have a completely different standpoint depending on my mood.
the rep changes really have no effect on me as most of my characters are max anyway. The only thing that bothers me is that they are removing the OMEGA t3 ability which gives you a longer period of time before you have to remodulate against borg. That is probably the best ability for ground Vs borg right now and it is going away.
No, I am not who you think I am. I am someone different. I am instead a banana.
The only thing that bothers me is that they are removing the OMEGA t3 ability which gives you a longer period of time before you have to remodulate against borg. That is probably the best ability for ground Vs borg right now and it is going away.
This change was partially reverted in the previous patch:
Omega Graviton Pulse Generator has been granted the additional effects of slowing down Borg adaptation during Ground Combat.
* This is exactly the same as the old Reputation Trait, just rolled into the new functionality.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420 I reserve the right to have a completely different standpoint depending on my mood.
For more clarification on the cooldown for hourly reputation projects, once you have completed 3 hourly projects that grant XP for the reputation it's part of, a new hourly project will unlock which will give you dilithium and a rewardpack but no XP.
Currently, there is an issue where you will see 2 hourly projects - one with XP and one without. The one without XP should not be available and is meant to unlock once you have completed 3 of the hourly projects in one day which do grant XP for reputation systems.
For more clarification on the cooldown for hourly reputation projects, once you have completed 3 hourly projects that grant XP for the reputation it's part of, a new hourly project will unlock which will give you dilithium and a rewardpack but no XP.
Currently, there is an issue where you will see 2 hourly projects - one with XP and one without. The one without XP should not be available and is meant to unlock once you have completed 3 of the hourly projects in one day which do grant XP for reputation systems.
rofl this is basically for all of us who grinded out reputations and being able to make a choice of this or that per tier. So instead with 23 characters thats 184 passives I won't get that I grinded up. So doesn't really matter what reps you guys push out being that they won't make an impact on me needing or wanting to grind any more reps pretty much killed off the need or want to do them lol.
When I was playing the reward packs just became an annoying pest having to recycle them each time I got one because I never got anything useful out of them lol. Seems like these decisions are a lame attempt to try to contain the damage control but that isn't even working lol.
For more clarification on the cooldown for hourly reputation projects, once you have completed 3 hourly projects that grant XP for the reputation it's part of, a new hourly project will unlock which will give you dilithium and a rewardpack but no XP.
Currently, there is an issue where you will see 2 hourly projects - one with XP and one without. The one without XP should not be available and is meant to unlock once you have completed 3 of the hourly projects in one day which do grant XP for reputation systems.
Yeah, see post #38.
What I would like to know is that, after doing 3 hourly XP projects on a single character, is the cooldown account wide, or is it a per character basis? Would I be able to spend another 3 hours on another character in the same day doing those projects?
What I would like to know is that, after doing 3 hourly XP projects on a single character, is the cooldown account wide, or is it a per character basis? Would I be able to spend another 3 hours on another character in the same day doing those projects?
The Cooldown is per-character, and per-Reputation.
Meaning that doing 3 Omega XP Hourly projects does not lock out doing Nukara XP Hourly projects on that same character, and does not have any impact on doing additional Omega XP Hourly Projects on other characters.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
What I would like to know is that, after doing 3 hourly XP projects on a single character, is the cooldown account wide, or is it a per character basis? Would I be able to spend another 3 hours on another character in the same day doing those projects?
The Cooldown is per-character, and per-Reputation.
Meaning that doing 3 Omega XP Hourly projects does not lock out doing Nukara XP Hourly projects on that same character, and does not have any impact on doing additional Omega XP Hourly Projects on other characters.
tbh i kinda like it, it might encourage me to do my other toons, out of 12 i've only got 3 rep'd up
but also i don't recall actually remembering to do more than 3 dyson hourly projects, but i'm sure there are plenty of people who did remember to do one every hour on the hour every time.
SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420 I reserve the right to have a completely different standpoint depending on my mood.
Somewhat disappointed there's still no sign of widespread secondary deflectors for science ships. Is there any chance of getting an ETA on them? I am guessing not season 9.
Somewhat disappointed there's still no sign of widespread secondary deflectors for science ships. Is there any chance of getting an ETA on them? I am guessing not season 9.
The Cooldown is per-character, and per-Reputation.
Meaning that doing 3 Omega XP Hourly projects does not lock out doing Nukara XP Hourly projects on that same character, and does not have any impact on doing additional Omega XP Hourly Projects on other characters.
Somewhat disappointed there's still no sign of widespread secondary deflectors for science ships. Is there any chance of getting an ETA on them? I am guessing not season 9.
Old system - 2 dailies = 2800 XP
New system - 1 hourly and 1 daily = 2800 XP
With testing on tribble it will take about 35 days to reach tier 5 rep, without sponsorship, the same as the old system. With sponsorship it will take about 20 days only doing the daily project.
So you don't need to spend an extra 2 hours per day on a character. You can just get enough to do the hourly project once and the daily and have time leftover for alts, like the old system.
Doing 2 more hourly projects per day means you'll speed up your tiers slightly faster and cut off a couple days or so.
Somewhat disappointed there's still no sign of widespread secondary deflectors for science ships. Is there any chance of getting an ETA on them? I am guessing not season 9.
Comments
why this was known from the start of the revamp that this was going to happen, if anyone flames then they need to go back to the blog and read it again.
Just because people read the patch notes it does not mean they are on tribble.
Not really. Just saying, Cryptic gives me no reason to log in for more than 3 hours per day with these changes. I currently play considerably less than that most days anyways. This just gives me further incentive -not- to login more frequently.
Not everyone reads the blog posts, or at least comprehends them until they see action in game. And this is action. The limit was left off for those of us wishing to burn through rep stuff to get to t5 on tribble to test gear. Now they are implementing the restriction to test it.
it's that we're being throttled little by little, here and there. i mean, why is this even necessary? to avoid players from advancing too quickly? so what? they're putting in the effort. if they have the time and energy to crunch out the hourly projects, then so be it.
So yeah they never told us this was going to happen. And the patch notes here failed to mention the other non-XP hourly project for bonus dilithium. :rolleyes: The hourly bonus dilithium project has been on tribble for some time along with the houly XP project, so you could do either or both. Not sure if the project now only unlocks once you reach your 3 hourly XP projects per day on tribble. Though this means that once you reach your 3 hourly XP limit, you can do the other hourly for bonus dil *and* the reward pack that gets you a random piece of rep equipment. So there is a reason to keep playing on a single character.
so there's absolutely nothing else you can do in game than rep grind, and on only 1 toon?
I reserve the right to have a completely different standpoint depending on my mood.
we could... sit on our bridges and yeah... lol.
This change was partially reverted in the previous patch:
Cryptic - Lead Systems Designer
"Play smart!"
Funny cos right now i'm sat on a bridge, really.
I reserve the right to have a completely different standpoint depending on my mood.
Currently, there is an issue where you will see 2 hourly projects - one with XP and one without. The one without XP should not be available and is meant to unlock once you have completed 3 of the hourly projects in one day which do grant XP for reputation systems.
rofl this is basically for all of us who grinded out reputations and being able to make a choice of this or that per tier. So instead with 23 characters thats 184 passives I won't get that I grinded up. So doesn't really matter what reps you guys push out being that they won't make an impact on me needing or wanting to grind any more reps pretty much killed off the need or want to do them lol.
When I was playing the reward packs just became an annoying pest having to recycle them each time I got one because I never got anything useful out of them lol. Seems like these decisions are a lame attempt to try to contain the damage control but that isn't even working lol.
Yeah, see post #38.
What I would like to know is that, after doing 3 hourly XP projects on a single character, is the cooldown account wide, or is it a per character basis? Would I be able to spend another 3 hours on another character in the same day doing those projects?
The Cooldown is per-character, and per-Reputation.
Meaning that doing 3 Omega XP Hourly projects does not lock out doing Nukara XP Hourly projects on that same character, and does not have any impact on doing additional Omega XP Hourly Projects on other characters.
Cryptic - Lead Systems Designer
"Play smart!"
EDIT: Answered. XD
tbh i kinda like it, it might encourage me to do my other toons, out of 12 i've only got 3 rep'd up
but also i don't recall actually remembering to do more than 3 dyson hourly projects, but i'm sure there are plenty of people who did remember to do one every hour on the hour every time.
I reserve the right to have a completely different standpoint depending on my mood.
Me likey. Many a Sci ship thanks you.
But, anyways: Look what I found on tribble: http://imgur.com/a/jazOG#0
The horror, the horror....
OK. Thank you.
The missing Risa...wait, there's my toon Piercing Blue that's stuck there!
A lion fish inspired craft. Wait for a moderator to kill the post as they have spoiler allergy.
New system - 1 hourly and 1 daily = 2800 XP
With testing on tribble it will take about 35 days to reach tier 5 rep, without sponsorship, the same as the old system. With sponsorship it will take about 20 days only doing the daily project.
So you don't need to spend an extra 2 hours per day on a character. You can just get enough to do the hourly project once and the daily and have time leftover for alts, like the old system.
Doing 2 more hourly projects per day means you'll speed up your tiers slightly faster and cut off a couple days or so.
I think I replied to the wrong post...
Fleet Admiral Space Orphidian Possiblities Wizard
SWEET JESUS
Don't wanna fly that.
I do, however, want to do a mission on that where I save its passengers from a Nausicaan terror plot or something, a-la Fifth Element...