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event fun? meh

wazzagiowwazzagiow Member Posts: 769 Arc User
ok i'll put it out there but doing mirror event once a day for 14 days isn't fun.

I would actually compare it to watching paint dry in terms of levels of fun. is there any painters out there that would concur?? to me they seem like they are on the same level.

of course the metrics will make these boring events look popular because of the reward. but they are not fun and in a game surely a huge part of the game should be fun and entertaining. personally I have more fun playing foundry missions. I would love to see these daily event rewards added to the daily rewards of at least foundry spotlight missions.
Post edited by wazzagiow on
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    I may be in the minority, but I like it. I wish the timer was a tad shorter, but overall I wish it was a permanent addition. :D

    As for the foundry idea, I would love that. I would really like it if they did a similar rep project with the foundry missions.
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited March 2014
    wazzagiow wrote: »
    of course the metrics will make these boring events look popular because of the reward. but they are not fun and in a game surely a huge part of the game should be fun and entertaining.

    Wrong on both counts. Metrics are what matters now, and Metrics state that fun is a secondary concern to profitability.

    Welcome to Star Metric Online.
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  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2014
    johngazman wrote: »
    Wrong on both counts. Metrics are what matters now, and Metrics state that fun is a secondary concern to profitability.

    Welcome to Star Metric Online.

    lol that made me chuckle
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited March 2014
    It was OK all in all. Nothing ground breaking or anything like that but it got the job done. I suppose it was a good revamp of the original in any case.

    It would be nice to see it available all the time I guess, as something to do. Since CE used to be an event only thing perhaps we will see this made available in the future?

    My condolences to all who decided to play through it many times over on multiple toons, you crazy fools!
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    The Foundry idea is a good one. This game's Foundry authors need people to play their missions.
    (I can speak from personal experience - it is hard to get people to voluntarily play your mission, short of spamming it in ESD zone chat)
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    The Foundry idea is a good one. This game's Foundry authors need people to play their missions.
    (I can speak from personal experience - it is hard to get people to voluntarily play your mission, short of spamming it in ESD zone chat)

    A big part of the reason I don't play often is that its usually a choice between story and rewards.

    If the foundry was boosted, it would provide a perfect gameplay experience for me.
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  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2014
    The Foundry idea is a good one. This game's Foundry authors need people to play their missions.
    (I can speak from personal experience - it is hard to get people to voluntarily play your mission, short of spamming it in ESD zone chat)

    one thing that has annoyed me was the clash of events. foundry weekend while mirror event was running. I'd also propose the only bonus weekend to clash with events should be the bonus xp weekend.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited March 2014
    Mirror Invasion???

    Meh.

    One of my least favorite events. I only play elite for that inter-dimensional thingy. I have 11 of 'em so I only need to play it 3 more times. I wouldn't mind replaying if it was fun, but sadly, it isn't.

    I wasn't a fan of "A Step Between Stars" either, but I would rather play that mission again, than Mirror Invasion.
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2014
    A big part of the reason I don't play often is that its usually a choice between story and rewards.

    curious what would you consider as a fair reward for playing a story foundry mission for say a hour?
    personally I think the dilthium needs to be at least doubled and then some more if it's a spotlight mission.


    If the foundry was boosted, it would provide a perfect gameplay experience for me.

    foundry needs a boot up that ar$e not just a boost. I played some kdf and fed missions last weekend that was truly awesome. hero of the empire by RougeEnterprise clearly stood out by miles from what I played. it's already a spotlight mission but thought mention it. it's the kinda mission I would have easily tipped 1k dilthium. 100 dilthium max tip is a kick in the teeth.

    one day I swear I will understand how to use the foundry to make a mission. until then I'm just a guy playing awesome missions by others thinking wow awesome story needs better rewards for players and authors.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited March 2014
    jaguarskx wrote: »
    Mirror Invasion???

    Meh.

    One of my least favorite events. I only play elite for that inter-dimensional thingy. I have 11 of 'em so I only need to play it 3 more times. I wouldn't mind replaying if it was fun, but sadly, it isn't.

    I wasn't a fan of "A Step Between Stars" either, but I would rather play that mission again, than Mirror Invasion.

    This may kill you... But you also get the inter dimensional thingies on normal...
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    wazzagiow wrote: »
    foundry needs a boot up that ar$e not just a boost. I played some kdf and fed missions last weekend that was truly awesome. hero of the empire by RougeEnterprise clearly stood out by miles from what I played. it's already a spotlight mission but thought mention it. it's the kinda mission I would have easily tipped 1k dilthium. 100 dilthium max tip is a kick in the teeth.

    one day I swear I will understand how to use the foundry to make a mission. until then I'm just a guy playing awesome missions by others thinking wow awesome story needs better rewards for players and authors.

    See, I think it would be super awesome if they themed a season around major foundry improvements.

    - New UI

    Preferably close to this proposal from the Art section

    http://sto-forum.perfectworld.com/showthread.php?t=943411

    -New Foundry features

    Not only for mission building, but finally the interior building we've been promised for sooo long


    - Reward redo

    Include not only rewards but a Reputation like system for the Foundry.

    And create an event for foundry missions like this. Each spotlight mission played will reward you a "Tech Tech Tech whatever thing." It will encourage massive foundry play.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2014
    I did quite like the mirror event until they altered the respawning of the portals, before with 5 players you had half a chance of clearing the first part of mirror ships while closing the portals and keeping the station health level at maximum and had a minute to catch your breath before the second part started if you had a good team.
    now it seems you are so outnumbered at times that even 20 players would have a job keeping the number of mirror ships down while still closing portals and activating the power transfers.
    and the sad part is many players are unaware that the parameters of the event have been altered and end up laying blame on the rest of the team.
    ironically it hasn't seemed to make an awful lot of difference to the average end score.
    in fact its very reminiscent now of the earlier version of crystalline entity before they reduced the enemy ship levels after everyone complained.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited March 2014
    See, I think it would be super awesome if they themed a season around major foundry improvements.

    - New UI

    Preferably close to this proposal from the Art section

    http://sto-forum.perfectworld.com/showthread.php?t=943411

    -New Foundry features

    Not only for mission building, but finally the interior building we've been promised for sooo long


    - Reward redo

    Include not only rewards but a Reputation like system for the Foundry.

    And create an event for foundry missions like this. Each spotlight mission played will reward you a "Tech Tech Tech whatever thing." It will encourage massive foundry play.

    Ask yourself how many people (in terms of the entire playerbase) actually use the Foundry to create missions. Then ask yourself how much profit can be made from a massive foundry update (the answer is none, beyond LTSs).

    Sorry to be cynical, but an entire season devoted to foundry improvements is a pipe dream. In the grand scheme of things, only a minority of the playerbase actually use the foundry.
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    johngazman wrote: »
    Ask yourself how many people (in terms of the entire playerbase) actually use the Foundry to create missions. Then ask yourself how much profit can be made from a massive foundry update (the answer is none, beyond LTSs).

    Sorry to be cynical, but an entire season devoted to foundry improvements is a pipe dream. In the grand scheme of things, only a minority of the playerbase actually use the foundry.

    I would argue part of the reason few people use the foundry is how poorly implemented it is.

    Poor rewards and cumbersome menus are a serious issue.

    A new reputation system with good rewards would bring people to it. Plus, its not like the whole thing would be foundry based. Just that it would be a major part.

    Make a foundry lockbox? :eek:
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  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    I would argue part of the reason few people use the foundry is how poorly implemented it is.

    Poor rewards and cumbersome menus are a serious issue.

    A new reputation system with good rewards would bring people to it. Plus, its not like the whole thing would be foundry based. Just that it would be a major part.

    Make a foundry lockbox? :eek:



    The foundry is something i keep coming back to thinking about, but haven't been able to get to grips with.

    Its certainly not the most useable interface ever.

    Not sure though, just how much easier it can be made and still be powerful enough to avoid utter uniformity.

    However, the idea of a foundry reputation, fuelled not by things a player does but by creating foundry content and the quality of the feedback, that could work if it were coupled with a genuine drive to explain the system better.

    Foundry tutorials perhaps.
  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    rinkster wrote: »
    The foundry is something i keep coming back to thinking about, but haven't been able to get to grips with.

    Its certainly not the most useable interface ever.

    Not sure though, just how much easier it can be made and still be powerful enough to avoid utter uniformity.

    However, the idea of a foundry reputation, fuelled not by things a player does but by creating foundry content and the quality of the feedback, that could work if it were coupled with a genuine drive to explain the system better.

    Foundry tutorials perhaps.

    As far mission finding interface goes, i would recommend you see the UI proposal I linked to. Its ingenious in the way it integrates the foundry to not only be grabbable from the menu area but also in orbit of the planets it starts at.

    The creation interface isn't all that bad once you've used it enough. My biggest hurdle is that I don't write very well so it comes across really badly.
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  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2014
    I love the way this thread that was clearly about the mirror event suddenly transformed into a discussion about foundry missions. :D

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    I love the way this thread that was clearly about the mirror event suddenly transformed into a discussion about foundry missions. :D

    It's the power of 'meh'
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited March 2014
    wazzagiow wrote: »
    one thing that has annoyed me was the clash of events. foundry weekend while mirror event was running. I'd also propose the only bonus weekend to clash with events should be the bonus xp weekend.

    as there is a different weekend event every other weekend and baring in mind the amount of other events that last 21 days or greater over the course of the year I would consider this a virtual impossibility.

    some of the longer events like the winter one for example could clash with 2 or more weekend events.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2014
    I love the way this thread that was clearly about the mirror event suddenly transformed into a discussion about foundry missions. :D

    although it is about the event is was also about fun or lack of from the event. good story foundry missions are considerably more fun than the mirror event.
    and I for one would like to see the foundry offer the daily rewards from events mirror. as an alterative means to gain that event daily.
    at least I wouldn't be thinking ...is watching paint dry as good if not better than this?

    as there is a different weekend event every other weekend and baring in mind the amount of other events that last 21 days or greater over the course of the year I would consider this a virtual impossibility.

    some of the longer events like the winter one for example could clash with 2 or more weekend events.

    not difficult it's called planning. unless a bonus weekend and an event running through them weekends can benefit each other then they are actually working against each other. it's pretty fair to say that foundry content needs more ways to attract players to play the wealth of story content there is out there. mirror event was always going over to shadow that in a big way therefore have a negative impact. if a player has limited time they are going to play a quality foundry mission roughly a hour. they are gonna watching paint dry or worse for around 15mins instead. :(
  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    edited March 2014
    I like the mission. What I really like is that I can get Romulan marks. Working on that mk XII Reman set. :D
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  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited March 2014
    I like the mission. What I really like is that I can get Romulan marks. Working on that mk XII Reman set. :D

    given mine trap can take longer and can be a pain in the backside to get a group let alone a good group. I can understand that.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2014
    I was dutifully grinding the Mirror event until Foundry weekend happened, and I remembered how fun this game can be when I'm just focused on a story and not a grind.

    Thanks for the shout out to Captain Hunter's UI suggestions. The UI is the biggest problem. Better rewards for the long story missions would make this game feel much less like a repetitive grind that requires work.

    I like to have fun and at the same time contribute to the mountains of buckets.
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  • damienvryce2damienvryce2 Member Posts: 428 Arc User
    edited March 2014
    wazzagiow wrote: »
    given mine trap can take longer and can be a pain in the backside to get a group let alone a good group. I can understand that.

    Well I don't do ground unless I absolutely have to. Romulan rep was torture. It was the thing keeping me from getting the Reman set.
    STO: Where men are men and the women probably are too.
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  • oracion666oracion666 Member Posts: 338 Arc User
    edited March 2014
    I may be in the minority, but I like it. I wish the timer was a tad shorter, but overall I wish it was a permanent addition. :D

    As for the foundry idea, I would love that. I would really like it if they did a similar rep project with the foundry missions.

    I like it too, though with a good, or at least decent, group. It can become stupidly frustrating when the group itself is terrible, but other than that, it is a fun mission.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited March 2014
    Something for you guys to remember when wanting the Foundry to provide more rewards. I'm all for it too but Cryptic has had a lot of problems with exploiters..well exploiting the Foundry.

    Every time they boost the rewards they exploiters go in and trash it. It's like for every hour of work they can put into improving the Foundry they spend 2 having to redo the work so people can't exploit it.
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    zorbane wrote: »
    Something for you guys to remember when wanting the Foundry to provide more rewards. I'm all for it too but Cryptic has had a lot of problems with exploiters..well exploiting the Foundry.

    Every time they boost the rewards they exploiters go in and trash it. It's like for every hour of work they can put into improving the Foundry they spend 2 having to redo the work so people can't exploit it.

    As far as a blanket auto-reward system, absolutely. However, why not manually attach certain rewards to spotlight missions?

    Non spotlights get auto-rewards (smaller but still some reward) while spotlighted missions get better ones.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited March 2014
    As far as a blanket auto-reward system, absolutely. However, why not manually attach certain rewards to spotlight missions?

    Non spotlights get auto-rewards (smaller but still some reward) while spotlighted missions get better ones.

    It works this way now. You get like double the dil rewards for playing a spotlight.
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  • cptwilliam2cptwilliam2 Member Posts: 0 Arc User
    edited March 2014
    kirksplat wrote: »
    It works this way now. You get like double the dil rewards for playing a spotlight.

    You get double the dilithium for the first spotlight mission you play.

    I was referring to instead of just double the normal rewards, why not add custom reward amounts to certain foundry missions? IE, develop along with other foundry improvements, a method for devs to quickly add a custom reward to missions.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited March 2014
    You get double the dilithium for the first spotlight mission you play.

    I was referring to instead of just double the normal rewards, why not add custom reward amounts to certain foundry missions? IE, develop along with other foundry improvements, a method for devs to quickly add a custom reward to missions.

    To clarify I believe it's not double rewards but 1440 flat extra...but correct my correction if I'm wrong.

    Custom rewards would certainly be interesting although personally I feel like it'll just drive players to keep playing Spotlight missions and ignoring non-spotlight ones. I think that needs more attention.
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