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Official 8472 Counter-Command Reputation Feedback Thread

24

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  • chaosgod777chaosgod777 Member Posts: 237 Arc User
    edited March 2014
    OK, First Impressions.

    I did one event, went into the battlezone, and completed first tier rep. from my two boxes I recieved 2 sniper rifles, one disruptor, one phaser. both of these are pretty nice. from the battlezone I recieved 85 marks for 15 minutes worth of work. that was good. for the qeueed event i did I got 5 marks for 10-20 minutes worth of work.

    Conclusion: I will never do qeuee'd events again so long as mark rewards for that time frame do not improove. the box I got for it game me a choice of fleet marks or nukara marks...durr huh?! where did an undine event have anything to do with nukara marks?! Way to make me feel ripped off for my time. The event was good although.

    I will further reserve judgement unil at least after tier 2 about this rep system but my conclusion is you have some bugs to fix currently. overall not bad. like the new rep system, love the items you can get from this rep. Also, way to completely break cannon. these can be considered biogenic weapons which were I thought outlawed in the federation as a matter of principle.

    even still I think this is an extreem that is necessary due to the threat. I would have gone the way of 8472 nanite infused weapons myself as that was a standard cannon weapon. by that i mean the nanite virus voyager developed mixed into weapons. probably the first projectile based weapons the federation has seen since the tr-116.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited March 2014
    z3ndor99 wrote: »
    Haven't tried the new rep yet will do today tho, could you please post a pic of the bio rifle..... Please.

    Sry but they got the same visuals as any phaser or disruptor weapons atm. From patch notes:
    The Reputation Revamp and 8472 Counter-Command Reputation are both still a work in progress.

    The UI and artwork for all of the 8472 Counter-Command Reputation has not been implemented.

    Now, I have to say, so far this new rep looks awesome. If the previous one, the dyson rep, encouraged players to use ground mechanics (the armor with crouch bonus and the dyson rifle with the expose/exploit mechanic), this rep goes even further with bonuses for Aim and dodge/roll. Also love the flexibility the new modules brings. I mean, I was like "damm, thats totaly genius" when I saw the new ground sets include a module, not a kit as I thought first, so players can still choose their style on kits. This is really great.
    On the downside, as others mentioned here, is not cool that the romulans dont have their plasma based set. Sure its great that the 2 ones (phaser and disruptor) are not faction limited, but still... a plasma flavor set for romulans wouldve been great.

    I have some sugestions so far on the rep traits:

    Buff maybe a bit Mental Acuity tier 1 rep trait to 15% or 20% dmg bonus. Atm Omega rep tier 1 Weapon Profiency now grants 10% dmg boost. Same goes for mental acuity, but only when Aiming. So... from 10% dmg boost in any situation and 10% dmg boost in just a certain situation, wich one looks more atractive? This comes in the new rep revamp "drawback", with limited slot numbers and all that. Making new rep traits more atractive or at least competitive with old ones. Atm there is no incense to get this new rep trait, when I can get the same dmg boost in any combat stance.

    Also the tier 2 Tactical Precision favors escorts and other tactical oriented ships. How about, instaid of 3% acc increase with 5 stacks, a better 5% acc increase with 3 stacks? Atm this punishes ships like cruisers and sci ships, wich are not tac oreinted, alot of them having only a Lt. tac boff slot. Thus only they can go up to a 6% acc increase, so using only 40% efectiveness of this skill. I had the impresion that the new mechanics (like even the new mirror event one) were intorduced to make tanking more atractive. But this skill does the opossite, it punishes players who uses ships with low tactical capabilities. Where is the freedom of choice and flexibility if I have to change my ship to an escort to fully benefit from this rep trait?

    Just some thoughts so far, sry for the long post.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited March 2014
    Thanks for the reply mosul, yeah I know about the work in progress just wondered if there was any visuals yet, cheers. I think for my romulan disruptor variants of the new weapons are the way to go.
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  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited March 2014
    f2pdrakron wrote: »
    Also as far I care Romulan use disruptor based energy weapons, not Plasma that 22th century technology.

    Not true. Romulans were using plasma torpedoes at least as recently as the Dominion War, there was even a DS9 arc about it. Disruptors are the energy weapons of choice for the star empire, but Romulans are fairly unique in using plasma torpedoes over photons.

    And besides, Phasers/Disruptors already exist as Elite Fleet weapons (with no Romulan equivalent mind you), Phaser/Disruptor enthusiasts can easily go there. Regardless of how you frame it, Fed/KDF are getting stuff from this rep Romulan players aren't. Again.
    jimtkirk wrote: »
    Hey, I'm agreeing with you. Like I said.... Cryptic's foster children. lol

    Yup, agreement.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    jimtkirk wrote: »
    We had them. (Reward for Mindgames mission) They are taking them away to replace them with some sort of new phaser torpedo.
    If you already have the torpedo on your ship, Cryptic is not going to remove it from your ship, you'll still be able to keep the torpedo...

    The new torpedo will be in place for those who either haven't done the mission (like the Federation/KDF), or if you want to replace the torpedo altogether.
    Star Trek Online LTS player.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    Instead of all this dumb back and forth, can someone actually post something related to the Undine reputation? I'm still curious to see someone post the details on the space set shield. (Not the generic stuff in the picture that's going around)
  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2014
    Upon testing Nanoprobe Field Generator I think it may be too powerful. On it's own it wouldn't be so bad (25% resist), but combined with elite fleet shields (20% fully buffed with an extra 15% for the correct Res mod) and shield power based damage resistance, you've practically hit the shield resist cap without any active powers.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Console - Tactical - Counter-Command Multi-Conduit Energy Relay

    It's listed as part of the C-C 4pc bonus...but I do not see it listed as an unlock for any of the tiers. Mind you, it could be a project for T4 or T5 that's unlisted...

    ...otherwise, do you know what kind of speculation somebody like me could start up over that? Ahem, anyway...
  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited March 2014
    Console - Tactical - Counter-Command Multi-Conduit Energy Relay

    It's listed as part of the C-C 4pc bonus...but I do not see it listed as an unlock for any of the tiers. Mind you, it could be a project for T4 or T5 that's unlisted...

    ...otherwise, do you know what kind of speculation somebody like me could start up over that? Ahem, anyway...
    It could be the reward for Tier 5, like the Voth boff.

    Speaking of that, I wonder if we'll get an Undine boff? A tactical perhaps?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    f2pdrakron wrote: »
    Entire sets of Romulan Plasma-Disruptor hybrids exist on the Romulan Reputation, if you want Plasma there you go.

    Also as far I care Romulan use disruptor based energy weapons, not Plasma that 22th century technology.

    The Romulan Empire uses Disruptors, the Republic uses plasma. Vulcans also use plasma, this may not be coincidence.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    And besides, Phasers/Disruptors already exist as Elite Fleet weapons (with no Romulan equivalent mind you), Phaser/Disruptor enthusiasts can easily go there. Regardless of how you frame it, Fed/KDF are getting stuff from this rep Romulan players aren't. Again.

    "Getting stuff the Romulans aren't" meaning "Rep set weapon that's a part of a set that increases the faction's favored damage type?" The Experimental Romulan array still exists. Also the [Pla] Embassy consoles.
  • merescintillamerescintilla Member Posts: 0 Arc User
    edited March 2014
    "Getting stuff the Romulans aren't" meaning "Rep set weapon that's a part of a set that increases the faction's favored damage type?" The Experimental Romulan array still exists. Also the [Pla] Embassy consoles.

    1. the elachi silent enemy set is basically the disruptor version of the experimental romulan plasma set, elite fleet disruptors are better than romulan plasma plus embassy consoles, and that didn't stop the klingons from getting more disruptors

    2. the rep equipment is designed to be faction based, but once again romulans are left out

    3. season 7 new romulus came out months before the legacy of romulus expansion, so the romulan reputation isn't even designed specifically with Romulans in mind
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    2. the rep equipment is designed to be faction based, but once again romulans are left out

    Er...um...er...um...er...

    Um, Rep gear is factionless.

    Omega, New Rom, Nukara, Dyson...are all cross-faction Reps where the KDF and Feds are working together...along with their newish Rom Allies.

    Counter-Command, as part of the S9 Accord - reflects a sharing of tech between the KDF and Feds...Disruptors and Phasers. They're sharing.

    It's not a case that once again the Romulans are left out - it's a case that once again Romulans reap the benefits of both the KDF and Feds. While they do not have Bio-Plasma (which you have to figure is going to end up in a Lockbox - since the Undine use Bio-Plasma), they're also not sharing Bio-Plasma...while the KDF and Feds are sharing Bio-Disruptors and Bio-Phasers.

    On top of that...Mind Game - Disruptive Photons. Yep, another Torp with a DRR debuff (T'varo Destabilized Plasma Torp has a DRR debuff as well) that's Rom only.

    Every time somebody complains about the Roms being left out or they need a buff...somewhere a puppy eats a kitten.
  • merescintillamerescintilla Member Posts: 0 Arc User
    edited March 2014
    Er...um...er...um...er...

    there are so many things wrong with this post... i... can't... even....
    Um, Rep gear is factionless.

    Omega, New Rom, Nukara, Dyson...are all cross-faction Reps where the KDF and Feds are working together...along with their newish Rom Allies.

    Counter-Command, as part of the S9 Accord - reflects a sharing of tech between the KDF and Feds...Disruptors and Phasers. They're sharing.

    It's not a case that once again the Romulans are left out - it's a case that once again Romulans reap the benefits of both the KDF and Feds.

    call it what you want, fed get phaser technology to fight undine, kdf get disruptors to fight undine, that's faction based. i never said rep gear was factional, but unlike with previous reps this one is faction based. romulans don't get plasma gear like the other factions. i don't want to be thrown a bone by another faction. i want my own gear.
    While they do not have Bio-Plasma (which you have to figure is going to end up in a Lockbox - since the Undine use Bio-Plasma), they're also not sharing Bio-Plasma...while the KDF and Feds are sharing Bio-Disruptors and Bio-Phasers.

    wrong. undine energy weapons are antiproton. we're most likely going to see antiproton weapons with the lock box. if you're talking about torpedoes, we have never gotten torpedoes out of a lock box
    Every time somebody complains about the Roms being left out or they need a buff...somewhere a puppy eats a kitten.

    conflating two different ideas. romulans don't need a buff, but they are left out. and i hate kittens stupid furballs
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    edit: Yeah...never mind.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    Dear developers:

    Please put the Undine rep items available at least in the test console. I've gotten to tier 5 in the Undine rep, but having to now get 750 marks per item just for testing purposes is going a bit too far. All I wanted was to test out the space set's shield to see if the proc scales with flow caps or not, because, if it doesn't, I'll just stick with the Fleet or Jem'Hadar shields.

    In general, all the reps progresses fine (all of them do). You're just missing new icons for the Undine traits and the backgrounds for the daily/hourlies, but that's to be expected since it's a work in progress.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    lucho80 wrote: »
    Dear developers:

    Please put the Undine rep items available at least in the test console. I've gotten to tier 5 in the Undine rep, but having to now get 750 marks per item just for testing purposes is going a bit too far. All I wanted was to test out the space set's shield to see if the proc scales with flow caps or not, because, if it doesn't, I'll just stick with the Fleet or Jem'Hadar shields.

    In general, all the reps progresses fine (all of them do). You're just missing new icons for the Undine traits and the backgrounds for the daily/hourlies, but that's to be expected since it's a work in progress.

    Yeah, by the time folks get there - there won't be much time to do any actual testing. Could just be the time on Tribble - but it's a slow grind for those 500s/750s. Things are getting very intricate/complex with how many things can stack here and there...would be nifty to be able to throw some of it down to kick a bit, see if there's any quirks.
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited March 2014
    ( cant quote so copied paste ) [Please put the Undine rep items available at least in the test console. I've gotten to tier 5 in the Undine rep] <---- this was posted by lucho80, off topic but what energy type are the new anti undine space weapons? I would asume phaser and disruptor it this correct? Cheers.
  • starsword1989starsword1989 Member Posts: 0 Arc User
    edited March 2014
    z3ndor99 wrote: »
    ( cant quote so copied paste ) [Please put the Undine rep items available at least in the test console. I've gotten to tier 5 in the Undine rep] <---- this was posted by lucho80, off topic but what energy type are the new anti undine space weapons? I would asume phaser and disruptor it this correct? Cheers.

    Disruptor and phaser. Some details could be found here (I stumbled upon this)
  • heavensrunheavensrun Member Posts: 215 Arc User
    edited March 2014
    I think it's supposed to be a techno-babble medical term, and there it might have a meaning. It's an injection that... isomorphs you?
    The only thing I can find about it in that regard be in regard to plant biology procreation (a switch between sexual and asexual procreation between generations?). It's probably supposed to imply something about the Undine shapeshifting abilities?
    frtoaster wrote: »
    Well, I guess I have the Voyager writers to blame then.

    Don't we all...Don't we all..
  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2014
    I'm really not sure about the T5 power to be honest.


    Now I understand that it's range is only 2.5km, but it still seems to be rather extreme. Perhaps 15 seconds for 500 shield hp per second with no shield resist buff? I know you're trying to make it attractive, but it just seems over the top both from a PvE and PvP point of view.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2014
    Disruptor and phaser. Some details could be found here (I stumbled upon this)

    Thank you for the link.


    Counter Command Ordnance

    http://i.imgur.com/9jLwZHt.jpg

    1. I assume this set also works with the Heavy Bio-molecular Phaser Turret, even though the tooltip above lists only the Heavy Bio-molecular Disruptor Turret.

    2. Which category do the 2-piece damage bonuses belong to?


    Undine Space Rep Set

    http://i.imgur.com/TB3plHI.jpg

    1. I assume the name "Undine Space Rep Set" is not final.

    2. The tooltip for the 2-piece bonus says:

    +12 Antiproton Damage bonus
    Resistance Rating

    Should this be "+12 Antiproton Damage Resistance Rating bonus"?

    3. Is the Counter-Command Hyper Impulse Engine [Turn]x2 or [Turn]x3?
    Waiting for a programmer ...
    qVpg1km.png
  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2014
    There are no CrtH x2 biomolecular space weapons. Is that deliberate?
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    So the speed debuff of the new bio-molecular weapons, is it clearable, and do APO/A2D resist it?
  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited April 2014
    On the ground set can the Riffles DOT be changed to radiation rather than Phaser/Disruptor, if it remains as is it will have considerably reduced effectiveness against Borg to the point where it is not worth it.
    [SIGPIC][/SIGPIC]
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    Just a quick question, don't know if someone already posted this but couldn't find answer.

    The reputation passives that doubles the proc against Antiproton weaponry like "10% chance to reflect damage dealt to the attacker" will affect player's weaponry?

    Like if I fire at someone's ship with Antiproton cannons and he's running that passive, will he have 20% to trigger it or it's only against Undine NPCs?
  • no09dysonsphereno09dysonsphere Member Posts: 410 Arc User
    edited April 2014
    Just a quick question, don't know if someone already posted this but couldn't find answer.

    The reputation passives that doubles the proc against Antiproton weaponry like "10% chance to reflect damage dealt to the attacker" will affect player's weaponry?

    Like if I fire at someone's ship with Antiproton cannons and he's running that passive, will he have 20% to trigger it or it's only against Undine NPCs?

    You must have missed these changes:
    [*]8472 Counter Command Reputation:
    • Nanoprobe Feedback:
      • No longer has double chance to trigger vs. Antiproton Damage.
      • Now deals 200% damage to Undine on a successful Reflect.
      • May now trigger max once per 5 seconds, instead of once per 10 seconds.
    • Nanoprobe Field Generator:
      • No longer has a double chance to trigger vs. Antiproton Damage.
      • Now has a double chance to trigger only vs. Undine.

    /insert obligatory comment about continued lack of plasma options for Romulans
  • riccardo171riccardo171 Member Posts: 1,802 Arc User
    edited April 2014
    You must have missed these changes:



    /insert obligatory comment about continued lack of plasma options for Romulans

    Thank you! That's a relief, I can still stick with AP :)
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited April 2014
    Due to the mechanics of expose/exploit and how the Counter-Command rifles secondary fire works...their exploit attack nature is being wasted. When you use it on an exposed target, the expose is used up by the first hit of the DoT/Charge up beam, instead of on the big blast at the end. Could the DoT/Charge portion of the attack be adjusted to not exploit or use up the expose?
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