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TRIBBLE Maintenance and Release Notes - March 25, 2014

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  • atronach1atronach1 Member Posts: 0 Arc User
    edited March 2014
    seems to me bye bye fed klingon war but what does this mean for fleets and romulans?
  • edited March 2014
    This content has been removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    • Sensor Analysis:
      • Now prevents the user from cloaking while activated.
    It should be that cloaking disables the ability, not using the ability disables cloaking. Are you going to disable cloaking from Quantum Manipulation? Photonic Displacement console? Making much work now and more bugs later.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited March 2014
    ...someone plz punch me hard. this dream seems to be deep ^^... ok peeps, guess i'm off to the next psychatric clinic till those changes hit holo, laters :D:)...
  • rakija879rakija879 Member Posts: 646 Arc User
    edited March 2014
    At least the pug queues should allow 2 team players.. if I just want to play a casual game with my friend, I have to go and wait 2 hs for a pre made mach or play in separated teams. That is not good!

    I agree that full pre made vs full pug need it a fix, but this system just killed the “Hey Kirk, lets go to a PVP for the sake of the fun”.

    Or just only 3, or 4 not 5 thats too OP :D
    Really whats the point of naming it the "Unteamed Only queue" then?
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2014
    WHY do ships TILT in SPACE? This is an atmospheric thing and it is WRONG.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited March 2014
    noroblad wrote: »
    WHY do ships TILT in SPACE? This is an atmospheric thing and it is WRONG.
    Why do they have engine thrusters? Why not manipulate gravity for all movement? Because:

    1) Visual cues are important

    2) They tilt in the show, so whatever science-fantasy made them do it there is also here

    3) Most of them are capable of atmospheric flight and presumably use tilting and winged flight there

    Its interesting that the borg ships dont do this stuff. Spheres floating around without impulse engines (ignore EPtE anim), without banking, fed/kdf/roms arent there yet.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    Oh yeah, it was totally a mistake. Once a power is live, its internal name can't be changed - that name is referenced on all characters who own the power. However, sometimes when a power is first made, its name more accurately reflects "that which was first imagined" instead of "that which ended up implemented". I can't really speak to this one, as Battle Strategies predates my tenure on STO, but usually that sort of inconsistency results from a power's Display Name being substantially changed from the original power's internal name.

    Ahhh I see. That actually makes sense now, thanks!
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  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    rakija879 wrote: »
    Or just only 3, or 4 not 5 thats too OP :D
    Really whats the point of naming it the "Unteamed Only queue" then?


    You can name it "The queue for unteamed or for a team of 2 friends that want to have casual PVP in Star Trek Online just for the sake of the fun" for all I care.. the name is not important.

    2 friends playing together does not constitute a premade.. not even by close, and is not fair that if they want to play together they need to face a 5 team premade.
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  • ridddickxxxridddickxxx Member Posts: 479 Arc User
    edited March 2014
    No more shuttle access??
    Why not, you guys put lot of work in there, maybe leave entrance for role-playing?
    Doesnt hurt :(
    2nhfgxf.jpg
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    More balance is coming. As much balance as I can squeeze out of my time.

    Thanks Hawk, I understand there may be time constraints at the moment. You and the dev team have really outdone yourselves. A kit revamp, reputation revamp, sensor analysis rework, new Earth Spacedock, new character base complexion options, and the normal seasonal stuff. It truly has me looking forward to Season 9's release. Thanks for all of the work you and the dev team have put into this season.
    --->Ground PvP Concerns Directory 4.0
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    Oh yeah, it was totally a mistake. Once a power is live, its internal name can't be changed - that name is referenced on all characters who own the power. However, sometimes when a power is first made, its name more accurately reflects "that which was first imagined" instead of "that which ended up implemented". I can't really speak to this one, as Battle Strategies predates my tenure on STO, but usually that sort of inconsistency results from a power's Display Name being substantially changed from the original power's internal name.
    In short; references :D.

    Let's take OOP for example:
    Function A refers to function B and C, where C refers to Z.

    The powers that be want to rename Z to Zee.

    Because of this, not only function C, but also function A are unable to give proper output.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • sharpie65sharpie65 Member Posts: 679 Arc User
    edited March 2014
    Hawk, I noticed that the new art on ESD shows this:

    http://i.imgur.com/VXclKH2.jpg

    Is this at all related to what we MIGHT be getting in the not-so-far future? Please say yes if it is! :D
    MXeSfqV.jpg
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited March 2014
    I hope you will be adding a pug que for ground pvp as well.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    sharpie65 wrote: »
    Hawk, I noticed that the new art on ESD shows this:

    http://i.imgur.com/VXclKH2.jpg

    Is this at all related to what we MIGHT be getting in the not-so-far future? Please say yes if it is! :D

    Isn't that a question for Tacofangs?
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mikiiymikiiy Member Posts: 216 Arc User
    edited March 2014
    Oh yeah, it was totally a mistake. Once a power is live, its internal name can't be changed - that name is referenced on all characters who own the power. However, sometimes when a power is first made, its name more accurately reflects "that which was first imagined" instead of "that which ended up implemented".

    Yeah that totally explains the internal name. Focus Fire (a weapon-fire debuff ability back then) was renamed/changed into battle strategies in season 4 :)
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited March 2014
    sharpie65 wrote: »
    Hawk, I noticed that the new art on ESD shows this:

    http://i.imgur.com/VXclKH2.jpg

    Is this at all related to what we MIGHT be getting in the not-so-far future? Please say yes if it is! :D

    Discovery class bits on an Intrepid Class hull?
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

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    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
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  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    THE SKY IS FALLING, THE SKY IS FALLING!!!!!

    A CHANGE TO PVP O.o.....IN STO, THIS MUST BE THE END OF THE WORLD AS WE KNOW. RUN YOUR LIVES!!!!
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited March 2014
    PvP improvements!!!! OMG you have made my day, my week, my month with this! Thank you very very much! :D
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    sharpie65 wrote: »
    Hawk, I noticed that the new art on ESD shows this:

    http://i.imgur.com/VXclKH2.jpg

    Is this at all related to what we MIGHT be getting in the not-so-far future? Please say yes if it is! :D

    It's already in the game. That's the Bellerophon class. The T4 Long Range Science Vessel C-Store ship.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited March 2014
    lordfuzun wrote: »
    It's already in the game. That's the Bellerophon class. The T5 Long Range Science Vessel Refit C-Store ship.

    The Bellerophon is a T4 ship. :P
  • sunseahlsunseahl Member Posts: 827 Arc User
    edited March 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.40.20140316a.8

    General:
    • The Bio-Molecular Warhead rewarded by the Romulan mission "Infiltration" has been removed.
      • In its place, this mission now rewards a Disruptive Photon Torpedo which is a standard Photon Torpedo enhanced to have a chance to apply a Disruptor-like debuff that lowers the target's damage resistance.
      • This new weapon is still green-tinted.



    Will KDF ever get a Green Photon Torpedo like this? I mean... it's canon all over Trek.
    Member of the "Disenchanted"
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  • bryguy#1741 bryguy Member Posts: 122 Arc User
    edited March 2014
    I like that the exterior map of ESD has been updated to better match the view from the inside. Any chance the new dry docks could be upsized a tad? I fly the Galaxy-X and the thing doesn't fit, saucer sticks out the sides and the secondary hull hangs below the dock.

    The new ESD is beautiful, I look forward to seeing updates yet to come.
    Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited March 2014
    Hey! What's the deal with having cross-faction PvP team ques but not allowing cross-faction teaming to actually use them? Is this an oversight? A bug? A feature yet to be implemented?
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  • skurfskurf Member Posts: 1,071 Arc User
    edited March 2014
    mancom wrote: »
    Will the "regular" All vs All queues allow Feds and KDF to queue as a preformed mixed team?

    This is very important if you are going to allow mixed factions to battle on the same team.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    qjunior wrote: »
    The Bellerophon is a T4 ship. :P

    I knew that. :eek:

    * conspicuously edits his post
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited March 2014
    I've been following the evolution of the ESD revamp for quite some time, and I must say that it is absolutely beautiful - the overall layout really does reflect on the size of the ESD external itself, and I love the updated art style.

    The bits I particularly liked were:

    - The decks and decks of corridors above the central space where various starships are berthed. All those tiny silhouettes of people moving back and forth along the corridor really give ESD a sense of scale.

    - The new and improved requisitions area. At last, each vendor now has their own appropriately-themed storefront, instead of being crammed next to towers of crates. Special mention goes out to the changing rooms in the tailor.

    - Speaking of crates, I really dig the updated Starfleet designs. The old ones look too much like something out of some cheap generic sci-fi knockoff.

    - The shuttlebay is way too cool. I was able to walk around it in the last patch, and I liked how the art team spared no expense to make something merely visible from a window or balcony look good even at long distances. Shuttles flying in and out are a nice touch.

    - I really appreciate how the shipyard is now part of the main ESD map, as opposed to being a separate zone. The background LCARS displays showing various classes is pretty cool as well.

    Some suggestions for minor improvements:

    - The Cardassian tailor at ESD should really have better greeting dialogue. Right now, it's a tastelessly dispassionate and dour "Hello. You can change or alter your costume here." Something more Elim Garak-like would suit him better.

    - The tailor area doesn't seem to have shelves or racks of uniforms. At the very least, there should be a faux door near the changing rooms leading to an "imaginary" storeroom where the tailor could theoretically get his goods from - something like the recessed doorway at the back of inside Club 47.

    - The Damage Control and First Aid Locker decals are quite nice, but that's all that they appear to be, just decals. I'm guessing the art devs want a clean look to the station walls, but perhaps put a minor bevel or frame around said decals, so that they actually look like lockers built into the walls?

    - The upper concourse area is neat, but could do with a bit more activity than just a few lounge areas.

    - Speaking of lounge areas, it would be great if each of them had at least one replicator terminal nearby.

    And finally, one question:

    - What became of the Stateroom where Menn Hilo would congratulate players on rank promotions? Will there be some sort of replacement?
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    sumghai wrote: »
    - The tailor area doesn't seem to have shelves or racks of uniforms. At the very least, there should be a faux door near the changing rooms leading to an "imaginary" storeroom where the tailor could theoretically get his goods from - something like the recessed doorway at the back of inside Club 47.
    Since it's probably replicated there would be no point to having that kind of storage, at most he would have some sort of replicator station.
    sumghai wrote: »
    - What became of the Stateroom where Menn Hilo would congratulate players on rank promotions? Will there be some sort of replacement?
    Menn Hilo is sitting on a bench near the shipyard, The Stateroom like the Club is going to have to wait.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • sumghaisumghai Member Posts: 1,072 Arc User
    edited March 2014
    sumghai wrote: »
    - The tailor area doesn't seem to have shelves or racks of uniforms. At the very least, there should be a faux door near the changing rooms leading to an "imaginary" storeroom where the tailor could theoretically get his goods from - something like the recessed doorway at the back of inside Club 47.
    maxvitor wrote: »
    Since it's probably replicated there would be no point to having that kind of storage, at most he would have some sort of replicator station.

    I initially suggested a door because I later proposed food service replicators for the lounge areas, and I didn't want players to wonder why one could get food from a tailor.

    But yeah, at the very least, one of the wall terminals in the tailor could be replaced with a replicator receptacle.

    sumghai wrote: »
    - What became of the Stateroom where Menn Hilo would congratulate players on rank promotions? Will there be some sort of replacement?

    maxvitor wrote: »
    Menn Hilo is sitting on a bench near the shipyard, The Stateroom like the Club is going to have to wait.

    Yeah, I saw him on the bench the other day.

    I know that the Club is a WIP, but at least space for that had been set aside. Bit of a shame there's currently no indication as to where the new Stateroom would be (or whether there'd be one at all)
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited March 2014
    i have STO now .. do not have and can not find the RIGHT site to get tribble downloaded to my system i have a lvl 50 and a lvl 11 toon's and i can not get to where i need to be to download tribble much less the redshirt server as well ......... everytime i click on the link to the tribble server download site it sends me to that pice of TRIBBLE ARC site ....... i am a tad ticked off about this why am i not able to find or get to the tribble or redshirt download site's ........ you all should have left everything like it was when you all first started STO instead of sending it to Cryptic or as it is now on ARC hell even steam does not have the links to where me or anyone cat find the right info that can be of any assist
    to them and i know i am not the only one that has had this problem ...... :mad: :mad: :mad: :mad: :

    there is no download site for tribble
    1) start STO like you would normally
    2) log in
    3) do not engage but notice that there three tabs next to the word SHARD Holodeck, Tribble, Redshirt, when tribble is used for season testing redshirt will become available other times the only one you should see is Tribble and Holodeck
    4) click on the tribble tab and it should start patching the same would go with redshirt if you cjoose to patch it one it is patch hit engage.

    that's all you need there is no download site for either just launch the launcher to the game and patch.

    Edit you also have to sign up for tribble testing not sure the link for that but you also if you so choose can transfer a character to tribble which can be done here --> http://sto-forum.perfectworld.com/showthread.php?t=1043641 or you can create a new character as well your choice.

    if there is anything I forgot I am sure someone will put it up.
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