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TRIBBLE Maintenance and Release Notes - March 25, 2014

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  • havamhavam Member Posts: 1,735 Arc User
    edited March 2014
    pvp changes are.....awesome. Very much appreciated
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    lol. i think they feel reall good about these pvp updates now, so good that they can handle another 4 years of no pvp content when this patch hit holo ;)

    haha.
    [SIGPIC][/SIGPIC]
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    mikiiy wrote: »
    Focus Fire? Isn't that supposed to say Battle Strategies?

    >.> Yes...

    That may be what the internal name of Battle Strategies is <.<
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    That's not on our list for Season 9, but we'll look into squeezing it in for both KDF and FED at some point. I can't make any promises on a time frame.

    Thanks for the reply! I did have another question; is the Bio-Molecular Warhead from the Undine Reputation system unique, or can you equip more than one on your ship? I'd really like to upgrade the standard blue MK XI's on my Warbird with MK XII purple versions, and currently I have one forward and one aft.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
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  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    So this isn't going to include Equipment Diagnostics (removes mechanical debuffs for 30s)? Just the powers listed above?

    It should apply to Equipment Diagnostics as well. It will also lose the 30 second aspect, however. Cleanses in general were very difficult to tell on Ground when they would work and when they wouldn't.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    >.> Yes...

    That may be what the internal name of Battle Strategies is <.<

    Honest question here. What's the reason for internal names instead of just using the live names? I've seen devs on other games do this but can't figure out why.
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  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2014
    lan451 wrote: »
    Honest question here. What's the reason for internal names instead of just using the live names? I've seen devs on other games do this but can't figure out why.

    Because internal names are easier for them to reference, even if it's easier for us to reference the live names, particularly when you're writing up what you've been working on internally.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited March 2014
    for Season 9, but we'll look into squeezing it in for both KDF and FED at some point. I can't make any promises on a time frame.

    I wouldn't make any promises there's not going to be many KDF returning for season 9 anyways.
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    Because internal names are easier for them to reference, even if it's easier for us to reference the live names, particularly when you're writing up what you've been working on internally.

    I dunno. Having two names for one thing which get mixed up in patch notes like they did here seems to make things more complicated. /shrug
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  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited March 2014
    In general, internal names can't be changed once they go live. There are exceptions, but they are rare.
  • kalanikalani Member Posts: 0 Arc User
    edited March 2014
    lan451 wrote: »
    I dunno. Having two names for one thing which get mixed up in patch notes like they did here seems to make things more complicated. /shrug

    Especially when the internal name is the name of a totally different ability on our end.
    [SIGPIC][/SIGPIC]
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited March 2014
    Kerrat is PVPVE. There are plenty of people who go in there not even to play the PVP part. Its basically an open war zone. Nothing they can really do about balancing it.

    At that is exactly the point, you go in there looking to cause trouble and it serves a very important purpose... :D for those of us who like to get into bar fights....

    PVP:
    • A new Space Arena PvP Queue has been added for unteamed players only.
      • This Unteamed Only queue will not allow premade teams to queue together.
      • This provides all participants with a level playing field in terms of teamwork and coordination.

    This should have been done years ago when we were screaming for it.
    join Date: Sep 2009 - I want my changeling lava lamp!
  • atlantraatlantra Member Posts: 0 Arc User
    edited March 2014
    Sensor Analysis:
    Now prevents the user from cloaking while activated.

    Seems like a personal attack on Voth palisades with cloaking (AKA me.) You do understand that's the only 5 sci console KDF has... How about sensor analysis prevent targets from cloaking? That makes more sense. Don't see how analyzing something with my sensors disables my cloak. Cloaking Disables Sensor analysis makes even more sense, people see the analyzing when cloaked sci ships are about to engage. Do something helpful, not harmful.

    My god, please rethink this. It's like you guys choose the worse possible option when changing something.
    The dress is gold and white. Over 70% people says so. When viewed from a certain screen angle it appears blue and black. The dress displayed on amazon is a blue and black dress, but it's not the same dress in the picture. If you're seeing blue & black you're slightly colored blind. A normal upright screen = white and gold.
    [SIGPIC][/SIGPIC]
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    Nice patch.

    What about a 1v1 PvP queue to duel random people? :)
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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited March 2014
    It should apply to Equipment Diagnostics as well. It will also lose the 30 second aspect, however. Cleanses in general were very difficult to tell on Ground when they would work and when they wouldn't.

    I hope that doesn't break my Diagnostic Engineer doffs
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited March 2014
    atlantra wrote: »
    How about sensor analysis prevent targets from cloaking? That makes more sense. Don't see how analyzing something with my sensors disables my cloak. Cloaking Disables Sensor analysis makes even more sense, people see the analyzing when cloaked sci ships are about to engage. Do something helpful, not harmful.
    [/COLOR]

    I understand what you mean in gameplay terms, but in "realism" terms, if you are scanning, then your ship is sending out radiation or particles to bounce off of the target (think of a radar system, only replace the radio waves with technobabble waves). It's pretty hard to be invisible to other ships when your own ship is broadcasting pretty loudly.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    >.> Yes...

    That may be what the internal name of Battle Strategies is <.<

    Are there any plans to decrease the uptime on Suppressing Fire then? Suppressing Fire can have a 100% uptime with a proper skill spec (3 ranks in Advanced Tactics) and a 140% uptime while under Tactical Initiative. Without the continuous cleanse from battle strategies; there is nothing to counter Suppressing Fire.

    Also, the only reason to use Battle Strategies at the moment is for the cleanses. Without that, it is just a tactical buff with a very minor damage buff and a very long cooldown.
    --->Ground PvP Concerns Directory 4.0
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited March 2014
    That's not on our list for Season 9, but we'll look into squeezing it in for both KDF and FED at some point. I can't make any promises on a time frame.

    You're revamping the Borg and Undine arc missions. Can't you quickly toss it in as a reward for one of those? Or are all of those missions done already (no dev time left) and just waiting for the On switch to be thrown?

    amosov78 wrote: »
    Thanks for the reply! I did have another question; is the Bio-Molecular Warhead from the Undine Reputation system unique, or can you equip more than one on your ship? I'd really like to upgrade the standard blue MK XI's on my Warbird with MK XII purple versions, and currently I have one forward and one aft.

    There is a store full of XII Purple Bio-Molecular torpedoes in the new rep and then there is also the Uber version that is part of a set like the Dyson Gravimetric torp. My guess is that the set version is unique but then you can put as many of the other ones from the store on as you want.

    Joined January 2009
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  • falklander1989falklander1989 Member Posts: 117 Arc User
    edited March 2014
    Any hope for new pvp maps
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    atlantra wrote: »
    Seems like a personal attack on Voth palisades with cloaking (AKA me.) You do understand that's the only 5 sci console KDF has... How about sensor analysis prevent targets from cloaking? That makes more sense. Don't see how analyzing something with my sensors disables my cloak. Cloaking Disables Sensor analysis makes even more sense, people see the analyzing when cloaked sci ships are about to engage. Do something helpful, not harmful.

    My god, please rethink this. It's like you guys choose the worse possible option when changing something.

    well the KDF just got a new 5 sci console ship, but, without splitting more hairs, I think it was because of romulan battlecloaking science ships. At least that's how the conversation seemed to go a few weeks ago.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    atlantra wrote: »
    Seems like a personal attack on Voth palisades with cloaking (AKA me.) You do understand that's the only 5 sci console KDF has... How about sensor analysis prevent targets from cloaking? That makes more sense. Don't see how analyzing something with my sensors disables my cloak. Cloaking Disables Sensor analysis makes even more sense, people see the analyzing when cloaked sci ships are about to engage. Do something helpful, not harmful.

    My god, please rethink this. It's like you guys choose the worse possible option when changing something.

    +1 to this, but I think a dev already stated that they want to leave cloaks alone, so season 9 will be called "Vapers Online".
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    lan451 wrote: »
    I dunno. Having two names for one thing which get mixed up in patch notes like they did here seems to make things more complicated. /shrug

    Oh yeah, it was totally a mistake. Once a power is live, its internal name can't be changed - that name is referenced on all characters who own the power. However, sometimes when a power is first made, its name more accurately reflects "that which was first imagined" instead of "that which ended up implemented". I can't really speak to this one, as Battle Strategies predates my tenure on STO, but usually that sort of inconsistency results from a power's Display Name being substantially changed from the original power's internal name.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    Are there any plans to decrease the uptime on Suppressing Fire then? Suppressing Fire can have a 100% uptime with a proper skill spec (3 ranks in Advanced Tactics) and a 140% uptime while under Tactical Initiative. Without the continuous cleanse from battle strategies; there is nothing to counter Suppressing Fire.

    Also, the only reason to use Battle Strategies at the moment is for the cleanses. Without that, it is just a tactical buff with a very minor damage buff and a very long cooldown.

    More balance is coming. As much balance as I can squeeze out of my time.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    When firing my current MK XI blue quality Bio-Molecular Warhead Launcher using the High Yield torpedo skill, I get a different visual and sound effect than when firing the torpedo normally or firing it with the Torpedo Spread skill.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited March 2014
    What's being done about old bugs like the off center parts on the Galaxy Dreadnought? Everyone is so preoccupied with the new shineys I get a sinking feeling that old problems are just getting buried deeper on the forgotten list.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited March 2014


    PVP:
    • All PvP Queues have been re-structured into All vs. All queues.
    • A new Space Arena PvP Queue has been added for unteamed players only.
      • This Unteamed Only queue will not allow premade teams to queue together.
      • This provides all participants with a level playing field in terms of teamwork and coordination.

    Oh my god, you guys are awesome. I have been waiting for mixed queues for like forever (literally while I was waiting for the KDF queues to start :D).
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited March 2014
    thank you for pvp changes
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2014
    Wooow, nice! :eek:
    PVP:
    • All PvP Queues have been re-structured into All vs. All queues.
    • A new Space Arena PvP Queue has been added for unteamed players only.
      • This Unteamed Only queue will not allow premade teams to queue together.
      • This provides all participants with a level playing field in terms of teamwork and coordination.

    But, as we said here http://sto-forum.perfectworld.com/showpost.php?p=15945211&postcount=35 , pls rethink about that point!
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited March 2014
    A maybe silly suggestion, but would the devs consider making PvP and PvE ques tabs off the same window to make it easier to find?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    lan451 wrote: »
    Honest question here. What's the reason for internal names instead of just using the live names? I've seen devs on other games do this but can't figure out why.
    Okay, I can just guess:

    It could very well be that the "internal" name is a bit more than just a sequence of characters (string). It could be an enum value, for example, that gets occassionally turned into a string in a database. Changing the enum value's name could lead to problems since it wouldn't be automatically propagated to existing database entries.

    In programming languages, we use enumerations because they are easily readable (it's a name), but the internal representation during program execution is merely an integer. It's basically a short-hand. While the integer value of an enumeration value may be implied, it can still change between different builds/versions (for example, when you add a new value to the enumeration). So in databases, you are safer off writing the written name and have a way to parse that and turn it back into the enumeration value and vice versa - but now changing the name has the problem that you would need to ensure that the change would be done in all database entries, or you would need to make a decoder that can handle multiple variants of the name for the same enum value - which is extra work that doesn't really pay off.

    But the internal name is not neccessarily the name you want to show the players, because concepts behind such abilities change and the name might even be very technical. (Im my job - A product called ALB26 is not somethnig we could sell our customers, but a large hardcover photobook is something they would understand).
    And then you of course also need to provide translations in the first place, so there is no real overhead for having an internal name and a public/user-facing name.
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