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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • bughunter357bughunter357 Member Posts: 588 Arc User
    edited March 2014
    I'm 100% against this. Why is this even being done in the game, when they have just had repeated server issues and bugs still continue for the KDF side? I'm so confused here...

    it was not server issues it was a network issue totally different thing and any bugs you might think are on the KDF side are not game breaking and you can level any toon to 50 in a few days, I know I did it again not too long ago.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    onyxheart1 wrote: »
    well i guess i know where i'll be for the next month or two while this particular cluster 'fudge', to put it politely, lands on holodeck

    i'll be enjoying myself in Elder Scrolls Online ^^

    suppose i'll come back during the summer event (maybe stop by for first contact day)

    seriously, the amount of nerfing and uneeded changes to mechanics is starting to push me away from the game

    i worked hard, put a lot of hours into the game to gain those rep passives and active abilities, and now i'm being forced to choose between them as if all that work was for nothing

    i did the work cryptic, i should be able to use all of my abilities

    Well, that's your loss.

    Frankly, all I see is a lot of complaining about a good tweak to the game to get a handle on all the reputations being added because at the rate they were going, there was going to be a chasm between a new lvl 50 toon and an existing one. All the PvE content was easy before the reputations, this changes nothing. Anyway, they doubled up all the bonuses, and you can pick and choose the 4 you like any moment.

    The Borg set was working too well and it was bugged, so that was not a nerf. Some other reputations sets like the Romulan/Reman ones are getting a boost. The tier 4 Romulan proc was always seen as too much, so it's getting tweaked. It's still a 4 second weapons offline every 20 seconds which is still good.

    All I see in this thread is a lot of people stomping their feet because they have to change their cookie cutter builds.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    mouerte wrote: »
    ***** ***** ***** rage rage lol

    Please people this is not a big alteration at all.
    The more I think of it the better it's looking to me smart I say.
    And for you ppl saying "I fell robed been grinding out the rep system
    and can now only have 4" Your so wrong the way it is now you only get 50% of them
    and need to pay to swap powers.
    New way get access to 100% of the only dif that you can only slot 4-4-4
    at a time but you can swap powers for free when ever you want.

    PS both you and me know you would have been grinding out them rep levels
    no mater what so stop ******** :P

    You arent funny.

    And yes, I wont be doing the reputations any more. Why should I? They give nothing I can use any more. Would be a waste of time.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Their proposed changes should not affect present reputations powers or passives. Simple as that. That's done, long since earned and part of the past storyline.

    Now you want any future Rep systems to follow the new 4/4/4 rules ... fine. Completely cool with that. But you want to let'em change the past while changing the future. I'm calling BS on that. New is new ... let it start from 1 and stop TRIBBLE over old systems because now they find they "don't work as intended."

    Looking forward to Season 10 when Cryptic decides Fleet Credits aren't working as intended and do another TRIBBLE poor exchange rate conversion to some "better" fleet type currency because some how FCs are the next FoTM necessary fix. Bah!

    I think what you are not seeing... is Cryptic has access to player data we don't see.

    They also get info from silly "why are you leaving" questions ect.

    I think you can safely bet they have looked at there player retention numbers over the last while and decided that the CURRENT gab between new 50... and old 50.... is to high.

    They can't let it get worse so they are planning to put on the cap which is good... at the same time they have to reduce the current gap a bit.

    So they are making this change... fixing things like the borg set.... you likely have also noticed new sets the last while DO NOT have great 2 piece set bonuses. This is on purpose to stop the creep that happens with set gear in general.

    They still have a long way to go frankly... and I know you are going to be upset. I think you need to prepare yourself though... I think the new Head Mr. D gets that for this game to slowly twilight over the next 5-6 years instead of simply dying off in the next 1-2 years... they are going to have to reign in the creep hard.

    At least that is what I would like to think... that they in fact understand how a long time MMO needs to change to survive. If things stay as they are frankly STO has a year at most left.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • monjii11monjii11 Member Posts: 12 Arc User
    edited March 2014
    You know, when I first started reading I was thinking what a crazy nerf it was, but then I saw some of the trait changes and the munchkin in me squee'd

    I mean you can equip both of the auxiliary--> stats powers at the same time, AND they now go for straight bonuses? All I need is a Vesta with those [aux] cannons and suddenly aux power has more effect on damage then weapon power does :P

    But, even so, I think that Cryptic did miss the point a bit on this. I mean, as he said, this is so that fully repped up players don't outclass fresh lvl 50s...which y'know, is the ENTIRE POINT of the endgame content we have been given.

    The content lvl 50s can go for right now is pretty much STFs and what...five missions? Maybe?
    My point is, the entire lvl 50 community is based around pointless one-upping, with no real story content to balance it out.
    Right now, after hitting lvl 50 you either throw yourself into the munchkin contest with STFs, Fleets and other nonsense, or you go back and redo all the actual story stuff you already did...which isn't all that fun the second time around.

    Now I'm not saying fleets and STFs don't have their place in the game, what I'm saying is that they need actual story content to balance them out. Which they just don't have. Lvl 50 is currently nothing more then a number attached to a giant grind trap. And that's sad.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    That said, those who feel like its a slap in the face: You still have all your powers, you're just limited in how many of those passives you can have. I do agree that 4 for ground and Space is too low. Make it 8/8 and make us choose from here on out if we want to keep old passives or choose new ones.

    They are buffing the passives though...

    Perhaps another option is... to go to 6... which does reduce the current numbers a bit. (which i Think its part of the intention)... however if they go to 6 I don't think they should buff any of the passives.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • thyrnecristhyrnecris Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    You arent funny.

    And yes, I wont be doing the reputations any more. Why should I? They give nothing I can use any more. Would be a waste of time.

    Actually, you should do Rep until T2 is unlocked, to get the best picks from all lines. As I said earlier, with the new 2500 point projects, that's 6 days without Sponsorship, add Sponsorship token, and you got 3 days until you have maxed out your potential.
  • phoenix841phoenix841 Member Posts: 487 Arc User
    edited March 2014
    Nah, this doesn't even crack top 10. The absolute worst change they made? Was making a skill point cap on the skills system. Back in beta. The rage over that? Hooo boy.

    I almost forgot about that one. Ah, the good old days.
    LTS Since Beta (Jan 2010).
  • craig76craig76 Member Posts: 775 Arc User
    edited March 2014
    can change content, can nerf things, but cant fix 4 year old bugs.....pathetic.
    Never in my life have i played a mmo where they continually alter the content to suit the devs needs and wants, and not the players. I have yet to see 1 change in this game where it is fan based, not devs wants.
    Eve online listen to their fan base, why cant pwe?
    Leave the reps alone please. Your nerfs are getting tiresome devs. Wanna change something? FIX THE FREAKING BUGS FOR CRYIN OUT LOUD :mad:

    Im not supporting this game any further until i see major bug fixes in patches, and you start listening to what we want!
    I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
    planet-space-sun.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    Their proposed changes should not affect present reputations powers or passives. Simple as that. That's done, long since earned and part of the past storyline.

    I don't know, from all of the revamped powers that I just read about, I'd rather have the new ones.

    And yeah, they changed every single passive power in the game currently. They're all better than before. So with the right juggling and choices, my characters are probably going to be more effective.
    [SIGPIC][/SIGPIC]
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    thyrnecris wrote: »
    Actually, you should do Rep until T2 is unlocked, to get the best picks from all lines. As I said earlier, with the new 2500 point projects, that's 6 days without Sponsorship, add Sponsorship token, and you got 3 days until you have maxed out your potential.

    Yeah. Omega tier 5, dyson tier 2, Romulan tier 2, Nukara tier 2 . If I want Omega ground armors . Which I consider best, being good against borg or any other foe save EV suit maps.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • rgzarcherrgzarcher Member Posts: 320 Arc User
    edited March 2014
    I would rather have eight slots period to choose from over four ground and four space traits, since like 95% of the player base I never actually leave my ship...honestly I don't even know what the ground traits are or how useful they may be lol
    "Why all the sales"?

    And a merry freaking Christmas to you too, Ebenezer.
    -jonsills, 'Cryptic Why the sales..instead of Fixing XP leveling and this game?'
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited March 2014
    Here's how I see the whole situation:

    Cryptic: This is not about nerf!
    Players: Liar!
    Cryptic: This is about stalling the power creep!
    Players: Cryptic, blow up the damn new rep!!
    Cryptic: NO! NOOOOOOOOO!!!
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2014
    Just want to add something to this conversation.

    They just added two new PVP functions onto Tribble a few minutes ago: its all Cross-faction and an option for No-Teams.

    This change smells like the first stage in the rumored PVP revamp. Just saying.

    .

    wow that is fantastic news to me. I hope it works out and goes live.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • o0kami87o0kami87 Member Posts: 590 Arc User
    edited March 2014
    Yeah... I think it's time I find a hobby
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    Just want to add something to this conversation.

    They just added two new PVP functions onto Tribble a few minutes ago: its all Cross-faction and an option for No-Teams.

    This change smells like the first stage in the rumored PVP revamp. Just saying..

    I shall now dance in the street. �� That said, these rep changes are a good change... a good change. Certain posters in this thread have said that changes like this erode trust between player and dev. I couldn't disagree more. In my case the opposite is true; changes like this are bolstering my faith in this game and its future. Thanks devs, for taking a real, critical look at power creep.
    dEpN3nB.png?1
  • thyrnecristhyrnecris Member Posts: 0 Arc User
    edited March 2014
    phoenix841 wrote: »
    I almost forgot about that one. Ah, the good old days.

    Heh, I remember the old skill system, when you still had to spec for Weapontype, Damagetype and Shiptype (For example, to max out a phaser, to the 'optimal' result of 6 Bars per Skill, back then: 3k Points at LT level, 6k at LTC Rank, where one decided between Cannon or Beam, and another 9k at Commander, for the Phaser Damage Type. If you wanted Antiproton? 3k,6k, plus 15k at Rear Admiral rank for AP. Now? On LT and LTC, you get 2 old skills in one package. And the RA rank Specialization gives all 6 Damage Types for that weapon category). You could put 6 Bars into your shiptype, and then had to decide if you wanted Antiproton Weapons or Weapon Power Performance.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited March 2014
    Here's how I see the whole situation:

    Cryptic: This is not about nerf!
    Players: Liar!
    Cryptic: This is about stalling the power creep!
    Players: Cryptic, blow up the damn new rep!!
    Cryptic: NO! NOOOOOOOOO!!!

    I see what you did here :D

    So does Cryptic swing and break all of the pretty Lockbox ships next :D
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2014
    blahhdrey wrote: »
    I shall now dance in the street. �� That said, these rep changes are a good change... a good change. Certain posters in this thread have said that changes like this erode trust between player and dev. I couldn't disagree more. In my case the opposite is true; changes like this are bolstering my faith in this game and its future. Thanks devs, for taking a real, critical look at power creep.

    you should hope they take out the lockbox ships then that represent 99% of this so called creep.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • goddard22goddard22 Member Posts: 15 Arc User
    edited March 2014
    i just cancelled the idea of buying anything else in the game for the next month, deleted my new chars and will sit and wait what to come

    to all balancing fans:

    you know, balancing means: making every class working, giving new players the chance to get slowly into the game, until they are pros, NOT making everything a choise, so the new players are overwelmed with it.
    best example are Warpcores...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    blahhdrey wrote: »
    I shall now dance in the street. �� That said, these rep changes are a good change... a good change. Certain posters in this thread have said that changes like this erode trust between player and dev. I couldn't disagree more. In my case the opposite is true; changes like this are bolstering my faith in this game and its future. Thanks devs, for taking a real, critical look at power creep.

    I agree completely.
    +1
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • mouertemouerte Member Posts: 0 Arc User
    edited March 2014
    tpalelena wrote: »
    You arent funny.

    And yes, I wont be doing the reputations any more. Why should I? They give nothing I can use any more. Would be a waste of time.

    Not like you need any rep powers at all to 100% **** the borg in Elite STF as is lol

    So no I think it will be fine have 7 toons with full rep and don't feel 1%
    robed what so ever.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    you should hope they take out the lockbox ships then that represent 99% of this so called creep.

    Lockbox ships and fleet ships are pretty much =

    The only thing better about lockbox ships are consoles.... and I think many of us hope they turn there eye to Universal consoles in general next.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • f9thaceshighf9thaceshigh Member Posts: 1 Arc User
    edited March 2014
    I fear this might drive players to spend all their time in one rep area rather then moving around, while I don't have a problem with it, I think a lot of people are going to complain about the extra effort it is going to require to change your trait for each enemy.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    goddard22 wrote: »
    i just cancelled the idea of buying anything else in the game for the next month, deleted my new chars and will sit and wait what to come

    to all balancing fans:

    you know, balancing means: making every class working, giving new players the chance to get slowly into the game, until they are pros, NOT making everything a choise, so the new players are overwelmed with it.
    best example are Warpcores...

    Why delete your new toons ?

    Does this change not just make it less grindy getting them Rep ?

    It would seem that under the old systems ALTS where painful.

    Now you COULD have 2-3 alt toons all working on different Rep tracks meaning you could play for an hour doing different missions on every toon.

    I'm not seeing how this makes new toons more painful for you, think one of us is missing something here.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited March 2014
    The only thing better about lockbox ships are consoles.... and I think many of us hope they turn there eye to Universal consoles in general next.

    Are you talking about the special consoles that come with the lockbox ships? Or the universal consoles that come in the lockboxes themselves?

    What about lobi store gear?

    Way I see it, let them turn their eye to those next. I really want them to ! It will save me a fortune :D
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    you should hope they take out the lockbox ships then that represent 99% of this so called creep.

    I own probably a dozen lock box ships and tbh I wouldn't be upset if a few received a critical review as well. But in all reality, certain doffs and uni console saturation are bigger concerns in terms of balance and power creep. With the right doffs and consoles I can heal a team nearly as well in my Fleet Star Cruiser as I can in my Recluse. It would likely be even closer if I played around with a Sci Oddy. Given their respective station setups the only reason the numbers are even close has a lot to do with the power of 6 doff slots and 4 uni consoles.
    dEpN3nB.png?1
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    Lockbox ships and fleet ships are pretty much =

    The only thing better about lockbox ships are consoles.... and I think many of us hope they turn there eye to Universal consoles in general next.

    Absolutely. I loved your idea earlier in the thread about a two-uni limit. That feels about right.
    dEpN3nB.png?1
  • genrldestructiongenrldestruction Member Posts: 194 Arc User
    edited March 2014
    except, as i stated before, cryptic is adding more of a grind to the reputation system. they are doing away with the commendations and the ability to do unlimited hourlies like you could in the dyson rep so, no the new rep systems will not be faster. knowing cryptic they will now take longer.

    The commendations going away is a moot point - the commendation requirement is now marks, and you get bonus marks enough to cover it for the first mission per day.

    And they said that Dyson progressed a little too quickly, so I imagine that is why they are changing the hourly projects. But don't forget that with Omega, Romulan, and Nukara reps you currently get 2800 rep per 20 hours. (2000 and 800). With this change it will be somewhere north of 2800 before you start getting Dilithium instead of XP.

    "These hourly XP projects may be run a handful of times per day. Once that limit has been met, this project will be replaced by an hourly project that instead yields bonus Dilithium instead of reputation XP, in addition to the standard reward pack. There is no limit on how many times this bonus Dilithium project can be run."

    Handful = more than once.

    If they limit it to twice, that's 2900 (2500 + (200 X 2)) in a 20 hour period - faster where we are now (outside of Dyson). If its three times, that's 3100 xp per 20 hours. Four? 3300.

    Please, before you start shouting doom, do your math.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2014
    Yeah, this will make alting easier. But I wont spend any more money on zen.


    I'l just use the dil exchange, and if other people are dissapointed with this...well, vote with your wallet.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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