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[Video] - New Earth Spacedock Interior Preview!

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  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited March 2014
    tuskin67 wrote: »
    (...)

    Taco said the team that covers that is going to try to make the uniforms consistent.

    That would be lovely :) I'd like to see the S8 Oddyssey uniform across the board and no more security personnel in those horrible "armours" wielding miniguns in stardock :D
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  • agentexeideragentexeider Member Posts: 180 Arc User
    edited March 2014
    Doctor, if you turn off "Depth of Field" effect in top left quadrant of the Graphics tab, it will make Earth look clear. I never understood why cryptic does depth of field so poorly in this game.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited March 2014
    Doctor, if you turn off "Depth of Field" effect in top left quadrant of the Graphics tab, it will make Earth look clear. I never understood why cryptic does depth of field so poorly in this game.

    Thanks, I realized what the effect was, I do like DOF, and i'm sure it's something they could improve upon using DX11. Now that I look at it more, I kinda like the Earth a little blurry, but not that blurry.
  • jheinigjheinig Member Posts: 364 Cryptic Developer
    edited March 2014
    Why can't the "costume" be loaded to an NPC object? I mean that works fine with the shard of possibilities on ground.

    Still the NPC uniforms are a bigger issue IMO^^

    Because the engine does not presently have a way for a created critter to copy your ship's appearance while you're on a ground map playing as your ground character. The Shard duplicates your current character when it's used; there's not presently a good way to do the same with your starship while you are on a ground/interior map.
  • streakfury#2432 streakfury Member Posts: 63 Arc User
    edited March 2014
    So is this new Space Dock the reason we can launch Holodeck, Tribble *and* Redshirt in the launcher at the moment? Or is this just part of a bigger update that I've not heard about?
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    jheinig wrote: »
    Because the engine does not presently have a way for a created critter to copy your ship's appearance while you're on a ground map playing as your ground character. The Shard duplicates your current character when it's used; there's not presently a good way to do the same with your starship while you are on a ground/interior map.

    Wouldn't finding a way to use that be usefull?
    I mean I'm not necessarily hyped to see the ship at esd (although that would be fun), but I could imagine it would be nice to see our ships docked in missions.... Or approach our actual ships with shuttles or... Well other things.
    Still doesn't sound that hard to me to implement it.
    Even the log in screen shows both, ships as characters. (Although still there are more important things than that probably)
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    str34kfury wrote: »
    So is this new Space Dock the reason we can launch Holodeck, Tribble *and* Redshirt in the launcher at the moment? Or is this just part of a bigger update that I've not heard about?

    Season 9. There is more new stuff on Tribble now, most notably the Kit revamp and a new Undone reputation mission.
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  • generalmocogeneralmoco Member Posts: 1,634
    edited March 2014
    I personally think that the most logical way, to be able to see player based ships, it is a giant holographic console somewhere near the shipyard, where only players whom are level 50, can upload their ship of choice to the console, which then will be displayed on the holographic console.... From there a queue line of ships is created within the console, if player makes a successful upload his ship is put on the queue line, from there the player recieves an auto mail detailing the date and time his/her ship will be displayed, all based on the length of the queue line.

    Although this solution presents a logical problem of many many many players trying to upload their ships, but this can be resolved by only allowing the console to function during certain hours of the day, let's say from 10am to 2pm UTC, by doing this and also limiting the amount of uploads the console takes, you can easily have what players want... To see their ship.. Atop of that a 5 day cool down on the player's account can easily resolve mal usage of the system... Also slowing more players to upload their ships...

    Or even better idea on this....do what Domino from Blacklight Retro... Does, feature a STO player for a month and have his/her ship be shown somewhere in the shipyard docking area... This idea can also be expanded into the holographic console displaying user uploaded starship, or displaying the feature spotlighted player's main character.....



    Just a couple ideas from comrademoco...






    See you all around and most of all,

    Have fun!!!!
  • streakfury#2432 streakfury Member Posts: 63 Arc User
    edited March 2014
    timelord79 wrote: »
    Season 9. There is more new stuff on Tribble now, most notably the Kit revamp and a new Undone reputation mission.

    Ah, brilliant, thanks for the heads up. I had no idea they were that close to releasing Season 9.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2014
    jheinig wrote: »
    Because the engine does not presently have a way for a created critter to copy your ship's appearance while you're on a ground map playing as your ground character. The Shard duplicates your current character when it's used; there's not presently a good way to do the same with your starship while you are on a ground/interior map.

    Will you also fix the issue where you can't change uniforms at ESD? (by rught-clicking on your character)
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    I personally think that the most logical way, to be able to see player based ships, it is a giant holographic console somewhere near the shipyard, where only players whom are level 50, can upload their ship of choice to the console, which then will be displayed on the holographic console.... From there a queue line of ships is created within the console, if player makes a successful upload his ship is put on the queue line, from there the player recieves an auto mail detailing the date and time his/her ship will be displayed, all based on the length of the queue line.

    Although this solution presents a logical problem of many many many players trying to upload their ships, but this can be resolved by only allowing the console to function during certain hours of the day, let's say from 10am to 2pm UTC, by doing this and also limiting the amount of uploads the console takes, you can easily have what players want... To see their ship.. Atop of that a 5 day cool down on the player's account can easily resolve mal usage of the system... Also slowing more players to upload their ships...

    Or even better idea on this....do what Domino from Blacklight Retro... Does, feature a STO player for a month and have his/her ship be shown somewhere in the shipyard docking area... This idea can also be expanded into the holographic console displaying user uploaded starship, or displaying the feature spotlighted player's main character.....



    Just a couple ideas from comrademoco...






    See you all around and most of all,

    Have fun!!!!

    Actually that sounds overly complicated to me. Don't think it's worth the effort.
  • embrosilembrosil Member Posts: 163 Arc User
    edited March 2014
    Visually, sure its great. Is it practical? Where are the signs for people who are new to the new ESD interior where is this npc where is that console etc? Also alot of empty space, it will make running around a chore even more so than the existing ESD interior which tbh is functional but limited in space.

    Needs better planning and shrinking down so its not so big and have empty spaces imo.
    Exactly my thoughts after seeing the video. Yes, it looks good, but I really do not spend so much time on ESD to worry about visuals. Sorry guys, but this is the worst they could come up with. When I go to ESD it is usually to pick up things from mail, to sell loot or put to exchange, visit a tailor or security officer. On new toons I also sometime go to change boffs skills and get a new ship. And for this, the current leayout is perfect. Everything has its place and everything is easy to access. And I really see no reason to run around like an idiot, because someone had the urge to change the interior. Seems I will have to go to DS9 to do these things now.
  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited March 2014
    embrosil wrote: »
    Exactly my thoughts after seeing the video. Yes, it looks good, but I really do not spend so much time on ESD to worry about visuals. Sorry guys, but this is the worst they could come up with. When I go to ESD it is usually to pick up things from mail, to sell loot or put to exchange, visit a tailor or security officer. On new toons I also sometime go to change boffs skills and get a new ship. And for this, the current leayout is perfect. Everything has its place and everything is easy to access. And I really see no reason to run around like an idiot, because someone had the urge to change the interior. Seems I will have to go to DS9 to do these things now.

    Really? The worst they could come up with?

    You sound like the most boring human alive.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    embrosil wrote: »
    Exactly my thoughts after seeing the video. Yes, it looks good, but I really do not spend so much time on ESD to worry about visuals. Sorry guys, but this is the worst they could come up with. When I go to ESD it is usually to pick up things from mail, to sell loot or put to exchange, visit a tailor or security officer. On new toons I also sometime go to change boffs skills and get a new ship. And for this, the current leayout is perfect. Everything has its place and everything is easy to access. And I really see no reason to run around like an idiot, because someone had the urge to change the interior. Seems I will have to go to DS9 to do these things now.

    Judging by the video the new esd has you run around less for those purposes not more.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2014
    Judging by the video the new esd has you run around less for those purposes not more.

    Especially if they really add bank and mail consoles in every major spot. That's a huge improvement! Now you can buy 10,000 Industry Energy Cells at the commodity broker and immediately store them in my bank, no need to run across half the circle to get to the bank area.

    (Yeah, you are probably telling me that I can get those cheaper somewhere else. Pretend I am Fed Romney.)
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2014
    meimeitoo wrote: »
    Will you also fix the issue where you can't change uniforms at ESD? (by rught-clicking on your character)

    Worked perfectly for me.
    Also they have changing booths now behind the tailor shop if you are shy and don't like to strip naked in front of the whole starbase. ;)
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  • generalmocogeneralmoco Member Posts: 1,634
    edited March 2014
    Actually that sounds overly complicated to me. Don't think it's worth the effort.

    And thus, I welcome you to the Dev's world... Lol :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    Wouldn't finding a way to use that be usefull?
    I mean I'm not necessarily hyped to see the ship at esd (although that would be fun), but I could imagine it would be nice to see our ships docked in missions.... Or approach our actual ships with shuttles or... Well other things.
    Still doesn't sound that hard to me to implement it.
    Even the log in screen shows both, ships as characters. (Although still there are more important things than that probably)
    No, it really doesn't. It shows a ship of the class that you have set as primary at the time. It doesn't really look like your ship though. :(
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited March 2014
    I just wanted to remind everyone that there's an official feedback thread for the new ESD set up in the Tribble forums. If you have feedback, it's probably a good idea to consolodate it into that thread (right now, it's been spread across that thread, this one, and the Tribble patch notes).
    You're right. The work here is very important.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    No, it really doesn't. It shows a ship of the class that you have set as primary at the time. It doesn't really look like your ship though. :(

    No it shows my exact ship.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited March 2014
    No, it really doesn't. It shows a ship of the class that you have set as primary at the time. It doesn't really look like your ship though. :(

    He is referring to the 3D in the gear equip screen
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    He also mentioned it being shown on the login screen. Which it kinda doesn't...

    Hmm.... I don't really understand how the code works here, but it seems like it's not actually drawing your ship model in either case. then again I don't really know the difference between that and what it is doing.
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  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited March 2014
    He also mentioned it being shown on the login screen. Which it kinda doesn't...

    Hmm.... I don't really understand how the code works here, but it seems like it's not actually drawing your ship model in either case. then again I don't really know the difference between that and what it is doing.

    For those that still don't get why they can't just "place the character ship costume on an NPC object", here's why. The character ship models are far too small to be placed on the same maps as character avatars (unless they're supposed to be like go-cart sized mounts). The objects you see outside ESD now are separate environment objects, not NPC objects wearing character costumes.

    The login screen does not show your exact ship, it doesn't show visuals like the ship skins for special shields (or the current non-costume armor visuals for BOffs). Also that ship is not at the same scale as the ships you see outside the windows of ESD. Likely it is the character ship model placed literally just above and behind the player captain model's head and not "off in the distance"

    The character page paperdoll isn't being drawn in the 3D world map that your character is in, it is inside a separate GUI element.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    For those that still don't get why they can't just "place the character ship costume on an NPC object", here's why. The character ship models are far too small to be placed on the same maps as character avatars (unless they're supposed to be like go-cart sized mounts). The objects you see outside ESD now are separate environment objects, not NPC objects wearing character costumes.

    The login screen does not show your exact ship, it doesn't show visuals like the ship skins for special shields (or the current non-costume armor visuals for BOffs). Also that ship is not at the same scale as the ships you see outside the windows of ESD. Likely it is the character ship model placed literally just above and behind the player captain model's head and not "off in the distance"

    The character page paperdoll isn't being drawn in the 3D world map that your character is in, it is inside a separate GUI element.

    I'm aware of the scale issues (although those worked out fine with the ambassador) , I just question the dev explanation.

    I wouldn't even want that feature for esd.... I would argue the bigger issue here would show every player different visuals, since everybody would want to see his ship.
    And having the ships of multiple players shown would be... Really bad. I mean esd wouldn't be filled with federation ships any more... It would be jem'hadar, breen, romulan....mhm... Who am I kidding? It would be full of scimitars. Awful.

    I'm just saying I can't imagine that the tech is hard to and I can think if multiple occasions where this can become usefull.
    Seeing your ship in the distance fighting something from some mission space stations window could be a nice touch, or again, escorting an npc version of your ship with a shutle.... Or getting saved by your ship in the end of a shutle mission. Things like that.
    He also mentioned it being shown on the login screen. Which it kinda doesn't...

    Hmm.... I don't really understand how the code works here, but it seems like it's not actually drawing your ship model in either case. then again I don't really know the difference between that and what it is doing.

    I do not know about your log in screen - or more precisely character selection screen - but mine shows my ship exactly the way I customized it, with my captain, exactly the way I customized him (although usually using the wrong costume slot... ) and 4 bos exactly the way I customized them.
    So it IS possible the access both at the same time.
    And the equipment visual stuff is getting changed as we speak, I doubt they are a factor here.

    If that's other on your account I don't know why.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2014
    Not sure what you mean by the Ambassador?

    The ship shown in the login screen is person sized, floating just above/behind your captain. It is not ground scale sized. That's the issue. The tech may not be terribly complicated, I don't know, but I do know that we do not have access to said tech at the moment, and will likely not get it before S9 launch.
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  • orondisorondis Member Posts: 1,447 Arc User
    edited March 2014
    tacofangs wrote: »
    Not sure what you mean by the Ambassador?

    I think he's referring to the one in Temporal Ambassador (which I think was a specially created model).
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    tacofangs wrote: »
    Not sure what you mean by the Ambassador?

    The ship shown in the login screen is person sized, floating just above/behind your captain. It is not ground scale sized. That's the issue. The tech may not be terribly complicated, I don't know, but I do know that we do not have access to said tech at the moment, and will likely not get it before S9 launch.

    Wasn't it you who explained that the ambassador class/enterprise c up scaled in that tholian mission was just the normal ship model and that you were surprised that it actually worked?

    Again, for shuttle missions they need to be changed from their normal size, for the ground-perspective they can be shown from far away.

    Really again: that is not a real big issue, I just thought it might be a nice tool at some occasions.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited March 2014
    Wasn't it you who explained that the ambassador class/enterprise c up scaled in that tholian mission was just the normal ship model and that you were surprised that it actually worked?

    Again, for shuttle missions they need to be changed from their normal size, for the ground-perspective they can be shown from far away.

    Really again: that is not a real big issue, I just thought it might be a nice tool at some occasions.

    They created a separate object based off the geometry of the character model, scaled up. It is not the same model. In order to do this for players, they would need to make giant models of all ships and all the parts of the ships (not to mention skin customization, paintjob colors, etc.) in addition to coming up with a system that can assemble all those parts together on the fly and render it on a 3D world map. The Ambassador (and a few other ships) is probably "easier" because it doesn't have any geometry parts that can be customized, and the giant Ambassador you see in the one mission is a specific ship anyway (made just for that mission), not your customized ship character model. In that sense, shuttles might be slightly more feasible (if at all) in that they are smaller also do not have customizable geometry. Custom skins and paintjobs could still be a problem though.


    **also I may need to play the mission again, but I think that the Ambassador model you see through the windows of the Tholian base is not quite the same as the model you see when you're on the gangplank, and more likely two different models on two different maps (there is a map change/teleport when you go through the "doors" to the gangplank, which IIRC doesn't exist in the view from the window), and then the model you see in the cutscene when the ship is leaving the asteroid base is the character ship model. So three Ambassador models: character ship model, ESD window size model, and gangplank "full scale" model.
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  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited March 2014
    f2pdrakron wrote: »
    Scaled up the model is not a issue if the model can actually stand that, look at the Vesta in ESD and then look at the Miranda ... the Miranda looks terrible.

    Simply this isnt feasible because we have older models that arent simply up to snuff and that is not even considering customization ... showcase is easy because there is no customization.

    Plus some ships would not even fit in ESD, like the Atrox ... honestly, this is better off by seeing a cinematographic of Utopia Shipyards as arriving by a generic type-8 shuttle and seeing our ship in dock, likely that is currently feasible instead of silly vanity of the internal view of ESD.

    The issue with the ESD window Miranda is the texture not the geometry. Those textures you're seeing right now weren't quite made for that model, and likely just thrown on so the entire thing isn't invisible on TRIBBLE.

    IIRC, this model is currently only seen from a specific angle on the character creation screen when making a new Federation character, and the parts that aren't seen from that angle don't have the complete textures applied (just like a lot of the geometry when you move the camera around to places that aren't supposed to be accessible like outside the station).
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