honorable mention to AMS, yellowstones, elite intercepters, doffed GW, bug ship in any 1 vs 1 dog fight like situation, and holds + that black death console
The most broken thing in PvP is the PvE base upon which the game was built. Most everything in the game is designed to function in a wildly asymmetric environment in which the enemies you are fighting simply don't obey the same rules you do. This, and this alone, is the source of everything that is broken.
The most broken thing in PvP is the PvE base upon which the game was built. Most everything in the game is designed to function in a wildly asymmetric environment in which the enemies you are fighting simply don't obey the same rules you do. This, and this alone, is the source of everything that is broken.
the game has a pvp base actually, thats why there are sci ships and sci captains at all. the pve clearly came after the 3 cap and 3 ship type system architecture. they just have built nothing but pve on top of it, in the most dumbed down fashion possible, so no one who doesn't pvp, or do something like NWS, knows how to build a ship to its potentual
If timed right aceton and tachyon can be a nasty thing. 75% reduction on your damage output is quite a bit. Obviously you'll clear it but it's enough to TRIBBLE up your plans.
1. Stacking force multipliers (this covers most mechanics issues)
2. Romulans
3. Cloaking romulans
4. Cloaking vaper romulans
5. Mini
lol Mini
cloaking romulans are not the problem.Problem is when you have ships that can dogfight normal escorts and cloak when shet hits the fan.The original idea (if anyone remembers star trek online :rolleyes: ) was that BoPs have battlecloak but are squishy like no other thing while fed escorts can dogfigt but dont have battlecloak.....here comes romulan ships which combined both.
epte is broken .Epte 1 buffs more than 2 times than other eptx.If you get @18 shield with epts with epte you get the speed from 40 to 90 on a bug ship .Not to mention that in 30 seconds (10 seconds more than it takes to complete a elite stf in the current game *facepalm* ) everyone is right up there on top of the map. lol the game is so broken .
gotta love that legacy of romulus loading screen.This game is star trek like angry birds is star wars online
A lot of things were mentioned, almost everything that sucks.
But I hate invisible Warp-plasma. It would not be so annoying
if I could see it.
1. Stacking force multipliers (this covers most mechanics issues)
2. Romulans
3. Cloaking romulans
4. Cloaking vaper romulans I really hate those!!
Oh hell yeah!
placate procs
proton barrage alpha
faw
romulan faction boffs (buff fed and kdf boffs)
umm... tif?
honorable mention to AMS, yellowstones, elite intercepters, doffed GW, bug ship in any 1 vs 1 dog fight like situation, and holds + that black death console
roblem is when you have ships that can dogfight normal escorts and cloak when shet hits the fan.The original idea (if anyone remembers star trek online :rolleyes: ) was that BoPs have battlecloak but are squishy like no other thing while fed escorts can dogfigt but dont have battlecloak.....here comes romulan ships which combined both.
This. It still boggles my mind that the only thing that roms have to give up for BC and escort hull is slightly lower power levels. Besides the easy ways to get power from doffs and powers, they immediately made it a joke by releasing leech to feds the moment LoR dropped. As a primary KDF player it saddens me that the one opportunity to gain KDF players was killed before it began. I mean it wouldnt have brought every rom to the KDF side but a good deal of players would have allied KDF.
Karrock/Karreck/Darth Karrock/Unspoken House of Beautiful Orions PUNISH THE FEDs
Yeah, access to an extra 10% crit chance as a Rommie is craaaazy. Make them unstackable: problem solved! Or, if a nerf is too much hassle for Cryptic (i.e., forum QQ/rage), then buff other bridge officer passives like Leadership. I dunno.
Also, the power level "disadvantage" Rommies have to compensate for the singularity powers is stoopid; it's so easy to maintain high power levels with things like Plasmonic Leech, the MACO shield passive and simply speccing into Warp Core Efficiency, Potential and Performance.
This. It still boggles my mind that the only thing that roms have to give up for BC and escort hull is slightly lower power levels. Besides the easy ways to get power from doffs and powers, they immediately made it a joke by releasing leech to feds the moment LoR dropped. As a primary KDF player it saddens me that the one opportunity to gain KDF players was killed before it began. I mean it wouldnt have brought every rom to the KDF side but a good deal of players would have allied KDF.
And you think it would have been a good thing to lure Romulan players to KDF by keeping them as the only faction that can use this broken console? I mean come on.. that would have been stupid.
My list
1. Plasmonic Leech -> completely OP console. Give up one console slot and with eptx cycling you can get max power levels on any ship reliably.
2. Valdore console -> the more damage I put out the more my shield heals. Stupid, allows ships that should be squishy to gain more tankiness. Should be limited to the mogai just like the T'varo's consoles.
3. Any kind of stacking (like Rylana already mentioned)
4. Romulan Boff traits -> imho at least Operative should be limited to Tac Boffs or Cryptic should look at the boff trait ideas DDIS posted some time ago and implement something like that, so that all races have a certain role.
5. Most universal consoles. Imho every universal console should be limited to the ship it came in (or it's fleet version).. but well what is done is done.. meh
the game has a pvp base actually, thats why there are sci ships and sci captains at all.
Well, it's easy to believe that. I mean, Sci Captains seem like they pretty much exist only for PvP. Many of their abilities seem like they exist only for PvP.
they just have built nothing but pve on top of it, in the most dumbed down fashion possible, so no one who doesn't pvp, or do something like NWS, knows how to build a ship to its potentual
But it's not even that PvE is dumbed down. It's that PvE DOES NOT FOLLOW THE RULES.
Take, for instance, a real Neghvar. A real Neghvar(non-fleet) has Lt Tac, Cdr Eng, LtC Eng, Ens Eng, and Lt Sci. It has 8 guns, 3 Tac consoles, yadda yadda, you know all this. You know how a Neghvar works, what abilities it can have, what its weaknesses are, and soforth.
Now observe what happens when you encounter the ship in PvE. According to STOwikka, a "Negh'var" has THY2, Boarding Party, and Isocharge. So, someone is flying this Neghvar with most of its boff slots empty. The weapon loadout appears to have been chosen by an idiot, there are no shields, and the hull count is massively out of line. This is, by any reasonable standard, not a Negh'var: It's a bag of hitpoints wearing a Negh'var-shaped suit.
This is what someone encounters in PvE. This is what everything in the game ends up being designed for, blasting through enormous bags of hitpoints in a vaguely ship-shaped guise. Naturally, equipment designed to operate in this environment ends up wildly out of whack in PvP, either being totally useless, or overpowering. This core is fundamentally what is broken.
1. universal consoles (imo they should be limited to the ship they came on)
2. placate passives
3. force multipliers
4. kdf gets no love
5. pvp queue system (no rankings and/or matchmaking)
And you think it would have been a good thing to lure Romulan players to KDF by keeping them as the only faction that can use this broken console? I mean come on.. that would have been stupid.
Not at all. Doesn't bother me at all that the feds got leech, it has made no difference. I was just lementing the fact that they screwed the KDF out of more players. Would have been nice to have a few more PvPers KDF side. Putting leech off only one lockbox would have been great.
I remember when the main complaints about not queuing KvF was "they all cloak" "they have leech" "they have carrier spam" now that all three are in the FvF queues in greater numbers than the KvF you still dont see feds queing. Seems odd.
Now the main PvP complaint is FAW. Which you will see less of in the KvF queue. Naturally Im not claiming that nobody runs it KDF side but you will see almost no fawmades stomping around. They are much cheaper to run fed side.
Karrock/Karreck/Darth Karrock/Unspoken House of Beautiful Orions PUNISH THE FEDs
1. reward system (3min match or 30min match same dil reward)
2. need more sets and improve some boff skills (90% using borg/dyson and some boff skills is useless , nerf FAW,dem)
3. romulans are op (battlecloak....)
4. ships need more universal stations (without tac TRIBBLE skills)
5. pvp queue need crossfaction (FASTER)
FaW+DEM+AtB in pvp = High score , no skill.
PVP 2014 - Fawn00bs,Vapers and leavers...
The biggest structural problem is that there just arent many downsides to things, and any downsides that do exist mostly come in the form of opportunity costs. What is the downside to slotting EPtE? Does it drain some other power or lower shields or increase inertia or do anything negative at all? Nope, use it all the time, np np, the only potential negative about it is that you give up a slot to use it, which is no real cost at all.
The second big structural issue is lack of capping, either with hard caps or with diminishing returns. We see this with damage stacking mostly, but it also comes into play with things like ~300 flowcaps coupled with 6 different kinds of drains, which is the same problem in a different way.
Romulans are OP in large part because of the above--they get more inherent things and those things stack in unfortunate ways. Crit stacks, decloak damage stacking, etc.
Lack of counters are another problem. What are the counters to Romulan singularity powers? There's no mechanism that will prevent a Romulan from jumping and cloaking when they get in a bind. This is probably the third biggest structural problem by itself. At the absolute minimum, Target Subsystem Aux should disable singularity powers in the short term, just so we have a counter.
There are other specific things I do not personally like, and there are other problems too like queue management, lack of in-game reason to PVP at all, etc., but just from a simple perspective of why is it frustrating the things above are probably at the fore.
Comments
proton barrage alpha
faw
romulan faction boffs (buff fed and kdf boffs)
umm... tif?
honorable mention to AMS, yellowstones, elite intercepters, doffed GW, bug ship in any 1 vs 1 dog fight like situation, and holds + that black death console
Romuan P2W Consoles
Romuan BOFF crit stacking
Romulan Cloaks
Useless BO powers (aceton beam, shuttles, tacyon beam etc)
the game has a pvp base actually, thats why there are sci ships and sci captains at all. the pve clearly came after the 3 cap and 3 ship type system architecture. they just have built nothing but pve on top of it, in the most dumbed down fashion possible, so no one who doesn't pvp, or do something like NWS, knows how to build a ship to its potentual
What's that?
tif & AMS?
If timed right aceton and tachyon can be a nasty thing. 75% reduction on your damage output is quite a bit. Obviously you'll clear it but it's enough to TRIBBLE up your plans.
Any time you can use up to five copies of a buff/power/ability to enhance all of the individual abilities (and other attacks) simultaneously.
An excellent example would be two or more sensor scans stacked on a target. Another would be multiple Tykens rifts. I could go on and on.
Note that this also includes multiple DEFENSIVE powers such as multiple extends or transfer shield strengths.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
cheers
/chars
lol Mini
cloaking romulans are not the problem.Problem is when you have ships that can dogfight normal escorts and cloak when shet hits the fan.The original idea (if anyone remembers star trek online :rolleyes: ) was that BoPs have battlecloak but are squishy like no other thing while fed escorts can dogfigt but dont have battlecloak.....here comes romulan ships which combined both.
epte is broken .Epte 1 buffs more than 2 times than other eptx.If you get @18 shield with epts with epte you get the speed from 40 to 90 on a bug ship .Not to mention that in 30 seconds (10 seconds more than it takes to complete a elite stf in the current game *facepalm* ) everyone is right up there on top of the map. lol the game is so broken .
gotta love that legacy of romulus loading screen.This game is star trek like angry birds is star wars online
A lot of things were mentioned, almost everything that sucks.
But I hate invisible Warp-plasma. It would not be so annoying
if I could see it.
Oh hell yeah!
Where do I have to sign?
Oh, and you can't nuke thos f***in Voth-shields
Greetz Siegfried
This. It still boggles my mind that the only thing that roms have to give up for BC and escort hull is slightly lower power levels. Besides the easy ways to get power from doffs and powers, they immediately made it a joke by releasing leech to feds the moment LoR dropped. As a primary KDF player it saddens me that the one opportunity to gain KDF players was killed before it began. I mean it wouldnt have brought every rom to the KDF side but a good deal of players would have allied KDF.
House of Beautiful Orions
PUNISH THE FEDs
Also, the power level "disadvantage" Rommies have to compensate for the singularity powers is stoopid; it's so easy to maintain high power levels with things like Plasmonic Leech, the MACO shield passive and simply speccing into Warp Core Efficiency, Potential and Performance.
@f4tamy | Sad Pandas
And you think it would have been a good thing to lure Romulan players to KDF by keeping them as the only faction that can use this broken console? I mean come on.. that would have been stupid.
My list
1. Plasmonic Leech -> completely OP console. Give up one console slot and with eptx cycling you can get max power levels on any ship reliably.
2. Valdore console -> the more damage I put out the more my shield heals. Stupid, allows ships that should be squishy to gain more tankiness. Should be limited to the mogai just like the T'varo's consoles.
3. Any kind of stacking (like Rylana already mentioned)
4. Romulan Boff traits -> imho at least Operative should be limited to Tac Boffs or Cryptic should look at the boff trait ideas DDIS posted some time ago and implement something like that, so that all races have a certain role.
5. Most universal consoles. Imho every universal console should be limited to the ship it came in (or it's fleet version).. but well what is done is done.. meh
There is more but well.. there always is...
http://sto-forum.perfectworld.com/showthread.php?t=590121
2. match-making system
3. reward structure
4. match-making system
5. reward structure
It's faceroll PuGs with your own premade or get facerolled in a PuG. Puts me off PvP even more than any gear, ship, class or race imbalance.
But it's not even that PvE is dumbed down. It's that PvE DOES NOT FOLLOW THE RULES.
Take, for instance, a real Neghvar. A real Neghvar(non-fleet) has Lt Tac, Cdr Eng, LtC Eng, Ens Eng, and Lt Sci. It has 8 guns, 3 Tac consoles, yadda yadda, you know all this. You know how a Neghvar works, what abilities it can have, what its weaknesses are, and soforth.
Now observe what happens when you encounter the ship in PvE. According to STOwikka, a "Negh'var" has THY2, Boarding Party, and Isocharge. So, someone is flying this Neghvar with most of its boff slots empty. The weapon loadout appears to have been chosen by an idiot, there are no shields, and the hull count is massively out of line. This is, by any reasonable standard, not a Negh'var: It's a bag of hitpoints wearing a Negh'var-shaped suit.
This is what someone encounters in PvE. This is what everything in the game ends up being designed for, blasting through enormous bags of hitpoints in a vaguely ship-shaped guise. Naturally, equipment designed to operate in this environment ends up wildly out of whack in PvP, either being totally useless, or overpowering. This core is fundamentally what is broken.
I have given up on Cryptic trying to make pvp work so work with what you got.
2. placate passives
3. force multipliers
4. kdf gets no love
5. pvp queue system (no rankings and/or matchmaking)
have fun kill bad guys
Not at all. Doesn't bother me at all that the feds got leech, it has made no difference. I was just lementing the fact that they screwed the KDF out of more players. Would have been nice to have a few more PvPers KDF side. Putting leech off only one lockbox would have been great.
I remember when the main complaints about not queuing KvF was "they all cloak" "they have leech" "they have carrier spam" now that all three are in the FvF queues in greater numbers than the KvF you still dont see feds queing. Seems odd.
Now the main PvP complaint is FAW. Which you will see less of in the KvF queue. Naturally Im not claiming that nobody runs it KDF side but you will see almost no fawmades stomping around. They are much cheaper to run fed side.
House of Beautiful Orions
PUNISH THE FEDs
Lol, it's a shield with a long cooldown, not a buff, leave it alone.
2. need more sets and improve some boff skills (90% using borg/dyson and some boff skills is useless , nerf FAW,dem)
3. romulans are op (battlecloak....)
4. ships need more universal stations (without tac TRIBBLE skills)
5. pvp queue need crossfaction (FASTER)
PVP 2014 - Fawn00bs,Vapers and leavers...
2. Rommies
3. FAW
4. Rommies
5. FAW
| Join Date: January 2009 | Computer | Fleet: Broken Wings |
The second big structural issue is lack of capping, either with hard caps or with diminishing returns. We see this with damage stacking mostly, but it also comes into play with things like ~300 flowcaps coupled with 6 different kinds of drains, which is the same problem in a different way.
Romulans are OP in large part because of the above--they get more inherent things and those things stack in unfortunate ways. Crit stacks, decloak damage stacking, etc.
Lack of counters are another problem. What are the counters to Romulan singularity powers? There's no mechanism that will prevent a Romulan from jumping and cloaking when they get in a bind. This is probably the third biggest structural problem by itself. At the absolute minimum, Target Subsystem Aux should disable singularity powers in the short term, just so we have a counter.
There are other specific things I do not personally like, and there are other problems too like queue management, lack of in-game reason to PVP at all, etc., but just from a simple perspective of why is it frustrating the things above are probably at the fore.
Lemme regift you the gem of an explanation given to me by a dev about that :
The tractor beam isn't anchoring the target ship to the firing ship, it's anchoring the target ship to a point in space.
...Now go thank the writers for that POS canon mechanic.
Awoken Dead
Now shaddup about the queues, it's a BUG
spike damage (tone both down and bring pressure back)
overcapping with dem a2b faw
AMS
speed buffs and crowd control, too much of both
Isn't the new loadout switching gonna make this worse ?
Awoken Dead
Now shaddup about the queues, it's a BUG
2. Romulan singularity core abilities
3. Cheese
4. Mini
5. Ignorance