And yes, your Windoze has many, many open ports per default (for all those nasty RPC's that just keep getting exploited). Unless you specifically firewall your traffic (preferably at router level itself to begin with), checking whether your computer is turned on or off would be a trivial exercise.
Truth is, default Windoze Firewall configuration and most routers do not return pings at all, and running ping tests against home computers tends to yield inconclusive results. I'm not jumping to a conclusion based on inconclusive non-data. I'm saying that we are being openly lied to about the nature of this failure because the data explicitly contradicts the claims.
Star Trek Online Season 9 title:
The Rickroll Frontier
Basic summary of content:
New ship: Astley-class cruiser
Ship ability/console: Rickroll console - When this ability is activated it causes all enemy and friendly ships to self-destruct within ten seconds, even as "Never gonna give you up" is broadcast throughout all of the ships.
New sector: Rick sector
Sector features: All systems have at least one planet which is populated by nothing but clones of Rick Astley, all of whom will sing "Never gonna give you up" to anyone that beams down.
Guarding the planets are multiple Astley-class cruisers.
That's not their MO. If they intentionally shutter logins, as they have in the past, you'll get an explicitly visible message in the client indicating that they have done this.
The specific mode of failure we're observing is immediately visible at the exact moment of disconnection, before anyone at Cryptic could even be aware of what has happened. It is not a manually undertaken response. It does not match the failure profile for an intentional deactivation, or any claimed "network failure".
When this happens, the game servers (account servers are fine), all immediately cease to accept connection, explicitly refusing them. The physical servers themselves haven't even failed, they're still there. The game simply crashes.
I'm not suggesting the crash is due to them blocking anything, but asking if they can block people signing on AFTER a crash, so they can fix things....and would THAT give the appearance of the network being okay when pinged.
I see all these comments about 'I pinged it, it's fine' but these come after the fact. Did anyone ping it before it went down??? or at the exact moment for comparison???
SO who forgot to pay the internet bill? Did taco eat the bill when he had it wrapped around his taco? Did brandon break the bill with the livestream? *ponders the vast realities of possiblities*
I love that you all think it is cryptics fault you have bad internet and computers
There is nothing, even remotely, that was written for you to leap to such a ridiculous comment in this thread. You are broken as bad as the servers at the moment.
I just walked all the way to burger king walked all the way back while eating my meal had a smoke or 3, walked my dog, did my dished, made coffee, cooked more burgers, and the server still isn't up yet? damnit. ><
I've been up since a little after 7am Aus time; it is now just after 4pm. I have been able to play a grand total of 40 minutes thanks to all of the outages. I have not been able to complete the mission a single time. If the 400 Qmendations were for Day 1 only... Are you going to give that reward to everyone who couldn't even complete it on day 1? I shouldn't have to grind the event for all 25 days all because you can't keep your single server from being overwhelmed.
I'm tired of waiting around today, hoping I get to play.
you asked us to "Be constructive". Would you like us to go back to what we were doing this afternoon? Back to learning about the Spanish American war?
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
The "network issue" may not be between the client and the login server. I could be between the login server and some other hardware. They probably shut down the login server software (but not the physical box) while they're trying to fix whatever the issue is. I wouldn't jump to conclusions here. They may have oversimplified their explanation for the benefit of the unwashed masses, but I highly doubt they are flat out lying.
That doesn't match the failure profile, which is that, upon connection, you get an immediate "refused". What's more, a manual deactivation would not occur instantaneously at the exact moment of the failure. If someone had taken the daemon down because of an internal network malfunction, it would have taken time, during which you'd get a "you can connect, but no data is sent back because the frontend can't talk to the backend".
This is not something wrong with the network, like meeces chewing through the cables. This is simply the game going CRASH.
Comments
The Rickroll Frontier
Basic summary of content:
New ship: Astley-class cruiser
Ship ability/console: Rickroll console - When this ability is activated it causes all enemy and friendly ships to self-destruct within ten seconds, even as "Never gonna give you up" is broadcast throughout all of the ships.
New sector: Rick sector
Sector features: All systems have at least one planet which is populated by nothing but clones of Rick Astley, all of whom will sing "Never gonna give you up" to anyone that beams down.
Guarding the planets are multiple Astley-class cruisers.
Related, I think:
https://www.youtube.com/watch?v=BROWqjuTM0g
Primary ship: U.S.S. Lacus Clyne, Dyson Science Destroyer/U.S.S. Fausticorn, Multi-Mission Reconnaissance Explorer
Secondary ship: U.S.S. Rainbow Dash, Odyssey Tactical Cruiser/I.S.S. Princess Cadance, Mirror Assault Cruiser
Tertiary ship: I.S.S. Freedom Gundam, Mirror Deep Space Science Vessel
My YouTube Channel
Nice touch
Learn about the new features you will experience in this update here: http://sto.perfectworld.com/news/?p=1088781"
This was posted on Facebook two hours ago, lols.
Iconians.
Cheers,
Brandon =/\=
I'm not suggesting the crash is due to them blocking anything, but asking if they can block people signing on AFTER a crash, so they can fix things....and would THAT give the appearance of the network being okay when pinged.
I see all these comments about 'I pinged it, it's fine' but these come after the fact. Did anyone ping it before it went down??? or at the exact moment for comparison???
Someone PLEASE tell me what the heck I'm supposed to do now??
"The Borg - party-poopers of the galaxy" ~ The Doctor
Maybe it because tribble doesn't have the traffic load Holodeck is getting when the server pops up. Just a guess!
There is nothing, even remotely, that was written for you to leap to such a ridiculous comment in this thread. You are broken as bad as the servers at the moment.
hahahahahahahahahahah
Your joke worked on me 100%. I read that and totally lost it. Well done.
GOD DAMN ICONRIANS! WHY ERRY TIME WE TREKKIES GOTTA MAKE A PATCH, GOD DAMN ICONRIANS GOTTA COME AN' KNOCK IT DAHN?
:mad:
-Leonard Nimoy, RIP
Sorry Brandon, I went to bed during the first server crash, but now I'm back :P
If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
I'm tired of waiting around today, hoping I get to play.
I'm going to go play TERA or something.
You're only encouraging them now, Brandon. But at least it's entertaining.
Most are probably just too disgusted to post. =p
you asked us to "Be constructive". Would you like us to go back to what we were doing this afternoon? Back to learning about the Spanish American war?
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
THE CAKE IS A LIE!!!!!
gggggggggg
Not the Iconrians, the I.C.O.N.I.A.N.S. The Iconrians are extinct, their homeworld was destroyed by Icronians.
Cheers,
Brandon =/\=
This is not something wrong with the network, like meeces chewing through the cables. This is simply the game going CRASH.