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server down v3 1/30/14 [Resolved!]

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  • summerwolfesummerwolfe Member Posts: 0 Arc User
    edited January 2014
    Look out...Duck!

    Still down? Someone forgot to feed the hamster and now they're frantically trying to find a new one.

    I love STO, and really want to play the FE, but this is nuts.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2014
    The Hamsters have UNIONIZED!!!!
    GwaoHAD.png
  • kortaagkortaag Member Posts: 525
    edited January 2014
    No, it is not. You're not actually getting a timeout trying to reach the login server, that's just the behavior of the client when it fails to get a connection.

    What is ACTUALLY happening is that the client is repeatedly attempting to open a connection to the login server, and getting a Connection Refused TCP-RST, meaning nothing is listening on that port and the server is returning an explicit response to that effect.

    The client, not programmed to process this particular response, just treats it the same as any kind of failure and repeatedly tries again until its own internal clock indicates it should give up.

    This is readily apparent if you manually attempt to connect to the same IP and Port that the client is attempting to:

    ~> telnet 208.95.184.129 7422
    Trying 208.95.184.129...
    telnet: connect to address 208.95.184.129: Connection refused

    All network diagnostics indicate that the network is FINE. If it were truly a network issue, you would get very slow responses or high packetloss on pings/traceroutes. Even if it was an internal network issue, you would still get a connection from the front-end server, followed by a total absence of meaningful response from the backend (this doesn't necessarily indicate that it truly is a network issue, but it makes it POSSIBLE that this is true).

    Instead, however, we get immediate flat refusal. The network is fine. The game has crashed. Now, I'm entirely understanding of the fact that they have no QA department and rush these things out on a deadline.

    But I don't appreciate being lied to.

    I don't want to be a jerk but I agree with you. It's robustly obvious there's nothing wrong with reaching the game. It's also clear as day that it's the platform they moved into place.

    I'm also suspecting that their shelving of the loadout platform to tribble instead of live was something they didn't test. They tried to put it in, it failed, they thought to backburner it off to tribble and they broke it even more.

    If they had tested this on a cloned live server well in advance, it would have prevented much of this from happened.

    So please, if you're listening D'angelo, might want to jot that down in a memo forthright.
    May good management be with you.
  • truewarpertruewarper Member Posts: 930 Arc User
    edited January 2014
    *reaching for the airlock release*
    wildboar wrote: »
    sad that you guys are so mad, you bought into the game, only people you should be mad at is yourself
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 14th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
  • dukeskyloaferdukeskyloafer Member Posts: 101 Arc User
    edited January 2014
    No, it is not. You're not actually getting a timeout trying to reach the login server, that's just the behavior of the client when it fails to get a connection.

    What is ACTUALLY happening is that the client is repeatedly attempting to open a connection to the login server, and getting a Connection Refused TCP-RST, meaning nothing is listening on that port and the server is returning an explicit response to that effect.

    The client, not programmed to process this particular response, just treats it the same as any kind of failure and repeatedly tries again until its own internal clock indicates it should give up.

    This is readily apparent if you manually attempt to connect to the same IP and Port that the client is attempting to:

    ~> telnet 208.95.184.129 7422
    Trying 208.95.184.129...
    telnet: connect to address 208.95.184.129: Connection refused

    All network diagnostics indicate that the network is FINE. If it were truly a network issue, you would get very slow responses or high packetloss on pings/traceroutes. Even if it was an internal network issue, you would still get a connection from the front-end server, followed by a total absence of meaningful response from the backend (this doesn't necessarily indicate that it truly is a network issue, but it makes it POSSIBLE that this is true).

    Instead, however, we get immediate flat refusal. The network is fine. The game has crashed. Now, I'm entirely understanding of the fact that they have no QA department and rush these things out on a deadline.

    But I don't appreciate being lied to.

    The "network issue" may not be between the client and the login server. I could be between the login server and some other hardware. They probably shut down the login server software (but not the physical box) while they're trying to fix whatever the issue is. I wouldn't jump to conclusions here. They may have oversimplified their explanation for the benefit of the unwashed masses, but I highly doubt they are flat out lying.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    Hi Captains. We're still working on bringing STO back up. Once we have an ETA to provide I'll be sure to post it here. Thanks for the continued support!

    Cheers,

    Brandon =/\=

    In other words, this is the issue you currently face?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • wildboarwildboar Member Posts: 195 Arc User
    edited January 2014
    neppakyo wrote: »
    So I heard it was network problems? If so, why is tribble working just fine?

    I love that you all think it is cryptics fault you have bad internet and computers
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    Yikes, I trimmed my fingernails, toenails, and took a long shower, and it's still down. Maybe I should go shave and cook a souffle.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited January 2014
    P.S. I'm not saying it was Iconians. But it was Iconians.

    Cheers,

    Brandon =/\=

    But, it was, wasn't it?
  • trizeo1trizeo1 Member Posts: 472 Arc User
    edited January 2014
    P.S. I'm not saying it was Iconians. But it was Iconians.

    Cheers,

    Brandon =/\=

    Hey Bran,

    I was playing the new mission and didn't get a chance to finish it but it wasn't due to the server just had to leave promptly.

    I got to the space walk part and all i could see was black........ only seeing the structures as black outlined by orange. Is this one of the problems that are being experienced?

    I tried adjusted my video settings but nothing.

    I acutally finished it and as soon as I entered the other side it was normal again...

    Hopefully you can answer or help me with what I need to do - thanks.
  • summerwolfesummerwolfe Member Posts: 0 Arc User
    edited January 2014
    neppakyo wrote: »
    So I heard it was network problems? If so, why is tribble working just fine?

    Tribble is working? Hmm... so maybe its a database error?
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited January 2014
    More bottle-necking huh? You'd think they would have improved their servers now. I dread playing when new content is released, it's a fight against lag and crashes and not a very enjoyable one either.

    How about instead of doing another content season you do a bug and server improved season that improves the servers so they have more bandwidth, squash the bugs that are still currently in game and improve the rendering system so players don't have to load as much. Doing all that and you'll no doubt get a huge approval rating from us the players. ;)
    cassiann wrote: »
    Hey here is a solution for Cryptic to avoid making people mad at them for these Server crashes.

    After they add new content to the game just keep it down for 24-48 hrs to work out all the bugs. Seeing as how they can never keep the servers up longer then they are down for that period of time anyway.

    Oh that is golden. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • devilkiller98devilkiller98 Member Posts: 80 Arc User
    edited January 2014
    Give it time, the servers will be online shortly. Whining and complaining is going to get us nowhere....
    They say time is the fire in which we burn. Right now, Captain, my time is running out. We leave so many things unfinished in our lives... I know you understand.

    Legendary Final 5 Elite Fleet Leader
    http://final-five.guildlaunch.com/
  • slimswitch1slimswitch1 Member Posts: 0 Arc User
    edited January 2014
    Subscription Cancelled good job Cyptic look what you made me do :mad::mad::mad:
  • neppakyoneppakyo Member Posts: 245 Arc User
    edited January 2014
    EDIT: NVM, forums are going wonky for me.
    Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
  • projectblackraiprojectblackrai Member Posts: 1 Arc User
    edited January 2014
    But, it was, wasn't it?

    It's always the Iconians...
  • sniper1187sniper1187 Member Posts: 255 Arc User
    edited January 2014
    riddlins wrote: »
    I had enough with this game today... Server down again, I couldn't grind any of my stuff including Dilithium, fleet marks and do the daily today for the special..

    Have you guys thought about extending the Tuvok mission? cause today is a "waste" day that we could not even log on and claim reward (Q-mendations)...


    This is how they make sure everybody doesn't get the new ship, later they will put it in the C-store so they can make money off it.
    "Nuke the entire site from orbit--it's the only way to be sure"
  • klintobean81klintobean81 Member Posts: 69 Arc User
    edited January 2014
    Tuvok felt so guilty for being responsible for what happened that he went off his rocker.
  • wildboarwildboar Member Posts: 195 Arc User
    edited January 2014
    truewarper wrote: »
    *reaching for the airlock release*

    elitest self-entitled RPer
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    Let's say it IS a network issue. Can they (CRYPTIC) on their end, prevent anyone from signing on while they try to work out the issue and in doing so, possibly...POSSIBLY give you the result you are getting that indicates all is fine? I mean, if they aren't being flooded with people signing on, wouldn't it appear okay?
    That's not their MO. If they intentionally shutter logins, as they have in the past, you'll get an explicitly visible message in the client indicating that they have done this.

    The specific mode of failure we're observing is immediately visible at the exact moment of disconnection, before anyone at Cryptic could even be aware of what has happened. It is not a manually undertaken response. It does not match the failure profile for an intentional deactivation, or any claimed "network failure".

    When this happens, the game servers (account servers are fine), all immediately cease to accept connection, explicitly refusing them. The physical servers themselves haven't even failed, they're still there. The game simply crashes.
    [SIGPIC][/SIGPIC]
  • switchngcswitchngc Member Posts: 0 Arc User
    edited January 2014
    Well... This has really brought my day of STO to a grinding halt (pun intended). All 3 times I have had the opportunity to play the server has been down... Maybe tomorrow, but with another patch coming I am not counting on it.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    I blame fire at will....I bet it was finally fixed, therefore it broke the servers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2014
    sniper1187 wrote: »
    This is how they make sure everybody doesn't get the new ship, later they will put it in the C-store so they can make money off it.

    In other news Tinfoil has has gone up in price
    GwaoHAD.png
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    phelanpk wrote: »
    Hate to **** in your corn flakes dude, but this is like saying you can ping my modem and tell me that my computer is or isn't turned on.

    If you're going to talk ****, know what you're talking about.

    Actually, he *does* know what he's talling about. You clearly do not.

    And yes, your Windoze has many, many open ports per default (for all those nasty RPC's that just keep getting exploited). Unless you specifically firewall your traffic (preferably at router level itself to begin with), checking whether your computer is turned on or off would be a trivial exercise.
    3lsZz0w.jpg
  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited January 2014
    Subscription Cancelled good job Cyptic look what you made me do :mad::mad::mad:

    Bye! Don't let the door hit you on the way out.
  • swat842#6435 swat842 Member Posts: 17 Arc User
    edited January 2014
    neppakyo wrote: »
    VERY interesting. My post seems to have "disappeared"

    I was asking if its a network issue, why is tribble fine....

    Because the Holo Dock is the main server the Tribble is a test server that is why the Tribble server is fine
    [SIGPIC][/SIGPIC]
  • wildboarwildboar Member Posts: 195 Arc User
    edited January 2014
    No, the best part of any event for me are the server crashes. Nothing is more entertaining for me than watching all the immature children throw hissy-fits while others bait them as they wait for the server to come back up.

    You are helping to make this the best STO anniversary to date. :D

    That makes no sense and nobody will take you seriously if this thread ends this way, sorry
  • origcaptainquackorigcaptainquack Member Posts: 614 Arc User
    edited January 2014
    What does it say about me that reading some of the more ludicrous (subjective, I know) ravings in this thread actually lowers my blood pressure?

    You're depriving my cardiologist of a new boat, darnit!

    because misery loves company and you see how we all share your pain.:(
  • kemra1kemra1 Member Posts: 23 Arc User
    edited January 2014
    Hi Captains. We're still working on bringing STO back up. Once we have an ETA to provide I'll be sure to post it here. Thanks for the continued support!

    Cheers,

    Brandon =/\=

    Nooo! Need to get them back up Bran! Had the day planned for 8.5 and so far today I've been unable to play so I've washed my car, the neighbours car, fixed a broken Wii, tacked up some garden plastic on the fence, watered the gardens, done some shopping and a few other bits and pieces..

    You know.. real life stuff *shudders*, as has been said before the graphics are awesome but the gameplay sucks :(

    Btw on a serious note I got to complete the quest, lots of fun and looking forward to getting the new ship :)
  • wildboarwildboar Member Posts: 195 Arc User
    edited January 2014
    It's always funny to see people with blue names try to push others around... self entitlement to the fullest
This discussion has been closed.