There are really only two gripes I have about the ship overall:
1) I want to swap out the Dual Heavy Proton Cannons for something else like a set of Dual Disruptor Heavy Cannons or Hybrid Plasma-Disruptor Heavy Cannons. I'm fine with the 4th weapon slot having to be Dual Heavy Cannons, but let us pick what damage type they are.
2) This ship would look 100x better if we could utilize the existing Romulan ship skins in addition to the Dyson one. This ships needs more green/brown!
I'm currently running my Aves with the Romulan Rep shield and it adds a LOT of green to the ship in the form of the glowing green lines but it hardly touches any of the silver/gray portions of the hull at all. Let us make the ship look truly Romulan (or Federation or Klingon for their ships) and lift the restriction on using ONLY the Dyson ship skin.
There are really only two gripes I have about the ship overall:
1) I want to swap out the Dual Heavy Proton Cannons for something else like a set of Dual Disruptor Heavy Cannons or Hybrid Plasma-Disruptor Heavy Cannons. I'm fine with the 4th weapon slot having to be Dual Heavy Cannons, but let us pick what damage type they are.
2) This ship would look 100x better if we could utilize the existing Romulan ship skins in addition to the Dyson one. This ships needs more green/brown!
I'm currently running my Aves with the Romulan Rep shield and it adds a LOT of green to the ship in the form of the glowing green lines but it hardly touches any of the silver/gray portions of the hull at all. Let us make the ship look truly Romulan (or Federation or Klingon for their ships) and lift the restriction on using ONLY the Dyson ship skin.
the c-store ship will have other skins. wait a month and you will have it.
I look at this ship as a science vessel with the ability to add a little oomph when needed.
This is exactly what it is. Too many people are coming at it as being a Tac ship, but its a Sci Ship that has a DPS mode. This should be evident by the fact switching back to Sci mode, the default mode, has no CD, but switching back to Tac mode has a 60 second CD.
This is exactly what it is. Too many people are coming at it as being a Tac ship, but its a Sci Ship that has a DPS mode. This should be evident by the fact switching back to Sci mode, the default mode, has no CD, but switching back to Tac mode has a 60 second CD.
But even a science ship has to fire waepons to kill things....even after it has de-buffed the target and it has to do it in a curtain timeframe or the target either out heals you, de-buff or not, or escapes. DPS is important isnt it?
But even a science ship has to fire waepons to kill things....even after it has de-buffed the target and it has to do it in a curtain timeframe or the target either out heals you, de-buff or not, or escapes. DPS is important isnt it?
Sci ships generally have 3 fore 3 aft which is what this has and to your point they added a way for you to go 4 fore when needed
..... A: it's not a ship you can throw any old build on, you need to build around the ship.
B: C-store tac version will have 4 tac consoles.
C: This ship can hold it's weight against the bloody SCIMITAR in DPS in PVE content. Now. with 3 tac consoles! I just did a NWS accolade run for somebody last night in that ship - we won, and I held North.
Could easily hold east with the same build. More survivable than the dhelan or T'varo on any given day of the week. - that survivability is WHY one would fly it over such ships.
Also clears said waves more quickly than a top-end scimitar.
E: The cooldown encourages tactically intelligent use of the ability to change the boff layout instead of spam-swap. I would encourage you to actually fly the ship as intended.
Science ships are a power management hassle because they need power to Aux that usually a dump stat on everyone else
.... Only if they are utterly braindead. aux=heal ability. ... A tac should be running fairly hot weapons with the rest in aux. all else being bumped by skills/gear into respectable numbers. To use aux as a dump stat on any class is a very bad idea, usually leading to an untimely demise.
If I wanted to fly a matter/antimatter-core sci ship, the options are plentiful in lockboxes. The fact it is a fullon romulan warbird is it's draw, as well as it's unique boff seating ability.
PS. F: Proton(ic) weapons are made for high-crit toons..... aka Romulans. I'm sorry, but this scoffing at what amounts to a higher proc chance than any other given energy type is kind of sad, and proves most players just go with the bandwagon instead of actually bothering to give it it's day in court, or simply cannot be bothered to build the ship properly.
E: timing is more critical than spam to DPS numbers. this 'it's useless if I can't carry two copies of every skill or keep my cooldowns at global.' mentality is just proof of how many people just bind all abilities to the space bar and mash.
..... A: it's not a ship you can throw any old build on, you need to build around the ship.
B: C-store tac version will have 4 tac consoles.
C: This ship can hold it's weight against the bloody SCIMITAR in DPS in PVE content. Now. with 3 tac consoles! I just did a NWS accolade run for somebody last night in that ship - we won, and I held North.
Could easily hold east with the same build. More survivable than the dhelan or T'varo on any given day of the week. - that survivability is WHY one would fly it over such ships.
Also clears said waves more quickly than a top-end scimitar.
E: The cooldown encourages tactically intelligent use of the ability to change the boff layout instead of spam-swap. I would encourage you to actually fly the ship as intended.
.... Only if they are utterly braindead. aux=heal ability. ... A tac should be running fairly hot weapons with the rest in aux. all else being bumped by skills/gear into respectable numbers. To use aux as a dump stat on any class is a very bad idea, usually leading to an untimely demise.
If I wanted to fly a matter/antimatter-core sci ship, the options are plentiful in lockboxes. The fact it is a fullon romulan warbird is it's draw, as well as it's unique boff seating ability.
PS. F: Proton(ic) weapons are made for high-crit toons..... aka Romulans. I'm sorry, but this scoffing at what amounts to a higher proc chance than any other given energy type is kind of sad, and proves most players just go with the bandwagon instead of actually bothering to give it it's day in court, or simply cannot be bothered to build the ship properly.
E: timing is more critical than spam to DPS numbers. this 'it's useless if I can't carry two copies of every skill or keep my cooldowns at global.' mentality is just proof of how many people just bind all abilities to the space bar and mash.
First off, im not saying you are wrong. but ieither need to see you do this or throw some proven numbers at me. I am getting this ship and what you are saying you are doing is what i want to do with mine.
What build are you running? Would you share it?
IS proton weapoons what i should use? Beam or cannon? which is best for DPS? If cannon, what about the loss of subsystem targeting? Can you use DBB to have good DPS on this ship?
HELP! these are the questions i have and after a day of asking EVERY person i seen in game if they would speak about their ship, i am not getting any answers. I would rather not jump into this ship with no idea what i am doing in it. Help me out guys.
First a question...then I'll get into what I think about weapons and such. Does this ship count as a warbird...ie, have any of the lobi rich taken it out and confirmed it? I'd like to put the valdore console on it but if it doesnt count as a warbird that takes some of the shine off the ship for me.
As far as weapon load out goes..this is what I have in mind.
this ship seems tailor made for only one real build type weapon wise...using the Protonic Arsenal 3pack with the grav torp and the experimental and another cannon type of one's choice and 2-3 turrets of that same type. A two photon torpedo build may be viable as well but then relying on a few turrets and the experimental to get down someone's shields may be an issue.
I've been running protonic arsenal on my Dhelan and more to the point, the god awful guardian. It was the only thing that made the guardian fun to fly....well...funish. Nice alpha coming out of cloak and this new ship has a build in dual heavy proton? Im in.
The comander tac will be scatter volley 3 so when I get my extra cannon I can really make some good use of it. Lt tac will be rapid fire 2 so I can, regardless of mode be whackin people with the experimental, turrets and dhc of my choice. APB for resistance reduction along with my sensor scan and torp spread 1 to finish. I havent quite worked out the rest but this is my running theory so far. When I only had rapid fire 1 and torp spread 1 on the guardian, it worked well but did not own. This might...shrug
I cannot guarantee it will work for you. 90% of any given build is the player, not the ship/skills/gear.
Sorry for this, STO-Academy does not have the ship. http://screencast.com/t/laJ7lnHj
Sci console is an emitter array [+Pla][-Th]
Weapons type is protonic polaron, spire consoles are Polaron.
Skills: http://screencast.com/t/praloCV3
Doffs: http://screencast.com/t/WA72jx8TQn
I swap the Sci boffs for general content not NWS, which adds HE3 for general use, and GW3 in sci-mode.
I cannot guarantee it will work for you. 90% of any given build is the player, not the ship/skills/gear.
Sorry for this, STO-Academy does not have the ship. http://screencast.com/t/laJ7lnHj
Sci console is an emitter array [+Pla][-Th]
Weapons type is protonic polaron, spire consoles are Polaron.
Skills: http://screencast.com/t/praloCV3
Doffs: http://screencast.com/t/WA72jx8TQn
I swap the Sci boffs for general content not NWS, which adds HE3 for general use, and GW3 in sci-mode.
what about you subsystem targeting? does the proton ex. weapon in the rear help with that?
Our skills are 90% the same......
First a question...then I'll get into what I think about weapons and such. Does this ship count as a warbird...ie, have any of the lobi rich taken it out and confirmed it? I'd like to put the valdore console on it but if it doesnt count as a warbird that takes some of the shine off the ship for me.
On my phone atm but I can confirm that the new Aces does count as a Warbird and the Valdore console does work on it.
what about you subsystem targeting? does the proton ex. weapon in the rear help with that?
Our skills are 90% the same......
The proton weapon in the rear is literally set bonus, +10% crit sev.
It does not benefit from target subsystem, unfortunately as a Tac running this sci destroyer, I spend most of the time in tactical mode, only switching to sci when needed, thus am ignoring that facet of the ship in this build due to that being disabled in tac mode.
That said, you could just swap a fore cannon for a DBB, get comparable damage from it, and be able to use subsytem target.
what about you subsystem targeting? does the proton ex. weapon in the rear help with that?
Our skills are 90% the same......
Proton Exp weapon is only 180 degree arc...but I cant confirm if it works with subsystem targeting mostly because I barely use that skill...I should more.
That said, with Proton DHC in front..you're already forced down the proton path as it were, I am thinking the Experimental would have to be on the front as well.
Only thing that bothers me about that is that obelisk set 2 piece bonus gave 10% more AP damage but part of that is using the warp core from it. Basically making AP gimped on warbirds vs warp core cousins. Not severely..but it bothers me.
Toying with the idea that the 360 ap beam is superior to turrets of any type unless one has a lot of tac consoles of that other type going. This ship with only 3 tac consoles and a lean toward proton damage me make an unbuffed AP beam on the back worth it if only to preserve subsystem targeting on a cannon boat.
concerning AP, i was thinking about only buffing AP and ignoring the proton cannon. this way, i could run grav torp and two ap DHC fore, and an ap turret, KCB, and 360 AP beam rear. this would allow both the firepower of cannons, the use of subsystem targeting through the AP 360 beam all for the cost of not buffing the proton cannon. (which will be buffed a little by including the proton console anyway.)
Proton Exp weapon is only 180 degree arc...but I cant confirm if it works with subsystem targeting mostly because I barely use that skill...I should more.
.
... no, it does not. click your target subsystem skill, watch it have no effect or overlay on that weapon. target subsystem does not work with it unfortunately, otherwise I would have it up front on this build due to it's firing cycle being enough to compensate for the lower damage.
is a different story on most other ships, this one simply does not have the fore room to make it being up front viable.
Of course not, it is Rihannsu. Names are important. Name your ship after some alien concept and it might start favoring those aliens. We can't have that.
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
So far, every post i've seen have been trying to play toward the dps side of this ship, but what about science?
Maybe I haven't been looking hard enough or not entirely sure what I'm looking for, but I just started a Rom with the goal of shoving him in this ship and I wanna play to the science aspect of it
Shield stripping? CC? Dual beam banks for Sub-system Targeting? Any of these? All of these? I've never been one to jump on board the "DPS. MOAR DPS. EVEN MOAR DPS" bandwagon, and frankly, I just like the look if this damned thing
But now-a-days, is it even possible to make a science vessel that is heavy on science abilities with heavy aux, and still perform well?
Maybe I've just never been good at this whole ship building concept...
Of course not, it is Rihannsu. Names are important. Name your ship after some alien concept and it might start favoring those aliens. We can't have that.
So far, every post i've seen have been trying to play toward the dps side of this ship, but what about science?
Maybe I haven't been looking hard enough or not entirely sure what I'm looking for, but I just started a Rom with the goal of shoving him in this ship and I wanna play to the science aspect of it
Shield stripping? CC? Dual beam banks for Sub-system Targeting? Any of these? All of these? I've never been one to jump on board the "DPS. MOAR DPS. EVEN MOAR DPS" bandwagon, and frankly, I just like the look if this damned thing
But now-a-days, is it even possible to make a science vessel that is heavy on science abilities with heavy aux, and still perform well?
Maybe I've just never been good at this whole ship building concept...
after leech kicks in, ive got well over 75 AUX power. I am new to this whole sci thing so im still working on which sci BOFF powers are the best. i use GW2, TR1, CPB1, and VM2 now. My biuld has good DPS, uses the above sci powers, has DHC and can STILL subsystem target with the AP 360 beam. i think i got best of both......
after leech kicks in, ive got well over 75 AUX power. I am new to this whole sci thing so im still working on which sci BOFF powers are the best. i use GW2, TR1, CPB1, and VM2 now. My biuld has good DPS, uses the above sci powers, has DHC and can STILL subsystem target with the AP 360 beam. i think i got best of both......
Ahh...the leech console - unfortunately, I do not have access to it, nor do I have the funds to get it (f2p hooray) How bad would it be without leech? I've heard terrible things about power levels on Warbirds <_<
honestly i dont know how bad the Aves would be without leech but i doubt id have less than 50 Aux power. honestly i got lucky to get leech, you see i was tired of the grind and wanted me ship NOW. i went and bought lockbox keys, and whole bunch of talshiar lock boxes to open for the lobi. i was hoping to pull a leech and i knew it came in the talshiar boxes. Sure enough, i pulled one and lucked out. i even got enough lobi to not have to grind. Bought the ship today and outfitted her too. i only need new fleet AP DHC's. the ones i have are good for PVE, not PVP.....no acc mod.
Comments
1) I want to swap out the Dual Heavy Proton Cannons for something else like a set of Dual Disruptor Heavy Cannons or Hybrid Plasma-Disruptor Heavy Cannons. I'm fine with the 4th weapon slot having to be Dual Heavy Cannons, but let us pick what damage type they are.
2) This ship would look 100x better if we could utilize the existing Romulan ship skins in addition to the Dyson one. This ships needs more green/brown!
I'm currently running my Aves with the Romulan Rep shield and it adds a LOT of green to the ship in the form of the glowing green lines but it hardly touches any of the silver/gray portions of the hull at all. Let us make the ship look truly Romulan (or Federation or Klingon for their ships) and lift the restriction on using ONLY the Dyson ship skin.
the c-store ship will have other skins. wait a month and you will have it.
This is exactly what it is. Too many people are coming at it as being a Tac ship, but its a Sci Ship that has a DPS mode. This should be evident by the fact switching back to Sci mode, the default mode, has no CD, but switching back to Tac mode has a 60 second CD.
But even a science ship has to fire waepons to kill things....even after it has de-buffed the target and it has to do it in a curtain timeframe or the target either out heals you, de-buff or not, or escapes. DPS is important isnt it?
Sci ships generally have 3 fore 3 aft which is what this has and to your point they added a way for you to go 4 fore when needed
B: C-store tac version will have 4 tac consoles.
C: This ship can hold it's weight against the bloody SCIMITAR in DPS in PVE content. Now. with 3 tac consoles!
I just did a NWS accolade run for somebody last night in that ship - we won, and I held North.
Could easily hold east with the same build. More survivable than the dhelan or T'varo on any given day of the week. - that survivability is WHY one would fly it over such ships.
Also clears said waves more quickly than a top-end scimitar.
E: The cooldown encourages tactically intelligent use of the ability to change the boff layout instead of spam-swap. I would encourage you to actually fly the ship as intended. .... Only if they are utterly braindead. aux=heal ability. ... A tac should be running fairly hot weapons with the rest in aux. all else being bumped by skills/gear into respectable numbers. To use aux as a dump stat on any class is a very bad idea, usually leading to an untimely demise.
If I wanted to fly a matter/antimatter-core sci ship, the options are plentiful in lockboxes. The fact it is a fullon romulan warbird is it's draw, as well as it's unique boff seating ability.
PS. F: Proton(ic) weapons are made for high-crit toons..... aka Romulans. I'm sorry, but this scoffing at what amounts to a higher proc chance than any other given energy type is kind of sad, and proves most players just go with the bandwagon instead of actually bothering to give it it's day in court, or simply cannot be bothered to build the ship properly.
E: timing is more critical than spam to DPS numbers. this 'it's useless if I can't carry two copies of every skill or keep my cooldowns at global.' mentality is just proof of how many people just bind all abilities to the space bar and mash.
First off, im not saying you are wrong. but ieither need to see you do this or throw some proven numbers at me. I am getting this ship and what you are saying you are doing is what i want to do with mine.
What build are you running? Would you share it?
IS proton weapoons what i should use? Beam or cannon? which is best for DPS? If cannon, what about the loss of subsystem targeting? Can you use DBB to have good DPS on this ship?
HELP! these are the questions i have and after a day of asking EVERY person i seen in game if they would speak about their ship, i am not getting any answers. I would rather not jump into this ship with no idea what i am doing in it. Help me out guys.
As far as weapon load out goes..this is what I have in mind.
this ship seems tailor made for only one real build type weapon wise...using the Protonic Arsenal 3pack with the grav torp and the experimental and another cannon type of one's choice and 2-3 turrets of that same type. A two photon torpedo build may be viable as well but then relying on a few turrets and the experimental to get down someone's shields may be an issue.
I've been running protonic arsenal on my Dhelan and more to the point, the god awful guardian. It was the only thing that made the guardian fun to fly....well...funish. Nice alpha coming out of cloak and this new ship has a build in dual heavy proton? Im in.
The comander tac will be scatter volley 3 so when I get my extra cannon I can really make some good use of it. Lt tac will be rapid fire 2 so I can, regardless of mode be whackin people with the experimental, turrets and dhc of my choice. APB for resistance reduction along with my sensor scan and torp spread 1 to finish. I havent quite worked out the rest but this is my running theory so far. When I only had rapid fire 1 and torp spread 1 on the guardian, it worked well but did not own. This might...shrug
Sorry for this, STO-Academy does not have the ship.
http://screencast.com/t/laJ7lnHj
Sci console is an emitter array [+Pla][-Th]
Weapons type is protonic polaron, spire consoles are Polaron.
Skills:
http://screencast.com/t/praloCV3
Doffs:
http://screencast.com/t/WA72jx8TQn
I swap the Sci boffs for general content not NWS, which adds HE3 for general use, and GW3 in sci-mode.
what about you subsystem targeting? does the proton ex. weapon in the rear help with that?
Our skills are 90% the same......
On my phone atm but I can confirm that the new Aces does count as a Warbird and the Valdore console does work on it.
It does not benefit from target subsystem, unfortunately as a Tac running this sci destroyer, I spend most of the time in tactical mode, only switching to sci when needed, thus am ignoring that facet of the ship in this build due to that being disabled in tac mode.
That said, you could just swap a fore cannon for a DBB, get comparable damage from it, and be able to use subsytem target.
Fantastic...ty
Proton Exp weapon is only 180 degree arc...but I cant confirm if it works with subsystem targeting mostly because I barely use that skill...I should more.
That said, with Proton DHC in front..you're already forced down the proton path as it were, I am thinking the Experimental would have to be on the front as well.
Only thing that bothers me about that is that obelisk set 2 piece bonus gave 10% more AP damage but part of that is using the warp core from it. Basically making AP gimped on warbirds vs warp core cousins. Not severely..but it bothers me.
Toying with the idea that the 360 ap beam is superior to turrets of any type unless one has a lot of tac consoles of that other type going. This ship with only 3 tac consoles and a lean toward proton damage me make an unbuffed AP beam on the back worth it if only to preserve subsystem targeting on a cannon boat.
... no, it does not. click your target subsystem skill, watch it have no effect or overlay on that weapon. target subsystem does not work with it unfortunately, otherwise I would have it up front on this build due to it's firing cycle being enough to compensate for the lower damage.
is a different story on most other ships, this one simply does not have the fore room to make it being up front viable.
Which is what I named mine: Aye'saeihr (Whitestar).
Named mine the R.R.W. Kestrel. Kestrel is a Bird, my ship is a warbird..... and i have yet to see the name on anyone elses ship.
--Red Annorax
Maybe I haven't been looking hard enough or not entirely sure what I'm looking for, but I just started a Rom with the goal of shoving him in this ship and I wanna play to the science aspect of it
Shield stripping? CC? Dual beam banks for Sub-system Targeting? Any of these? All of these? I've never been one to jump on board the "DPS. MOAR DPS. EVEN MOAR DPS" bandwagon, and frankly, I just like the look if this damned thing
But now-a-days, is it even possible to make a science vessel that is heavy on science abilities with heavy aux, and still perform well?
Maybe I've just never been good at this whole ship building concept...
Maybe I need to lay down...
My head hurts....
is there a Rihannsu dictionary i am missing?
see here:
http://sto-forum.perfectworld.com/showthread.php?p=14931041#post14931041
after leech kicks in, ive got well over 75 AUX power. I am new to this whole sci thing so im still working on which sci BOFF powers are the best. i use GW2, TR1, CPB1, and VM2 now. My biuld has good DPS, uses the above sci powers, has DHC and can STILL subsystem target with the AP 360 beam. i think i got best of both......
Ahh...the leech console - unfortunately, I do not have access to it, nor do I have the funds to get it (f2p hooray) How bad would it be without leech? I've heard terrible things about power levels on Warbirds <_<
Fore:
Advanced Fleet Disruptor Dual Heavy Cannons Mk XII [Dmg]x3 [Acc]
Advanced Fleet Disruptor Dual Cannons Mk XII [Dmg]x3 [Acc]
Bio-Molecular Warhead Launcher Mk XI
[Proton Dual Heavy Cannons]
Aft:
Advanced Fleet Disruptor Turret Mk XII [Dmg]x3 [Acc]
Advanced Fleet Disruptor Turret Mk XII [Dmg]x3 [Acc]
Bio-Molecular Warhead Launcher Mk XI
Full Solanae 4-Piece Set
Two Fleet Neutronium Consoles (One +HullHP and one +HullRep)
Valdore Shield Console, Plasmonic Leech, Field Generator, Romulan Fleet Console [ShdSys] [-Th]
Three Fleet Tactical Consoles +CrtH [Dis]
This set-up is pretty beastly in tac mode and can dish it out even in sci mode.