Sounds like a fun story...and I bet that S'rR's is having lots of fun with...well, whatever she's doing. I bet it's a she, but that's just my guess.
Where she actually goes is mentioned in the last bit of marcus' "Echoes Upon Distant Shores" story, but basically
she's off on an adventure with a figure she knows very well... a certain Regenerating Time Lord and his Time Machine that looks like a Police Box on the outside, but is CONSIDERABLY Larger on the inside.
That said, I'm looking forward to seeing the story with Ael and the Vanguard's search for Siri, as well. :cool:
You're sure she's fighting Iconians, and not Ob'enn?
I love Schlock Mercenary!
And that was sort of the idea, taking the Iconians and their firepower and making them into ridiculous posers with stupidly long ship names. It snowballed, though. Supreme High Lord Inevitably-fated-for-greatness has a little of every over-the-top D&D villain I've ever DMed.
(there was this one guy, called the Fire King, who was particularly fun; I used his mannerisms for SHLIFFG)
I was highly disappointment when I first logged into the game, I wanted to make Captain Yellowish of the tradeship 'Inevitably Successful In All Circumstances'... because Star Control II is the best game ever.
I keep planning to write a story where Three has to fight an arrogant Iconian called Supreme High Lord Inevitably-fated-for-greatness, who commands an "invincible space dreadnought" called the Inevitable wrath of the invincible sword of Supreme High Lord Inevitably-fated-for-greatness. Only thing is, in this story, Iconians are powerful telekinetics as well as over-the-top hammy posers, and Three gets her butt royally kicked. Until Trek-style awesome and MacGyver plans and an Indy Ploy save the day.
Sounds like a fun story...and I bet that S'rR's is having lots of fun with...well, whatever she's doing. I bet it's a she, but that's just my guess.
The end will be extremely anti-climactic, but I think it will be fun along the way :cool: Here's a quick photoshop of how S'rR's appears in my mind's eye...
The end will be extremely anti-climactic, but I think it will be fun along the way :cool: Here's a quick photoshop of how S'rR's appears in my mind's eye...
--If by epic you mean accidentally blowing up an Iconian gateway, losing dramatically to SHLIFFG, and being carried, in an involuntarily self-induced coma and with major internal damage, back to her ship, and having to report from Sickbay, then yes, it is epic.
--Sound like fun, can't wait. And she's cute, but...well...I got the impression from your writing that she was less human and...well, less of a girly girl. Just my impression from how you write her.
--If by epic you mean accidentally blowing up an Iconian gateway, losing dramatically to SHLIFFG, and being carried, in an involuntarily self-induced coma and with major internal damage, back to her ship, and having to report from Sickbay, then yes, it is epic.
--Sound like fun, can't wait. And she's cute, but...well...I got the impression from your writing that she was less human and...well, less of a girly girl. Just my impression from how you write her.
The app on the iPad isn't good enough to realistically re-contour the temple/forehead exactly how I see Pentaxians, but superficially, they are near-Human in appearance to pass at a quick glance, if the eyes are not seen... If you were to pass her on the subway or in the street while wearing sunglasses, you likely wouldn't notice, but if you were to sit across from her in a coffee shop, then you would realise that she 'wasn't from round these parts' As for being less of a girly girl... Yeah, she can be pretty abrasive at times, and despite her appearance, like Three, she's 100% Serious Business
Where she actually goes is mentioned in the last bit of marcus' "Echoes Upon Distant Shores" story, but basically
she's off on an adventure with a figure she knows very well... a certain Regenerating Time Lord and his Time Machine that looks like a Police Box on the outside, but is CONSIDERABLY Larger on the inside.
That said, I'm looking forward to seeing the story with Ael and the Vanguard's search for Siri, as well. :cool:
Hehehe. Funny that was pointed out, I'm trying to form a story involving the Viper meeting the 'oldest enemies'.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Was going to pass on this one...but decided to give it a shot. As always, I thrive on feedback, and will endeavour to give back more this time around! (I'll make sure not to be tabbing between threads on the iPad, given that when I've done so before, it crashes, taking the comments with it!)
Was going to pass on this one...but decided to give it a shot. As always, I thrive on feedback, and will endeavour to give back more this time around! (I'll make sure not to be tabbing between threads on the iPad, given that when I've done so before, it crashes, taking the comments with it!)
Likewise, I was going to pass too, but then thought, why not make passing the theme of the piece, rather than me doing so...
I find that with my 1st gen too, so if it's something important, and I'm just tabbing away quickly, I do a quick select all and copy before tabbing. Doesn't always work when I need to copy a URL from another window, but mostly saves re-writes :cool:
Really enjoyed your entry :cool: I did feel that the words Jax and Ajax so close clashed a little, but not enough to spoil my enjoyment of it... I enjoyed the second part more than the first, and despite the fainting JAG, I felt the tension was more palpable on Sotek's bridge :cool:
@themarie - That was a fun read. Clearly diplomacy is best conducted with tools or war :P
@drajora - The entire situation is because of other forces? Nice.
@grylak - That was a very succinct treaty and looks good on paper. I'm curious if the Corporate would agree to mine the material for the Romulans and transport it to them though. there's a cost to that so I presume the Romulans would have to pay extra costs? I guess that could be agreed upon ...
@deltaquadrantboy - Welcome to the LCs! I love the part where the Sheliaks wanted access to the Dyson Sphere. that actually made me chuckle.
@themarie - That was a fun read. Clearly diplomacy is best conducted with tools or war :P
@drajora - The entire situation is because of other forces? Nice.
@grylak - That was a very succinct treaty and looks good on paper. I'm curious if the Corporate would agree to mine the material for the Romulans and transport it to them though. there's a cost to that so I presume the Romulans would have to pay extra costs? I guess that could be agreed upon ...
@deltaquadrantboy - Welcome to the LCs! I love the part where the Sheliaks wanted access to the Dyson Sphere. that actually made me chuckle.
Yours was cool. Short, but cool. I liked the log entry style.
Hmm... Was that supposed to be a Federation or Klingon negotiator? I liked the general tone of the negotiations, though certain parts seemed a bit over the top.
Hmm... Was that supposed to be a Federation or Klingon negotiator? I liked the general tone of the negotiations, though certain parts seemed a bit over the top.
Three is officially a "licensed subcontractor" working with the Federation. She is a clone of a genetically-engineered supersoldier. Let's just say that she had to learn subtlety the hard way.
And thanks for the analysis; what parts were problematic for you?
@drajora - The entire situation is because of other forces? Nice.
It's more that Admiral Venas is an 'Old Guard' Romulan. She has an appreciation of the Romulan history of subterfuge, and has found that the easiest way to get the best terms in a treaty is to control both sides of the negotiating table.
The Compact will negotiate a treaty favorable to the Republic because Venas cleared their way to control of the Corporate, and because she has blackmail material on them. The Federation will negotiate a treaty favorable to the Republic because they?re the Federation.
The Compact wins, the Federation wins, and the Republic wins. The only losers are the Directorship, but you can't make an omelet without breaking some eggs.
Some say what the Administrator and Admiral Venas did is evil, and that D'Tan would certainly not approve. All we know is that they are not the Tal Shiar. They're the Tal Shair's Republic cousins.
@grylak - That was a very succinct treaty and looks good on paper. I'm curious if the Corporate would agree to mine the material for the Romulans and transport it to them though. there's a cost to that so I presume the Romulans would have to pay extra costs? I guess that could be agreed upon ...
This was more of Rykon going over the part of the treaty they had adjusted since the last meeting, as it was inferred these negotiations have been going for quite a while. This was just the latest meeting. Indeed the Romulans would be paying if the Sheliak did the work. That was added in in case the Sheliak didn't want romulans setting foot on their planet, but didn't need the materials and would be willing to cooperate for reimbursment. Which we can say was arranged in the hours before he returned to the Hailstorm. Or even be something for the next meeting.
*******************************************
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Three is officially a "licensed subcontractor" working with the Federation. She is a clone of a genetically-engineered supersoldier. Let's just say that she had to learn subtlety the hard way.
And thanks for the analysis; what parts were problematic for you?
An Angosian?
Well, two main things. 1: the Sheliak negotiator seemed to be a bit too obvious with treating others as inferiors. He went so far as to be rude about it. 2: threatening to blow up the Sheliak ship? Really? The blackmail I can understand, but...
Well, two main things. 1: the Sheliak negotiator seemed to be a bit too obvious with treating others as inferiors. He went so far as to be rude about it. 2: threatening to blow up the Sheliak ship? Really? The blackmail I can understand, but...
1. He had specific orders to do so. Later on, when he realizes that his bosses' whole plan is blown, he's more polite. The idea was direct from the Corporate's top executives, and the plan was to reinforce feelings of humanoid inferiority to get a better deal out of the Federation.
Obviously, it didn't go as planned for the Sheliak. If I were to rewrite this from the Assistant sub-Manager's POV, I'd be sure to emphasize his displeasure with his lines and his utter certainty that this plan was really, really stupid. The aforementioned rock is intended to be a fairly intelligent and competent middle manager, with a sneaking suspicion that not only are his superiors not too superior, but that he is more intelligent than they are.
2. Three had access to classified Sheliak coms that said that if the negotiations didn't go entirely the Sheliak's way, the Assistant sub-Manager was to destroy Three's ship. To a Nemesis unit, the only thing that she CAN do is prevent that from happening. She had very clear orders to not let the Sheliak get the treaty they wanted, and so she saw an out.
To a Nemesis unit, removing parts of several organs and realigning subdermal plates is no more of an operation than sewing a cut shut would be for a human. Painful and preferable to avoid, but better than several alternatives. Since the situation wasn't very good, and Three would literally rather die than see a single member of her crew get killed (it's an inherent psychological condition due to a malfunctioning loyalty gene encoded into her Original by her Original's designers), Three was perfectly happy with her idea. Her crew had very strict orders to broadcast the TRIBBLE coms to the entire galaxy and not try to rescue her (because she'd already be dead) if things went south.
Hmm... again though... It doesn't make sense for the Corporate to act that aggressively in negotiations. They're arrogant and egotistical, but they're not willing to risk war with the Federation. That's why they signed the Treaty of Armens in the first place.
Hmm... again though... It doesn't make sense for the Corporate to act that aggressively in negotiations. They're arrogant and egotistical, but they're not willing to risk war with the Federation. That's why they signed the Treaty of Armens in the first place.
Yeah, the idea is that the Corporate's current leaders aren't very bright. They basically got where they are by doing so much nothing that they were kicked upstairs all the way to the top. The Assistant sub-Manager is more intelligent, and somewhat less arrogant. Sure, he's a little bit of an egomaniacal prick, but he's better than his superiors.
Who, it must be said, did not think through the entire plan before they sent out a flunky (the Assistant sub-Manager).
Again, if I'd included the rock's perspective, you'd have seen his musings on the stupidity of the plan and the likelihood of war as a result of it. He's basically going in to these negotiations with a healthy amount of fear and distrust for the plan, which is part of why he caves so easily.
The last bits of the story came to me as I was trying to sleep. I therefore present to you the latest tale of Captain Grunt and the Bedford, "If That's What's Written...".
The last bits of the story came to me as I was trying to sleep. I therefore present to you the latest tale of Captain Grunt and the Bedford, "If That's What's Written...".
Now I really should try to get some sleep.
Fantastic as always, Grunt really does have a way with legalese :cool:
The last bits of the story came to me as I was trying to sleep. I therefore present to you the latest tale of Captain Grunt and the Bedford, "If That's What's Written...".
Now I really should try to get some sleep.
Awesome story. Grunt pwns as usual. Sometimes, you really do need a Ferengi to do a Ferengi's job. And technicalities and bloody-mindedness are just so fun when they let you get one over the arrogant rocks.
Comments
Where she actually goes is mentioned in the last bit of marcus' "Echoes Upon Distant Shores" story, but basically
That said, I'm looking forward to seeing the story with Ael and the Vanguard's search for Siri, as well. :cool:
I love Schlock Mercenary!
And that was sort of the idea, taking the Iconians and their firepower and making them into ridiculous posers with stupidly long ship names. It snowballed, though. Supreme High Lord Inevitably-fated-for-greatness has a little of every over-the-top D&D villain I've ever DMed.
(there was this one guy, called the Fire King, who was particularly fun; I used his mannerisms for SHLIFFG)
Devs! We need longer ship names! Stat!
The end will be extremely anti-climactic, but I think it will be fun along the way :cool: Here's a quick photoshop of how S'rR's appears in my mind's eye...
--If by epic you mean accidentally blowing up an Iconian gateway, losing dramatically to SHLIFFG, and being carried, in an involuntarily self-induced coma and with major internal damage, back to her ship, and having to report from Sickbay, then yes, it is epic.
--Sound like fun, can't wait. And she's cute, but...well...I got the impression from your writing that she was less human and...well, less of a girly girl. Just my impression from how you write her.
The app on the iPad isn't good enough to realistically re-contour the temple/forehead exactly how I see Pentaxians, but superficially, they are near-Human in appearance to pass at a quick glance, if the eyes are not seen... If you were to pass her on the subway or in the street while wearing sunglasses, you likely wouldn't notice, but if you were to sit across from her in a coffee shop, then you would realise that she 'wasn't from round these parts' As for being less of a girly girl... Yeah, she can be pretty abrasive at times, and despite her appearance, like Three, she's 100% Serious Business
Hehehe. Funny that was pointed out, I'm trying to form a story involving the Viper meeting the 'oldest enemies'.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
No worries :cool:
I find that with my 1st gen too, so if it's something important, and I'm just tabbing away quickly, I do a quick select all and copy before tabbing. Doesn't always work when I need to copy a URL from another window, but mostly saves re-writes :cool:
Really enjoyed your entry :cool: I did feel that the words Jax and Ajax so close clashed a little, but not enough to spoil my enjoyment of it... I enjoyed the second part more than the first, and despite the fainting JAG, I felt the tension was more palpable on Sotek's bridge :cool:
@drajora - The entire situation is because of other forces? Nice.
@grylak - That was a very succinct treaty and looks good on paper. I'm curious if the Corporate would agree to mine the material for the Romulans and transport it to them though. there's a cost to that so I presume the Romulans would have to pay extra costs? I guess that could be agreed upon ...
@deltaquadrantboy - Welcome to the LCs! I love the part where the Sheliaks wanted access to the Dyson Sphere. that actually made me chuckle.
My character Tsin'xing
Hey, what about mine???
Lol.
Yours was cool. Short, but cool. I liked the log entry style.
My character Tsin'xing
Three is officially a "licensed subcontractor" working with the Federation. She is a clone of a genetically-engineered supersoldier. Let's just say that she had to learn subtlety the hard way.
And thanks for the analysis; what parts were problematic for you?
It's more that Admiral Venas is an 'Old Guard' Romulan. She has an appreciation of the Romulan history of subterfuge, and has found that the easiest way to get the best terms in a treaty is to control both sides of the negotiating table.
The Compact will negotiate a treaty favorable to the Republic because Venas cleared their way to control of the Corporate, and because she has blackmail material on them. The Federation will negotiate a treaty favorable to the Republic because they?re the Federation.
The Compact wins, the Federation wins, and the Republic wins. The only losers are the Directorship, but you can't make an omelet without breaking some eggs.
Some say what the Administrator and Admiral Venas did is evil, and that D'Tan would certainly not approve. All we know is that they are not the Tal Shiar. They're the Tal Shair's Republic cousins.
This was more of Rykon going over the part of the treaty they had adjusted since the last meeting, as it was inferred these negotiations have been going for quite a while. This was just the latest meeting. Indeed the Romulans would be paying if the Sheliak did the work. That was added in in case the Sheliak didn't want romulans setting foot on their planet, but didn't need the materials and would be willing to cooperate for reimbursment. Which we can say was arranged in the hours before he returned to the Hailstorm. Or even be something for the next meeting.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Well, two main things. 1: the Sheliak negotiator seemed to be a bit too obvious with treating others as inferiors. He went so far as to be rude about it. 2: threatening to blow up the Sheliak ship? Really? The blackmail I can understand, but...
My character Tsin'xing
1. He had specific orders to do so. Later on, when he realizes that his bosses' whole plan is blown, he's more polite. The idea was direct from the Corporate's top executives, and the plan was to reinforce feelings of humanoid inferiority to get a better deal out of the Federation.
Obviously, it didn't go as planned for the Sheliak. If I were to rewrite this from the Assistant sub-Manager's POV, I'd be sure to emphasize his displeasure with his lines and his utter certainty that this plan was really, really stupid. The aforementioned rock is intended to be a fairly intelligent and competent middle manager, with a sneaking suspicion that not only are his superiors not too superior, but that he is more intelligent than they are.
2. Three had access to classified Sheliak coms that said that if the negotiations didn't go entirely the Sheliak's way, the Assistant sub-Manager was to destroy Three's ship. To a Nemesis unit, the only thing that she CAN do is prevent that from happening. She had very clear orders to not let the Sheliak get the treaty they wanted, and so she saw an out.
To a Nemesis unit, removing parts of several organs and realigning subdermal plates is no more of an operation than sewing a cut shut would be for a human. Painful and preferable to avoid, but better than several alternatives. Since the situation wasn't very good, and Three would literally rather die than see a single member of her crew get killed (it's an inherent psychological condition due to a malfunctioning loyalty gene encoded into her Original by her Original's designers), Three was perfectly happy with her idea. Her crew had very strict orders to broadcast the TRIBBLE coms to the entire galaxy and not try to rescue her (because she'd already be dead) if things went south.
Hope that this helps explain it.
My character Tsin'xing
Yeah, the idea is that the Corporate's current leaders aren't very bright. They basically got where they are by doing so much nothing that they were kicked upstairs all the way to the top. The Assistant sub-Manager is more intelligent, and somewhat less arrogant. Sure, he's a little bit of an egomaniacal prick, but he's better than his superiors.
Who, it must be said, did not think through the entire plan before they sent out a flunky (the Assistant sub-Manager).
Again, if I'd included the rock's perspective, you'd have seen his musings on the stupidity of the plan and the likelihood of war as a result of it. He's basically going in to these negotiations with a healthy amount of fear and distrust for the plan, which is part of why he caves so easily.
Now I really should try to get some sleep.
Fantastic as always, Grunt really does have a way with legalese :cool:
Awesome story. Grunt pwns as usual. Sometimes, you really do need a Ferengi to do a Ferengi's job. And technicalities and bloody-mindedness are just so fun when they let you get one over the arrogant rocks.